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View Full Version : What are the chances of getting something in the ammo slots for non ammo users ? (casters)


Kabil
04-11-2006, 09:42 PM
Just curious because this slot is completly wasted and in EQ1 we had the ability to put horses there and mounts and other things.  This would be beneficial if it were possible, I just see this as a wasted slot that we dont get to benefit from at all and other classes do. What do you guys think ?<div></div>

Saihung23
04-11-2006, 10:02 PM
<BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>Just curious because this slot is completly wasted and in EQ1 we had the ability to put horses there and mounts and other things.  This would be beneficial if it were possible, I just see this as a wasted slot that we dont get to benefit from at all and other classes do. <BR><BR>What do you guys think ?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>You can put horses and mounts and stuff in the charm slot :/</P> <P>But...like what do you envision putting in there that wouldnt be construed as "unfair" by ammo using classes...</P> <P>Me personally, as long as my carpenter can craft it I am all for it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>Saihung</P>

the flu
04-11-2006, 10:03 PM
It's not really a bennifit for the classes that can put something there, other than that they hold their ammo there instead of their regular inventory. Since classes that don't use ammo do not have to have ammo in their inventory, this is in effect making it so ammo classes are not penalised for needing ammo.You could always put ammo in there if you wanted of course. But anything else being put in there would be unfair to ranged mellee classes, as they would effectivly be short one equipment spot that non ranged classes get due to their class.<div></div>

KBern
04-11-2006, 10:03 PM
<BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>Just curious because this slot is completly wasted and in EQ1 we had the ability to put horses there and mounts and other things.  This would be beneficial if it were possible, I just see this as a wasted slot that we dont get to benefit from at all and other classes do. <BR><BR>What do you guys think ?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I doubt they ever will.</P> <P>We have charm slots and the ability to activate some items directly from inventory.</P> <P>I don't think there are any type of ammo out there with stat benefits are there? (real question, not rhetorical jibe.)</P> <P>If there isn't any stat giving ammo, then those w/o the ability to use that slot are not really missing out pm anything IMHO.</P>

AcidReig
04-11-2006, 10:27 PM
I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.

Mabes
04-11-2006, 10:30 PM
I guess putting odyssey stones in that slot would be cool, or other consumables, but the only benefit it would grant is one saved inventory slot.  You can use mount items from your inventory, so just add them to a toolbar, and can use easily.

KBern
04-11-2006, 10:34 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE> <P><BR>That is the only thing I can see as a viable idea just to free up inventory slots as do the ammo cases.</P> <P>Don't forget your friendly neighborhood paladins either.</P>

Kabil
04-11-2006, 10:48 PM
That would be awesome to be able to free up a slot, or you know keep something in there so theres not just an empty space.I wouldnt mind being albe to use throwing hammers or something .. I know in EQ1 I had a bracer of hammerfell that summoned stacks of hammers that I could throw as a cleric. That would be fun.  Odyssee stones going there would be cool too.Thank you guys for the positive feedback on it too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Saihung23
04-11-2006, 11:04 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE> <P><BR>Oooo Excellent idea....this I can back without a problem.</P> <P>Saihung</P>

Gaige
04-11-2006, 11:10 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE>If anything, that would be the best idea.<BR>

TangBaBa
04-11-2006, 11:15 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE><BR>Hey hey hey- now that's a good idea! My warlock has already filled two bags with nil crystals, would be sweet if I could stick them somewhere!

TaleraRis
04-11-2006, 11:26 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE> <P><BR>Great idea. All that we have in there now is basically "spell" components, since we use them with our CAs mostly. </P> <P>Are there any classes who have neither thrown nor shot items, or spell components, or would this cover everyone?</P><p>Message Edited by TaleraRis on <span class=date_text>04-11-2006</span> <span class=time_text>03:26 PM</span>

