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View Full Version : What Would You Like To See In LU #23?


Deson
04-14-2006, 03:18 AM
<div></div><div></div><div></div><div></div><div></div>General: Ability to organize collection window by level or alphbetical order, also to have the item requested match exactly the item required I.E. instead of Grey spotted ant put spotted grey ant Guild halls with suggestions from this thread http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=57353&jump=true In/out of combat regen rates displyed in persona window for power and health Notes next to items for sale or have a sales blurb attached to the seller like 'all prices negotiable'. Potential auction system Change the lfg window so it allows notes Looking for more added to the LFG system Change to /Anon and /Role along the lines of this thread- http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=50897&jump=true Change the friends list to allow tells to be sent from it like a search does Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please.. http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=true The ability to import friends and access lists across characters. Guild rewards,for those of us not interested in raiding.It would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos. The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank (Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers.With the  death of interdependency and subs, I'm not sure if there are balance issues. Maybe make it a Tradeskill AP. Tradeskills: Totems working like food in scaling.Really all crafted like ammo, potions and poisons as well. Tradeskill instances getting their own own feel. Like the Stonestair one having tapestries of Odus or Greystone Yard having battle axes and sheilds hanging all about. And how about revisiting the idea of getting us out of TS the dungeons. Professional tradeskill gear. I'd love a chef's hat,a lab coat or hand saw. Tradeskill AA's Post exists here- http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=true The ability to turn in pristine items for crafting writs. More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I'm getting really tired of cranking out the same stuff every teir. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows. Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting). Adventuring: Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component. Non-priest out of combt rez restored The return of the old necro ghost illusion. A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game. Yes I understand the problem was greater than just lich but I'll settle for just about any compromise that lets me get that old look and feel back. As a former EQ1 necro I'm tired of having spent the last ~ 5 years looking like every other necro, having a brief respite, then going right back to it.<div></div><p>Message Edited by Deson on <span class="date_text">04-13-2006</span> <span class="time_text">02:18 PM</span></p><p>Message Edited by Deson on <span class="date_text">04-13-2006</span> <span class="time_text">02:22 PM</span></p><p>Message Edited by Deson on <span class="date_text">04-13-2006</span> <span class="time_text">02:23 PM</span></p><p>Message Edited by Deson on <span class="date_text">04-13-2006</span> <span class="time_text">02:25 PM</span></p><p>Message Edited by Deson on <span class=date_text>04-13-2006</span> <span class=time_text>02:28 PM</span>

minionofdeath
04-14-2006, 05:36 AM
Exile/Betrayal<div></div>

Lera
04-14-2006, 06:15 AM
<div></div>I like the suggestion of allowing pristine goods to be used for crafting, and the "looking for more" would be useful, too.Other things:Chairs we can sit in and beds we can lie down in.Fix the /showhelm bug that makes elves' ears stick out of the side of the helmet.Let us buy from the opposing city again. It makes little sense that the merchants would recognise us as not from there. It's already a challenge just getting in with the guards, especially the epic ones, so if we can make it, we should be able to buy things (and get quests).Pet gelatinous cubes for our homes. (Yes, seriously, I want one.)Allow grey mobs to drop items which start quests. That shouldn't cause much farming, since the items are normally no-trade and the reward can usually only be obtained once, plus the farmers aren't likely to go through the quests.<div></div>Actual clothing. I realise this one might take a while, with all the different races you'd have to do the art for, but it's something a lot of people would want to see and something which can be added over time.Let us see what items look like (mainly armour/robes and furniture) before we buy them.<p>Message Edited by Lera on <span class=date_text>04-13-2006</span> <span class=time_text>10:18 PM</span>

roblinb
04-14-2006, 06:56 AM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> I like the suggestion of allowing pristine goods to be used for crafting, and the "looking for more" would be useful, too.<BR><BR>Other things:<BR><BR>Chairs we can sit in and beds we can lie down in.<BR><BR>Fix the /showhelm bug that makes elves' ears stick out of the side of the helmet.<BR><BR><STRONG>Let us buy from the opposing city again. It makes little sense that the merchants would recognise us as not from there. It's already a challenge just getting in with the guards, especially the epic ones, so if we can make it, we should be able to buy things (and get quests).<BR></STRONG><BR>Pet gelatinous cubes for our homes. (Yes, seriously, I want one.)<BR><BR>Allow grey mobs to drop items which start quests. That shouldn't cause much farming, since the items are normally no-trade and the reward can usually only be obtained once, plus the farmers aren't likely to go through the quests.<BR> <BR>Actual clothing. I realise this one might take a while, with all the different races you'd have to do the art for, but it's something a lot of people would want to see and something which can be added over time.<BR><BR>Let us see what items look like (mainly armour/robes and furniture) before we buy them.<BR> <P>Message Edited by Lera on <SPAN class=date_text>04-13-2006</SPAN> <SPAN class=time_text>10:18 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Did they remove the black market broker(s) from Qeynos and Freeport?  If you didn't know, the black market broker allows you to buy items from the opposing side.  Also if you get enough (kindly) faction with one of the Courts in Maj'Dul they have been a Qeynos and Freeport broker inside that players from either side can use.

Alevyan
04-14-2006, 06:59 AM
Shadowknights getting a bigger power pool. This is getting stupid now.<div></div>

LokiHellsson
04-14-2006, 07:01 AM
Explicit toon sex with a set of sex arts, like current combat arts.

Alevyan
04-14-2006, 07:01 AM
o.o.......o.o.. Yes, I want that too.<div></div>

LokiHellsson
04-14-2006, 07:02 AM
And...while we're dreaming...Spirit Totem of the Possum. Made by Woodworkers, of course. Usable by same folks who can use Chameleon totems.

Lera
04-14-2006, 07:32 AM
<div><blockquote><hr>roblinb wrote:<div></div>Did they remove the black market broker(s) from Qeynos and Freeport?  If you didn't know, the black market broker allows you to buy items from the opposing side.  Also if you get enough (kindly) faction with one of the Courts in Maj'Dul they have been a Qeynos and Freeport broker inside that players from either side can use.<hr></blockquote>I know about the fence, but that only allows you to buy from players. I meant from NPC merchants, especially the scribe (for languages) and the sage (for books). I'd also like to be able to get the "Dame" title, since I don't particularly care for "Madam". You used to be able to buy from them while invisible, which I've heard was a bug, but if so, it wasn't removed until about September of last year. 11 months is a long time to leave a bug like that in the game.</div>

Blarth
04-14-2006, 07:35 AM
<div></div><blockquote><hr>roblinb wrote:<div></div> <blockquote> <hr> Lera wrote: <div></div>I like the suggestion of allowing pristine goods to be used for crafting, and the "looking for more" would be useful, too.Other things:Chairs we can sit in and beds we can lie down in.Fix the /showhelm bug that makes elves' ears stick out of the side of the helmet.<strong>Let us buy from the opposing city again. It makes little sense that the merchants would recognise us as not from there. It's already a challenge just getting in with the guards, especially the epic ones, so if we can make it, we should be able to buy things (and get quests).</strong>Pet gelatinous cubes for our homes. (Yes, seriously, I want one.)Allow grey mobs to drop items which start quests. That shouldn't cause much farming, since the items are normally no-trade and the reward can usually only be obtained once, plus the farmers aren't likely to go through the quests. <div></div>Actual clothing. I realise this one might take a while, with all the different races you'd have to do the art for, but it's something a lot of people would want to see and something which can be added over time.Let us see what items look like (mainly armour/robes and furniture) before we buy them. <p>Message Edited by Lera on <span class="date_text">04-13-2006</span> <span class="time_text">10:18 PM</span> </p><hr> </blockquote>Did they remove the black market broker(s) from Qeynos and Freeport?  If you didn't know, the black market broker allows you to buy items from the opposing side.  Also if you get enough (kindly) faction with one of the Courts in Maj'Dul they have been a Qeynos and Freeport broker inside that players from either side can use.<hr></blockquote>No they didnt but i the only thing that i can see myself wanting to buy from FP is possibly a nightmare. Think it would be very nice to actually sit in a chair or bed. Also make it so when you sit on the ground or camp you arent kneeling. Looks kinda lame. Be better if you could actually sit down with crossed legs or lounging backwards.<div></div><p>Message Edited by Blarth on <span class=date_text>04-13-2006</span> <span class=time_text>08:36 PM</span>

Soldross
04-14-2006, 08:00 AM
I'd like the set_language argument to be case insensitive and have the abilty to only enter as much as would make it unique. e.g. set_language [Common|common|com] should work.Have the new crafting system in place.<div></div>

