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View Full Version : T7 Spell Rare changes:


agress
04-27-2006, 09:21 AM
----------------------------<BR>- Level 60-70 Scout recipes will now use Spongy Loam instead of Moonstone.<BR>- Level 60-70 Mage recipes will now use Acrylia instead of Moonstone.<BR>----------------------------<BR><BR>So priest spells will still use Moonstone then?  On Unrest, Spongy Loams and Moonstones are about the same price, so I can only imagine Spongy Loams will become more expensive, probably in the 4pp range.<BR><BR>Interesting, to say the least - however, I dont think it hits the mark, so while we're on the subject -<BR><BR>I'd suggest the following:<BR><BR>Allow Moonstone for:<BR> <UL> <LI>Imbued Jewlery</LI> <LI>Mage Scrolls</LI> <LI>Priest Scrolls</LI></UL>Allow Acrylia for:<BR> <UL> <LI>Scout Runes</LI> <LI>Fighter Essences</LI> <LI>Priest Scrolls</LI></UL>Allow Spongy Loam for:<BR> <UL> <LI>Fighter Essences</LI> <LI>Mage Scrolls</LI> <LI>Scout Runes<BR></LI></UL> <P>This would allow each rare to be used for 3 things, and each class would have 2 possible rares for their Adept III's.  This, in my opinion, would balance out the economy the most other than introducing a new rare, or using something like ebony for one of the classes.<BR><BR>Edit:  Yeah, Acrylia is used for some imbued rings, but I think those should be rolled into Moonstone.  ie leave the existing jewelery alone, but use Moonstone for everything else.</P> <P>Just an idea....<BR><BR>agressiv<BR>Unrest Server<BR> <BR></P><p>Message Edited by agressiv on <span class=date_text>04-27-2006</span> <span class=time_text>12:51 AM</span>

Meattray
04-27-2006, 09:35 AM
<P>i would have to ask why this change was made so late after KoS, it was painfully obvious that there was a issue with rares and who could use for spells.</P> <P> </P>

Nib
04-27-2006, 09:51 AM
<DIV>Loams were overpriced as-is, the new change makes me wonder how high they will go.</DIV>

MrMartin
04-27-2006, 10:05 AM
<P>Remove spongy/porous loam and let everyone use acrylia and moonstone for Adept 3, like we have in all other tiers.</P> <P>On Runnyeye moonstone and spongy sells for 4pp+ while acrylia hit a new low at 17g a couple of days ago. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>There was no reason to change this just because you changed the crafting...</P>

Big Da
04-27-2006, 10:37 AM
<DIV>This does seem an odd change</DIV> <DIV> </DIV> <DIV>Priests have their own rare</DIV> <DIV>Mages have their own rare</DIV> <DIV>Scouts and Tanks share??!!</DIV> <DIV> </DIV> <DIV>Surely loams would have to be twice as common unless you are trying to limit the amount of Scout / Tank upgrades going on.</DIV><p>Message Edited by Big Dave on <span class=date_text>04-27-2006</span> <span class=time_text>07:37 AM</span>

Besual
04-27-2006, 10:55 AM
<blockquote><hr>Big Dave wrote:<div></div> <div>This does seem an odd change</div> <div> </div> <div>Priests have their own rare</div> <div>Mages have their own rare</div> <div>Scouts and Tanks share??!!</div> <div> </div> <div>Surely loams would have to be twice as common unless you are trying to limit the amount of Scout / Tank upgrades going on.</div><p>Message Edited by Big Dave on <span class="date_text">04-27-2006</span> <span class="time_text">07:37 AM</span></p><hr></blockquote>I bet if you count fighters and scouts together you will get a lower number then counting mages.<div></div>

Belaythien
04-27-2006, 11:07 AM
<div></div>Wow now that's probably among the top three (several strong words expressing anger) things they've put in an update since some time. So Scouts get a kick in their back by having to pay 5-6p for loam AND share it with another class type. While mages get their own rare that sells for 16+ GOLD on my server?Come on ... I have to pay freaking 5+ platin while mages get their adept 3 rares basically for free? Do they even know what's going on on the servers. That's much more than a bit unfair <span>:smileysad:Edit:Just a few numbers to visualize that ...5p compared to 16g is 31 times higher or in other words: a Scout/Tank will have to pay 3,100% of what a mage will have to pay.They should at least allow everybody to use Acrylia for some time until it's as rare as the other two. And even that would only be a workaround. Changing it all of a sudden in one update isn't prudent.</span><p>Message Edited by Belaythien on <span class=date_text>04-27-2006</span> <span class=time_text>12:34 AM</span>

Sacra Magice
04-27-2006, 11:23 AM
<DIV>Well, while I see that this change is made thinking about the future (so saying that acrylia cluster is worth 20gp now doesnt really mind; in fact, cheaper in my broker now = 1.75pp :smileysurprised: ), I think it's still a very bad change.<BR><BR>Spongy loam is the current most expensive rare, at least in my server (3pp+ while moonstone goes for a little bit less). Moonstone price will go down, but spongy loam price will be even higher... so, yes, thats a very bad update for fighters (that already had to paid too much for their rares) and scouts.</DIV> <DIV> </DIV> <DIV>I see acrylia clusters and moonstones going down to 2pp or less soon (there are always a lot for sale, maybe because there are too many bots harvesting them?), while spongy loams will go up in price (unless a lot of people start harvesting those nodes, but the question is that they are always way more moonstones and acrylias for sale than spongy loams in my server).</DIV> <DIV> </DIV> <DIV>So, overall, bad change... I dont think it will be changed again before going Like (they are too lazy to change all the recipes again).<BR><BR>What I would suggest? Simply go back to the tier 6 rare system (delete loams and make moonstones and acrylias used for all classes adept IIIs while moonstones will also be used in caster jewelery and acrylia in fighter/scout jewelery). I liked that system... dunno what was that bad about it... (in my server, pearls and vanadiums are the same price, a little bit more than 1pp, so they seem to have similar demand and uses).</DIV> <DIV> </DIV> <DIV>Well, thats just my point of view as a 70 sage. Maybe alchemists or jewelers have a different opinion, and of course I would like to hear them<BR><BR>I guess they will make this change now... and with tradeskill revamp they will have to change it again to something new when they notice the failure</DIV><p>Message Edited by Sacra Magice on <span class=date_text>04-27-2006</span> <span class=time_text>12:26 AM</span>

Ishbu
04-27-2006, 11:33 AM
What baffles me is why priest and mages dont use the same thing since the same tradeskill class makes their spells.  It really should be moonstone for priest/mage, acrylia for scout, and spongy loam for fighters.  Of course that is assuming spongy loams are used by any class, personally i think acrylia should be both scout and fighter.

Snublefot
04-27-2006, 11:42 AM
How nice to let 8 classes share the one rare that can't be farmed from shinies...