AcidReig
04-12-2006, 12:52 AM
<DIV>Here is a list for the DEVs. :smileywink:  Please post if I'm missing any, or these are incorrect.</DIV> <DIV> </DIV> <DIV>Necromancer - Essence of Anguish<BR>Shadow Knight - Tainted Essence<BR>Warlock - Nil Crystal<BR>Paladin - Penitent Essence<BR>Inquisitor - Oddysey Stones<BR>Templar - Oddysey Stones<BR>Conjuror - Softly Glowing Pearls</DIV> <DIV><BR>Guess it is the SK in me that forgot to include the paladin components.  Correct me if I'm wrong, but I think only a few classes use neither spell components or throwing items.  The classes that come to mind are wizards, enchanters, druids, and shaman types.  This might be pushing it, but maybe throw them a bone and let them load it up with scrying stones or food/drink.  Although it doesn't make as much sense as the spell components.</DIV> <DIV> </DIV> <DIV>This would also help tailors get more demand for the sacks.</DIV>

OrcSlayer96
04-12-2006, 01:45 AM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> <DIV>Here is a list for the DEVs. :smileywink:  Please post if I'm missing any, or these are incorrect.</DIV> <DIV> </DIV> <DIV>Necromancer - Essence of Anguish<BR>Shadow Knight - Tainted Essence<BR>Warlock - Nil Crystal<BR>Paladin - Penitent Essence<BR>Inquisitor - Oddysey Stones<BR>Templar - Oddysey Stones<BR>Conjuror - Softly Glowing Pearls</DIV> <DIV><BR>Guess it is the SK in me that forgot to include the paladin components.  Correct me if I'm wrong, but I think only a few classes use neither spell components or throwing items.  The classes that come to mind are wizards, enchanters, druids, and shaman types.  This might be pushing it, but maybe throw them a bone and let them load it up with scrying stones or food/drink.  Although it doesn't make as much sense as the spell components.</DIV> <DIV> </DIV> <DIV>This would also help tailors get more demand for the sacks.</DIV><BR> <HR> </BLOCKQUOTE><BR>Great Idea, currently i have a tier 6 quiver in my ranged ammo slot holding arrows as a backup on groups and raids for the bow users.  I think it is one more nice thing to do for people that dont always judje correctly the amount of arrows they need on mobs or find the mobs are more resistant to damage.  Have been many times where the player has thanked me for providing a nice bundle of arrows.  I would love to have my devout essences go in a sack or quiver or some new holder for spell components...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Worrick
04-12-2006, 03:58 AM
Ammo slot for spell reagents is a good idea. It would also provide more tradeskill oportunity. Tailors could make spell component pouches or sages could make an extra dimensional space to hold them. Classes that do not use ranegd weapons or spell components really have no inventory clogging items that qould require a special slot for.

Pins
04-12-2006, 06:04 PM
<blockquote><hr>AcidReigns wrote:<DIV>Here is a list for the DEVs. :smileywink:  Please post if I'm missing any, or these are incorrect.</DIV> <DIV> </DIV> <DIV>Necromancer - Essence of Anguish<BR>Shadow Knight - Tainted Essence<BR>Warlock - Nil Crystal<BR>Paladin - Penitent Essence<BR>Inquisitor - Oddysey Stones<BR>Templar - Oddysey Stones<BR>Conjuror - Softly Glowing Pearls</DIV> <DIV><BR>Guess it is the SK in me that forgot to include the paladin components.  Correct me if I'm wrong, but I think only a few classes use neither spell components or throwing items.  The classes that come to mind are wizards, enchanters, druids, and shaman types.  This might be pushing it, but maybe throw them a bone and let them load it up with scrying stones or food/drink.  Although it doesn't make as much sense as the spell components.</DIV> <DIV> </DIV> <DIV>This would also help tailors get more demand for the sacks.</DIV><hr></blockquote> Coercers also use spell components.

Geekyone
04-12-2006, 06:09 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE><BR>Dont' forget paladins summoned Divine Essense (or something like that) it is something summoned that we then use to cast on of our spells.  After a day of fighting I notice I have 3 stacks of 50 essenses in my inventory, be nice if they went here instead.

AcidReig
04-12-2006, 07:49 PM
What are the coercer and paladin components called?  I will add them to the list.

