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View Full Version : What Would You Like To See in LU24?


Obadiah
05-04-2006, 12:44 AM
<DIV><FONT size=5>Make the ghostly gnomes in Solusek's Eye stop attacking pets, including those that are 20 levels <STRONG>above</STRONG> them!</FONT></DIV> <DIV><FONT size=5></FONT> </DIV> <DIV><FONT size=3>and stuff.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3></FONT> </DIV>

mook85az
05-04-2006, 12:54 AM
Troubadors and Enchanters are going to need some lovin'. <div></div>

FAJud
05-04-2006, 01:01 AM
Exiling.<div></div>

Diesel11
05-04-2006, 01:16 AM
<DIV>Bring Dirges back to t3 dps....when we are getting beat by pali's and guards on parsers...no more proc's on second weapon..and spell damage on t7 ca's was a modest upgrade compared to others...it needs to be addressed</DIV> <DIV> </DIV> <DIV>not asking to be a ranger ,just want something other than our power draining debuffs....the tombs line is basically useless at this point</DIV>

Dystopya
05-04-2006, 01:19 AM
Fix troubadors and enchanters now that youve ripped them to shreds.<div></div>

Pashta
05-04-2006, 02:23 AM
<P>  Guild Housing.</P> <P>  Armor/clothing dyes.</P> <P>  edit:  What Lera said reminded me:  Add the ability to sit/lay down... MUCH roleplay value here!  Keep your customers roleplaying and you keep your customers happy!</P><p>Message Edited by Pashta on <span class=date_text>05-03-2006</span> <span class=time_text>07:37 PM</span>

Lera
05-04-2006, 03:00 AM
1. Chairs and beds we can use.2. Lower the re-use timer on paladin skills, especially the minute for Refusal of Grace.3. Greatly increase the spawn frequency of ashen roots - they're selling for almost 1 gold each, far above everything else, and that's crazy.4. A way to claim no-trade house items from characters that have been deleted, or at least to move them from house to house.5. Increase the item limit in houses.6. Make all books not count towards the limit, not just the new ones.7. Allow us to buy from the opposing city's merchants again (and get quests). If we can get to them with all those epics wandering around, we should be able to buy from them.8. Allow quest starters to drop from grey mobs.9. Pet gelatinous cubes.<div></div>

Bilbo
05-04-2006, 04:47 AM
i wish they made the character progression system available b/c makin an alt is so boring now!

crewguy72
05-04-2006, 04:47 AM
<DIV> <DIV><FONT size=4>Give Enchanters some decent utilities for raids</FONT></DIV></DIV>

Killerbee3000
05-04-2006, 04:53 AM
<DIV>bards, chanters and sorcerers need to be looked at </DIV> <DIV>t6 rare crafted furniture</DIV> <DIV>guild halls</DIV> <DIV>finish the tradeskill revamp</DIV> <DIV>then something a bit more serious, you guys increased the drop rate of legendary and fabled items and also master spells through all tiers massivly in the last few months, but the crafted items never got boosted, this causes massive problems to sell stuff, and when the change to no subs will go live then there will be even more finished products on the market which will make it harder again to sell crafted stuff. (simply because there is too much better mob dropped equipment out there).</DIV> <DIV> </DIV>

Pahya
05-04-2006, 05:12 AM
<BR> <BLOCKQUOTE> <HR> mook85az wrote:<BR>Troubadors and Enchanters are going to need some lovin'.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yes, please. Lovin' please ; ; Enchanter is a blast until you realize that though you're a mage a blinking priest can out nuke you</P> <P> -.-</P> <P> </P> <P>And a vote for pet cubes, cause they're wubbly.  (kekeke)</P>

Zabjade
05-04-2006, 06:32 AM
<DIV><FONT face="Comic Sans MS"></FONT></DIV><FONT face="Comic Sans MS" color=#66ff00 size=2>Here is my usual <A href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target=_blank>list</A> I will update it when I finish moving to my new web page. Cloaks come in the next expansion.</FONT>

Flipmode
05-04-2006, 08:22 AM
Silly people.  It doesnt matter what you want to see.  SOE will do what they want when the want to.  It doesnt matter what us paying customers want to see.  I just want my class to be playable...but since they hate enchanters, that is too much to ask.  An adventure pack?  Great!  An expansion?  Cool.  Wish my class had a purpose so i could enjoy it.

mezagetu
05-04-2006, 11:20 AM
<P>I would like to see more rewarding writs, solo/small group hqs for higher levels every hq I seem to do these days ends on an epic which requires 10-12 people, I'm all for groups but it can be very difficult to get more than 6 people together in one evening to go and kill a nasty.</P> <P>A way to pick up all availible writs for a writ giver so you can spend more time actually adventuring and not having to go back and forth for quests.</P> <P>Small group/guild raids where a group of six can be challenged by the raid but not wiped.</P>

enrique_to
05-04-2006, 02:38 PM
<P>I think T7 crafted stuff should be better. </P> <P>T7 crafted items are poor considering T7 drooped items. Crafted items should be a nice alternative for adventurers. And actually they aren't.</P> <P>I would love to see nodes harvest time reduced. I would love to see nodes havest chances increased.</P> <P>I would love to see some nice looking dresses but non usefull at all receipt added in tailors receipt books. Also some non usefull but good looking items in all artisan receipt books. Including some "Fun spells" for sages.</P> <P>I think warlocks should have a good agroo management tool. Like a agroo reduction buff or a agroo transfer buff. Also I would love to see some util spell on warlocks spells book. I do not find fair Warlocks are the only class with no util spells. </P> <P>I would like to see sorcerors Agi AA line to have their cast and recast time reduction increased. </P> <P>Sorcerors are each time less atractive Raiding. That's specially true with warlocks. And I do not find it fair. </P> <P>And I would love to see a furys animal pet, and a Warlock pet.</P> <P>I knew many of this sugestions are crazzy. But another sugestions should be taken in mind. </P>