SAIA
04-14-2006, 09:06 AM
<DIV> <DIV>1. <STRONG>Emotes</STRONG> i have been testing out other games to decide what i would like best, I played Dark age and i really like the fact they don't limit emotes just to toons. Horses have phisical emotes also and that really caught my eye.</DIV> <DIV> </DIV> <DIV>2. <STRONG>Actions</STRONG> for those who have played Starwars probly wonder as i do since they are both sony games why EQ2 does not have proper sitting. Many i have talked to in game would not care if our sizes would change we would all like to sit in chairs properly and not two inches off them. along that line why cant we lay down in our beds if it can be done in the sims it must be able to be done with the great grapics eq has.</DIV> <DIV> </DIV> <DIV>3. <STRONG>Armor </STRONG>this one has many different areas for one, bring from eq1 armor dyeing i belive a lot of us would like to be a bit more different than how we are now. when playing EQ1 i belive that was one of the biggest hits to come along in that game, Even dark age has dyeing and moveing on with dyeing guild emblems of some sort. On our sheilds or chest plates or something along those lines. That also brings me to mount barding, so far what sony has offerend is good adding barding to the mounts but why not let us chose what items to equip on our mounts as is our own personal items. I belive it could be a whole new trade and i belive more people would like to have a mount that can be equiped with items that would make them preform better in game and let us stand out a bit better also let us be able to dye the mounts armor and place guild emblems on them or city emblems. The biggest push i heard from sony when eq2 was coming out was the vast varity in our toons but when coming down to it we all in the same level ranges wear the same looking gear.</DIV> <DIV> </DIV> <DIV>4. <STRONG>House items </STRONG>I for one love the houses and being able to make it my own, the only problem i have is the limitations in the houses. Even a 5 room house you are only able to have 500 items which for most is a lot of items but what about those that have over 500 books from quests and collections and those who spend the time to make beautiful settngs in their rooms come to find out they need to get ride of alot of their things because a few heritage quests get completed and to be proud of what they done and place it in their rooms to show it off. The longer the game goes on the more things get added and soon everyone will out grow all the houseing availible. i can see items that are perchaced from merchants and other players but anything that is a quest item should not be counted towards a item in your room, that or you will need to up how many items can be placed in a house to a great amout as people continue to get items for quests.</DIV> <DIV> </DIV> <DIV>5. <STRONG>House Status </STRONG>I can see those who want to spend their status on houses to reduce the rent, but for those of us who rather get other things with our status points should not be forced to do so. As of today you can only get a 5 room house with status and the argument come around that place enough items in your house so you don't have to, but that goes back to running out of room in your house. most i have talked to rather place items in their house that are accomplishments or gifts from friends and doing so they fill them before enough status can be made to pay for the house. 5 room houses should be perchaced with coin only and if they want it to be a prestige item for those guild with good status fine leave it where you have to be in a guild as such a level.</DIV> <DIV> </DIV> <DIV>6. <STRONG>Guild Housing </STRONG>This is something that a lot of games have and you can pick from any number and i can tell you yes they have some sort of guild houseing. This is a great thing lets the guild come together plan events host events and give they a feeling of being apart of something when people have a place to go and talk face to face, a place they can say yes my guild is located at such and such. Even eq1 has something along those lines i belive it would be very excepted in eq2 instead of people wasting a toon slot to make a char to host a place, and worry if one day that person will just up and vanish and everything people have placed in the house be gone and the guild out all those things.</DIV> <DIV> </DIV> <DIV>7. <STRONG>City clothes </STRONG>I hear this one alot, where can i get city clothes. most of the clothes people can get are alot like the armor everyone looks the same no varity, in starwars there is a great many differences in clothes also in warcraft. I know eq wants this to be a everchangeing game as they show with their great story lines but they limit us in game how we are to be.</DIV> <DIV> </DIV> <DIV>8. <STRONG>Languages </STRONG>Many people I have talked to are a little upset about the languages, i can see the concept behind it but it is a little unfair for those who betray get the chance to know all the languages. If you want to seperate us in such a matter then no one should be able to learn any of the languages...Or if we can't get them from the other cities then give us the chance to learn them as in quests or collections something where those of us who want to learn them can. In eq1 you can teach people has eq2 come so far in time that we don't teach each other anything any more.</DIV> <DIV> </DIV> <DIV>9. <STRONG>Mounts </STRONG>This is a something i had seen in dark age, different mounts the idea of the new mounts in eq2 are beautiful but can be built on more. I have one mount because i enjoy the look, and many others choose a mount because of the look why not let us choose more, or give more varity like Lightning horses, earth horses, Unicorns the list could go on adding more varity to the game along with different barding differnt tails different manes.</DIV> <DIV> </DIV> <DIV>10. <STRONG>Writs</STRONG> I belive anyone who is in a guild has come up with this, writ night the thing about it is they are seperated every 5 levels and for those who are in small guilds have a problem getting enough together to spend a night working together on writs because there is a big range, i suggest that those who mentor should get the options to get the same writs as the group. but on the other hand that if they get the writ and stop mentoring do not get the rewards that goes with those writs. on the same lines as writs there are those guild raids that can be done and finding out the hard way after getting everyone together that none of us gained any status for doing a city raid. they should be given personal and guild status for doing them, also for those of us that collect relics to turn them in since we get faction for doing things for the different guilds why do we not gain faction with relics since the different guilds need them for their studies we are helping them so we should get good standing with them.</DIV> <DIV> </DIV> <DIV>11. <STRONG>SOGA </STRONG>This one is a toss in the air, but instead of us choosing how we see each toon why can't we choose how we want people to see us. for some they like how they look in soga and others like how they look in the original form</DIV> <DIV> </DIV> <DIV>12. <STRONG>AA's</STRONG> I belive limiting us on what we can do really turns people off, not letting us be individuals and express ourself how we want, why not let us have the AA's like in EQ1, and that also give people more chance to play than hitting the max level and have nothing else to do. the AA's in EQ1 gave us a large range to spend our experiance.</DIV> <DIV> </DIV> <DIV>These are some ideas and suggestions that many people and myself have talked about over the last year of playing EQ2 and i belive there are more ideas out there, besides the game and its great fighting and lore many play for other reasons than beatum-up and kill and those of us who do play for other reasons would greatly enjoy the concept of the game if there was a bit more filler than putting us all together to run around and kill things and raid. Most of us that play are common players and play for enjoyment and interaction with others.</DIV></DIV>

atjtennis
04-14-2006, 10:36 AM
<P>1) Guardian and Berserker Class Helmets getting an actual unique graphic... I mean this was suppose to be 1 of hte bigger selling points unique helemts and shoulders for every class... yet the class helmet graphic is the exact smae 1 you've had for just about ALL helmets since the game came out </P> <P>2) Armor Dye kits I'm tired of looking like a 10 year old took a crayon to my armor plz plz let me get a dye kit so I can make it all the same colour and not this purple,red,pink,green, blue and black combo I have going on</P> <P>3) LvL 50 Guild Mounts expansion's been out almost 2 months new mounts would be nice</P> <P>4) New armor/weapon styles I"mnot asking for a lot just maybe a few new styles right now every tank looks the same, every scout look sthe same,e very castr looks the same and about every priest looks the same... we need looks and styles plz</P> <P>5) THe lvl 65 Berserker spell Juggernaut plz look at it right now it has almost zero use ingame you cannot use it ever as the MT in a group/raid...plz if you are going to make the spell have such large negative effects then make the positive be greater have it be 40-50% to do a critical hit then</P>

Demogorg
04-14-2006, 05:23 PM
<DIV>-New Mounts for Guildlvl 50</DIV>

Wartanker
04-14-2006, 06:18 PM
I would like to see my Drog again without having to log into EQ1...............just something about a Necro riding around on a Drog.Armor Dyeswill add more as I think of them<div></div>

Solaran_X
04-14-2006, 06:29 PM
<P>Writs should award faction with the appropriate group in the cities based on the tier.</P> <P>Tier 2 (Commonlands and Antonica plus applicable dungeons) award 150 Faction, since they are right by the cities.</P> <P>Tier 3 (Thundering Steppes and Nektulos Forest plus applicable dungeons) should award 170 Faction (+20 over T2) due to the added travel time to and from.</P> <P>Tier 4 (Enchanted Lands and Zek plus applicable dungeons) should award 190 Faction (+20 over T3) due to the added travel time to and from.</P> <P>Tier 5 (Everfrost, Lavastorm, and Feerrott plus applicable dungeons) should award 210 Faction (+20 over T4) due to the added travel time to and from.</P> <P>Tier 6 (Desert of Flames) should award 230 Faction (+20 over T5) due to the added travel time to and from.</P> <P>Tier 7 (Kingdom of Sky) should award 250 Faction (+20 over T6) due to the added travel time to and from.</P> <P>I find it a little disturbing that killing some orcs in the Commonlands just outside the Freeport gates gains me just as much notice with the Milita as does travelling to the Overrealm and traversing it to the Bonemire to kill giant spiders. The rewarded Faction (not the Status - the Status is fine in my opinion. I get 6651 per writ, and I do one writ per faction at a time) seems a bit...lacking...in the higher tiers of writs.</P>

nomatterwhat
04-15-2006, 12:17 AM
<P>For the love of GOD combine Master Strikes into one BUTTON!!!!!!!!!!</P> <P>I sure hope the devs or somebody with the power to make this happen is reading this....</P> <P>Everytime you get a new master strike, like gnoll or orc...  Have it Flag an existing Master strike.  so the same button can hit an orc or a skelly or a giant.  Yeah that might take a little figuring out to do for warriors but its getting ridiculous, so many buttons that share the same recast.  Tryin to find the right button at the right time.  Or at least give them different Icons.  Have the orc have a picture of an orc, a goblin with a picture of a goblin or something.  Ideally I want to see them combined.  If you cant combine the Fighters/warriors...  we at least combine everyone elses.</P>

Zabjade
04-15-2006, 12:25 AM
<font color="#66cc00" face="Comic Sans MS" size="2">here is my usual <a href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target=_blank>list</a> with pictures of course. The hair stylest is still on there for the moment.</font> <div></div>

nomatterwhat
04-15-2006, 12:43 AM
<DIV>** Secure transaction system.  Basically it's like the current player transaction system, except offline.  Both parties have to email their stuff to the system.  (have like a list of items to click from/coin that makes an acceptable trade), with like a time out.  When both parties have what they want the system mails it.  If the timer runs out the system mails back the original stuff.  You can use it as a money sink too since you have to pay for it.  Also it well help crafters a hell of a lot more.  Nobody wants to mail cobalt to a complete stranger and hope they dont get ripped off.  Question, i send cobalt you send cobalt leggings, you would need component first right?  well that's obviously something to put on your thinking cap for, but i think an offline secure trade would still have a lot of merit for crafters.</DIV> <DIV> </DIV> <DIV>** 13 plat is too steep for achievement respec.  I understand the need to make it steep but 13 plat is outrageous.  However you can have a time limit, like planetside, where you have 24 hrs.  Or even a month.  1 month is steep but I wouldnt have to spend 6 months getting 13 plat either just for achievements.</DIV> <DIV> </DIV> <DIV>** armor dyes</DIV> <DIV> </DIV> <DIV>** make cobalt less rare</DIV> <DIV> </DIV>