Lint26
04-27-2006, 11:42 AM
<P>Spongy Loams and Moonstones on my server (Runnyeye) are already overpriced, Acrylia was around 20g last time I checked, I imagine prices have shot up with this announcement.</P> <P>While this does go someway to reduce the cost of Moonstones and make Acrylia worth something changing scouts to Loams doesn't seem right. During my time in KoS I have managed to harvest around 10 Xegonites but I'm yet to see the Loam rare and while Xegonites are common on the broker the loams aren't, wouldn't it be better to remove the scout demand and give them acrylia, that way we won't be inflating the loam price by adding more demand for an already scarce rare.</P> <P>How will this change affect Scout App IVs as a jeweler I've been throwing away all the common loams I've been harvesting, will I now need loams to make these?</P> <P> </P>

Atrix Wolfe
04-27-2006, 12:18 PM
<DIV>They system never needed to be changed to begin with.  I've been saying that it's screwed up since before the 1-20 spell revamp went live.  There is no need for loam whatever.  And inks for any class were made from both gems AND soft metals.  Therefore it'd make sense to leave it be when removing subcombines and let the recipe use either gems or soft metals.  There's no reason at all to have a third rare. And even less to add it to ore nodes.  They're already over utilized with rare ore and rare imbuing agents.  </DIV> <DIV> </DIV> <DIV>These overspecialization changes make no sense.  If you want to clean up rarity look no farther than your nearest dungeon / raid zone.  23 pearls a night just from named mob kills that drop legendary or master chests?  That's rediculous.   And you wonder why everyone on the server was wearing t6 legendary gear? </DIV>

MrMartin
04-27-2006, 12:24 PM
<BR> <BLOCKQUOTE> <HR> Lint26 wrote:<BR> <P>Spongy Loams and Moonstones on my server (Runnyeye) are already overpriced, Acrylia was around 20g last time I checked, I imagine prices have shot up with this announcement.</P> <HR> </BLOCKQUOTE> <P><BR>Just talked to a friend who is in-game on the Runnyeye server.<BR>Somone bought all the cheap acrylia cluster and the cheapest now is at 3pp+. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>Luckily I kept the one acrylia cluster I harvested cause I didnt want to sell it for 20g. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Lint26
04-27-2006, 12:43 PM
<BR> <BLOCKQUOTE> <HR> MrMartin wrote:<BR> <BR> <BLOCKQUOTE> <HR> Lint26 wrote:<BR> <P>Spongy Loams and Moonstones on my server (Runnyeye) are already overpriced, Acrylia was around 20g last time I checked, I imagine prices have shot up with this announcement.</P> <HR> </BLOCKQUOTE> <P><BR>Just talked to a friend who is in-game on the Runnyeye server.<BR>Somone bought all the cheap acrylia cluster and the cheapest now is at 3pp+. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>Luckily I kept the one acrylia cluster I harvested cause I didnt want to sell it for 20g. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>Yeah as soon as I saw this I informed my guild so they can get their ad 3s but looks like someone is playing the market already, and I remember reading a post about gouging yesterday too...................</P>

Worrick
04-27-2006, 12:59 PM
<DIV>I do not like the system currently in place, nor do I like the changes on etst, but it is a step in the rigth dirrection. Right now acrylia has no value and moonstones are very expansive.</DIV> <DIV> </DIV> <DIV>As an Example of why moonstoens cost more</DIV> <DIV> </DIV> <DIV>Moonstones used for:</DIV> <DIV>Mage adept 3s</DIV> <DIV>Priest adept 3s</DIV> <DIV>Mage jewelery</DIV> <DIV>Priest jewelery</DIV> <DIV>Resistance jewelery</DIV> <DIV>Carentry</DIV> <DIV> </DIV> <DIV>Acrylia used for:</DIV> <DIV>Fighter jewelery</DIV> <DIV>Scout jewelery</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Carpentry is equal on both types so I'll tkae that out, fighter and scout jewelery is equal to mage and priest jewelery so I'll tkae that out also. That leaves</DIV> <DIV> </DIV> <DIV>Moonstones uses:</DIV> <DIV>Mage adept 3s</DIV> <DIV>Prieast adept 3s</DIV> <DIV>Resist jewelery</DIV> <DIV> </DIV> <DIV>Acrylia uses:</DIV> <DIV>none</DIV> <DIV> </DIV> <DIV>I'm not mentioning spongy loams as they have one and only one use, fighetr adept 3s. The only issue with that is the amount on the market is low so the price is higher, it is not a probelm with the mecanics just supply and demand.</DIV> <DIV> </DIV> <DIV>Here is whjat I would like to see, that would bring them to the proper balance.</DIV> <DIV> </DIV> <DIV>Moonstone:</DIV> <DIV>Adept 3s all classes</DIV> <DIV>Mage jewelery</DIV> <DIV>Priest jewelery</DIV> <DIV>Resist jewelery for slots neck, and fingers</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Acrylia:</DIV> <DIV>Adept 3 all classes</DIV> <DIV>Scout Jewelery</DIV> <DIV>Fighetr jewelery</DIV> <DIV>Resist jewelery for slots, ears, wrists</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Spongy Loam:</DIV> <DIV>Deleted, no longer needed</DIV> <DIV> </DIV> <DIV>For rare potions and poisons stick with the scinitlating dust, each pristine adept 3 combien results in a dust and this works out well.</DIV> <DIV> </DIV> <DIV>And last a matter of equivalents, Moonstone orb (symbol for mages) and Scrylia symbol (symbol for priests)</DIV> <DIV>Acrylia symbol stats:</DIV> <DIV>23 wis</DIV> <DIV>70 HP</DIV> <DIV>70 Power</DIV> <DIV>201 Sv Cold</DIV> <DIV>201 Sv Heat</DIV> <DIV>201 Sv Poison</DIV> <DIV>201 Sv Disease</DIV> <DIV>201 Sv Mental</DIV> <DIV>201 Sv Magic</DIV> <DIV>201 Sv Divine</DIV> <DIV> </DIV> <DIV>Moonstone orb stats:</DIV> <DIV>23 Int</DIV> <DIV>40 Power</DIV> <DIV> </DIV> <DIV>These 2 items are equivalents yet they are not nearly equal, the int version for mages has laughable stats, and costs 3pp. The wis version for priests has great stats, and costs 20gp. They should be exactly the same stats except one with 23 wis and one with 23 int.</DIV> <DIV> </DIV> <DIV>Personally I think these chanegs as I suggested would solve the problem completely and perfectly. Both these 2 rares have the same number and same value of uses, keepign them the same price. No class has exceptionally high cost adept 3s, and none have low, they are all even. Please consider these changes I think it would make all parties happy.</DIV>

Big Da
04-27-2006, 01:07 PM
<DIV>One good thing about the change is that my two most played chars (Templar and Brig) will no be competing for moonstones, i will have a use for the loams now.</DIV>

