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View Full Version : what about people who have done the accses quests already


shadowscale
05-12-2006, 02:58 AM
<DIV>do we still get the item reward or do we get nothing for it?</DIV><p>Message Edited by shadowscale on <span class=date_text>05-11-2006</span> <span class=time_text>03:58 PM</span>

Aeslyn
05-12-2006, 03:33 AM
<P>Past experience says nothing, but this is, of course, not an official answer.</P> <P> </P>

Morticus
05-12-2006, 04:34 AM
<DIV>You're reward was taking the time to do the quest to gain access before all of the people that will now be able to just walk in.</DIV> <DIV> </DIV> <DIV>:smileywink:</DIV>

Wulfborne
05-12-2006, 04:44 AM
<DIV>yay... One day I'll learn to do quests a year after they've been implemented, so I can get the original reward for free, PLUS a new reward. Shame on me for being proactive. :smileysad:</DIV> <DIV> </DIV> <DIV>~Sir Hawke Holyblayde, Paragon of Truth</DIV>

adamflanagan
05-12-2006, 04:46 AM
<BR> <BLOCKQUOTE> <HR> Aeslyn wrote:<BR> <P>Past experience says nothing, but this is, of course, not an official answer.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>not true, whn they got rid of access for the overland zones (el/zek/fr/ef/ls) they put an npc at the docks in ts where you could get rewards for access quests you already completed.

retro_guy
05-12-2006, 04:49 AM
<blockquote><hr>Morticus wrote:<div>You're reward was taking the time to do the quest to gain access before all of the people that will now be able to just walk in.</div> <div> </div> <div>:smileywink:</div><hr></blockquote>Surely, we just go and see the NPC at the end of the TS docks to get our rewards, for anyone who did the access quests previously? Just like what you did when all the other access quests were removed. I hope you don't mind being call Surely?<div></div>

Mystfit
05-12-2006, 06:19 AM
<DIV>What access quests are being removed?</DIV> <DIV>May, I ask, though...if you DO the access quest for a zone you don't need to do the access quest FOR, you can go to TS and get a reward. But, people who chose to go directly to the zone, without ever doing the access quest, won't get the goodies the girl in TS gives out, right? SO, they get access just by walking in to the zone, but they don't get hte *reward* without doing the now-useless quest?</DIV>

xOnaton1
05-12-2006, 06:29 AM
<div></div>Either way, I try to do all the quests that I can. The fun of doing quests is reward enough.It can be hard to get others to group for these quests though, because some people won't want to do them when they're optional.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere<div></div>

EtoilePirate
05-12-2006, 07:22 AM
<div><blockquote><hr>xOnaton1 wrote:<div></div>Either way, I try to do all the quests that I can. The fun of doing quests is reward enough.It can be hard to get others to group for these quests though, because some people won't want to do them when they're optional.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere<div></div><hr></blockquote>I have to say, by the time I was finished running the Nek slalom (well before I got my first horse) I never wanted to see any part of that zone again!  Sopme of the access quests, although I am glad I did them at the time, are not ones I will miss. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Celestian_
05-12-2006, 09:11 AM
<div><blockquote><hr>xOnaton1 wrote:<div></div>It can be hard to get others to group for these quests though, because some people won't want to do them when they're optional.<div></div><hr></blockquote>People don't want to group for them even when they aren't optional, specially when there is only a few people below the upper levels.</div>

Bhagpuss
05-12-2006, 11:28 AM
I'll feedback this in game too, but as there's a thread here I thought I'd post my thoughts on the removal of Access Quests. It's my strong feeling that Access Quests represent one of the most accessible, enjoyable, fun and satisfying aspects of any MMO. As someone who almost never raids, gaining access to locked or keyed zones represents is one of the main levers in a game to keep me progressing a particular character. When EQ2 launched, it had a good balance between open access and keyed/flagged zones. The use of Access Quests that granted early access to zones that were subsequently accessed by reaching a certain level was a good mechanism. The automatic levels were probably set too high, however, and in a game as solo-friendly as EQ2 it was always a mistake to make access to main outdoor zones require a group. As the game has developed, more and more zones that used to require a quest to enter have been made open access. I really don't object to having free access to all zones in a game, and I don't disapprove of the direction this is going. My problem is that the genre of quests that is being removed is my personal favorite of all types of quest. There simply is no other reward that can be offered for a quest that matches the satisfaction of gaining access to a new zone. I'm not interested in what the replacement rewards will be. I am glad to have the great pleasure of doing the access quests as they were. I do feel very sorry for the future players, who will miss out on one of the greatest pleasures EQ2 used to offer and I wish it would be possible to allow for the Access Quests to remain in the game as Optional Access Quests so that those who enjoy them can continue to do so.