Alevyan
04-15-2006, 01:44 AM
<div align="center"><b><font size="5">THE ABILITY TO SEARCH FOR ARMOR BASED ON CLOTH, LEATHER, CHAIN AND PLATE ON THE BROKER.</font></b></div><div></div>

retro_guy
04-15-2006, 02:39 AM
<div><blockquote><hr>roblinb wrote:<div></div> <blockquote> <hr> Lera wrote: <div></div>I like the suggestion of allowing pristine goods to be used for crafting, and the "looking for more" would be useful, too.Other things:Chairs we can sit in and beds we can lie down in.Fix the /showhelm bug that makes elves' ears stick out of the side of the helmet.<strong>Let us buy from the opposing city again. It makes little sense that the merchants would recognise us as not from there. It's already a challenge just getting in with the guards, especially the epic ones, so if we can make it, we should be able to buy things (and get quests).</strong>Pet gelatinous cubes for our homes. (Yes, seriously, I want one.)Allow grey mobs to drop items which start quests. That shouldn't cause much farming, since the items are normally no-trade and the reward can usually only be obtained once, plus the farmers aren't likely to go through the quests. <div></div>Actual clothing. I realise this one might take a while, with all the different races you'd have to do the art for, but it's something a lot of people would want to see and something which can be added over time.Let us see what items look like (mainly armour/robes and furniture) before we buy them. <p>Message Edited by Lera on <span class="date_text">04-13-2006</span> <span class="time_text">10:18 PM</span> </p><hr> </blockquote>Did they remove the black market broker(s) from Qeynos and Freeport?  If you didn't know, the black market broker allows you to buy items from the opposing side.  Also if you get enough (kindly) faction with one of the Courts in Maj'Dul they have been a Qeynos and Freeport broker inside that players from either side can use.<hr></blockquote>I think he means buying from the merchants i.e. to but the language books, quest books from the mages and faction items from the faction merchants.Also NPC's would once again speak to us to offer quests and update quests.Also this would open the ability to buy the horses which are only available in one city.                                                                                                                                                                                                                                                                  </div>

Thakar
04-15-2006, 03:18 AM
I'd like to have more voices...the original newbie isle was full of NPCs talking, but now they're all silent.  Why the step back?<div></div>

observer
04-15-2006, 03:39 AM
<DIV><STRONG>/signed</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV>I would also like to propose an <EM><STRONG><U>Always Decline</U> </STRONG></EM>feature on loot trash.</DIV>

retro_guy
04-15-2006, 03:43 AM
I'd like my horse to remain in the zone "parked" as I'd be given the ability to dismount as well as dismiss.Then I could dismount outside the bank, head inside and if I wandered to the other side of the town, my whistle would bring my horse running across the zone.If I zoned without my horse then the horse would "poof".<div></div>

Lera
04-15-2006, 04:47 AM
<div><blockquote><hr>retro_guy wrote:<div>I think he means buying from the merchants i.e. to but the language books, quest books from the mages and faction items from the faction merchants.Also NPC's would once again speak to us to offer quests and update quests.Also this would open the ability to buy the horses which are only available in one city.                                                                                                                                                                                                                                                                  </div><hr></blockquote>Yes, she does. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><blockquote><hr>observer wrote:<div>I would also like to propose an <em><strong><u>Always Decline</u> </strong></em>feature on loot trash.                                                                                                                                              </div><hr></blockquote>What exactly would be "trash"? You can sell pretty much everything to a vendor, or on the broker (lore & legend parts). Some of it's not worth much, but silvers do add up. If it's an option we can turn off, I wouldn't have a problem with it, but I think it would be difficult to determine what gets declined. You know what they say about trash and treasure.</div>

The_Wind
04-15-2006, 10:56 AM
Inexhaustable ammunition bundles.  Increase the cost, and requirement to make them, but when equipped provides an unlimited amount of ammunition.  Woodworkers would still get to make these, but they could be used to be a greater money maker, without [Removed for Content] the lil guy who is required to use consumable ammunition to do their jobs.  It would screw the tailors outta a few things by making quivers useless, but it would solve a much greater problem.  Makeshift abilities would also need to be changed as they would pretty much be worthless by this time.  But in reality, no class should have to bear a 1-3p cost just to do their job every night if they feel the need to grind, especially when other classes are not required to expend a cost.  Bundles could be tailored to be specific, crushing, piercing, slashing, magical(rare).  Still trying to think of a compatible way to remove the consumable costs of poisons, but that seems to be a bit more taxing.<div></div>

G3IST
04-15-2006, 01:47 PM
-Guild 50 mounts -New exile/betrayal and be able to change to any class in your current archetype after a lengthy quest of course.  Classes just arent what they were back when the game started.  Why should I have to start from lvl1 again if my class is almost completely different from what it was when i started, and since theres a new expansion out every 6 months how can you ever catch up and actually get anything out of the content. -Change greying out mobs back to how it was, why should we have to fight grey mobs that agro lower members in the group. -Be able to buy everything the merchants sell, Id like to be able to buy items on my main where my money is rather than having to find a way to get money to the alt. -Money shared in your bank -Armor that actually looks like metal, Ebon armor used to look so good, same with cobalt, Id rather have it that they look the same again if it means theyre not gonna look like a plastic holloween costume, this goes for T7 too, that armor looks like the same crap in a different color. -A reason to be a weaponsmith past T6 -Larger mana pools for SKs, Make death march trigger for your group in raids once anyone in the raid gets the kill shot, Increase the length of SK Feign Death, Decrease the reuse on SK evac from 30min to 15min, give SKs encounter only AEs to help with hate control we cant use our AEs everywhere because of the possibility of adds and this greatly effects our ability to generate hate which is by far lower than every other tank class. -Have lfg show up in the guild window like afk does. -Have houses show how many vault slots there are before you buy them -Be able to use a mount while using an illusion for another race, such as using guise of the deciever or a petrified eye. -On the factions tab have it show each factions opposing faction so you know what to kill to improve that faction. -When selecting writs have it show what you need to kill rather than the quest name. -Sell all the provisioner supplies at the craftsmen tradeskill zones. -Ability to add notes to items for sale on the broker. -More class specific gear for lower tiers also not just T7+ -Option for a one time race change -Ability to sort by armor type (heavy, medium, light, vlight) and weapon type (axe, sword, hammer, etc.) on the brokers. -Be able to sort collection items on the broker. Im sure theres a lot more but its getting late so thats it for now.

Lunani
04-15-2006, 05:24 PM
<div></div><b>writs</b>like already mentioned by <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=52544#M52544">Solaran_X</a> earlier in this thread higher tier writs should award higher faction gain<b>login after linkdead</b>after CTD or linkdead it's often a pain to get back in game. instead of the current "account in use. please try again in a few minutes" you should get a popup to choose what you want to happen.- immediately login the ld character- notify server this char has gone ld and log him out (to prevent any possible exploits make the time to logout longer than usual. instead of 20 seconds maybe 30 or 40 seconds)<b>quest journal</b>we all know in groups it's often a difficult task to manage what needs to be killed or done in a zone. sure, you could see what quests are shared but if only one person has a quest it won't show up. you could have everyone in group say what they need and update their quest status frequently but that isn't the best solution either.Instead I'd like to have group leaders a to do list with every mob and every step listed<b>track window</b>annoys me all the time player pets are shown if you filter the track window to show NPCs only. I think they shouldn't be treated as a NPC but more like an enhancement of the player. either completely remove them from being tracked or show them under PC only.<b>LFG / LFM</b>give us the ability to add notes to LFG. where and what we want to hunt, ...Additionally give groups the abilty to flag themselves as "looking for more" (LFM) and have notes what the group wants to do, what classes they want ...<b>broker</b>change the sort order in broker window. instead of encouraging ridiculous prices and showing them on the first page change it so the cheapest items are showing first by default. think like a player, if we want to buy something we want it as cheap as possible<b>broker ignore</b>apply /ignore to broker too. if I ignore someone I don't want to buy from them. maybe it's just me, but I don't want to support anybody on my ignore list. even if they're the only one to sell what I want.<b>friend list</b>give us the ability to send tells directly from the friends list<b>collections</b>with every expansion and adventure pack more collections are added. It's already hard to find a specific collection. can you imagine what a pain it will be in a year or two? we need a way to filter and search for collections.

Lera
04-15-2006, 08:29 PM
<div><blockquote><hr>Lunani wrote:<div></div><b></b><b>quest journal</b>we all know in groups it's often a difficult task to manage what needs to be killed or done in a zone. sure, you could see what quests are shared but if only one person has a quest it won't show up. you could have everyone in group say what they need and update their quest status frequently but that isn't the best solution either.Instead I'd like to have group leaders a to do list with every mob and every step listed<b></b><hr></blockquote>I like most of your suggestions, but I'm sure this one isn't happening. We don't need an in-game method of quest spoilers. The best method is for the group to communicate with each other about what they need to do. But a good feature would be to allow picking a group member's quest as the active quest so you can keep track of progress that way, or to allow multiple quests in the active quest window, one for each member of the group.Two more suggestions:Add an option to the quill icons for quest givers - allow all quest givers to show it, not just those who have quests within 10 levels. Also, go back to all merchants selling everything to everyone, and add a manual filter. I'm glad they fixed this in the cities, but now they need to fix the other merchants.</div>

Koehianna
04-15-2006, 09:39 PM
I'm getting pretty irritated with this now.  They've talked about the new betrayal quests and how it's still being developed <b><i><u>before LU19 even hit</u></i></b>.  And still to this day there's no betrayal.  They said in one of the updated notes for one of the LUs that it'd be coming in the next or couple LUs.  It's now LU22.  I better see those betrayal quests in soon.<font color="#ff0000"><font size="7">I WANT THE BETRAYAL QUEST NOW!</font></font><div></div>