SpritRaja
04-27-2006, 01:29 PM
<DIV>Agree with Worrick.</DIV> <DIV>Acrylia/Moonstone  should be used in every classes spells adn be interchangable.</DIV> <DIV>Jewelery Resists need to be balanced across both jewel rare types and common types. Otherwise you will still get moonstones being more expensive then acrylia.</DIV> <DIV> </DIV> <DIV>The secondary slot items for t7 need a good looking into to. The rare crafted secondary items is not much of an upgrade from the common crafted and some items like the Topaz Orb(23int) Moonstone Orb(23 int, 40power) is rediculous.</DIV> <DIV> </DIV> <DIV>The Dragonhide Tome actually uses cheap acrylia(not so cheap now) and has comparable stats to the acrylia symbol albeit Int instead of Wis.</DIV> <DIV> </DIV> <DIV>The secondary items are also not really made per class. There are none with str and agi on it for the Pallies and Sks that might not want items with only int and wis. </DIV> <DIV> </DIV> <DIV>Problem I still see though is the fact that there are ore nodes that provide a whole lot of junk loams that only one crafting class actually uses(alchemist) while nearly every other crafting class uses the other 50%(taking out %chance of rare) chance drop of the Adamantine. </DIV> <DIV>Potion/poison items should really have been left on ther own node with a chance of it provinding a rare like the scintilating dust used in rare poisons/potiuons.</DIV> <DIV> </DIV> <DIV>With nodes all having there own spawn location in DoF and KoS I dont see there being much of a problem with unwanted nodes taking the space of the wanted nodes.</DIV>

Emerix
04-27-2006, 02:01 PM
<DIV>I mean .. i could write a long post and give another explenation why this is just crap but uhm i cant be bothered </DIV> <DIV> </DIV> <DIV>Another crap change for a game that used to be good once </DIV> <DIV> </DIV> <DIV>/quit EQ 2</DIV>

BrizaOr
04-27-2006, 02:11 PM
<P>With the current rarity of Spongy loams (Got quite a few xegonites, but 0 spongy loams since the release of KoS and I harvest quite a bit), id expect their price to skyrocket... Currently on my server i see them going on 3.5/4pp'ish range, with this change i wouldn't be surprised if they get bumped up to 5/5.5pp. </P> <P>All i can say is this is a very poor change and i feel sorry for those scouts that haven't had their chance to update all their needed skills to ad3 if this change goes live.</P>

Suraklin
04-27-2006, 02:18 PM
<BR> <BLOCKQUOTE> <BLOCKQUOTE> <BR> <BLOCKQUOTE> <HR> Belaythien wrote:<BR> <FONT color=#cc0033>Wow now that's probably among the top three (several strong words expressing anger) things they've put in an update since some time. So Scouts get a kick in their back by having to pay 5-6p for loam AND share it with another class type. While mages get their own rare that sells for 16+ GOLD on my server?<BR></FONT><BR>Come on ... I have to pay freaking 5+ platin while mages get their adept 3 rares basically for free? Do they even know what's going on on the servers. That's much more than a bit unfair <SPAN>:smileysad:<BR><BR>Edit:<BR>Just a few numbers to visualize that ...<BR><BR>5p compared to 16g is 31 times higher or in other words: a Scout/Tank will have to pay 3,100% of what a mage will have to pay.<BR><BR>They should at least allow everybody to use Acrylia for some time until it's as rare as the other two. And even that would only be a workaround. Changing it all of a sudden in one update isn't prudent.<BR></SPAN> <P>Message Edited by Belaythien on <SPAN class=date_text>04-27-2006</SPAN> <SPAN class=time_text>12:34 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR><BR>Come on ... I have to pay freaking 5+ platin while mages get their adept 3 rares basically for free? Do they even know what's going on on the servers. That's much more than a bit unfair <SPAN>:smileysad:<BR><BR>Edit:<BR>Just a few numbers to visualize that ...<BR><BR>5p compared to 16g is 31 times higher or in other words: a Scout/Tank will have to pay 3,100% of what a mage will have to pay.<BR><BR>They should at least allow everybody to use Acrylia for some time until it's as rare as the other two. And even that would only be a workaround. Changing it all of a sudden in one update isn't prudent.<BR></SPAN> <P>Message Edited by Belaythien on <SPAN class=date_text>04-27-2006</SPAN> <SPAN class=time_text>12:34 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Trust me Acrylia value is gonna skyrocket with this change. Probably be in between the price range of Moonstone and Spongy Loams.<BR></BLOCKQUOTE><BR>

Uanelven
04-27-2006, 02:31 PM
<div><blockquote><hr>Suraklin wrote:<div></div><blockquote>Trust me Acrylia value is gonna skyrocket with this change. Probably be in between the price range of Moonstone and Spongy Loams.</blockquote><hr></blockquote>It already has.</div>

Worrick
04-27-2006, 02:37 PM
<BR> <BLOCKQUOTE> <HR> SpritRaja wrote:<BR> <DIV> </DIV> <DIV>The Dragonhide Tome actually uses cheap acrylia(not so cheap now) and has comparable stats to the acrylia symbol albeit Int instead of Wis.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I was unaware of this item. The most obvious equivalent to the acrylia symbol I had thought was the moonstone orb. In this case the tome has the stats I proposed for the moonstone orb so changign it to that would be of little value. The easiest thing to do would be chaneg the orb to have suitible stats for SKs and pallies. Perosnally I think orbs fit with mages better then the other possible classes but it would require the fewest changes this way.</P>

Macrr
04-27-2006, 02:44 PM
<P>Belaythien wrote,</P> <P>Come on ... I have to pay freaking 5+ platin while mages get their adept 3 rares basically for free? Do they even know what's going on on the servers. That's much more than a bit unfair <SPAN><IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-sad.gif" width=16 border=0><BR></SPAN></P> <P><SPAN>-------------------------------------------------------------------------------------------------------------------------------------------------------------------</SPAN></P> <P><SPAN>dont worry, Acrylia prices are already shooting up, I checked this morning. although this doesnt realy matter to me because I have all my T7 adept III's. and I didnt pay for a single one, I harvested all 19 of them myself.</P></SPAN>

Jhoric
04-27-2006, 02:46 PM
<DIV>Aye, I'm basically quite bothered that the option of having 2 rares to choose from was removed as well. Spongy loams themselves seem to me at least to be quite rare (too rare). I've gotten several rares from gem nodes, but zero since the first week of KoS (2 spongy loams and 1 was threatened to be taken away via lvl 70 FD scare). Also, as someone mentioned, no collection yields spongy loam.</DIV> <DIV> </DIV> <DIV>As stated in another thread, I miss having rares drop from chests in T7. If we brought that back and changed the rewards of some of the collection quests (hopefully not to more carpentry clone items further killing our market and selection) as well as letting people choose from 2 rares for their spells, then I think that would finally fix this situation. Until then, it's just making things worse for some and better for others.</DIV>