OrcSlayer96
04-12-2006, 09:13 PM
<BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> What are the coercer and paladin components called?  I will add them to the list.<BR> <HR> </BLOCKQUOTE>Paladin ones are called penitent essences at lower levels then changes to devout essences for the rest of the levels.  We use it on our 5 min recast self heal.<BR>

skidmark
04-12-2006, 09:26 PM
Coercer's use thoughtstones

AcidReig
04-12-2006, 09:50 PM
<DIV>Thank you for the replies.  Updated list here.</DIV> <DIV> </DIV> <DIV>Necromancer - Essence of Anguish<BR>Shadow Knight - Tainted Essence<BR>Warlock - Nil Crystal<BR>Paladin - Penitent Essence</DIV> <DIV>Paladin - Devout Essence<BR>Inquisitor - Oddysey Stones<BR>Templar - Oddysey Stones<BR>Conjuror - Softly Glowing Pearls</DIV> <DIV>Coercer - Thoughtstones</DIV>

Finora
04-13-2006, 06:56 AM
<BR> <BLOCKQUOTE> <P>It's not a wasted slot. You can put the intended item in that slot just like any other class can. Even though you can't use a ranged weapon, that slot is specifically there to hold ammo (which gives no benefits currently that I am aware of other than being there to throw/shoot at the monsters you are fighting).</P> <P>There is nothing in the game currently preventing mages/priests/crusaders from keeping a satchel/quiver what have you full of ammo for others if you feel it is so wasted. I know I do. I find it extremely annoying when the puller for the group runs out of their choosen ammo type mid-run somewhere because they forgot or something. I keep a full quiver of 2cp arrows so I can hand them to the puller and we can keep going as usual without having to go to a different pull scheme. This happens a lot less frequently at higher levels, but it can happen. People do have real lives and forget to do little things on their chars every once in a while.</P> <P>The idea of allow classes that have spell components and other consumables go in bags in the ranged slot is an excellent idea. It gives those classes an equivalent to the classes that use ranged projectiles. A fair change that doesn't short anyone.</P></BLOCKQUOTE>

electricninjasex
04-13-2006, 07:33 AM
I am a wizard. I keep a set of cheap quested throwing knives in my ranged slot. ...Which makes this issue moot. <div></div>

runamonk
04-13-2006, 06:37 PM
What about ammo for your ammo slots? Something that works in conjuction with your spells.. Maybe some kind of a fuel that slowly gets used up over time but will add damage or additional effects to certain types of spells or something? These new things could be made like food/drink is made. ie you can buy the cheaper stuff off the vendor or buy the really good playermade stuff off the broker.<div></div>

Rendoir
04-13-2006, 06:44 PM
<DIV>I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>......................</DIV> <DIV> </DIV> <DIV>that's a great idea.</DIV>

Saihung23
04-18-2006, 08:45 PM
<BR> <BLOCKQUOTE> <HR> Calendri wrote:<BR> <BR> <BLOCKQUOTE> <P>It's not a wasted slot. You can put the intended item in that slot just like any other class can. Even though you can't use a ranged weapon, that slot is specifically there to hold ammo (which gives no benefits currently that I am aware of other than being there to throw/shoot at the monsters you are fighting).</P> <P>There is nothing in the game currently preventing mages/priests/crusaders from keeping a satchel/quiver what have you full of ammo for others if you feel it is so wasted. I know I do. I find it extremely annoying when the puller for the group runs out of their choosen ammo type mid-run somewhere because they forgot or something. I keep a full quiver of 2cp arrows so I can hand them to the puller and we can keep going as usual without having to go to a different pull scheme. This happens a lot less frequently at higher levels, but it can happen. People do have real lives and forget to do little things on their chars every once in a while.</P> <P><FONT color=#99ff99>The idea of allow classes that have spell components and other consumables go in bags in the ranged slot is an excellent idea. It gives those classes an equivalent to the classes that use ranged projectiles. A fair change that doesn't short anyone.</FONT></P></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P>OMG...I am scared...everyone is agreeing on this...</P> <P>Is the world of Norrath going to end now?  Is this a sign of the next cataclysm?  </P> <P>/scream   /runs and hides in his cataclysm shelter</P> <P>/yell Tell me when its over!</P> <P>Saihung<BR></P>

AcidReig
07-19-2006, 08:54 PM
This issue needs to be revisited.  If a good solution is not implemented, they should remove these components from the game.