Solkarr
04-16-2006, 12:10 AM
<P>1: mentoring to do writs with guild mates</P> <P>2: "guild raid" zones drop gear thats better than tier 2 corpse drop loot... when i kill a level 40 epicX2 mob I don't expect to find a small wooden box with a pair of level 10 cloth sleeves with no stats... I DO expect some AA (first time) and a metal chest (legendary or master)... the zones have a 1 week lock out so no guilds will fully equip off these raids, BUT it will give uber-raid-guilds more places to go, AND it will give non-raid-guilds a few more non-contested raid targets to practice on that are worth doing.  Besides other raid zones with week long lockouts have VERY high chances for metal chests on named, these should also.  Adding the guild raid quests as the guild gain levels was a nifty idea, but it seems to have been forgotten and has become virtually obsolete... and the scaling to group members aspect is sometimes broken... we have zoned into a guild raid zone and had all the mobs red to us.  Happily the one we did last weekend put most of the mobs at yellow, and the main boss of the zone at orange, so a couple people unmentored and I rementored to a higher level rementored.</P> <P>3: make the rewards for crafting writs higher... as a level 64 adventurer I can accomplish writs that give me 6500 to 7500 status.  Yet as a level 70 armorer my crafting writ gave me only 5200 status... and 50 gold.  However as an adventerer i MAKE money while adventuring for the writs, as a crafter I have to either spend HOURS harvesting enough raw materials to do a single writ (far more efficient to do adv writs) and then I can make a 15 gold profit... (50 gold gained for 35g  in fuel costs, all raws are free because I harvested them all afternoon) or i can buy the raws on the broker, and the writ costs me 75 gold to accomplish... so the end result is I don't do crafting writs, I can do 12 adventure writs in  the same time it would take me to harvest and do one crafting writ!!</P> <P>4: Armor dyes BUT only in a limited set of colors... NOT anything like eq1 had.  Make it realistic... and make the dyeing have 2 options... a lot of armor has a primary color and has highlights, or at least some fine details on it even if they are not tinted differently... let us color just the highlights if we wish (this would make for some AWSOME looks) or color the background of the metal... highlight areas can be painted or enameled on real armor, thus color options are expanded (talking about real life armor now) but the back ground metal is a bit more limited... you can't cover the whole suit of armor in enamel... it would be heavy and crack and chip off the first time you got into a fight.  So have a very limited color set for dyes that would actually stick to metal (maybe more for leather and cloth, since leather and cloth wearers should be able to be more colorful... and NO, I am not a cloth/leather wearer, I am an armor smith and a guardian)...  but take level 20 crafted carbonite armor... it has a pretty cool looking tree on the chest plate, but the armor is all silver/grey... how about tinting  the armor a little bit white and then enameling the tree green? that would look cool... or for the SKs out there... tint the armor black and the tree red... eventually... have patterns you could buy and put on armor... the sleeves my guardian currently wears have some celtic looking runes on them (they are legendary sleeves) that looks really nice if you turn up the graphics options... it would be cool to be able to buy rune kits to put runes on all my armor... or snakes or spiders or lightning bolts, etc... SOE can limit the craziness of the patters since they would be kits bought from NPCS or made by crafters.</P> <P>5: Convert lower tiers of crafting to the new system BUT make crafted armor in t7 have more mitigation... the stats and saves on it are awsome now, very well balanced with dropped gear from the mobs... however the mitigation still needs to be increased.  Add 25 points of mitigation to each piece... that way cobalt is 376/405 and xegonite is 401/431 and yet t7 legendary dropped is 430/490 and t7 fabled is much more (I am talking plate armor here, chain should get a similar boost).</P> <P>6: betrayal quest...</P> <P>7: let all procs scale down with you when you mentor... a few new ones do, but most do not, thus I carry multiple breastplates and weapons with me, since I mentor my guildies very often (I am higher level than all except one of them)... bag space is limited, I would like my imbued xeg BP to always proc... although admitedly if I wear BPs that are the proper level for what i am mentored to, I have MUCH higher mitigation than wearing the mentored down gear... so I might still carry it with me, oh, and the same for weapon damage ratings.  The armor scaling is 4000% better than it used to be, and I do believe I still have an advantage when I am mentored to say level 30 than a player who is naturally level 30 (As I should!), it is just funny seeing my wife's shadowknight all in armor I crafted (feysteel) have 15% more mitigation than I do when I mentor her and I am wearing a mix of T7 xeg armor, legendary and fabled.</P> <P> </P> <P> </P> <P>Quintin (lev 70 armorer)</P> <P>Solkarr (lev 64 guardian)</P>

Crychtonn
04-16-2006, 12:24 AM
<P><FONT size=5>Lower the Cost of Arrows and other ammo !</FONT></P> <P><FONT size=5></FONT> </P> <P><FONT size=5>Make crafted ammo a single combine that creates 99 at pristine !</FONT></P> <P><FONT size=5></FONT> </P>

Pashta
04-16-2006, 07:28 AM
<P><FONT color=#0066ff></FONT>  1.  <FONT color=#ff0000>D</FONT><FONT color=#ffff00>Y</FONT><FONT color=#33cc00>E</FONT><FONT color=#0066cc>S</FONT><FONT color=#ff0000>!!</FONT></P> <P><FONT color=#ff0000>  </FONT>2. Guild Halls</P> <P>  THANKS for the great updates in LU22!  Yayy!!  :smileyvery-happy:</P> <P> </P>

tracheaspider
04-16-2006, 09:20 AM
<P><SPAN>Combat:</SPAN></P> <P><SPAN></SPAN><SPAN>-Ranged CAs that either always do damage equal to the auto attack damage from that number of arrows or reduce the CA arrow cost to a single arrow.<SPAN>  </SPAN>This will help rangers primarily, but affects all scouts.<SPAN>  </SPAN>It's stupid to waste several 7s arrows on a CA that does less damage than a single arrow's worth of auto-attack.<SPAN>  </SPAN>If an adamatine arrow does, say, 400-1300 damage auto, then a bow attack that strikes 3 times for 150-300 should certainly not cost 3, or even 2, arrows.<SPAN>  </SPAN>It should cost one arrow or do 400-1300 for every strike.<SPAN>  </SPAN>(No idea if there is a T7 art that does this, just making numbers up.<SPAN>  </SPAN>But this is the sort of discrepancy I see on both my dirge and brigand with their double-shot ranged CAs.) <SPAN> </SPAN>You should get 400-1300 damage out of EVERY SINGLE ARROW you successfully shoot if that's what you'd get by auto attacking.<SPAN>  </SPAN>Additional effects (stuns, snares, knockdown, etc.) should be justified by power cost, like all other CA/spell additional effects.<SPAN>  </SPAN>This would ensure that monetary expense constantly correlates to dps and yet maintain a steady rate of consumption for ammo.<SPAN>  </SPAN>Legendary ammo could add a small bonus to CA damage as it already does for auto-attack.</SPAN></P> <P><SPAN>-An AE deaggro tool for sorcerers, especially warlocks.<SPAN>  </SPAN>You could easily make Concussive's deaggro effect land on every mob hit with the spell cast after it. It wouldn't hurt to also make it maintained till the deaggro effect is used up (on at least one mob), make it instant casting and reduce the reuse timer by 1/3rd.<SPAN>  </SPAN>Or give sorcerers a new spell that can be cast when they peel aggro off the tank.<SPAN>  </SPAN>Even better, make it something you would use preemptively (like scouts can Evade) if you're smart, but can use to a reasonable effect in a pinch if you get unlucky or momentarily carried away.<SPAN>  </SPAN>Chronically overnukers should still get squished on a regular basis, of course.</SPAN></P> <P><SPAN>Gear:</SPAN></P> <P><SPAN>-Definitely some armor dyes, and for looted as well as crafted.<SPAN>  </SPAN>People against this say we'll get people running around in clownish color combinations.<SPAN>  </SPAN>My reply: how will that be different than it is now?<SPAN>  </SPAN>My 70 zerker main has a shiny dark-purple glass-textured butt and a matte blueish-white breastplate.<SPAN>  </SPAN>I'm considering /lastname Uglypants, it's that bad.</SPAN></P> <P><SPAN>-This is a bit far out, but what if musical instruments (which currently do nothing) went in charm slots and acted as extra concentration bubbles for bard buffs?<SPAN>  </SPAN>Instrument would have to be the same tier as the buff and could be limited depending on the instrument type (drum = single target stats buff, etc.).<SPAN>  </SPAN>If this is still too overpowered, change instruments to rare wood only.</SPAN></P> <P><SPAN>-Wearable vendor trash jewelry given some lame stats or made non-wearable.<SPAN>  </SPAN>I see too many low level people unwittingly wearing stat-free jewelry, not realizing that it gives 0 benefits and wastes their money every time they repair it.<SPAN>  </SPAN>This jewelry used to offer mitigation.<SPAN>  </SPAN>While mitigation doesn't make a whole lot of sense on jewelry, neither does it make sense to waste the money of players new to a game with an economy severely inflated at lower levels.</SPAN></P> <P><SPAN>-Imbued thrown weapon holders. <SPAN> </SPAN>(Sheaths, satchels, etc.)<SPAN>  </SPAN>Why is this not in the game yet?</SPAN></P> <P><SPAN>Tradeskills:</SPAN></P> <P><SPAN>-The rest<SPAN>  </SPAN>of the tradeskill revamp.<SPAN>  </SPAN>Excuse me for getting impatient, but I cringe every time I start a tier and have to invest in 3-6 (increasingly expensive) cross-skills books that will be wasted money when the revamp finally goes live.<SPAN>  </SPAN>I hate how confusing it is for new players who think isonoid loam is something you harvest.<SPAN>  </SPAN>I hate not knowing what quantities of resources to keep for crafters (guild or my own) in upcoming tiers should the changes hit before they get there.</SPAN></P> <P><SPAN>-Entering a tradeskill instance for the first time dings you level 2.<SPAN>  </SPAN>Or put Artisan Essentials Volume 1 on the wholesaler merchant and let people ding themselves.<SPAN>  </SPAN>Do <EM>something</EM> to make it easy for people to start tradeskilling.<SPAN>  </SPAN>The most common tradeskill questions I see are "how do I get to level 2" and "where do I buy Artisan Essentials Volume 1."<SPAN>  </SPAN>It's stupid and pointless and confusing and I thought part of the point of the tradeskill revamp was to make them easier to get into?<SPAN>  </SPAN>I see these questions asked by people with multiple high level crafting toons, no less.</SPAN></P> <P><SPAN>UI:</SPAN></P> <P><SPAN>-Put "inspect" above "tell" in the menu when you right click another player.<SPAN>  </SPAN>Examining others is probably the most common function this menu is used for.<SPAN>  </SPAN>Currently, I risk accidentally duelbetting, ignoring or inviting someone to group whenever I examine them, especially if they're moving.<SPAN>  </SPAN>I've had people invite me or duelbet me by mistake, too.<SPAN>  </SPAN>Keeping it at the top of the menu would prevent this and make examining people much easier and less unintentionally invasive.</SPAN></P> <P><SPAN>-A way to toggle bags and boxes so they stay closed or stay open unless opened/closed manually.<SPAN>  </SPAN>I'd like to keep my ammo bag closed and my quick-change gear bag open and still be able to hit b to open and close the rest of them.  Should work for bank boxes as well.</SPAN></P> <P><SPAN>-Actual damage numbers on weapons.<SPAN>  </SPAN>Base damage doesn't mean anything to me.<SPAN> </SPAN><SPAN> </SPAN>Damage rating might be fairly reliable, but there's a huge difference in the actual damage range on a lot of weapons.<SPAN>  </SPAN>Staff of Enlightenment has a DR of 89.8, delay of 2.0 seconds and tends to hit for max in the low 500s (not counting crits).<SPAN>  </SPAN>Kettleleader's Katana has a DR of 85.2, delay of 3.0 seconds and tends to hit for max 1000-1200!<SPAN>  </SPAN>That's something I want to be able to see in the examine info for each weapon!</SPAN></P> <P><SPAN>-Under that should be the </SPAN><SPAN><EM>crit range</EM></SPAN><SPAN>.<SPAN>  </SPAN>This should also be on spells, CAs and proc effects.<SPAN>  </SPAN>I'm sure there's some math formula I could use to calculate it all out, but I want it more accessible, thanks.</SPAN></P> <P><SPAN>-The ability to assign colors to chat channels above 10. </SPAN></P> <P><SPAN>Bugs:</SPAN></P> <P><SPAN>-Fix the chat channels reassigning themselves bug!</SPAN></P> <P><SPAN>-Fix the clouds/carpets/griffins bug!<SPAN>  </SPAN>Having to relog to get a cloud to work is ridiculous.</SPAN></P> <P><SPAN>-Fix housing collision issues!<SPAN>  </SPAN>I'd like to be able to put a rug on the 2nd floor of my Qeynos 3-room house without the floor eating it.<SPAN>  </SPAN>I'd also like to be able to put mirrors and pictures over the trim on my walls without getting a frame full of trim.<SPAN>  </SPAN>I'd like to be able to put tapestries on the brick walls of my patio without the wall showing through.  And so on.</SPAN></P>