MrMartin
04-27-2006, 02:53 PM
<BR> <BLOCKQUOTE> <HR> Jhoric wrote: <DIV> </DIV> <DIV>As stated in another thread, I miss having rares drop from chests in T7. <BR> <HR> </DIV></BLOCKQUOTE> <P><BR>Rares drops in chests. Last night we had acrylia cluster drop for us in Nest of the Great egg.</P> <P>Maybe they don't drop off raid-mobs but I wouldn't know about that...</P>

Jhoric
04-27-2006, 02:58 PM
<DIV>Ah yeah, now that you say that I remember seeing my first rare (nimbus root) last night from named in Blackscale Sepulcher, but it's a far cry from previous tiers. Don't believe I've seen one from a raid yet. Think I hear folks just getting them from heroic named very rarely.</DIV>

Kenazeer
04-27-2006, 04:24 PM
<BR> <BLOCKQUOTE> <HR> Worrick wrote:<BR> <DIV>I'm not mentioning spongy loams as they have one and only one use, fighetr adept 3s. The only issue with that is the amount on the market is low so the price is higher, it is not a probelm with the mecanics just supply and demand.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR>There<STRONG> is</STRONG> a problem with the mechanics in that there are four ways for moonstone/acrylia to enter the game and only two for spongy loam. This imbalance is why the price of spongy is so high. I am guessing, but I bet you that 30-40% of the moonstone/acrylia/xegonite on the market does not come from "traditional" sources.

Thicket Tundrabog
04-27-2006, 04:36 PM
The changes are certainly a major move in the right direction. As a priest, I'm happy not be competing with scouts and mages for moonstones. It's also great that acrylia will be useful. I've got a few saved that I can now share with the mages in my guild.I agree that spongy loam demand will be very high. Half the adventurer classes will now need this for spells. It's better than three-quarters of the classes needing moonstone, but it's still not right.My suggestion is to have scout spells require xegonite. This way, each of the four adventuring classes will have their own spell rare metal.<div></div>

Kizee
04-27-2006, 05:08 PM
<P>They should have just removed the class requirements for certain rares like in previous tiers....but this is a step in the right direction.</P> <P>I am glad I saved the 21 acryla clusters I got from mining instead of selling them for chump change. :p</P>

MaxSambal
04-27-2006, 05:14 PM
<DIV>Sometimes this kind of changes makes me really mad !</DIV> <DIV> </DIV> <DIV>Why SOE ?  because you made a mistake by implementing the T7 rares at KoS start, you just change it in the middle of the game knowing it would be affect the economy  ?</DIV> <DIV> </DIV> <DIV>An idea is to make the droprate for moonstone a bit higher over time and maybe a bit less for acrylia.</DIV> <DIV>Some people will make a fortune if this change is going live. I've heard that all acrylia on most servers has been bought off broker and the price is now 30 times higher <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>When you play a mmorpg you want to plan things, be a strategist etc. With EQ2 it is almost impossible.</DIV> <DIV> </DIV> <DIV>Plz doesn't change the T7 rares.</DIV><p>Message Edited by MaxSambal on <span class=date_text>04-27-2006</span> <span class=time_text>07:21 AM</span>

Emerix
04-27-2006, 05:24 PM
well since the people in SoE are human beings , too one may actually come to the conclusion that they will make spongy loams less rare since it would be utterly unfair if not impossible  for fighters and scouts to get their skills .

Vulking
04-27-2006, 05:50 PM
<P>For consistancy, things should have remained the same way they have been for 6 tiers!  In fact, SoE fix this crap and put T7 in line with the rest of the tiers, or at the very least like it was set up in T6.</P> <P>All that has been done with the T7 rares has lead to confusion, frustration and anger.  This move further muddies the water.</P> <P>It should simply be gems and soft metals for spells and jewelry.  Hard metals for armor and weapons, wood for the wood items, and roots for cloth items.  <STRONG><FONT size=4>As it has been for 6 [Removed for Content] TIERS!!!  @^%#*!&#!)~~^%^ so THERE !!!</FONT></STRONG></P> <P><STRONG><FONT size=4></FONT></STRONG> </P> <P><STRONG><FONT size=4>/arrrrrhhhhhh!</FONT></STRONG></P>

Leawyn
04-27-2006, 06:28 PM
Well, unfortunately, T7 has never been like any of the last 6 teirs. The armor is different, the rares for spells are different, crafting is different, travelling is different.... I think this change sucks, but only because now loams, which are already 1p more than moonstones on my server, will only get more expensive, and mages and priests will only have their rares drop in price. Less demand, cheaper prices. More demand, higher prices. <div></div>

MaxSambal
04-27-2006, 07:48 PM
And this is what you get:A few ppl on the server will make a fortune if it's going live, this guy will make make arround 500p<img src="http://www.xs4all.nl/~schuler/eq2/acrylia.jpg">I understand that there needs to be a change, I only hope that SOE will implement it another way.

