LSUTigerFan
05-13-2006, 09:14 PM
<DIV>I can understand if you were to make some of the anounced chages <cough>nerfs<coughs> for just the PVP ruleset servers, but what in the world are they doing on the others?</DIV> <DIV> </DIV> <DIV>I can't speak for all of the other classes, but hell Dirges are one of the LOWEST DPS of the classes. I am rarely above many in the group, hell some fury's can out DPS us. Then you want to do this to us:</DIV> <DIV> </DIV> <DIV>Dirge: Lanet's Excruciating Scream - Changed into short duration daze effect that causes disease damage when it expires. The amount of damage was reduced. Reuse time increased to 30s. <FONT color=#99cc00>Why? The scream takes 20s to take effect anyway, and it is not effective in a group. I use it when I solo or when it is a large mob that will take that much time. Why decrease the damage when it has been before? Not to mention it will take longer to refresh. So, you are taking a useful tool in very limited situations and makeing it even more less effective. Great, now we will do even less damage.</FONT></DIV> <DIV><BR>- Dirge: Garsin's Funeral March - Recast time increased to 45s from 30s. Overall break chance reduced to 25%. <FONT color=#99ff00>Don't understand this one either. I rarely use it but for a geat out of death free card, and now it will break more often? It breaks quite well as it is now, I usally only get 2-6 seconds at most when it works, and you really want it to break more?</FONT></DIV> <DIV><BR>- Dirge: Sapping Shot - Recast time increased to 25s. <FONT color=#99cc00>Again, why the increase in time? It is somewhat effective now, but to make it more of an increase will really make it not useful.</FONT></DIV> <DIV><FONT color=#99cc00></FONT> </DIV> <DIV><FONT color=#99cc00>I just don't understand. If we were overpowered then I say sure nerf some of our ability. WE RE </FONT></DIV> <DIV><FONT color=#ffffcc></FONT> </DIV>