Maroger
04-17-2006, 07:08 AM
<P>New cleaned-up textues plus more lights in the Freeport newbie areas -- give them a unique look like you did in Qeynos.</P> <P>Also how about at least some 2 or 3 Br apartments in the Freeport newbie zone -- lots of empty places to put one!!</P>

DwarvesR
04-17-2006, 08:13 AM
<BR> <BLOCKQUOTE> <HR> Alevyan wrote:<BR> <DIV align=center><B><FONT size=5>THE ABILITY TO SEARCH FOR ARMOR BASED ON CLOTH, LEATHER, CHAIN AND PLATE ON THE BROKER.</FONT></B><BR></DIV> <BR> <HR> </BLOCKQUOTE><BR>/agree.

Irr
04-17-2006, 11:38 AM
<P><FONT color=#cc6600 size=4>HO revamp w/ new animations that reflected the HO name.</FONT></P> <P><FONT color=#cc6600 size=4>Sky Cleave = Player jumps up and swings down at the enemy.<BR>Crushing Anvil = Player knocks the enemy down and smashes down causing the screen to shake.</FONT></P> <P><FONT color=#cc6600 size=4>ect...</FONT></P>

ksux
04-17-2006, 05:52 PM
1.  Add Vampires to the wanted posters in West Freeport and North Qeynos.  It should be easy enough, as other new mob types have been added with expansions post Bloodline Chronicles.This has been requested before, numerous times...http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2519http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=2998http://eqiiforums.station.sony.com/eq2/board/message?board.id=apbc&message.id=31582.  Change the wizard relic chest piece to a robe, or at least give wizards the choice between a vest and a robe.  Currently the Lunarspun Vest is well, a vest, and not a very attractive one at that.Thanks for your time Dev Team, and keep up the good work.<div></div>

myto
04-17-2006, 06:07 PM
I would like to see a new kind of auction system where you could list a item you would like to buy and flag it so anytime that item where for sale ( for the price you would like to pay ) you would buy it offline or online ..Craftable items actully saying what kinds of things they can make when u examine em , ie a cobalt cluster saying it could be used to make cobalt armor etc Flying mounts , like a pegasusCarpets and flying mounts actully flying above water i can understand why levitation might cause trouble with the current system and might lead to exploits but i really do hope developers could take another look into thisWhen my carpets sinks everytime i move into some water i feel let down.Alternate xp differently speced ie the final aa abilities should not be the same for a paladin and a shadowknight just cause we are Crusaders ( something which has been since taken away ) to me it seems just lazyMore alternate xp abilities , 50 is just not enugh as it is right now. many have already maxed it outMore really hard content for the raiders, Quests with great reward both for the soloers as well as the raiders and ofcourse with great lore in it as welland finnaly while this has nothing to do with next Lu but something i miss i would like to see Gm events<div></div>

Deson
04-17-2006, 07:56 PM
The ability to email a guild. As in I, the individual not affiliated, can send an email not to a specific character but to #guildname.Instead of it spamming the whole guild, have it show up in something like an officer email where those with proper permissions can check it. Have the permissions on it be read, recieve and delete and have a running record  kind of like the bank that shows who the email was from and what was attached if anything(doesn't need to hold the text). This can go along way from just communications to guild gifts. <div></div>

SenyaCaden
04-17-2006, 09:20 PM
<UL> <LI>A sent items tab on the mail window with a copy of sent mail and a note saying what items and coin were attached if any.  </LI> <LI>The ability to search the broker by cloth, leather, chain or plate.  </LI> <LI>The number of slots in the vault on the window when you purchase a house/apt. </LI> <LI>Armor dyes.</LI> <LI>New graphics for certain items.  I know we are just pixels but I'd love to see a robe that didn't cover everything from my toon's ears to her toes.</LI> <LI>The rest of the recipes converted to the new no sub combines....I'd actually make spells for all tiers then.</LI> <LI>I'm doubting it will ever happen but fuel vendors for our homes that so many people want would be the greatest addition ever!</LI></UL> <DIV> </DIV> <DIV> </DIV> <DIV>  </DIV>

Deson
04-17-2006, 09:54 PM
A displayed/non-displayed toggle on house items. Add a list similar to the selling list that names off everything in your house and it's displayed/non displayed status.Also be able to enter a placement mode from it. Such a list would allow easier modification of room look, inventory and lag reduction by allowing things like torches to be turned off. <div></div>

Kaharthemad
04-17-2006, 10:11 PM
<P>Tradeskill changes please. </P> <P>Fix the pets in Majdul houses. Currently I am using two pets for bookeneds.</P> <P>Fix AA's At present they stink worse than a diaper.</P> <P>A Looking for Player window. So groups can put up a sign saying "Hey we need a healer level 64+ for a group" This would help immensly with setting up groups and or replacing leaving group members.</P> <P> </P>

Scottishla
04-17-2006, 10:29 PM
<P><STRONG><FONT color=#66ff00 size=4>Finish the tradeskill revamps.</FONT></STRONG>  </P> <P>I have been a provisioner since launch and have finally ground my way to T7.  I love it!!!!!  I almost completely quit tradeskilling, when I could finally make a Mental Core Breach.  </P> <P>I was so proud of the MCB that I showed it off to my guild.  A guildie asked me to make some for her.  Being a nice guildie, I said, "Sure, if you give me the supplies."  I was given enough supplies for a couple stacks of them.  Mind you, that is 6 combines (5 subs and final) per drink.  It took me 7 1/2 hours to complete 40 of them.  After that, I never wanted to enter the tradeskill instance again.  I will take no more orders for MCB and only make a barest minimum for myself.  The tedium of provisioning tiers 2-6 is absolutely ridiculous, dumb, assanine, stupid,etc etc etc....Tier 7 has been a blessing.  I can not yet make anything with stats, but the first time I did a single combine and got back 2 fully made sandwiches in less than 2 minutes........I could have sang for joy!</P> <P>Other than that.....make me pretty.  I want new looks for armor, dyes and sexier looking armor.  I also want more hair style choices.  I am a barbarian female and my choices are to either look like Heidi or look like a man.  </P>

klepp
04-18-2006, 12:01 AM
raaaaanger fixing!! well for the one's who havent cancelled or quit yet anyhow! i still feel for the one's who are still playing! =p

MsChief
04-18-2006, 12:32 AM
I don't know if this has been touched or maybe it's an ingame feature I don't know about but I liked that in EQ1, you could find groups in need of members.  It made finding groups so much easier.

nomatterwhat
04-18-2006, 01:01 AM
<DIV>* fix the forum posts so if it says unacceptable html found, it wont wipe the message.  I had a long post of good updates, guess you'll never know what they are now.</DIV>

smtj
04-18-2006, 01:23 AM
<P>PvP changes-</P> <P> </P> <P>Added rez points in EL and Everfrost big time, rez camping in everfrost big problem, many other zones should be looked at, every zone need 2+</P> <P>PvP damage scale back, damage outpaces HP and healing at all levels but more so at higher levels, needs to scale it down some</P> <P>Also I dont see hardly any city pvp, need more reasons to raid opposing cities</P>

Chief20
04-18-2006, 03:47 AM
<DIV>Some PvP quests would be great to get things started. Don't need a full blown system just yet, but give people something to do and time to kill on the PvP servers.  World PvP is still great fun.  But having some PvP quests (or bounty type of quests) would be awesome.  Take a look at the current PvP reward system, it's not thought out well.  It's hard to be at the level to benefit from PvP rewards because it's hard to not outlevel them.</DIV> <DIV> </DIV> <DIV>Damage in PvP be scaled down just a tad more.  It'll help keep the fights last longer and thus more enjoyable for everybody.  1-2 shot kills while fun for the attacker, isn't fun for the receiver.</DIV> <DIV> </DIV> <DIV>If devs have time, a better PvP ranking system would be cool.  The current system is sort of lacking.</DIV>