Jagged Halo
04-27-2006, 08:03 PM
<BR> <BLOCKQUOTE> <HR> Worrick wrote:<BR> <DIV>I do not like the system currently in place, nor do I like the changes on etst, but it is a step in the rigth dirrection. Right now acrylia has no value and moonstones are very expansive.</DIV> <DIV> </DIV> <DIV>As an Example of why moonstoens cost more</DIV> <DIV> </DIV> <DIV>Moonstones used for:</DIV> <DIV>Mage adept 3s</DIV> <DIV>Priest adept 3s</DIV> <DIV>Mage jewelery</DIV> <DIV>Priest jewelery</DIV> <DIV>Resistance jewelery</DIV> <DIV>Carentry</DIV> <DIV> </DIV> <DIV>Acrylia used for:</DIV> <DIV>Fighter jewelery</DIV> <DIV>Scout jewelery</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Carpentry is equal on both types so I'll tkae that out, fighter and scout jewelery is equal to mage and priest jewelery so I'll tkae that out also. That leaves</DIV> <DIV> </DIV> <DIV>Moonstones uses:</DIV> <DIV>Mage adept 3s</DIV> <DIV>Prieast adept 3s</DIV> <DIV>Resist jewelery</DIV> <DIV> </DIV> <DIV>Acrylia uses:</DIV> <DIV>none</DIV> <DIV> </DIV> <DIV>I'm not mentioning spongy loams as they have one and only one use, fighetr adept 3s. The only issue with that is the amount on the market is low so the price is higher, it is not a probelm with the mecanics just supply and demand.</DIV> <DIV> </DIV> <DIV>Here is whjat I would like to see, that would bring them to the proper balance.</DIV> <DIV> </DIV> <DIV>Moonstone:</DIV> <DIV>Adept 3s all classes</DIV> <DIV>Mage jewelery</DIV> <DIV>Priest jewelery</DIV> <DIV>Resist jewelery for slots neck, and fingers</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Acrylia:</DIV> <DIV>Adept 3 all classes</DIV> <DIV>Scout Jewelery</DIV> <DIV>Fighetr jewelery</DIV> <DIV>Resist jewelery for slots, ears, wrists</DIV> <DIV>Carpentry</DIV> <DIV> </DIV> <DIV>Spongy Loam:</DIV> <DIV>Deleted, no longer needed</DIV> <DIV> </DIV> <DIV>For rare potions and poisons stick with the scinitlating dust, each pristine adept 3 combien results in a dust and this works out well.</DIV> <DIV> </DIV> <DIV>And last a matter of equivalents, Moonstone orb (symbol for mages) and Scrylia symbol (symbol for priests)</DIV> <DIV>Acrylia symbol stats:</DIV> <DIV>23 wis</DIV> <DIV>70 HP</DIV> <DIV>70 Power</DIV> <DIV>201 Sv Cold</DIV> <DIV>201 Sv Heat</DIV> <DIV>201 Sv Poison</DIV> <DIV>201 Sv Disease</DIV> <DIV>201 Sv Mental</DIV> <DIV>201 Sv Magic</DIV> <DIV>201 Sv Divine</DIV> <DIV> </DIV> <DIV>Moonstone orb stats:</DIV> <DIV>23 Int</DIV> <DIV>40 Power</DIV> <DIV><FONT color=#ff0000>The ranged items are a tot;e mess some have 2 stats some one the moonstone orb is the niggest peice of crap i have ever made i nugged that along with the xegonite tablet which still can not be equiped in the ranged slot 5 days after kos and nothing has been done</FONT></DIV> <DIV>These 2 items are equivalents yet they are not nearly equal, the int version for mages has laughable stats, and costs 3pp. The wis version for priests has great stats, and costs 20gp. They should be exactly the same stats except one with 23 wis and one with 23 int.</DIV> <DIV> </DIV> <DIV>Personally I think these chanegs as I suggested would solve the problem completely and perfectly. Both these 2 rares have the same number and same value of uses, keepign them the same price. No class has exceptionally high cost adept 3s, and none have low, they are all even. Please consider these changes I think it would make all parties happy.</DIV><BR> <HR> </BLOCKQUOTE>/agree 100%<BR>

Riversideblues
04-27-2006, 09:38 PM
<div><blockquote><hr>Big Dave wrote:<div>One good thing about the change is that my two most played chars <b><i><u>(Templar and Brig)</u></i></b> will no be competing for moonstones, i will have a use for the loams now.</div><hr></blockquote>are you nuts??? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />yeah, like usual sony got lazy and because of that a few poeple are going to make a loooot of cash from it</div>

Mollix
04-27-2006, 09:52 PM
<div></div>I agree with the change actually, but it has not gone far enough.I still think that no two groups should have the same required rare.I would suggest making all nodes valueable to a single archetype of character.Fighters need essenses.. Required ingredient Spongy Loam for bottleScouts need runes.. Required ingredient Acrylia the cubePriests need scrolls.. required ingredient Moonstone for special inkMages need scrolls.. required ingredient Ebony for the paperNow no rare has double demand.. so that hopefully we see an even distribution of demand and fair pricing across rather tha one rare's demand outpacing supply at twice the rate of the rest and going throught he roof in price like Moonstone was doing.We would see lower prices for the rares of Archetypes that have a low volume of players. So if a server had say, very few Fighter types then the demand for Loam may be lower and the price might be cheaper. Similarly we could see one archetype that has unusually high demand for its raw material, like fighters actually ahave been doing on many servers and prices for that one rare being higher than normal. But at least its a simple supply and demand issue rather than an artificially created supply shortage created by multiple groups needing the same rare.<div></div><p>Message Edited by Mollix on <span class=date_text>04-27-2006</span> <span class=time_text>10:56 AM</span>

ablepharo
04-27-2006, 10:03 PM
Just don't buy them from the broker and the prices will go down.

DmZB
04-27-2006, 10:25 PM
<DIV>Please, before this goes live...equalize the prices of ALL 3 rares by making them equally usable by ALL 3 scholars...for cripes sake.  Tier 6 was fine (except for my imbued vanadium STA ring which was never equalized with the other vanadium ring stats), we as the holder of a rare had CHOICE, always a good thing.  By limiting our uses of a rare, you are creating inequities between the archetypes...both adventurer and crafter.  The previous teirs thier were none.  Jewelers had no such shortage of rares to make jewelry, because it was the CHOICE of the customer whether they wanted to make a jewelry piece or adept 3 with THEIR rare.  Itemization on jewelry was nice in tier 6, but in tier7 the tanks are screwed because our rare jewelry has no resist.  Tanks need it the most.  I am amazed at the lack of foresight into such major mechanic altering changes (imbued rings change twice in a week anyone?), and i fail to comprehend why you insist on breaking things that work, yet refuse to fix things that are broke or missing.</DIV>

Krooner
04-27-2006, 11:31 PM
<BR> <BLOCKQUOTE> <HR> ablepharous wrote:<BR> Just don't buy them from the broker and the prices will go down.<BR> <HR> </BLOCKQUOTE><BR>Yeah just buy it from the level Bot wizard camping the nodes in TT.  Its not that simple.  The only way to bring down the proces long term is to equalize the chance of havesting them.  Currently you have a MUCH greater chance of getting a non rare off of a hard metal rock node than you do a gem stone node.  This is because of the loams.  reduce the number of loams per harvest or make it so all nodes have the same number of items in the harvest table.

valkyrja
04-27-2006, 11:32 PM
I like the change, I just wish it wasn't announced.  This way, greedy SOBs wouldnt have been able to buy them all up in advance.<div></div>

Kenazeer
04-27-2006, 11:54 PM
<DIV>I think some people are completely missing the boat. While I think the "rarity" of a spongy harvest may be slightly less than other stone rares, the main factor keeping Moonstone, as well as Acrylia and Xegonite, so cheap is that there are two quests which reward one of the three for completion. The amount of spongy loam entering the market is (# rare harvests + # chest drops). The amount of Moon/Acr/Xeg entering the market is (# rare harvests + # chest drops +(total complete sets of cinder ores collected) + (total complete set of rare stones collected)). Obviously the latter is greater than the former. How much greater? An economically significant amount greater.</DIV> <DIV> </DIV> <DIV>Spongies are already universally the highest priced rare. If the change over to spongies for two classes is not alleviated through some counteracting mechanism prices will skyrocket. Either another mechanism needs to be considered (the adding ebony was a good one I thought), spongy loams need to be included in the quest rewards for these two quests, or the harvest rate for spongies needs to be increased considerably. If they do not change the game plan they are setting it up for fighters and scouts to be really, really unhappy customers.</DIV><p>Message Edited by Kenazeer on <span class=date_text>04-27-2006</span> <span class=time_text>12:59 PM</span>