Wingrider01
05-12-2006, 03:02 PM
<BR> <BLOCKQUOTE> <HR> adamflanagan wrote:<BR> <BR> <BLOCKQUOTE> <HR> Aeslyn wrote:<BR> <P>Past experience says nothing, but this is, of course, not an official answer.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>not true, whn they got rid of access for the overland zones (el/zek/fr/ef/ls) they put an npc at the docks in ts where you could get rewards for access quests you already completed.<BR> <HR> </BLOCKQUOTE><BR>Unless there is someplace else, the reward was a house item for doing the access quest after it was removed

quetzaqotl
05-12-2006, 03:18 PM
<P>I believe some crappy items too like a necklace or something, long time ago.</P> <P>The change to do away with having to do the boatrides was stupid imo, same goes for  removing the need to do some of these other acces quests.</P> <P>Mostly they arent that much fun and the reward was ofc cool to take the reward away hmm, and yes Im one of those persons who dont like this dumbing down too much.</P> <P>Boatride acces quests were fun you felt some accomplishment to finally arrive at a new destination after getting of the boat, now lvl 10 toons can walk all around the place any time is a bit stupid imo.</P>

Kaiser Sigma
05-12-2006, 04:15 PM
<BR> <BLOCKQUOTE> <HR> Wingrider01 wrote:<BR><BR>Unless there is someplace else, the reward was a house item for doing the access quest after it was removed<BR><BR> <HR> </BLOCKQUOTE>No, the reward for each access quest completed was a choice of weapons for each archetype.<BR>

Kikena
05-12-2006, 07:26 PM
<BR> <BLOCKQUOTE> <HR> Bhagpuss wrote:<BR>I'll feedback this in game too, but as there's a thread here I thought I'd post my thoughts on the removal of Access Quests.<BR><BR>It's my strong feeling that Access Quests represent one of the most accessible, enjoyable, fun and satisfying aspects of any MMO. As someone who almost never raids, gaining access to locked or keyed zones represents is one of the main levers in a game to keep me progressing a particular character.<BR><BR>When EQ2 launched, it had a good balance between open access and keyed/flagged zones. The use of Access Quests that granted early access to zones that were subsequently accessed by reaching a certain level was a good mechanism. The automatic levels were probably set too high, however, and in a game as solo-friendly as EQ2 it was always a mistake to make access to main outdoor zones require a group.<BR><BR>As the game has developed, more and more zones that used to require a quest to enter have been made open access. I really don't object to having free access to all zones in a game, and I don't disapprove of the direction this is going. My problem is that the genre of quests that is being removed is my personal favorite of all types of quest. There simply is no other reward that can be offered for a quest that matches the satisfaction of gaining access to a new zone.<BR><BR>I'm not interested in what the replacement rewards will be. I am glad to have the great pleasure of doing the access quests as they were. I do feel very sorry for the future players, who will miss out on one of the greatest pleasures EQ2 used to offer and I wish it would be possible to allow for the Access Quests to remain in the game as Optional Access Quests so that those who enjoy them can continue to do so.<BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P>Nice post. Hats off to ya.</P> <P>I believe that gamers should be some-how made aware of some of the access quests which are now optional. Such as Drafling Tower, Zek - The Orcish Wastes, and so on when they go there.</P> <P>I very much enjoyed the sense of accomplishment when access, below a certain level, or access at all, was a requirement to fight in that zone. Although I'm not a Lore fanatic, the background/storyline, that went along with the quest helped me appreciate the detail that went into the development of the game such as the artwork and mechanics.</P> <P>Of course, doing it about 100 times over for guild-mates and others did get old quickly. But those first few times, having to be drawn into different parts of the zones and made to explore new areas to some extent, provided me with the awareness and information I am now able to provide to those new eq2 members whom 'ooc' for assistance.</P>

retro_guy
05-15-2006, 07:59 AM
<blockquote><hr>Wingrider01 wrote:<div></div> <blockquote> <hr> adamflanagan wrote: <div></div> <blockquote> <hr> Aeslyn wrote: <div></div> <p>Past experience says nothing, but this is, of course, not an official answer.</p> <hr> </blockquote>not true, whn they got rid of access for the overland zones (el/zek/fr/ef/ls) they put an npc at the docks in ts where you could get rewards for access quests you already completed. <hr> </blockquote>Unless there is someplace else, the reward was a house item for doing the access quest after it was removed<hr></blockquote> As far as I can remember, none of the rewards were house items (woich I would have loved), they were all irems of armor or weapons/jewellery which at the level would have been ok, but are vendor trash (no trade), so all we'll get out of it is a few gp, there's unlikely to be anything interesting that a higher level would want to use. BUT - why not house items for these access quests?? Something from the zone which is a little unique?<div></div>