Allowen
04-18-2006, 01:01 PM
<DIV>Ancient /master II spells that would only drop occasionaly off know raid x4 named mobs and the scroll/spell should be no trade.</DIV> <DIV>People that raid should be more rewarded then others that dont raid or dont work on tradeskills(to be able to complete T7 HQs).</DIV> <DIV>Just giving us new armor and weapons (from raid fights ) is not enough to pay for the pain(RISK VS REWARD) of some challenge raid encounter/zones.</DIV> <DIV> </DIV> <DIV>exemple of a maste II(ancient spell)</DIV> <DIV>For summoners can get an unique special  pet for conjuror and other for necro class</DIV> <DIV>Maybe add another two or three ancient spells for each class but that depends on you.</DIV> <DIV> </DIV> <DIV>Allowen</DIV> <DIV>necromancer of MM server</DIV> <DIV>Lords of the triple moons</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>0</DIV>

sAs-Bartleby
04-18-2006, 04:17 PM
1. no new content or features 2. bugfixes for all past content so it is useable as it should be. 3. remove new tradeskill or make the 2 systems work together so we can work the old way or the new way (new with more costs and more raws) 4. goto point 1 and 2

Myria
04-18-2006, 05:12 PM
<P>1/ Instanced version of Harla'dar as it was mentionned on FR board by a community mod.</P> <P>2/ addition of another instanced raid zone.</P> <P>3/ addition of 2 or 3 contested x2 mob</P> <P>4/ fix and addition to the recruiting system</P> <P>5/ addition of new crafting recipe found in raid, for exemple master 3 or something else.</P>

El Dominion
04-18-2006, 06:17 PM
<BR> <BLOCKQUOTE> <HR> Alevyan wrote:<BR> <DIV align=center><B><FONT size=5>THE ABILITY TO SEARCH FOR ARMOR BASED ON CLOTH, LEATHER, CHAIN AND PLATE ON THE BROKER.</FONT></B><BR></DIV> <BR> <HR> </BLOCKQUOTE><BR>Please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)))))))))))

Thmy
04-18-2006, 06:37 PM
<P>/bark on</P> <P>/bark off</P> <P>for all these barking spirit dog pets .</P> <P> </P> <P> </P>

idaieni
04-18-2006, 06:37 PM
<DIV>armor dyes</DIV> <DIV>the tradeskill changes finished</DIV> <DIV>and more housing items</DIV> <DIV> </DIV> <DIV>Goldie</DIV>

Bahann
04-18-2006, 06:43 PM
I would like to have a recipe for carpenter added. it would be to create pannels that could be used to create fake walls or seperation in your house.   You'd have the option to create it from wood or metal or stone, at each tier. Maybe come in a size or two.

Killerbee3000
04-18-2006, 07:18 PM
<P>my list:</P> <P>Armor Dye (but only limited options, i dont want a Rainbow Tank)</P> <P>Guild halls</P> <P>guild lvl 50 mounts</P> <P>fix descriptions of troubadour AA's  (especially the ones that say they increase attributes, but in fact make buffs more effective)</P> <P>finish Tradeskill revamp</P> <P>add lots more recipes for crafting, like lots of different plants for carpenters, class specific armor (example mystic and ranger both use chain armor but profit from different stats)</P> <P>mounts should not disapear if the water isnt too deep</P> <P>writs should give more faction the higher they are</P> <P>give us a warning again before the servers come down</P> <P>make temple of scale instanced</P> <P>decrease aoe aggro for warlocks, reduce their casting timers (even if its too late for me because i deleted mine after lu #13)</P> <P>HQ rewards should give status reduction when placed in a house</P> <P>interactive furniture (chairs you can sit in  and so on)</P> <P>let us use mounts if we have a illusion of a playable race on</P> <P>let us share money through shared bank</P> <P>fix all bugs and ban all bots (i know they dont need a lu for that but it would be nice anyway)</P><p>Message Edited by Killerbee3000 on <span class=date_text>04-20-2006</span> <span class=time_text>05:58 AM</span>

Deneldil
04-19-2006, 05:35 PM
<P>I like the post about giving Bards instruments to gain buffing capability.  My Dirge has a nice self buff that is rendered useless to me since all of my concentration is set to predetermined buffs that the groups need.</P> <P>My normal buffing is like this:</P> <P>Harl's for the STR/AGI</P> <P>Screeching Illusion for Parry</P> <P>Percussion</P> <P>Rianas</P> <P>Noxious Dissertation (Due to the high number of SK mobs in KoS)</P> <P>Alt for ND is Brias</P> <P>Now if you can tell me that any of those can be sacrificed plz do.  But like i said give me the instruments so i can self buff and add to my perfectly fine low scout DPS.</P> <P> </P> <P>Also, Dirge and Troub are the opposites for Rianas I give DPS Mod while Troub gives the haste, which is fine but make and addition so that i add half of my DPS % is haste and the troub gains a DPS mod.  Not to mention the scaling that has been done with that is pathetic,  Increase the percentages into the 30% + range with the T7 version.</P>

ginfress
04-19-2006, 06:00 PM
<P>Dungeon for duo/trio group</P> <P>Guildhouse</P>

bboymike
04-19-2006, 09:13 PM
<DIV>Would like to see DPS teirs work... tired of seeing classes with utilites doing 3 times the dps then a class with no utilties... but i am sure i am asking WAY TOO MUCH!</DIV>

Deson
04-19-2006, 10:32 PM
Ablity to scribe all recipies of a tier. IE a level 30 crafter is able to scribe all recipies 30-39. Let the crafter choose the risk they wish to take. This would be a great way to reduce the x9 or bust for imbued tradeskills. <div></div>

ZartTalas
04-19-2006, 10:51 PM
<P> Any chance of LDoN type of content from EQ1?  Would like to see that type of known time length adventure with a theme.</P> <P> </P> <P> </P>

Snake
04-20-2006, 12:45 AM
<P>A moving service that packs up all my items in my room and delivers them to my new house (for a fee of course). This would allow us to move easier and more often.</P> <P> </P>

Satyva
04-20-2006, 02:13 AM
<BR> <BLOCKQUOTE> <HR> poploco wrote:<BR> I would like to have a recipe for carpenter added. it would be to create pannels that could be used to create fake walls or seperation in your house.   You'd have the option to create it from wood or metal or stone, at each tier. Maybe come in a size or two.<BR> <HR> </BLOCKQUOTE> <P><BR>In addition to this..  the tier you are crafting for actually go up in aethetics instead of backwards, at T4 you shouldn't be seeing rotten wood looking items (like the Twisted Briarwood Chair) that you'd expect to see in T1.  </P> <P>More furniture models; table settings, sculptures, and other trinkets included.  And themes to furniture based on both color and style (could be integrated with a potential armor dye system??)</P> <P>Functional bookshelves.  </P> <P>Decorative chests w/ inventory slots for storage in house (so you can store books etc) and not get dinged x12 on house-item slots.</P> <P>MORE HOUSE MODELS!! In more locations - or the ability for carpenters to build houses in Residential zones/suburbs.  Let carpenters be contracted by other non-carpenters for this work... etc</P> <P>Status reduction on all house quest items.... including books.  This should scale to the difficulty of the quest - i.e. book quests .. say 5pts of status reduction... Lore n' Legend 100, HQ items.. 500 *shrug*.  </P> <P>Ability to rotate house-weapon items on an X-Y axis & horizontal flip (so 2 axes can intersect each other etc....) </P> <P>Carpenters to create a "Dog House" where all house item pets can be stored - so that homeowners that love their pets but hate zoos can let a few out at a time, and not have to waste vault space to do so.</P> <P>Ability to grant access to house to guild members based on Rank in guild & more house access permissions (i.e. Trustee = full access; Friend = no remove but full interaction w/ pets & items; Acquaintence = equivalent to what "Friend" is now... etc )</P> <P> </P> <P>So many more ideas too... but alas one step at a time... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Kazac2
04-20-2006, 08:59 AM
<P>im a Provisioner I would like to don a chefs hat and apron with stats that are comprable to tradeskilling. +4 seasoning +7 heating yadda yadda</P> <P>utensiles to equipe to better my skills like a silver ladel or a gem encrusted silver spoon with + stats and maybe a proc that would aid my skilling make me FEEL like im a chef make others FEEL like there an iron worker with a think leather apron and a large steel smithy hammer all with stats comprable to there tradeskill</P> <P>I love tradeskilling but I WANT MORE I wana FEEL like a chef</P> <P> </P> <P> </P>

Xarov
04-20-2006, 11:42 AM
<DIV>Sorcerors need loving in LU 23 esp warlocks with AE agro , cast times and our canni ability ( pls look into these ) </DIV>

Xaneth
04-20-2006, 01:11 PM
<DIV>I'm not sure if someone suggested it allready but here goes:</DIV> <DIV> </DIV> <DIV>- Allow clicking on a harvested resource to see what available recipes (in your recipe book) make use of that item and to start crafting from that selection.</DIV> <DIV> </DIV> <DIV>- On a harvested resource, please show what it's used for: Antonican Coffee Bean - Artistry</DIV> <DIV> </DIV> <DIV>- When you (or your guild) increases in level, open up more slots in a single mail for items to be added. For instance at lvl 1-9 you get 1 slot, lvl 10-19 2 slots etc up to a point of maybe 5 slots? I know it's a money sink now, but...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

xpraetorianx
04-20-2006, 02:13 PM
<DIV>I would really like to see more originality with spell effects.. 90% of spells look just really weak.   </DIV>

electricninjasex
04-20-2006, 03:52 PM
<div></div><div></div>Forget daydream fluff for now.  People have been getting a free pass for too long with other nonsense. 1. Fix the cloud bug.  And the carpet bug.  And any other abominable form it has taken. 2. Fix the log in/log out indicator bug. 3. Fix encounter ae's so that they do not abort the cast when only the singly-targeted enemy dies. 4. A little more subjective:  Yes I'd love X'Haviz's Gown of Glory to be finally returned to any tolerable non-fugly color (like Personae Mirror white).<p>Message Edited by electricninjasex on <span class=date_text>04-20-2006</span> <span class=time_text>07:56 AM</span>

Scottishla
04-20-2006, 06:21 PM
<DIV><BR> <BLOCKQUOTE> <HR> xpraetorianx wrote:<BR> <DIV>I would really like to see more originality with spell effects.. 90% of spells look just really weak.   </DIV><BR> <HR> </BLOCKQUOTE><BR>Oh yeah...add this to my list.  I want spell effects that look like they have something to do with the spell line.  I understand more interesting spell effects can cause lag issues for some folks, but they always have the option to lower or turn off the spell effects.  Remember in EQ1, when a shaman cast the disease DoT line, you knew it!  How could you not, with the face of Bertoxx himself hovering above their head spewing forth maggots over the mob.  Now THAT was a spell effect! hehe</DIV>