Gorhauth
04-27-2006, 11:59 PM
<div></div><div><blockquote><hr>sparql wrote:This way, greedy SOBs wouldnt have been able to buy them all up in advance.<div></div><hr></blockquote>I would love to see it made so that all classes use spongy and moonstones.  Then, remove all uses for acrylia except carpentry and watch the people who bought up all the cheap acrylia have to sell it for a lot less than they bought it for <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>

Lairdragna
04-28-2006, 03:22 AM
I agree, changes like this should not be telegraphed by placing them on Test server in advance.  Hello, how clueless can you be?????And come on... 12 classes using the rarest rare for their adepts and 12 classes using two more common rares for their's...  You call this balance?<div></div>

plantb
04-28-2006, 03:51 AM
<DIV>Bet you when this change hits live servers, it will be cheaper to buy a T7 master 1 then a spongy loam.  My alt is an Alchemist, who doesnt have much work as the major source of income is way too expensive.</DIV> <DIV> </DIV> <DIV>I have harvested 200 porus loam, 144 Ada Clusters, 120 roots, 50 Topaz, 40 Azurite, and only found one spongy loam.</DIV> <DIV> </DIV> <DIV>You could easily do 400 porus loams, 300 Ada Clusters and not find a rare.  With DoF 45 Mins harvesting constantaly will get you 2 rares, KoS 3 hours mining for spongy loam and nothing its a joke.</DIV> <DIV> </DIV> <DIV>Plant</DIV>

Lairdragna
04-28-2006, 04:28 AM
Mages with all Adept 3 or better spells do uber damageTanks who can't afford upgrades so using adept 1sMages open up and do massive DPSTank loses aggro and mages die fastMage yells at tank that he better F'ing start taunting!Tank explains he is, but because SOE made such a disparity in rares and adept 3 availability the mage will be dying a lot more<span>:smileysad:</span><div></div>

AOE
04-28-2006, 05:30 AM
<DIV>Another bs change to a bs planning in the first place.  For 6 tiers there was two gems used to make ALL adept spells.  NOW, they come up with this loam business and then make it such a rare harvest that it is ridiculous.  All they needed to do was do like they did before.  Two gems can make any class their adepts and the common used for apprentice lvl.  </DIV> <DIV> </DIV> <DIV>Good ole Sony.  I think it is their dream to totally run everyone off.  Well, they are working hard on it.  I have almost had enough.  Quit breaking what isn't broken and fix what is and this t7 spells and rares thing was broken when you put it into the expansion.  Leave stuff alone that is working. How hard is that?   The change in crafting was a good change and using increased numbers to make items was fine.  It is the rare component that they have made a mess out of.</DIV><p>Message Edited by AOE on <span class=date_text>04-27-2006</span> <span class=time_text>06:32 PM</span>

PurrceyPurespir
04-28-2006, 02:23 PM
<P>With 4 different Sub Classes you need to use 4 different rares or at least 2 different rares equally. This will balance rares across all classes. As an example:</P> <P>FIGHTER - spongy loam</P> <P>SCOUT - acrylia</P> <P>MAGE - moonstone</P> <P>PRIEST - xegonite</P> <P> </P> <P>A 2 rare example would be:</P> <P>FIGHTER/SCOUT - spongy loam</P> <P>MAGE/PRIEST - moonstone</P> <P> </P> <P>Example 2 leaves acrylia pretty much useless though except for jewelery/carpentry. The 4 rares for 4 classes makes the most sense. Ore provides 2 of the rares loam/xegonite and Soft Metal provides 2 acrylia/moonstone.</P> <P> </P>

Thunder Ro
04-28-2006, 02:55 PM
<P>Broker prices right now for acrylia are highly speculative, and given that the volume of clusters on there is so high you will see prices driven down.</P> <P>Those players that invested a lot of cash in buying up the clusters will want to see a return on their investment, they are not going to want to have 100's of clusters just sitting in their vaults while they are being undercut by new product entering the market.</P> <P>It would be interesting to see what has happened to cluster pricing on test to see if the economy has rectified itself and found a "fair" price for the clusters.</P>

MrMartin
04-28-2006, 03:15 PM
<BR> <BLOCKQUOTE> <HR> Lairdragna wrote:<BR>Mages with all Adept 3 or better spells do uber damage<BR><BR>Tanks who can't afford upgrades so using adept 1s<BR><BR>Mages open up and do massive DPS<BR><BR>Tank loses aggro and mages die fast<BR><BR>Mage yells at tank that he better F'ing start taunting!<BR><BR>Tank explains he is, but because SOE made such a disparity in rares and adept 3 availability the mage will be dying a lot more<BR><BR><SPAN>:smileysad:</SPAN><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Guess its a good thing then that my single target taunt was lvl 58 and my group taunt was the Master 2 choice at 64. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>If anything, the healers will have a harder time to keep the tank alive cause the buffs and stuff are too expensive in T7 to upgrade.</P>

Lairdragna
04-28-2006, 04:33 PM
So far I've upgraded one T7 spell to adept 3... my group taunt.  I picked the single target heal for my Master 2.  With spongies going for 4-5p, there won't be many spells I'll be upgrading.  Next one will likely be my ward.Glad I just upgraded my Rescue the other week...  I almost never use that spell, I have a sense it will be getting a workout!<div></div>

Tro
04-28-2006, 04:46 PM
<BR> <BLOCKQUOTE> <HR> Belaythien wrote:<BR> Wow now that's probably among the top three (several strong words expressing anger) things they've put in an update since some time. So Scouts get a kick in their back by having to pay 5-6p for loam AND share it with another class type. <FONT color=#ff3333>While mages get their own rare that sells for 16+ GOLD on my server?<BR></FONT><BR>Come on ... I have to pay freaking 5+ platin while mages get their adept 3 rares basically for free? Do they even know what's going on on the servers. That's much more than a bit unfair <SPAN>:smileysad:<BR><BR>Edit:<BR>Just a few numbers to visualize that ...<BR><BR>5p compared to 16g is 31 times higher or in other words: a Scout/Tank will have to pay 3,100% of what a mage will have to pay.<BR><BR>They should at least allow everybody to use Acrylia for some time until it's as rare as the other two. And even that would only be a workaround. Changing it all of a sudden in one update isn't prudent.<BR></SPAN> <P>Message Edited by Belaythien on <SPAN class=date_text>04-27-2006</SPAN> <SPAN class=time_text>12:34 AM</SPAN><BR> <HR> </BLOCKQUOTE>Well since the test update notes came out, Acrylia went from 60gp to 3 or 4 plat on my server.. The days of Acrylia going for under a plat are over I would say.. <BR>

minh
04-28-2006, 06:20 PM
FFS stop fooking up this game. Why or why didnt u do this in the first place when KOS went live???, [expletive haxx0red by Raijinn] is wrong with u Sony??. Stop changing stuff while mid way through.