Tibbwini
05-04-2006, 03:26 PM
All writs to be allowed to be completed once for no reward if they previously hadn't been completed, after where they are currently deemed "outleveled". This is made possible now by the ability to choose writs as you pick them up, and the lack of reward/ability to be completed only once stops them from being farmed for status / blocking content to players of the correct level... it also preserves the value of doing the writs at the correct level for those that have done so.Why do it at all? To allow players that missed out on the writs while levelling for one reason or another to be able to add them to their quest completion total.<div></div>

Lera
05-04-2006, 05:51 PM
<div><blockquote><hr>Flipmode wrote:<div></div>Silly people.  It doesnt matter what you want to see.  SOE will do what they want when the want to.  It doesnt matter what us paying customers want to see.  I just want my class to be playable...but since they hate enchanters, that is too much to ask.  An adventure pack?  Great!  An expansion?  Cool.  Wish my class had a purpose so i could enjoy it.<hr></blockquote>Oh, we know. I fully expect none of my suggestions to make the next LU, or the next ten, for that matter, but there's still the slight chance they'll listen to us non-end game raiders.I don't like many of the LU13 combat changes, either, and what they've done to the paladin, but I deal with it. I picked the paladin for the character concept, rather than the numbers and how it stacks up against other classes and what its precise role is, so sometimes you just have to make your own fun. Maybe that's a better way to approach the game.</div>

Lera
05-04-2006, 05:53 PM
<div><blockquote><hr>Tibbwini wrote:All writs to be allowed to be completed once for no reward if they previously hadn't been completed, after where they are currently deemed "outleveled". This is made possible now by the ability to choose writs as you pick them up, and the lack of reward/ability to be completed only once stops them from being farmed for status / blocking content to players of the correct level... it also preserves the value of doing the writs at the correct level for those that have done so.Why do it at all? To allow players that missed out on the writs while levelling for one reason or another to be able to add them to their quest completion total.<div></div><hr></blockquote>Another great suggestion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'd like to see this, too, since I missed a lot of lower-level writs and like to complete as many quests as I can. I don't see the need to get rid of the reward, though, since only being able to do it once eliminates farming (and I think many of the ways they've decided to deal with farming hurts non-farmers, too).</div>

Karioki
05-04-2006, 06:42 PM
Anyone have a clue when we will see this update?  I would like to see a tentative release date with updated release dates if it slips.  I would like this information to be easy to find.  That's what I would like for update 24.

Phylok
05-04-2006, 07:11 PM
<DIV>I'd like to see the ability to change out my tradeskill.  Switching from one class to another. </DIV>

Kegofbud
05-04-2006, 07:59 PM
How about a rollback pre-LU23?

Eggersteneker
05-04-2006, 08:16 PM
<P>I would like to see Paladins be re done to become something more than a utility class. </P> <P>   1. Lower recast timers on all spells </P> <P>   2. Increase our DPS and or give us more and better heals</P> <P>   3. Lenghten the time on ward </P> <P>I am tired of being a bench warmer in raids, I work great in small groups but would like to be a wanted class in raids and not just a filler if not enough people on that night.</P>

pantswearer
05-04-2006, 11:46 PM
A mariner's bell in North Qeynos would be nice.

ksux
05-05-2006, 12:35 AM
1.  Add Vampires to the wanted posters in West Freeport and North Qeynos.  It should be easy enough, as other new mob types have been added with expansions post Bloodline Chronicles.This has been requested before, numerous times...http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2519http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2998http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=31582.  Change the wizard relic chest piece to a robe, or at least give wizards the choice between a vest and a robe.  Currently the Lunarspun Vest is well, a vest, and not a very attractive one at that.3.  Fix the Wizard mez line of spells (Corona, Nimbus Aurora, Aurora, and Boreal).  The spell effects specifically says "Dispelled when target takes damage". Currently when the target takes damage, the spell dispells on the target but not the caster.  This used to work correctly before LU#20.<div></div>

Lera
05-05-2006, 01:00 AM
<div></div><div><blockquote><hr>pantswearer wrote:<div></div>A mariner's bell in North Qeynos would be nice.<hr></blockquote>And in South Qeynos, or at least add a bank. There's a dock right behind my house, but no bell.Don't forget the pet cubes, too. <span>:smileyvery-happy:</span></div><p>Message Edited by Lera on <span class=date_text>05-04-2006</span> <span class=time_text>05:01 PM</span>

Igu
05-05-2006, 04:23 PM
<DIV>No nerfs.</DIV>

Rattfa
05-05-2006, 07:57 PM
<div></div>1. Betrayal 2. Completed tradeskill revamp 3. New player race: Badgers -(or atleast make it so my Fury doesnt have to screw about with all his illusions every time he zones <span>:smileywink:</span>) <div></div><p>Message Edited by themixmonkey on <span class=date_text>05-05-2006</span> <span class=time_text>04:58 PM</span>

csp020
05-05-2006, 10:35 PM
<DIV>/follow to work on Raid members</DIV>

FrostyXN
05-06-2006, 04:29 AM
<DIV>Well since LU1 Enchanter/Bard has been getting shafted. So just asking for SOE to throw us a bone for christ sake.  I heard rumors of Epic's being mezzable.  I heard that and about went nuts.  Cuz at the momment i could just put follow on my brother and turn up TS to see listen to the raid while i'm in another room.  We are absolutely useless on raids (only our buffs; hence, auto follow/ turned up volume). </DIV> <DIV> </DIV> <DIV>just asking for epics to be mezzable.  Even if there is penalties to the duration or resistability. Thank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>

Koehianna
05-06-2006, 10:17 AM
New betrayal.  Please.<span>:smileysad:</span><div></div>