Bedivere7
05-15-2006, 07:01 PM
How about teleport house items/shards that teleport you to the zone you originally gained the access quest to?<div></div>

FreaklyCreak
05-15-2006, 07:16 PM
<BR> <BLOCKQUOTE> <HR> Kikenata wrote:<BR> <BR> <BLOCKQUOTE> <HR> Bhagpuss wrote:<BR>I'll feedback this in game too, but as there's a thread here I thought I'd post my thoughts on the removal of Access Quests.<BR><BR>It's my strong feeling that Access Quests represent one of the most accessible, enjoyable, fun and satisfying aspects of any MMO. As someone who almost never raids, gaining access to locked or keyed zones represents is one of the main levers in a game to keep me progressing a particular character.<BR><BR>When EQ2 launched, it had a good balance between open access and keyed/flagged zones. The use of Access Quests that granted early access to zones that were subsequently accessed by reaching a certain level was a good mechanism. The automatic levels were probably set too high, however, and in a game as solo-friendly as EQ2 it was always a mistake to make access to main outdoor zones require a group.<BR><BR>As the game has developed, more and more zones that used to require a quest to enter have been made open access. I really don't object to having free access to all zones in a game, and I don't disapprove of the direction this is going. My problem is that the genre of quests that is being removed is my personal favorite of all types of quest. There simply is no other reward that can be offered for a quest that matches the satisfaction of gaining access to a new zone.<BR><BR>I'm not interested in what the replacement rewards will be. I am glad to have the great pleasure of doing the access quests as they were. I do feel very sorry for the future players, who will miss out on one of the greatest pleasures EQ2 used to offer and I wish it would be possible to allow for the Access Quests to remain in the game as Optional Access Quests so that those who enjoy them can continue to do so.<BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P>Nice post. Hats off to ya.</P> <P>I believe that gamers should be some-how made aware of some of the access quests which are now optional. Such as Drafling Tower, Zek - The Orcish Wastes, and so on when they go there.</P> <P>I very much enjoyed the sense of accomplishment when access, below a certain level, or access at all, was a requirement to fight in that zone. Although I'm not a Lore fanatic, the background/storyline, that went along with the quest helped me appreciate the detail that went into the development of the game such as the artwork and mechanics.</P> <P>Of course, doing it about 100 times over for guild-mates and others did get old quickly. But those first few times, having to be drawn into different parts of the zones and made to explore new areas to some extent, provided me with the awareness and information I am now able to provide to those new eq2 members whom 'ooc' for assistance.</P><BR> <HR> </BLOCKQUOTE> <P>I agree It was a GREAT post. I feel that when these quests we're removed I could never get a group to ever do them again.</P> <P>Free movement is good but not when it lets speed levelers do this and just jump from zone to zone and get to 70 within a few months time or way less.</P> <P>Also one huge thing that is REALLY starting to make me mad is that a high level can farm a lower level zone by having a lower level account or friend log in and go AFK in the zone while grouped. This makes named mobs green that the first high level player can easily solo. ( CoTH also does this for a few zones, but thats less of a zone access type issue.)</P> <P>There are alot more people on all the servers now since mergers. It shouldnt be hard to get friends or others to do the quests. Or like in the old days just rap up a zone by doing quests(with now give AA if still blue) until you surpass the access quest level.  I think you had to do the quest to get in unless you we're above 34 or something for Zek and EL.</P> <P>I beg and plead bring us back the way of the access quest. Simply doing the quest reward NPC like you did for the zone tier access quests won't be enough for me. I've spent HOURS upon HOURS doing access quests so that I can be the one who helps my guildies get phat loot from instances, get into raids for heritage quests, and just plain see great zones that add great content for us to enjoy....</P> <P>Please bring back the quests....I've wasted time for a long time if you dont....</P>

Razlath
05-15-2006, 08:25 PM
<BR> <BLOCKQUOTE> <HR> Bedivere777 wrote:<BR>How about teleport house items/shards that teleport you to the zone you originally gained the access quest to?<BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>That would be neat.  It could dump you at the zone in point for that zone, cutting out a lot of travel time.  I would personally consider that well worth the effort of an access quest.</P> <P>Message Edited by Razlath on <SPAN class=date_text>05-15-2006</SPAN> <SPAN class=time_text>09:26 AM</SPAN></P><p>Message Edited by Razlath on <span class=date_text>05-15-2006</span> <span class=time_text>09:26 AM</span>

Ebjelen
05-16-2006, 01:58 AM
Well, I typed out a very elegant reply to this thread full of some wonderful new ideas for the Devs, but once again the html bug has clobbered me. I understand why they're unlocking the zones and will try to explain it tomorrow when my brain cells recuperate. <div></div>