Tro
04-28-2006, 06:25 PM
<BR> <BLOCKQUOTE> <HR> minh70 wrote:<BR> FFS stop fooking up this game. Why or why didnt u do this in the first place when KOS went live???, [expletive haxx0red by Raijinn] is wrong with u Sony??. <FONT color=#ff0033>Stop changing stuff while mid way through.<BR></FONT> <HR> </BLOCKQUOTE> <P>If you were here just prior to LU 13 then you would know this is normal. They release the game way too early only to "Fix" it with LU 13 10 minths later.. Frustrating yea but thats just the way it is. </P> <P>Some folks will like the changes and some wont. They can't please all the people all the time..   <BR></P>

Worrick
04-29-2006, 12:14 AM
<BR> <BLOCKQUOTE> <HR> minh70 wrote:<BR> FFS stop fooking up this game. Why or why didnt u do this in the first place when KOS went live???, [expletive haxx0red by Raijinn] is wrong with u Sony??. Stop changing stuff while mid way through.<BR> <HR> </BLOCKQUOTE> <P><BR>I would rather they try to fix somehting and make a few mistakes along the way over them never trying to fix things at all. I voiced my opinion on this topic in this thread and made suggestions on what i think would be a better way. If you don't like how somethign is try to be constructive abotu it. Don't just complain and insult without adding anything usefull.</P> <P>Constructive critisism is one thing, biotching (as you would probably spell it) is quite another.</P>

Jagged Halo
04-29-2006, 12:38 AM
<BR> <BLOCKQUOTE> <HR> Trook wrote:<BR> <BR> <BLOCKQUOTE> <HR> minh70 wrote:<BR> FFS stop fooking up this game. Why or why didnt u do this in the first place when KOS went live???, [expletive haxx0red by Raijinn] is wrong with u Sony??. <FONT color=#ff0033>Stop changing stuff while mid way through.<BR></FONT> <HR> </BLOCKQUOTE> <P><FONT color=#ff3300>If you were here just prior to LU 13 then you would know this is normal. They release the game way too early only to "Fix" it with LU 13 10 minths later.. Frustrating yea but thats just the way it is.</FONT> </P> <P>Some folks will like the changes and some wont. They can't please all the people all the time..   <BR></P><BR> <HR> </BLOCKQUOTE> <P>I though all the combat changes where for class balancing for PVP </P> <P>No one is perfect there will always be bugs and unforseen problems when things go live </P> <P>All other MMOLG are the same same I use to play a lot of CS and there was always bigs croping up after updates</P> <P>Even none online games are often bugged on release and have to be patched<BR></P><p>Message Edited by Jagged Halo on <span class=date_text>04-28-2006</span> <span class=time_text>09:39 PM</span>

retro_guy
04-29-2006, 08:06 AM
I still can't understand how something as simple as this was so badly bungled.Really I am lost for words.<div></div>

Astery
04-29-2006, 09:56 AM
i personally find it unfair to put a change like this to public test server. i think the right decision would have been to increase the drop rate for moonstone, or introduce a new rare type. this is an exploit of information, and SOE should not support it any ways. warn (banning would be too harsh), and refund the players who did that. next time if SOE plan to put up a change to test server like this, should also warn real server players (<FONT color=#ff0033>ingame mail!).</FONT><p>Message Edited by Astery on <span class=date_text>04-29-2006</span> <span class=time_text>09:02 AM</span>

Scort
04-30-2006, 08:09 AM
You can't warn players for anything that they did based on information that was posted. It's called The Market. People buy and sell based on information all the time, in game and RL. To even suggest SOE warn people or do anything at all is ludicrous.

Aienaa
04-30-2006, 12:52 PM
<P>Back to the original topic of this thread....</P> <P> </P> <P>Personally, I would have made it so that all 3 rares could be used for any of the spells....  </P> <P>Currently, Moonstones accounts for 3/4 of the population's spells...  But oddly enough, that 3/4 has an easier time getting the rares they need for spells...  The other 1/4  of the population uses the Spongy Loams, and from observation, this 1/4 of the population has a much harder times getting the rares they need for thier spells...</P> <P>This observation is based on my experience as an Alchemist...  Im my guild we have 1 Lev 70 Sage and 1 lev 70 Alchemist...  Part of being an alchemist is making potions and poisons for the guild along with making Fighter Adepts...  With the changes made in T7, what would have been Legendary potions and poisons, Potions and poisons require a Scintilating Dust which is only produced when actually making an Adept 3 spell...   So, right now my sources for the Scintilating Dust is from our Lev 70 Sage (who gives me all of his) and from myself....  I can tell you that I have recieved at least 20 from him for every 1 that I have made....  This alone tells me that there is a problem with the difference in drop rates of the 2 needed rares.... Then we can toss in my harvesting experience...</P> <P>I harvest rather frequently as I am equiping 2 different characters for T7 and supply resources for guild crafters along with my own crafter....   There is a big disparity in the number of rares I have gotten however....   25 Scintilating items, 12 Acrylia, 10 Moonstones, 9 Xegonite, 3 Dragonhide Pelts, 3 Ebony, 1 Nimbus Root and 0 Spongy Loams....</P> <P>From harvesting and actually crafting spells, you can see that thier is already a problem with how rare Spongy Loams are.... And this is confirmed on the current market where Spongy Loams are generally 2p higher than Moonstones.....</P> <P>So, let's look at the solution SOE is putting in place....  </P> <P>Moonstones will be used for Priest spell - Moonstones are already 1 of the more common rares</P> <P>Acrylia will be used for Mage spells - Acrylia is even more common that Moonstones</P> <P>Spongy Loams will be used for Scout and Fighter spells - Spongy Loams is already the least common rare, yet they are changing it to where half of the population will require it for thier spells....</P> <P>What this change does is make it extreamly easy for Priest and Mages to get thier spells ( cheaply even if you buy them ), while the scouts and fighter will have an extreamly difficult time getting the rares they need for thier spells (extreamly expensive if you were to buy them)</P> <P>Sad thing is, they corrected the problem for 50% of the game population, but made it even worse for the other 50% of the population....   Scout classes were actually better off competeing with Mages and Priests for moonstones....  Fighters were definatly better off before, now they have to share what few Spongy Loams there are with all of the scout classes....</P> <P>As I said previously, the only real way to fix this, is to allow all spells to made with either Moonstones, Acrylia or Spongy Loams...</P> <P> </P> <P>Gwern - 70 Assassin  /  Nilla - 70 Alchemist</P><p>Message Edited by Aienaa on <span class=date_text>04-30-2006</span> <span class=time_text>01:55 AM</span>