Vicio
05-06-2006, 11:15 AM
anyone mention guild halls yet? i don't want soe to forget about those. <div></div>

speedbulle
05-06-2006, 12:04 PM
the solo instance in TS the blumbles grandpa one has some bugs in it the mobs come threw the walls in places somehow and also i tryd this at lvl 20 with a pally died 10 times i gave up maybe it should be a tad eaiser maybe im just going to do it at a higher lvl is all and hope the mobs in there dont stay my lvl also i really like the updates that been coming out maybe some tweaking is due in the new recruiting system though seeings only a select number of guilds can be recruiting on it at once anyways thanks again<div></div>

speedbulle
05-06-2006, 12:05 PM
O yes GUILD HALLS plz that would rule come on plz plz plz plz<div></div>

Mo-S
05-06-2006, 03:32 PM
1. Make Templar more soloable. You see, we can survive a lot, but we still have troubles beating green heroics ^^^ with selfhealing. Its a nonsense.2. Decrese recast time for Grand Restoration. Its 11.5 seconds... please, we have only 3 major healing spells, and GR is most powerfull... but useless if you cannot cast it on time... before tank dies.3. I think about neat idea. As raid zones are more popular lately (thanks to relics), it would be more fun if only in those raid zones, you have chance to get special spell/skill from loot. You know, something you wont find elsewhere - only in those raid zones.4. Fix named Tirik' Rah for The Vessel of Fyr'Un quest. You've very, very little chance to spawn him. You can camp him for couple days without luck.<div></div>

Maroger
05-06-2006, 04:42 PM
<BR> <BLOCKQUOTE> <HR> FrostyXN wrote:<BR> <DIV>Well since LU1 Enchanter/Bard has been getting shafted. So just asking for SOE to throw us a bone for christ sake.  I heard rumors of Epic's being mezzable.  I heard that and about went nuts.  Cuz at the momment i could just put follow on my brother and turn up TS to see listen to the raid while i'm in another room.  We are absolutely useless on raids (only our buffs; hence, auto follow/ turned up volume). </DIV> <DIV> </DIV> <DIV>just asking for epics to be mezzable.  Even if there is penalties to the duration or resistability. Thank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>Forget the cheers -- they are nerfing coercer ability to solo by reduing the time of the effect on the Terrible Awe line and increasing the recast time!!</P> <P>I call THAT A NERF!!<BR></P>

Emerix
05-06-2006, 06:40 PM
<DIV> <DIV>Bring troubadors to tier 3 damage again . With charms that dont break as often or controlable charmed pets ..for example</DIV> <DIV> </DIV> <DIV>Fix the cloudbug</DIV> <DIV>fix the carpetbug</DIV> <DIV>Finally do the tradeskill revamp</DIV> <DIV> </DIV> <DIV>rest -> see LU 23 Tread</DIV></DIV>

Meeker
05-06-2006, 06:43 PM
Make the Guild Tool useful for everyone, not just raiders looking for new raid guilds and the lucky 15 guilds on the list.

karelem
05-06-2006, 08:17 PM
<DIV>Something i would really like to see is a heritage weapon quest ..... quite hard and around lvl 20 and the reward would be a weapon. A different heritage per class but it would always give a legendary weapon.:smileywink: I would find it fun...</DIV>

Koehianna
05-06-2006, 08:43 PM
<div><blockquote><hr>karelemmy wrote:<div>Something i would really like to see is a heritage weapon quest ..... quite hard and around lvl 20 and the reward would be a weapon. A different heritage per class but it would always give a legendary weapon.:smileywink: I would find it fun...</div><hr></blockquote>There are already a whole bunch of heritage quests that give weapons. <span>:smileyindifferent:</span></div>

Lera
05-07-2006, 03:41 AM
<div><blockquote><hr>Mo-Shi wrote:1. Make Templar more soloable. You see, we can survive a lot, but we still have troubles beating green heroics ^^^ with selfhealing. Its a nonsense.<div></div><hr></blockquote>You're not supposed to beat heroics ^^^ solo. I'd like to see that come back, but that was part of the LU13 Great Combat Nerf.</div>

Nicromanc
05-07-2006, 05:49 AM
<div></div>Player Quivers to show up when the bow is used, if it was possible to show my melee weapons AND my bow/quiver all at the same time it would be very cool but i could settle for a quiver that showed up when my swords went poof and i pulled my bow out of my magical pocket of infinite space. but to have it all showing up would be nice, maybe a way to toggle it on and off as well since i assume other people prolly dont care / want all of their equiped items showing. DONT get me wrong its really not a game breaker i just think it would be cool, and IF it is a simple addition, i say why not. and how see you all game side -Nicro P.S. maybe show the satchels and sheaths for throwing weapons too? anyhow thanks for reading. later <div></div><p>Message Edited by Nicromancer on <span class=date_text>05-06-2006</span> <span class=time_text>06:50 PM</span>

Lera
05-07-2006, 08:20 AM
<div></div>I also hope they fix pets walking through floors and walls, especially in the 5-room house. They can use the stairs like the rest of us. Especially pet gelatinous cubes.<div></div>Houses eating items also needs to be fixed.<p>Message Edited by Lera on <span class=date_text>05-07-2006</span> <span class=time_text>02:21 AM</span>