Magic
07-19-2006, 11:24 PM
<DIV>I'm playing the devil's advocate here.  I agree that the ammo slot seems to be wasted on pure caster toons.  It stays empty when I play solo because I have no use for any type of ammo.  If I could put spell components there then I would use it.</DIV> <DIV> </DIV> <DIV>However, what do we do about the hybrid classes?  If SOE allows spell components to go into the ammo slot, the hybrids will have the problem of what to put there; ranged weapon ammo or spell components.</DIV> <DIV> </DIV> <DIV>Alas!  There is a possible solution to this.  Casters should have their slot labeled "spell components."  Non-hybrids should have thier slot labeled "ranged ammo."  Hybrids should get one of each slot.  Then everybody's happy!  Yes?  No?</DIV>

thepriz
07-20-2006, 02:23 AM
<div><blockquote><hr>Aljola wrote:<div>I'm playing the devil's advocate here.  I agree that the ammo slot seems to be wasted on pure caster toons.  It stays empty when I play solo because I have no use for any type of ammo.  If I could put spell components there then I would use it.</div> <div> </div> <div>However, what do we do about the hybrid classes?  If SOE allows spell components to go into the ammo slot, the hybrids will have the problem of what to put there; ranged weapon ammo or spell components.</div> <div> </div> <div>Alas!  There is a possible solution to this.  Casters should have their slot labeled "spell components."  Non-hybrids should have thier slot labeled "ranged ammo."  Hybrids should get one of each slot.  Then everybody's happy!  Yes?  No?</div><hr></blockquote>I think they should get special bags that accept spell components and ranged ammo. These are the same size as the ones of the same tier but they get to pick what items to put in them (e.g. 4 stacks of arrows and 4 stacks of components or some other variation).</div>

Oakum
07-20-2006, 03:22 AM
I would rather that the caster types be given slings with bullets we can buy to put in ammo pouches. They wouldn't do much damage so would not be unbalanced but would allow us to do something when we run out of power or are waiting for a hit on the tank to heal

ACiDXiAN
07-20-2006, 07:37 AM
^^ sony would never do this.. if your OOP you can cast your Imbued Wand..however, the spell casting components is a great idea.. I think they should give spells that require components to cast, and therefore give spells that give these components to more Casters.. I'm a mystic, and I'd like a spell like this in order to cast my pet.. or my umbral attendent (the group healing short-timed pet thingy) and have a damage spell or a DOT give these components.<div></div>

Deson
07-20-2006, 07:40 AM
First I was against this as the ammo slot doesnt really do anything like the old ranged imbalance didt but now, I wouldn't mind having the ammo slot used for my sickening large Essence of Anguish stockpile.<div></div>

ke'la
07-21-2006, 12:24 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <DIV>I'm playing the devil's advocate here.  I agree that the ammo slot seems to be wasted on pure caster toons.  It stays empty when I play solo because I have no use for any type of ammo.  If I could put spell components there then I would use it.</DIV> <DIV> </DIV> <DIV>However, what do we do about the hybrid classes?  If SOE allows spell components to go into the ammo slot, the hybrids will have the problem of what to put there; ranged weapon ammo or spell components.</DIV> <DIV> </DIV> <DIV>Alas!  There is a possible solution to this.  Casters should have their slot labeled "spell components."  Non-hybrids should have thier slot labeled "ranged ammo."  Hybrids should get one of each slot.  Then everybody's happy!  Yes?  No?</DIV><BR> <HR> </BLOCKQUOTE><BR>Accually with the exception of the 2 componants of Porting spells (Oddisy and CotH) I don't think any of the spell componants are available to people who are not already the class that needs them, because those Iteams are created buy the caster via another spell/buff they cast, therefor there is no need and infact (other then odisy and CotH) no way for people that don't use those spell components to accually carry them.