Lairdragna
04-30-2006, 06:30 PM
I aienna that is so well said that it is scary... Speaking as a paladin who harvests all the time and has never seen a spongy... it is daunting enough as it is.  Every spell I need upgraded is done from a broker purchased spongy at around 4p!  So far I have upgraded my group taunt, my ward and my emergency heal.  Now all my heals are at adept 3 or higher.  I could upgrade more, but at the risk of being flat out broke.  My damage spells and arts are less important since I'm grouping and raiding now, but it would be nice to upgrade some of my buffs to give people a little extra edge.  If this goes live that will take a very long time.Make acrylia, spongy and moonstones interchangeable please!<div></div>

plantb
04-30-2006, 07:15 PM
<BR> <BLOCKQUOTE> <HR> Lairdragna wrote:<BR>I aienna that is so well said that it is scary... Speaking as a paladin who harvests all the time and has never seen a spongy... it is daunting enough as it is.  Every spell I need upgraded is done from a broker purchased spongy at around 4p!  So far I have upgraded my group taunt, my ward and my emergency heal.  Now all my heals are at adept 3 or higher.  I could upgrade more, but at the risk of being flat out broke.  My damage spells and arts are less important since I'm grouping and raiding now, but it would be nice to upgrade some of my buffs to give people a little extra edge.  If this goes live that will take a very long time.<BR><BR>Make acrylia, spongy and moonstones interchangeable please!<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yes and my Alchemist Alt will be going from very little work to no work at all.</P> <P>I cannot even find scintilating dust (forgive spelling) on the broker to make poisons, and if its is on the broker it will cost 40gp+.  Btw treasured poisons sell for 3-4gp per poison with 1 dust making 10 bottles. /Sigh</P> <P>Please SoE correct this problem.</P> <P>Plant</P>

DMIstar
04-30-2006, 11:49 PM
<DIV>There is just not enough population on test server to test out the change effects of switching up T7 rares..</DIV> <DIV> </DIV> <DIV>And ofcourse this change will go in anyway .. regardless of any effects what so ever it seems. So question is, why Didn t they just put this over on live servers ?, Its already started effecting itemizations on the tradeskills the day it was even mentioned on test...</DIV> <DIV> </DIV> <DIV>Its funny, on my main server acrylia clusters are sold for more then the Acrylia jewlery are.. And can 100% guarnetee that once the low price acrylia is sold off on the brokers, that will be the end of it.. It will end up being the same as the myth of Moonstone Jewlry (The stuff realy exists, lol).</DIV> <DIV> </DIV> <DIV>jewlers are realy dead once this patch goes in ;/ ...</DIV> <DIV> </DIV> <DIV>Loams has yet to change on the main server, but this is due to the update not in yet.. but with the added classes now being pushed over to Loams, as rare as they are. Im sure the prices will sky rocket leaveing T7 rares as broke as they where before the update when in and maybe worse ... </DIV> <DIV> </DIV> <DIV>I feel this is playing with the market far to much then needs to be and that this update should be nixed till the tradeskills and rares can be overviewed and fixed, instead of trying to pieces at a time and watch the market in choas due to it. </DIV>

Aienaa
05-01-2006, 07:59 AM
<P>Message Edited by Aienaa on <SPAN class=date_text>04-30-2006</SPAN> <SPAN class=time_text>09:00 PM</SPAN> <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text>Blah, stupid thing is broken</SPAN></P><p>Message Edited by Aienaa on <span class=date_text>04-30-2006</span> <span class=time_text>09:00 PM</span>

Tro
05-01-2006, 03:00 PM
<BR> <BLOCKQUOTE> <HR> Jagged Halo wrote:<BR> <BR> <BLOCKQUOTE> <HR> Trook wrote:<BR> <BR> <BLOCKQUOTE> <HR> minh70 wrote:<BR> FFS stop fooking up this game. Why or why didnt u do this in the first place when KOS went live???, [expletive haxx0red by Raijinn] is wrong with u Sony??. <FONT color=#ff0033>Stop changing stuff while mid way through.<BR></FONT> <HR> </BLOCKQUOTE> <P><FONT color=#ff3300>If you were here just prior to LU 13 then you would know this is normal. They release the game way too early only to "Fix" it with LU 13 10 minths later.. Frustrating yea but thats just the way it is.</FONT> </P> <P>Some folks will like the changes and some wont. They can't please all the people all the time..   <BR></P><BR> <HR> </BLOCKQUOTE> <P>I though all the combat changes where for class balancing for PVP </P> <P>No one is perfect there will always be bugs and unforseen problems when things go live </P> <P>All other MMOLG are the same same I use to play a lot of CS and there was always bigs croping up after updates</P> <P>Even none online games are often bugged on release and have to be patched<BR></P> <P>Message Edited by Jagged Halo on <SPAN class=date_text>04-28-2006</SPAN> <SPAN class=time_text>09:39 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I never said LU13 was to fix bugs.. and the t7 Rare shuffle is not a bug either.. These two things were put in place and then "re-thought" at a later date and were/will be implemented after their initial iteration was implemented on the live servers. </P> <P>Basically they implemented something, re-thought it through and "Adjusted" accordingly for the sake of maintaining game integrity/balance. No bug involved.. at worst it was bad thought out ideas that should have been rolled out correctly the first time.. but sometimes they don't realize the problems involved till they get feedback (IMO).. <BR></P>

Kaediin
05-01-2006, 03:01 PM
<DIV>The change of rares does not bother me at all, it makes sense to switch them around a bit to utilise them all. What really annoys me is the fact it was announced on test first and nothing was mentioned to those on live until all the acrylas had been brought up and dirt cheap prices. A game wide mail should have been sent to all palyers advising of this change so that those on test could not exploit this change to make a crap load of cash.</DIV>

Master71
05-01-2006, 03:10 PM
use moonstone for sage, acrylia for jeweler and spongy for alchemist.And give alchemist the recipe to make ink to replace any rare, with any rare.It's easy to do, as T1 and T2 CA/Spell making is actually working like that.

LoreLady
05-01-2006, 06:46 PM
Hopefully they will adjust the droprate of loams apropriatly.. But as it is, im just going to buy moonstones for 2p, and fill up my spellbook with what I can cheaply whille I still can.

retro_guy
05-02-2006, 07:14 AM
<blockquote><hr>Kaediin wrote:<div>The change of rares does not bother me at all, it makes sense to switch them around a bit to utilise them all. What really annoys me is the fact it was announced on test first and nothing was mentioned to those on live until all the acrylas had been brought up and dirt cheap prices. A game wide mail should have been sent to all palyers advising of this change so that those on test could not exploit this change to make a crap load of cash.</div><hr></blockquote>You don't have to be on test, all you need to do is read the test server update notes, the forum is open to anyone. I'm just kicking myself as I didn't buy up all the 50gp acrylia over the past few months as I "knew" this change would come eventually. <div></div>