Deson
05-07-2006, 09:00 AM
<P>General:</P> <P>Ability to organize collection window by level or alphbetical order, also to have the item requested match exactly the item required I.E. instead of Grey spotted ant put spotted grey ant</P> <P>Guild halls with suggestions from this thread<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=57353&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=57353&jump=true</A></P> <P>The ability to email a guild. As in I, the individual not affiliated, can send an email not to a specific character but to #guildname.Instead of it spamming the whole guild, have it show up in something like an officer email where those with proper permissions can check it. Have the permissions on it be read, recieve and delete and have a running record  kind of like the bank that shows who the email was from and what was attached if anything(doesn't need to hold the text). This can go along way from just communications to guild gifts.Maybe even used by tradeskill guilds to revcieve orders or on PvP for players "contracts".</P> <P>A displayed/non-displayed toggle on house items. Add a list similar to the selling list that names off everything in your house and it's displayed/non displayed status.Also be able to enter a placement mode from it. Such a list would allow easier modification of room look, inventory and lag reduction by allowing things like torches to be turned off.</P> <P>In/out of combat regen rates displyed in persona window for power and health</P> <P>Notes next to items for sale or have a sales blurb attached to the seller like 'all prices negotiable'.</P> <P>Potential auction system</P> <P>Change the lfg window so it allows notes</P> <P>Looking for more added to the LFG system</P> <P>The ability to sort quests purely by level.</P> <P>Change to /Anon and /Role along the lines of this thread-<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=50897&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=50897&jump=true</A></P> <P>Change the friends list to allow tells to be sent from it like a search does</P> <P>Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please..<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=true</A></P> <P>The ability to import friends and access lists across characters.</P> <P>Guild rewards,for those of us not interested in raiding.It would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos.</P> <P>The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank</P> <P>(Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers.With the  death of interdependency and subs, I'm not sure if there are balance issues. Maybe make it a Tradeskill AP.</P> <P>Tradeskills:</P> <P>Totems working like food in scaling.Really all crafted like ammo, potions and poisons as well.</P> <P>Tradeskill instances getting their own own feel. Like the Stonestair one having tapestries of Odus or Greystone Yard having battle axes and sheilds hanging all about. And how about revisiting the idea of getting us out of the TS "dungeons".</P> <P>Professional tradeskill gear. I'd love a chef's hat,a lab coat or hand saw.</P> <P>Tradeskill AA's Post exists here- <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=true" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=true</A></P> <P>More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows.</P> <P>Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting).</P> <P>Ablity to scribe all recipies of a tier. IE a level 30 crafter is able to scribe all recipies 30-39. Let the crafter choose the risk they wish to take. This would be a great way to reduce the x9 or bust for imbued tradeskills.</P> <P>Adventuring:</P> <P>Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component.</P> <P>Non priest out of combt rez restored</P> <P>The return of the old necro ghost illusion.</P> <P>A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game. </P>

quetzaqotl
05-07-2006, 10:15 AM
Id like to see the unnerfing of some deathtoll loot.

Chefren
05-07-2006, 01:21 PM
Make power drain mean at least something in PvE combat.<div></div>

Andi
05-07-2006, 04:22 PM
<div></div>guild lvl 50 rewards: - new mounts - new houses - new cloths--new fun spells!!! new illusion forms--new mounts: pls make it faster maybe 52% and give them a new unique looking, only for lvl 50 guildscrafting: pls make t7 crafting style to all tiers<div></div><p>Message Edited by juStandi on <span class=date_text>05-07-2006</span> <span class=time_text>02:23 PM</span>

foulpla
05-07-2006, 07:25 PM
1. <font color="#ff0000">Fixing the damage tiers</font>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=100399--Sorcerers are underpowered (coupled with summoners being massively overpowered) and provide little utility compared to classes such as summoners and predators.  We have no agro management, which makes it so we can do less damage than a predator and still drag agro.2. <font color="#ff0000">Fixing the damage tiers</font>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=90215&view=by_date_ascending&page=1--Never has there been a red response to one of these posts, they have many, many replies so obviously many people feel very strongly that the damage tiers are just off balance currently.3. <font color="#ff0000">The ability to see your raw hate number or how much hate a spell gives. (though please consider fixing what's aleady in the game [see 1 & 2] before adding new features)</font>--So concussive reduces hate by ~1000......what does that mean in comparison to the hate our spells generate?<div></div>

Graditz
05-07-2006, 08:14 PM
<P>One make a new tradeskill item House Chests that you can make an then place in your house to store items. Or make it were ya can place gear in your house like in SWG. (would be nice ta see my backup suit of armor resting in the corner of the house an not taking up bag space)</P> <P>Two ADD Vampires to the wanted Posters PLEASE</P> <P>Three Have a mount merchant placed placed in MajDul that will sell both the Mistrunners an Nightmares horse at a added cost. Also add a Mistrunner that is not paraded look please. Also bring back the Drogmor mount that was in the LoY expantion of EQ1 or make it if ya got a Baby dragon it can grow up alittle an become a dragon mount fer ya.</P> <P>Four Bring back the Beastlord CLASS</P> <P>Five Guild Halls</P> <P>Six Bring the EQ1 Epics to the game as a Epic Heritage quest (the first epics Earthcallern Swiftwind ect)</P> <P>Seven Armor Dyes but no neon colors please</P>

Blacktemplar
05-08-2006, 02:52 AM
I like to see a formal guild alliance mechanism. One MMORPG Dark Age of Camelot has such a system already. Why “community,” that’s the MMORPG catch word isn’t it, with all the small guilds running around it very hard to get any consistent type of x4 raiding, so why force established smaller guilds to abanded their independence and the friends they made, and force them to join a larger guild, just to raid so they have something to do with there level 70. There should be a tab on the guild page that lists formal alliance that the leadership of that guild has made. This should include a roster of the both guilds membership that want to participate, and could be handled like the recruiting options, i.e. a guild member chooses to join the alliance raider list, making themselves available. There should be a automatic Alliance chat and Alliance Leader chat channels, just like the guild chat now in effect. There should be a Alliance MOTD listing the alliance raid. All this would allow smaller guild to exist while not be excluded from Raiding possibilities and would increase character retention.

selch
05-08-2006, 04:50 AM
<DIV>Bells, bank, broker, generic TS instance in every zone inside cities </DIV> <DIV> </DIV> <DIV>Dream.. but would be lovely...</DIV> <DIV> </DIV>

Koehianna
05-08-2006, 05:27 AM
In addition to the new Betrayal, I would LOVE for more hair and customization options.  Why should certain hair styles be exclusive to a certain race?<div></div>