TheOriginalArgolic
04-20-2006, 06:27 PM
<P>Need to look hard at the fighter classes.  Guardians and Bezerks high end tanks, rightfully so, next should be BOTH Crusaders classes.  We too wear plate and maxes sense that we should be on a similar par.  Bruiser/Monks should be the last, doesnt make sense that a leather class individual should be able to taunt and tank better then ones that the game was centered around as tanks.</P> <P> </P> <P>With that being said, ShadowKnights get 3 very low end taunts on to long of a recast.  Paladins on the other hand have 5 taunts.  They can cast a spell on a member that transfers all hate to them as well as 10 second hate transfer from all AEs given by grp members.  Either make something similiar for SKs or reduce our casting times and increase hate for our exsisting spells.  Only other thing would be to give us a watered down agro dampener spell that we can use.</P>

Anonolo
04-20-2006, 08:04 PM
<P>I'd like to see a population balancing mechanism for the pvp servers, where players that create a new char don't have the chance to choose which side they want, but the game somehow direct them to the allignement with the lower population. </P> <P>This is a big issue on ALL PvP-Servers, as FP outnumbers Qeynos and demotivates Qeynos-Players to continue (ie lack of groups, too massive gankage etc)...</P> <P> </P>

Deson
04-20-2006, 09:39 PM
<blockquote><hr>TheOriginalArgolic wrote:<div></div> <p>Need to look hard at the fighter classes.  Guardians and Bezerks high end tanks, rightfully so, next should be BOTH Crusaders classes.  We too wear plate and maxes sense that we should be on a similar par.  Bruiser/Monks should be the last, doesnt make sense that a leather class individual should be able to taunt and tank better then ones that the game was centered around as tanks.</p> <p>With that being said, ShadowKnights get 3 very low end taunts on to long of a recast.  Paladins on the other hand have 5 taunts.  They can cast a spell on a member that transfers all hate to them as well as 10 second hate transfer from all AEs given by grp members.  Either make something similiar for SKs or reduce our casting times and increase hate for our exsisting spells.  Only other thing would be to give us a watered down agro dampener spell that we can use.</p><hr></blockquote>All fighters (warrior's, crusaders and brawlers) were centered around as tanks.<div></div>

Obadiah
04-20-2006, 10:28 PM
<FONT size=2> <P>Rather than re-create the wheel here. . . there were a lot of good ideas IMO. These are my favorites:</P> <P><STRONG>From the OP:</STRONG></P> <P>In/out of combat regen rates displyed in persona window for power and health</P> <P>Notes next to items for sale or have a sales blurb attached to the seller like 'all prices negotiable'. </P> <P>Change the LFG window so it allows notes</P> <P>Looking for more added to the LFG system</P> <P>The ability to import friends and access lists across characters.</P> <P><STRONG>nomatterwhat</STRONG></P> <P>For the love of GOD combine Master Strikes into one BUTTON!!!!!!!!!!</P> <P><STRONG>G3IST</STRONG></P> <P>A reason to be a weaponsmith past T6   <STRONG>(AMEN!)</STRONG> </P> <P>Ability to sort by armor type (heavy, medium, light, vlight) and weapon type (axe, sword, hammer, etc.) on the brokers. (also mentioned by several others - Alevyan, SenyaCadence, etc.)</P> <P><STRONG>Lunami</STRONG></P> <P>with every expansion and adventure pack more collections are added. It's already hard to find a specific collection. can you imagine what a pain it will be in a year or two? we need a way to filter and search for collections.</P> <P><STRONG>Scottishlass</STRONG></P> <P>Finish the tradeskill revamps.</P> <P>As a 61 Weaponsmith(AKA unemployed crafter) I have taken to doing workshop tasks for cash to attempt to climb above the poverty line. Besides, t8 might be worthwhile again when it arrives, so I might as well be ready. Now that I've used up all my bars and staves and hilts - which I made in the 50s in anticipation of t6 workshop tasks that came too late - I really really really don't want to go back to making subs. So using the new system until I can convince the chick to give me t7 tasks would be swell. That's right. . . I'm saying you should make this revamp happen now because it would be convenient to me. Sound good?:smileyvery-happy:</P> <P>Here's one small request of my own that I've mentioned via bug reports, feedback, forum posts, and even petitions for, oh, I don't know, 75 days or so. Perhaps my font size was too small. It's a crazy idea, so bear with me. . .</P> <P><FONT size=5><STRONG>How about making the ghostly gnomes in Solusek's Eye stop attacking PC pets. Particularly those to whom they are grey.</STRONG> </FONT></P> <P>For the level 70 I went in with last time it's just annoying, and almost humorous. For others - not so much. </P></FONT>

Deson
04-20-2006, 10:58 PM
The ability to sort quests purely by level. <div></div>

elciomg
04-21-2006, 01:07 AM
<P><FONT size=7><STRONG>make the shadowknight one really class. Because this class today is very very very very underpower!!!!!!!</STRONG></FONT></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7> goods t7 crafts .</FONT></STRONG></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7>No server lags.</FONT></STRONG></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7>No buggeds zones.</FONT></STRONG></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7>No buggeds itens.</FONT></STRONG></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7>ok????????????</FONT></STRONG></P> <P><STRONG><FONT size=7></FONT></STRONG> </P> <P><STRONG><FONT size=7></FONT></STRONG> </P>

theriatis
04-21-2006, 03:27 PM
<DIV>Hi,</DIV> <DIV> </DIV> <DIV>two things:</DIV> <DIV> </DIV> <DIV>1. Please make Collection Quests deletable. (Additional (but not required): If you delete them, get all what you've put in back).</DIV> <DIV> </DIV> <DIV>2. Restrict the largest font size here in the Forums to "large". My eyes are bleeding now.</DIV> <DIV> </DIV> <DIV>Thanks a lot.</DIV> <DIV> </DIV> <DIV>Regards, theriatis.</DIV>

kearro
04-21-2006, 05:17 PM
<DIV>I would like to see a worldwide (or city based) roleplaying channel.</DIV>

Emerix
04-21-2006, 06:08 PM
<P>Uhm . Moderated Hardcore RP servers .</P> <P>Extremely low chance for heroics/solo mobs to drop fabled loot .((like one in 100 k . Viva Lineage ! ))</P> <P>+DPS for bards . (( I know i suck )) or give the bard AAs some higher % rates .. 4 % higher cast speed really doesnt cut it . Or give us an offensive and defensive stance like uhm .. almost all other classes that are in game ?</P> <P>Make Noble blade instant cast like Courtly blade </P> <P>Please please please fix whatever causes chatlag .</P> <P>Please please please fix the *censored* carpet/cloud bugs ! you had more than half a year to fix that now Y.Y</P> <P>Lower Fury nukes and give them lil better heals or something . Healers should not get mihtier nukes than scouts ((Master 1 Perfect shrill with capped int does like 1/3 of the master 1 aoe nuke furies get . what in the nine hells ?))</P> <P>More GM/Live events !</P> <P>Worldwide Tradechannel</P> <P>Fix the LFG window please </P> <P>Give us a /votekick please (( For groups and guilds ))</P> <P>Fix the bugged procs</P> <P>Please make sure there are no new bugs this time ((gratz on LU 22 ! it was great compared to 21 ! ))</P> <P>Please fix the clouds/carpets ((yes i had that one allready ))</P> <P>Please fix the clouds/carpets ((put in a temporary solution like instant porting to desired location if you cant find the error at once and recode the whole stuff if need be ))</P> <P>Oh ya .. please let us look for plate/chain/leather/cloth armor at the broker . It makes me sick to look through all the cloth armor when i look for armor for my SK .</P> <P> </P> <P><FONT size=5>Please fix the cloud/carpet bug</FONT></P> <P> </P> <P>Please please make the female characters stand a big more .. woman-like .. not like the average barby doll . You have the art allready . when girls stop dancing </P> <P><A href="http://img235.imageshack.us/img235/605/bild14sv.jpg" target=_blank>http://img235.imageshack.us/img235/605/bild14sv.jpg</A></P> <P>And please please let our characters sit properly . Did you ever try to kneel like our toons do for hours ? That really hurts you know . Let us sit comfortably please !</P> <P>And it would be nice if you could work out the collision meshed of the benches a bit so we can sit properly on them , too ((like the ancient archaic oak bench or whatever its called .</P> <P> </P> <P>Please give us short skirts ! We have skirts where we can see the girls thights and panties but no short skirts which would cover more of their thights . >.<</P> <P> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Emerix on <span class=date_text>04-21-2006</span> <span class=time_text>07:25 AM</span>

Swedemon
04-21-2006, 09:48 PM
<P>Warlock version of Concussive to deaggro target encounter.</P> <P>Warden save-death spell replaced with group version of their heal-proc or some other commonly useful buff.</P> <P>Solusek's Eye to have much fewer see-invis mobs.</P> <P>kthx <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Jhoric
04-21-2006, 09:56 PM
<DIV>Here's a few things I'd like to see fixed (sorry if they are repeats):</DIV> <DIV> </DIV> <DIV>- Increase the spawn rate of ?s in Antonica</DIV> <DIV>- Increase the spawn rate of ?s in SS underwater for those extremely rare crocodile scales</DIV> <DIV>- Increase the chance of getting a preserved arm wrapping in SS</DIV> <DIV>- Increase the chance of getting a lost soul (Over 1300 collected items from SC alone, and no lost soul, have the SS's to prove it)</DIV> <DIV>- Fix cross-game friend's list for EQ1 friends (currently doesn't show when a friend is online anymore, but can still add friends)</DIV> <DIV>- Fix cross-game tells, they no longer work for a while now to EQ1 (don't know if they can /t us er [t us hehe)</DIV> <DIV>- Fix quest journal so that it remembers if All is set to - or + so I don't log in to seeing quest journal expanded</DIV> <DIV>- Fix Zone Reuse window so it remembers what you set it to (I'd like to see it remember that I only want to see unavailable zones)</DIV> <DIV>- Fix Clouds/Carpets (I know this one was said, but it needs repeating, big issue which seemed to have gotten worse after LU 22)</DIV> <DIV>- Tradeskill revamp desperately needed already. Most stuff doesn't get tested until it's on live anyway, just bring it on : P</DIV> <DIV>- When you sell an item to a merchant, show how much you got for the items sold</DIV> <DIV>- Fix issue where shows friends on friends list logging out twice whenever they log off</DIV> <DIV>- As suggested by another person, be able to import friends list and possibly notes as well from another char</DIV> <DIV> </DIV> <DIV>- Oh, and please, please, please increase greatly the drop rate of tome collection pieces on NPCs in Maj'Dul</DIV> <DIV> </DIV> <DIV>K that's it for now. Thanks.</DIV><p>Message Edited by Jhoric on <span class=date_text>04-21-2006</span> <span class=time_text>02:02 PM</span>