IllusiveThoughts
07-21-2006, 01:42 AM
<BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>Just curious because this slot is completly wasted and in EQ1 we had the ability to put horses there and mounts and other things.  This would be beneficial if it were possible, I just see this as a wasted slot that we dont get to benefit from at all and other classes do. <BR><BR>What do you guys think ?<BR> <BR> <HR> </BLOCKQUOTE><BR>be a good little guildie and help the poor ranger out by buying arrows and carrying them on you for them.

digitalblasphemy
07-21-2006, 03:20 AM
Sounds like a good idea.  Make a new version of the sack/pouch that can hold spell regeants (?).  To go further on this, if you are suggesting a combo sack that can hold regeants and ammo, then I'd also like to suggest a new combo sack/pouch made that can hold both throwing weapon ammo and arrows.  If it's a 20slot sack/pouch/quiver, it's now only a 10slot x2 bag that can only hold a maximum of 10 stacks of any type of ammo.<div></div>

Aeiler
07-22-2006, 11:50 AM
<BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>keep something in there so theres not just an empty space.<BR><BR> <HR> </BLOCKQUOTE><BR>Just curious, but does a single missing puzzle piece drive you crazy?  :smileyvery-happy:

Mulilla
07-25-2006, 12:42 PM
<DIV>I dont use any reagents, but it really IS a great idea to allow a reagent bag slot, since no one in this thread complained about it, neither casters, nor hybrids nor melees.</DIV> <DIV>Create a new recipe bag for such reagents ang give tradeskillers a little love also.</DIV> <DIV>I think everyone would benefit from it and it wouldnt be game breaking.</DIV> <DIV>I really think this is a must.</DIV>

Lilj
07-25-2006, 04:57 PM
<BR> <BLOCKQUOTE> <HR> TaleraRis wrote:<BR> <BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE> <P><BR>Great idea. All that we have in there now is basically "spell" components, since we use them with our CAs mostly. </P> <P>Are there any classes who have neither thrown nor shot items, or spell components, or would this cover everyone?</P> <P>Message Edited by TaleraRis on <SPAN class=date_text>04-11-2006</SPAN> <SPAN class=time_text>03:26 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>It won't cover all classes, druids have none of the above. But as a druid I can say I wouldn't mind this idea. I think it's a great idea and personally I don't think I'm being left out just because my ammo slot would still be empty. </P> <P>Very good idea!</P> <P> </P>

Noaani
07-25-2006, 05:13 PM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <DIV>I'm playing the devil's advocate here.  I agree that the ammo slot seems to be wasted on pure caster toons.  It stays empty when I play solo because I have no use for any type of ammo.  If I could put spell components there then I would use it.</DIV> <DIV> </DIV> <DIV>However, what do we do about the hybrid classes?  If SOE allows spell components to go into the ammo slot, the hybrids will have the problem of what to put there; ranged weapon ammo or spell components.</DIV> <DIV> </DIV> <DIV>Alas!  There is a possible solution to this.  Casters should have their slot labeled "spell components."  Non-hybrids should have thier slot labeled "ranged ammo."  Hybrids should get one of each slot.  Then everybody's happy!  Yes?  No?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I may be wrong here, but the hybrid classes (Paladin, Shadowknight, Troubador and Dirge) wont need one of each slot, if this were to happen.</P> <P>Paladins and Shadowknights both have spell components that they summon, but neither of these two classes can use a ranged weapon, so no need for ammo. Troubadors and Dirges, however, can use ranged weapons, and so need ammo, but neither of these classes use spell components (that i am aware of).</P> <P>But i do like the idea.</P>

Devilsbane
07-25-2006, 07:04 PM
It is an ammo slot, all non melee character should have their own type of ammo. Priests-non pointy projectiles (stones) Mages-pointy projectiles (darts)

Lera
07-29-2006, 04:29 AM
I like this idea, and they should also allow more than 50 in a stack. I rarely use the healing spell, since it has a 5-minute recast and meant as a last resort to keep you from dying, so I end up with a couple stacks of no-trade, no-value essences that I'll only need a few of.Right now, my ammo slot still has the tin throwing hatchets that I made as part of the newbie crafting quest line, since I didn't want to get rid of them, my vault's almost full, and I don't want them taking up space in my bags.<div></div>