Burnout
05-08-2006, 04:01 PM
bring that pets from pet casters in the right line in terms of dmg - NERF them - you nerf everything in this game, just those t2 dmg class pets still do more/same dmg like t1 chars ,even  not counting inthe dmg from the summoners themself....<div></div>

Zombo611
05-08-2006, 06:12 PM
<P>Warlock love. </P> <P>1) *****AE AGGRO CONTROL *****</P> <P>Redue Curse line of debuffs reduceing the Max HP and Power of a mob by 500 or so is pointless. I use this to get a Nil Crystal only. If you are in a group by the time you cast this spell the mob will already be below 500 or so Health!! What about changing our <STRONG>curse</STRONG> line into something like a buff to bleed off x amount of hate over x amount of time to not be overpowered have it proc like our Vulian Gift  to bleed off or absorb hate for the next 30 sec or something like that or a debuff on the mob that elevates the next toon that does a melee hit hate "position" by 1 in any case it still needs to produce a nil crystal, unless you could do away with Nil Crystals all together. </P> <P>2) DPS</P> <P>Are biggest nukes have a wide range of damage around 1200 - 1700 from lowest to highest please make small adjustments. 900 - 1100 between them would work. Fix the broodlings so that they will not reproc once they have been summoned and so that they will moves strait to the target once summoned.</P> <P>3) AA's</P> <P>What is the point of having a cloth wearer having to (melee) a mob to get anything??? Hmmm let me run up to this AE casting epic and try to hit him!! 4 out of 5 AA lines require a melee "HIT". Also Remove the weapon requirements!</P> <P>4) Utility</P> <DIV><STRONG>Wizzards</STRONG> have Evac</DIV> <DIV><STRONG>Necros</STRONG> have FD, Rezz and Power regen stones</DIV> <DIV><STRONG>Conjurors</STRONG> have can teleport groups members to conjurors current location and Power regen stones...</DIV> <DIV><STRONG>Ilusionist</STRONG> and <STRONG>Coercers</STRONG> have breeze. (power regen buff) </DIV> <DIV>our power regen costs more to cast then we get back! our other utility is the ability to peel aggro from any Tank</DIV> <DIV> </DIV> <DIV>Dont get me wrong I love my warlock I have played a warlock since beta but I hate seeing "2 slots left for xyz DPS PST" " I will help" "what lvl" "56" "cool" "what class" "Warlock" "Nevermind were full." most likely because of our unique ability to pull aggro at the drop of a dime. I dont mind the aggro thing I can pace myself and stun if need be on Single targets but when I have to use DoTs on AE mobs so that I do not get kicked from the group!!! I dont mind dieing it is hard on the coin purse but I dont mind.</DIV> <DIV>This post is a compilation of many posts found in the Warlock board.</DIV> <DIV> </DIV> <DIV>Sharaj 56 Warlock Befallen</DIV> <P> </P> <P> </P> <P>  </P>

Agdr
05-09-2006, 12:26 AM
a message that says who aggro'd a mob.. or who broke a mez. person = soandso action = was spotted by, attacked, woke up mob = monster_0 so .. you would get a log entry and chat message that would say.. "soandso was spotted by monster_0" .. or "soandso attacked monster_0" .. or "soandso woke up monster_0" .. with many other possible action items.. This will give people the info they need to point out the fools who get extra agro during a raid.. or break mez's and so on.. you did this for mez in eq1.. do it here.

Fizp
05-09-2006, 02:08 AM
<P>As a Templar:</P> <P>A modest DPS boost - I think given our strength our autoattack damage is very very low.</P> <P>Some improvement to our "interrupt" problem that doesnt entail going 4 deep into the str line of AA's</P> <P>Either an instant cast fast direct heal OR a way to transfer instant hate from another character onto ourselves (hear me out) - </P> <P>I often draw the job of keeping our caster group alive during raids - AE's I can handle but if a caster pulls agro (even for 2 seconds) they are going to die on the second hit, almost no matter what.  Even if they are in my group and the reactive is up - they're going to die.  Our tanks our usually right on it but even in a perfect world 3-4 seconds is just way too long and the one spell we have that would allow them to take at least another hit allowing time for a rescue is a 3 second cast,  which means they usually die about 1/2 way through the cast.  Something with a long refresh is fine - make it 5 minutes if you want (for the heal) - I offer the alternative of the damage redirection as a "takling a bullet" for a friend alternative.  Either would be pretty cool... (Yes I know about the autorez spell but last I checked you couldnt cast it out of group...)</P>

Dondor
05-09-2006, 05:23 AM
<P>ahem. as a coercer on the Venekor server here is my list.</P> <P> </P> <P>FIX THE GREEN FARMING PANDEMIC!!!! its FAR too rewarding! a person 8 lvls higher walking to your group and BLOWING THEM ALL AWAY IN MOMENT scoring good amounts of fame/exp. this needs to be reviewed IMO. being one shotted i can handle. thats is fine, some ppl hit insanely hard. great. but ppl actively hunting greens for good fame status exp is simply lame.</P> <P>on to the next topic.</P> <P>if you wanna give enchanters a little lovin give em some more pvp power. I just hope on the next LU they make mez to NOT to a stun. this would help out tremendously. Mez is the enchanters worst enemy in 1 on 1 pvp because then the enemy gets a LONG stun immunity which pretty much gets us killed. </P> <P>yeah what everyone else says about raid utility. we need some.</P> <P>yeah i think thats about it..</P>

koinor
05-09-2006, 12:37 PM
<P>1. Guildhousing<BR>2. Useable furniture (chairs, bed etc)<BR>3. Guildhousing<BR>4. Guildwrits (like normal writs only then x2 or x3 or x4 instances which can be done more then once a week)<BR>5. Guildhousing...this will boost guilds soooooo much<BR>6. Armordye....a ShadowKnight in bright color armor ...EWH!</P>