Gwide
04-21-2006, 11:15 PM
<P>Gnomish Greetings!</P> <P>I would like to see some changes to help smaller guilds compete with the huge guilds.  A lot of mechanics seem to be favoring the large guild.  Also there are some bugs and partially done changes that should be cleared up.</P> <UL> <LI>Change the auto selection coding for the guild recruiting window so that smaller and medium size guilds have a chance to recruit using the tool.</LI> <LI>Allow smaller guilds of less than 24 players to keep crafting, children's and inactive accounts guilded without detracting from the guild's progress of the active members.  (remove non-status contributing members from the divisor in the calculation)</LI> <LI>Progress on the crafting revamp - or a statement they are not taking it any further than they already have.</LI> <LI>Finish the revamp of how writs are presented (including tradeskill ones) so that it is consistant across level, city, and type.</LI> <LI>Fix the UI bug to grey out the button at City Merchant for status items if you are not guilded.  The patch notes said you would get a message, but I tried this in Freeport and there was no reason displayed for the inability to purchase.</LI> <LI>Correct the Ironforge Exchange faction cap bug.</LI> <LI>Keep up the good work on the zone revamps to add more interesting drops and mobs.</LI></UL> <P>Thank you.</P>

TalethBane
04-22-2006, 12:38 AM
This is an easy one, EQ2 devs walk across the building and ninja the code for the LFG system from the EQ1 devs. Cut and paste into EQ2 all fixed. =)Ok, maybe it's not that simple but please, why on earth would you scrap a PERFECT LFG system that EQ1 had for what you put in this game. You could type in what type of group or where you wanted to group in a text box that would appear next to your name in the list (eg: Looking for RE group only!). A group could put in what classes and lvl they were looking for and either could search the other. All from a single window, not a chat window!! You could search for people searching for group and search for groups looking for more, filtered by class and level. It was awesome! I was really confused they didn't use the same system when I came to EQ2. Still love the game, but I *really* miss that LFG system.<div></div>

Zolg
04-22-2006, 05:56 AM
<DIV>A banker in East Freeport</DIV>

speedbulle
04-22-2006, 07:45 AM
<font size="5"><font color="#009900">Ok i got some good stuff so ima make it big so the developers see it well i think it would kick [Removed for Content] if there was a bank in south qeynos and for you to be able to buy stuff from the broker in your house that would rule thanks -speedbullet lvl 30 pally</font></font><div></div>

Carnelian
04-22-2006, 09:45 PM
Finish the Tradeskill revamp... It's painful to go from doing things one way, to doing them the boring long-winded way Add in more recipes while your doing it - I want to be able to make Coral and Silver orbs or symbols for mages at Tier 2 with my jeweller, I want my tailor to be able to make different sets of leather armour for monks than they can for wardens Sort out whatever you've done to the overflow slot.  I don't want to have to stop harvesting just because I found a rare on the node which took my last empty slot, or be unable to craft because my bag is full of components that are gonna be used up in the crafting process I want tabards and cloaks, too... <div></div>

Meeker
04-23-2006, 12:15 AM
<BR> <BLOCKQUOTE> <HR> Gwideon wrote:<BR> <P>Gnomish Greetings!</P> <P>I would like to see some changes to help smaller guilds compete with the huge guilds.  A lot of mechanics seem to be favoring the large guild.  Also there are some bugs and partially done changes that should be cleared up.</P> <UL> <LI>Change the auto selection coding for the guild recruiting window so that smaller and medium size guilds have a chance to recruit using the tool.</LI></UL> <HR> </BLOCKQUOTE> <P>I would like to see the auto selection eliminated altogether. It isn't helping new players. In fact it seems to be hindering their ability to make an informed choice about guilds since truly new players may not know that they have more options than the fifteen they are presented with.</P> <P>Allow the guild recruitment tool to show a list of all the guilds currently recruiting, please.<BR></P>

Plurke
04-23-2006, 06:22 AM
<P>any class character  is special for all the players here i think from beginning on that base i would say</P> <P>1) LU with no nerfs</P> <P>2) fix spells and AA cause really annoying to get new spells or AA and see they are broken</P> <P>3) same with quests fix broken quests and content</P> <P>4) the loot should be risk vs reward (for instance raids or hard encounters should get best gear) but also great quests should reward great items or even great class items. It can`t be that an easy quest can have an almost or even better item then a hard long time quests where people work for like hours to see that the items isn`t almost better then the quest they only worked on for a hour. also longer/harder quests should give great reward and epic quests</P> <P>5) fix the loot also if then people get the item and omg uber procs or other stuff but the effects don`t work that is a big downturn also</P> <P>6) make it so that people can dye armor cause people want unique self made characters not like it`s kinda now to have like rainbow warriors so people can make it so instead of having to wear low lvled stuff just to look a bit decent and different  with stats that are trivial</P> <P>7) put in guildhalls so they make the feeling more a social guild</P> <P> </P> <P>that is my kinda thing i would like to see in next LU or LU`s</P>

klepp
04-24-2006, 10:01 PM
ranger fixes! dps and other!!  posting this for the poor rangers that still play eq2 =) lol

naddri
04-25-2006, 05:22 AM
<P>I would like to be able to go into my house and be able to set up my merchant window or just simply be able to walk around for 5 minutes before I crash.  Ever since live update 21 I have been unable to stay in my house very long without crashing, the devs can deny or ignore this problem all they want but it needs to be addressed.</P> <P>Also fix your freaking sound issues, I have been on the other forums and people are having the same problem I have sent my computer info several times and always get the same blanket answer.  </P> <P>You want to make your loyal subscribers happy,  then fix the bugs that have come from previous updates, at this point I could care less about new content.  I just want to be able to play the game with the settings I was running pre LU21, I should not have to compansate, or purchase a newer comp (which I can't afford) to play.  </P> <P>IN CLOSING FIX YOUR MISTAKES, OR AT LEAST HAVE THE GOOD SENSE TO ADMIT TO THEM!</P>

Grunt
04-25-2006, 10:22 AM
<P>I would mostly like support for multithreading put in. It would probably make i lot of posetive performance difference on our hyperthreading/multi-core machines.</P> <P>.A</P>

speedbulle
04-25-2006, 01:48 PM
<font size="6">i would like to see some faster game servers i got a pretty decent computer and it lags sometimes still and sometimes not like at 3am its usaully running smoth but when theres tons o ppl online it kinda lags a bit but ill live just thought id ask</font><div></div>

SlapnutsGT
04-25-2006, 11:10 PM
<font size="6">ZERKER class helm graphic and a DROPPED version THNX!!!</font><div></div>

enc
04-26-2006, 12:23 AM
<DIV>i'd love to see my illu's dps go down :smileyhappy:</DIV> <DIV>Crap, they were listening :smileyindifferent:</DIV>

tas
04-26-2006, 02:03 AM
Please just fix the game bugs ( spells, video cards problems, dual cores, broken classes  etc.) :smileywink:

Travesty
04-26-2006, 04:07 AM
<P><FONT face="Comic Sans MS" color=#ffff00 size=2>Not sure this was been mentioned (too much unconstructive chatter to sift through), but if  players goes LD in Sanctum of Scaleborn 2 or 3, please let them relog into the same instance as their group...not SoS 1, by default...it would allow players to maintain their group / raid without having to commit suicide (after waiting 2 mins for the armor dmg LU), and make another ardous attempt to run back down deep in the zone...</FONT></P> <P><FONT face="Comic Sans MS" color=#ffff00 size=2>Thanks !</FONT></P><p>Message Edited by Travestyz on <span class=date_text>04-25-2006</span> <span class=time_text>05:09 PM</span>

Rattfa
04-26-2006, 03:37 PM
 2 things i am crying out for 1. Betrayal 2. Finish tradeskill update That is all <div></div>

Suraklin
04-27-2006, 03:16 PM
<DIV>Something good. So far I've seen nothing worthwhile for them to even call this an LU. Most all of this crap could be done in a daily update.</DIV> <DIV> </DIV> <DIV>Finish the [expletive haxx0red by Raijinn] Crafting changes.</DIV> <DIV> </DIV> <DIV>Add notes option to LFG.</DIV><p>Message Edited by Suraklin on <span class=date_text>04-27-2006</span> <span class=time_text>04:18 AM</span>

pawnipt
04-28-2006, 11:40 AM
No pointless changes to proc percentages please.<div></div>

psYke
04-28-2006, 01:15 PM
<DIV>Let my swashbuckling hero fly like superman. That is all I ask. </DIV> <DIV>thank you.</DIV>

rcknchr
04-28-2006, 06:09 PM
I would like to see the parry all feature removed from the mobs. As of right now imo theyre is no difference in AD1,AD3, or Masters as far as parry goes.

rcknchr
04-28-2006, 06:11 PM
<DIV>I would like to see the parry all feature removed from the mobs. As of right now imo there is no difference in AD1,AD3, or Masters as far as parry goes. </DIV>

sAs-Bartleby
05-02-2006, 06:07 PM
i would like - an "ignor_guild name" funktion that put every char belonging to that guild on my ignore list - an "remove_ignore" funktion, so that a char which i want to ignore the second time is not removed instead. - not listing offers for chars on my ignore list. I don´t want that people on my ignore list can buy stuff which i sell on broker. - encounter locked for Named Mobs to prevent low/hich lvl Chars to farm master/rare.