Fortai
05-09-2006, 12:42 PM
<OL> <LI>Re-invented LFG tool</LI> <LI>Ability to put comments in LFG window</LI> <LI>Ability for groups to toggle on LFM.</LI> <LI>Group meet up place in Qeynos harbor, perhaps even a group queue system</LI> <LI>Ability to post work orders:  for instance I post that I am looking for a tier 7 adept 3 spell.  I attach an acrylia cluster and money to the work order, and who ever accepts the work order is OBLIGATED to make the adept 3.  Obligated means they cannot trade the acrylia cluster to anyone else, destroy it, or get rid of it in any way.  If they don't make the spell after accepting the work order after a specified time, the acrylia cluster and money is returned to me, and the work order is reset.  Also they will not recieve the money from the work order, until the item is made and sent to me, in which they will recieve the money automatically.  Obviously this system will have to be secure, and smoothed out, but I think the idea is sound.</LI> <LI>Looted XXXX treasures should not only be vendor trash.  Since most of these items are very interesting, I would like to have the ability to place them in my home.  They make great collector's items!</LI> <LI>Legendary, Fabled, and Mythical items should pop up a conformation window before attempting to sell them to merchants.  (Yeah I accidentally sold an Adept 3 once!).  Or perhaps an ability to buy back the last few sold items that you sold to the merchant.</LI> <LI>If member goes LD, a message should pop up in the screen, not just the chat window.</LI> <LI>Guild window should display if guild member is AFK, and for how long they have been AFK.</LI> <LI>Ability to go automatically AFK if player is unresponsive for a time specified by the player.</LI> <LI>Increase drop rate of Advanced Apothecary 2-4, until Tier 3-6 crafting changes go into effect, which will hopefully be soon!<BR></LI></OL> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by liquidsol on <span class=date_text>05-09-2006</span> <span class=time_text>02:02 AM</span>

Maranatha
05-09-2006, 01:06 PM
I would like to see...1.  An attempt to add/fix any item that has been suggested to be added or fixed for more than 12 months.2.  An effort to fix class balance issues by <i><u>Improving</u></i> a weaker class or classes instead of <u><i>Nerfing</i></u> a stronger class or classes.3.  An automatic ban on any account(s) that, after all this time, tries to use the "damage tier" to show why their class stinks and someone else's should be nerfed.Oops...guess I stated fantasies by accident...guess need to stick with potential reality.Guild houses.<div></div>

mungo
05-09-2006, 02:03 PM
Fix DPS balance - all of it, once and for all.  Even a red response would be niceyes, dirges could use some dps lovin too<div></div>

Falcogen
05-09-2006, 03:55 PM
<DIV>Fix the [expletive haxx0red by Raijinn] clouds / carpets and whatever other ideas you have in mind for travel between islands / zones etc</DIV> <DIV> </DIV> <DIV>It's a joke that they still dont work properly !!!!!</DIV>

foulpla
05-10-2006, 06:33 AM
<div><blockquote><hr>mungo wrote:Fix DPS balance - all of it, once and for all.  Even a red response would be niceyes, dirges could use some dps lovin too<div></div><hr></blockquote>Aye, bards, sorcerers and enchanters are jokes now, while brawlers/summoners are topping the dps charts.</div>

Jvaloth
05-10-2006, 06:46 AM
<P>1.  Add  /lfg to the "U" member list  simular to what you did being able to see guild members whom are /afk.</P> <P>2.  Add new graphics for Illusionist pets as they scale from app 1 - master 1.  </P> <P>3.  Add new illusions and fun spells .  Illusionists with very few illusions makes no sense <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </P> <P>4.  Expand loot tables.  Tired of goign through various instances every night and seeing the exact same things drop.  Variety = Interest.</P> <P>5.  Increase Spongy Loam drop rates.</P> <P>6.  Get rid of grey see invis agro.</P> <P>7.  Get rid of all the darn mobs that see invis , making invis spell/stealth skills useless.  Why have them in game if everything sees???</P><p>Message Edited by Jvaloth on <span class=date_text>05-09-2006</span> <span class=time_text>07:47 PM</span>

Sirenta
05-10-2006, 02:27 PM
<P>Well.... some minor ideas spin around my grey blob'o'brain</P> <OL> <LI>Housing (please copy a system similar to DAoC) </LI> <OL> <LI>Anchor-Points in the Rooms for NPCs: Porter-Mage, Tradeskill-Merchant, Mender, Sell-NPC, Bank-Accountant</LI> <LI>Anchor-Points for Vault-Chests. Heck, make it accessable by permission</LI> <LI>Anchor-Points for TS-Stations useable by permission</LI> <LI>Increasing the monetary rent slightly due to the employees =) (Hey the porter-guy wants to live)</LI> <LI>Make this available to Guilds and Chars and Alliances</LI></OL> <LI>Alliance-System</LI> <OL> <LI>Smaller Guilds can join into alliances, with alliance-chat</LI></OL> <LI>Make Logs reasonable - Logs are missing massively informations to sort them:</LI> <OL> <LI>Channel-ID like in the chatwindows (Other heals) etc</LI> <LI>Tag Names like: a ridiculous gnomes Vicious Cut hits you --> /A:NPC/a ridiculous gnome/A/ /A:CA/Vicious Cut/A/</LI> <LI>Wards heals and Procs counted right. (Where is the Your heals/Pet heals channel?)</LI> <LI>So much more, that it could fill a page on its own =)</LI></OL> <LI>Dye Do I have to say more? (Did i mention that as a protest my lastname is BattleCranberry?)</LI> <LI>Loot / TS Fix. Come on seriously. Why should a crafter level if there is nothing to craft, coz treasured drops are superior to craftable items? Even there I would like to say look at DAoC... Fully customizable Items...<BR>"Hmm, craft me a Bracer with resists on Disease,Divine and Slashing, and if you are able, add some Int"<BR>That would be fun. That would be a Revamp of TS.</LI> <LI>Loot,... gimme more, 1 Leg, 1 Fab, 1 Treasured, come on, thats a named. Give him Sets to drop. Maybe Humator doesn't only drop Madcap Cuirass but either he drops more Templar up to a complete Set, or he drops also MadCap Tunic for Warden/Fury and so on</LI> <LI>Stop using the Defiler/Mystic tag. It is the only Armorclass that distincts wether it is Scout or healer. Instead STOP please STOP using Paladin/Templar - SK/Inqui. Make it either or. More class specific Gear would be highly appreciated.</LI></OL> <P>Thats it for the moment</P>

redi
05-10-2006, 05:33 PM
a function to autoignore on specific bad words (such as u suck, increase my dps, i am soooooooooooooo weak, u stole my mob, ure too expensive)show all ninja nerfs/improvementsmake some relic armor look less.......ugly, i am a paladin, not a scoutleave the tanking abilities on all tanks as they are (except let the sks do disease damag instead of devine in aa-line)a channel admin tool, that lets kick members from pw-protected channels<div></div>

hurl
05-10-2006, 06:21 PM
What's Happening to T6 adv books for Carpenters.Why cant you give us whats due to us????

bombyx2
05-10-2006, 07:44 PM
I just want Two things, FRIST  LET ME PLAY, let all win98se/ME users play again.  As well as, TEST your update with all systems EQ2 supported . Let any update bug free.  Since LU23, so many players can't play due to BUG. <div></div>

Soul_Dreamer
05-10-2006, 07:50 PM
<DIV>1. Warlock loving please :smileysad:. all I have seen for months is neft after nerf. We are next to useless now, lowest dps of any high end DPS class, no Utility, no agro reduction.</DIV> <DIV> </DIV> <DIV>Minimum we need is a agro reduction tool. Concussive is useless to a AE specialist since it is one target only. </DIV> <DIV>Opposite of Pally Amends would be my dream come true, if Warlocks could give some of thier agro to the MT (only 10 - 20% or so).  This would make us useful in groups and give us some sort of utility so killing 2 birds with one stone. May also mean I don't have to sit on my hands as the only way to stop me getting agro and dying.</DIV> <DIV> </DIV> <DIV>Sorcerers in Fiction use Familiars to protect themselves why not Warlocks :smileyvery-happy:. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>2. Almost anything can drop from mobs these days, why not ammo..... If a ranger pumps 100 arrows into a mob why does it not drop some of them when it dies. Maybe scout type mobs would carry arrows/throwing axes/throwing stars etc with them and drop some when they die every so often, named or instance mobs maybe carry some rare arrows/axes/stars. </DIV> <DIV>(makes sense to my me anyhow)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>3. Guild Halls</DIV> <DIV> </DIV> <DIV>4. Maybe some Guild Halls</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Soul_Dreamer on <span class=date_text>05-10-2006</span> <span class=time_text>08:55 AM</span>

foulpla
05-10-2006, 09:59 PM
<div><blockquote><hr>Soul_Dreamer wrote:<div></div> <div></div> <div>1. Warlock loving please :smileysad:. all I have seen for months is neft after nerf. We are next to useless now, lowest dps of any high end DPS class, no Utility, no agro reduction.</div> <div> </div> <div>Minimum we need is a agro reduction tool. Concussive is useless to a AE specialist since it is one target only. </div> <div>Opposite of Pally Amends would be my dream come true, if Warlocks could give some of thier agro to the MT (only 10 - 20% or so).  This would make us useful in groups and give us some sort of utility so killing 2 birds with one stone. May also mean I don't have to sit on my hands as the only way to stop me getting agro and dying.</div> <div> </div> <div>Sorcerers in Fiction use Familiars to protect themselves why not Warlocks :smileyvery-happy:. </div> <div> </div> <div> </div> <div>2. Almost anything can drop from mobs these days, why not ammo..... If a ranger pumps 100 arrows into a mob why does it not drop some of them when it dies. Maybe scout type mobs would carry arrows/throwing axes/throwing stars etc with them and drop some when they die every so often, named or instance mobs maybe carry some rare arrows/axes/stars. </div> <div>(makes sense to my me anyhow)</div> <div> </div> <div> </div> <div>3. Guild Halls</div> <div> </div> <div>4. Maybe some Guild Halls</div> <p><span class="time_text"></span> </p><p>Message Edited by Soul_Dreamer on <span class="date_text">05-10-2006</span> <span class="time_text">08:55 AM</span></p><hr></blockquote>All sorcerors need some lovin'.  Warlocks have slightly more dps I've discovered, but at the cost of it hitting the whole enemy fleet, usually causing one of the mobs to turn on you.  Wizards DPS is lacking along with the same lack of agro management (why not give like 25% reduction on single target spells and 15% reduction on (pb)aoes to wizards and 15% redux on single target and 25% redux on (pb)aoes to warlocks? Or something of the sort)Wizards and warlocks are supposed to be the #1/2 dps classes, which one is ahead depends on the situation (big groups warlocks pull ahead, single targets wizards pull ahead, but the devs even said (though never responded to complaints) if you had a wizard and warlock in a group they would be switching places for first and second dps every fight depending on the targets.  Do something constructive, some classes have overpowered offense but lacking defense (brawlers) and some have just way too much dps for their tier (summoners).  As tier 1 classes we gave up all of the group utility that classes like summoners have, in order to be the top DPS in a group, we also don't have the armor of the scout types (including predators), which we are supposed to be rewarded with extra DPS, allowing us to make up for our physical weakness with extreme damage.Second note, I'd go for a decent boost in dps or a medium boost with the addition of safefall personally, nothing like jumping off a griffon stand as a 65 wizard and dying from falling damage -_-.Also, a red response to the threads on the dps tiers and how out of balance they are would be wonderful, not one yet.</div>

imphe2
05-11-2006, 12:14 AM
<font color="#9966ff" size="5"><font size="4">T6 advanced carpenter books!Armor DyesDistribute the racial quest rewards so both good and bad sides get a flower, a cog, candle stand, etcAdjust the faction/purchase requirements with the Dismal Rage, Freeport Militia etc. </font>Pretty please.</font><div></div>

Bilbo
05-11-2006, 01:20 AM
<DIV>wow i wud love to have the character progression and old tutorial back. you wouldnt believe how many people won't buy the game cus the think it's like the trial tutorial. it makes no sense how u just spawn as ur class and it's no fun to make an alt anymore. anyway it would be nice if they made it available to go back to and still had the new system for those who like it.</DIV>

valkyrja
05-11-2006, 01:28 AM
<div><blockquote><hr>Bilbo30 wrote:<div>wow i wud love to have the character progression and old tutorial back. you wouldnt believe how many people won't buy the game cus the think it's like the trial tutorial. it makes no sense how u just spawn as ur class and it's no fun to make an alt anymore. anyway it would be nice if they made it available to go back to and still had the new system for those who like it.</div><hr></blockquote>Wow, so you actually enjoyed doing the exact same thing every time you made an alt?  At least now you get do do unique, fun things from the get-go.</div>

Lera
05-11-2006, 06:53 PM
<div><blockquote><hr>Bilbo30 wrote:<div>wow i wud love to have the character progression and old tutorial back. you wouldnt believe how many people won't buy the game cus the think it's like the trial tutorial. it makes no sense how u just spawn as ur class and it's no fun to make an alt anymore. anyway it would be nice if they made it available to go back to and still had the new system for those who like it.</div><hr></blockquote>You mean like in every other RPG out there, including the one that started all of this, D&D? I liked the sense of progression in the old system, but getting to know how your class works right from the beginning is good, too. I know people around here hate change, but the old system isn't coming back.</div>

Greenion
05-12-2006, 08:59 AM
<FONT color=#339933><STRONG><FONT color=#336633>i</FONT></STRONG> would <FONT color=#33cc33>like it very much</FONT> for the <FONT color=#336633>entire PC poppulous</FONT> of <FONT color=#336633>Venekor server</FONT> would <FONT color=#33cc33>suddenly con aggro</FONT> to my <FONT color=#336633>Exile Solo Rogue</FONT></FONT><FONT color=#66ff00><STRONG><U>.</U></STRONG></FONT>

Krieg
05-14-2006, 01:22 AM
<BR> <BLOCKQUOTE> <HR> Bilbo30 wrote:<BR> <DIV>wow i wud love to have the character progression and old tutorial back. you wouldnt believe how many people won't buy the game cus the think it's like the trial tutorial. it makes no sense how u just spawn as ur class and it's no fun to make an alt anymore. anyway it would be nice if they made it available to go back to and still had the new system for those who like it.</DIV><BR> <HR> </BLOCKQUOTE><BR>I would love it if people stayed awake during English class.

FreaklyCreak
05-15-2006, 07:33 PM
<BR> <BLOCKQUOTE> <HR> liquidsol wrote:<BR> <OL> <LI>Re-invented LFG tool</LI> <LI>Ability to put comments in LFG window</LI> <LI>Ability for groups to toggle on LFM.</LI> <LI>Group meet up place in Qeynos harbor, perhaps even a group queue system</LI> <LI>Ability to post work orders:  for instance I post that I am looking for a tier 7 adept 3 spell.  I attach an acrylia cluster and money to the work order, and who ever accepts the work order is OBLIGATED to make the adept 3.  Obligated means they cannot trade the acrylia cluster to anyone else, destroy it, or get rid of it in any way.  If they don't make the spell after accepting the work order after a specified time, the acrylia cluster and money is returned to me, and the work order is reset.  Also they will not recieve the money from the work order, until the item is made and sent to me, in which they will recieve the money automatically.  Obviously this system will have to be secure, and smoothed out, but I think the idea is sound.</LI> <LI>Looted XXXX treasures should not only be vendor trash.  Since most of these items are very interesting, I would like to have the ability to place them in my home.  They make great collector's items!</LI> <LI>Legendary, Fabled, and Mythical items should pop up a conformation window before attempting to sell them to merchants.  (Yeah I accidentally sold an Adept 3 once!).  Or perhaps an ability to buy back the last few sold items that you sold to the merchant.</LI> <LI>If member goes LD, a message should pop up in the screen, not just the chat window.</LI> <LI>Guild window should display if guild member is AFK, and for how long they have been AFK.</LI> <LI>Ability to go automatically AFK if player is unresponsive for a time specified by the player.</LI> <LI>Increase drop rate of Advanced Apothecary 2-4, until Tier 3-6 crafting changes go into effect, which will hopefully be soon!<BR></LI></OL> <P><SPAN class=time_text></SPAN> </P> <P>Message Edited by liquidsol on <SPAN class=date_text>05-09-2006</SPAN> <SPAN class=time_text>02:02 AM</SPAN><BR> <HR> </BLOCKQUOTE>Bravo to that! And an extra bravo to number 5!<BR>

Guy De Alsace
05-15-2006, 08:56 PM
No more LU's. At least for 6 months so we can actually play the GAME not rethink our class every 2 minutes. Put<i> everyone</i> currently on nerf duty onto bugfixing and testing so things actually work when they come out of the item workshop (read the thousands of proc not working threads). Fix the carpet/cloud /Showbow command /show <armourpiece> for people who dont want to be seen in a full suit of armour (its only for looks, wont unbalance anything). <div></div>

massem
05-16-2006, 09:21 PM
<blockquote><hr>Kegofbud wrote:<div></div>How about a rollback pre-LU23?<hr></blockquote>Rollback to Pre LU1 pls. <div></div>