Solkarr
07-29-2006, 08:50 AM
well, 2 things to note... the next LU removes the spell components for paladins and shadowknights, and some people hope its a trend to remove them for other classes too... but that being said, if they are NOT going to remove them for all classes this is a great idea. second thing, to the poster above me who needs more vault space for quested items they like to keep... upgrade your house and use the house vault =)  You only have 2 slots with your newbie inn room, but can have up to 6 with a very large house... and with big boxes that gives you a lot more space. Solkarr (70 guardian) Quintin (70 armorer) <div></div>

Lera
07-29-2006, 09:20 AM
Ooo, good idea about the house vault. I had forgotten about that, since it's not used anymore for selling from. I've only got a couple boxes in there right now, the others having been transferred to the broker, so I'll store some things in there. I've got room for five boxes, so that'll help.I really need to sort through my alts' bank vaults, too - I know one of them has about three or four full of food ingredients a guildmate sent to me, and which I haven't used yet since I don't do much crafting. Much of their stuff is tradeable, since I transferred it to them originally, and I can ship it off to my Freeport alts whom I don't play much. It's just a matter of taking the time to root through it all. <div></div>

CMac05
07-29-2006, 05:18 PM
<DIV>Personally I can agree that spell components should indeed be able to go in that slot.  My two main characters are a wizzy and a warden though......so id still have vast emptiness =(.  However, I too have managed the empty space issue on both of my raiding characters with a quiver full of arrows..........YAY im the hero. I don't necessarily buy the best arrows to fill them up with....but a ranger whos completely useless cuz he has no arrows and cant use 90% of his CA's doesnt usually care so I'm happy and they are happy and everyones happy except the guys with the spell components cluttering up their bags.</DIV>

Garex
07-30-2006, 04:04 AM
<P>I had a discussion about this "in game" one time and I got a bit of a negative feedback. But judging from the responce here I thought I'd air my views.</P> <P>I don't normally sudjest any ideas anymore because it's wasted here and would prefer to pass them on to the devs of Vanguard where I hope to move on to. Anyhow just for fun here's my take.</P> <P>Mage classes could have a pouch placed in the ammo slot and have items inside that they can use to thow at enemies, to cause damage or to reduce thier capabilities. They can have AoE effects or single targets.</P> <P>Examples: sleep powder, sneezing powder, itching powder etc.. acid bottle, poison gas, insendiary etc... goo formula (slows target), love potion (controls target) etc... Nuclear bomb err getting too far off track but the list can go on, it's down to imagination. Stuff can be made by alchemist of course.</P> <P>Crusader classes could have crossbows. Strange that in a mideval fantasy setting there isn't a crossbow in sight. Anyhow crusaders could have the crossbow, this being the most powerful ranged weapon but also the longest to reload so would only be used once in an encounter. The shot would cause an agonising cry from target granting the crusader a taunt effect. Granted crusaders already have ranged spells at thier disposal but this would be a nice new thing to have.</P> <P>Assasins could have a blowpipe. They can already equip a ranged weapon but this is more class specific. The pipe will shoot out poison darts that would kill instantly. To prevent abuse of this ability, mobs killed this way will not give xp, loot and other benificial bonuses. This ability would be for emergencies or at the very least would be a fun ability to have. Imagine assasinating an epic to get your revenge.</P> <P>Priest classes could have a slingshot, a satchel and a bolas. The slingshot would have greater range, cause damage and proc a stun effect. The satchel can hold throwing hammers, these would have shorter range, cause damage and proc a stun effect. The bolas would cause damage but have 2 proc effects, first is stun, if this fails and/or wears off a snare effect takes over.</P> <P>These are just some ideas that would never happen but it is fun to share.</P> <P> </P>

GegolianBadbain
07-30-2006, 12:14 PM
<BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>Just curious because this slot is completly wasted and in EQ1 we had the ability to put horses there and mounts and other things.  This would be beneficial if it were possible, I just see this as a wasted slot that we dont get to benefit from at all and other classes do. <BR><BR>What do you guys think ?<BR> <BR> <HR> </BLOCKQUOTE><BR>SK's and paladins also can not use bows so that slots wasted on us as well... what's your point :smileywink:

Magic
08-01-2006, 01:54 AM
<P>Hey!  I just discovered something about my mage's ammo slot.  I hope that it isn't a bug and I hope that revealing it won't get it "corrected" because I like having it as it is.</P> <P>I found that I can equip a quiver in my ammo slot!  I can open it and it shows up alongside my backpacks.  I haven't tried putting anything into it, like arrows, but if I can do that, I can carry even more ammo for my bow-armed friends!</P> <P>I double-clicked on the quiver when it was in my inventory and it didn't move into the ammo slot.  When I dragged and dropped it to the ammo slot, it worked.</P> <P>Okay, I've said it.  Now we'll see what happens.</P>

Pins
08-01-2006, 01:56 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <P>Hey!  I just discovered something about my mage's ammo slot.  I hope that it isn't a bug and I hope that revealing it won't get it "corrected" because I like having it as it is.</P> <P>I found that I can equip a quiver in my ammo slot!  I can open it and it shows up alongside my backpacks.  I haven't tried putting anything into it, like arrows, but if I can do that, I can carry even more ammo for my bow-armed friends!</P> <P>I double-clicked on the quiver when it was in my inventory and it didn't move into the ammo slot.  When I dragged and dropped it to the ammo slot, it worked.</P> <P>Okay, I've said it.  Now we'll see what happens.</P><BR> <HR> </BLOCKQUOTE><BR>Nothing will happen, because we can't really use it, and it's only an ammo slot for others.

Razorbak
08-01-2006, 07:14 PM
Snowballs!! 

Lera
08-01-2006, 09:21 PM
<DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I still have a bunch of those left. I hope they come back next Frostfell, too.</DIV>

Saihung23
08-01-2006, 10:29 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I still have a bunch of those left. I hope they come back next Frostfell, too.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Lol, youre not the only one Lera <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>I sometimes keep them on me to wing at people as I run through Qeynos getting writs, and I noticed the other week that after I winged a Barbarian and ran away....he came up and whacked me right in the back of the head as I was clicking on the priest writ giver.</P> <P>Surprise me more than him I think <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>

Bierof
08-03-2006, 12:01 AM
<div><blockquote><hr>AcidReigns wrote:<div></div>I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<hr></blockquote>I think that is a great idea. It needs it's own thread. =)</div>

SisterTheresa
08-04-2006, 01:47 AM
<BR> <BLOCKQUOTE> <HR> Gaige wrote:<BR> <BR> <BLOCKQUOTE> <HR> AcidReigns wrote:<BR> I posted something in the items in equiptment forum about this.  I think that Templars, Inquisitors, Necros, Conjurors, Shadow Knights, and Warlocks should be able to put their spell components in the sacks that go in that slot.  There would be no balance issues as the sacks dont have any stats.  You can already equip them, so that isn't an issue.  It would only help those classes manage their nil crystals, odyssey stones, etc.<BR> <HR> </BLOCKQUOTE>If anything, that would be the best idea.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>Indeed .. cause I forget where the heck my odyssey stones are ... bah.  Let alone the fact if I have enough.</P>

Oakum
08-05-2006, 09:20 PM
<BR> <BLOCKQUOTE> <HR> Aeileron wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kabilos wrote:<BR>keep something in there so theres not just an empty space.<BR><BR> <HR> </BLOCKQUOTE><BR>Just curious, but does a single missing puzzle piece drive you crazy?  :smileyvery-happy:<BR> <HR> </BLOCKQUOTE><BR>Nope, I throw the puzzle away to make sure I dont waste my time putting it together again.

Ethelwo
08-06-2006, 09:18 PM
<P>Ok, well let you put an arrow in it, no stats just like other ammo, would that make you feel better. I know what you really want is to put another stat item in this slot, never going to happen. You already have to many +2 stat slots compared to fighters and scouts as it is. See if duel wield weapons have any resists on them or a bow for that matter. You put items in these slots that not only have wiz/int but also have resists and this is already unfair to many classes who's weapons dont have resist stats on them.</P>

Noaani
08-07-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> Ethelwolf wrote:<BR> <P>Ok, well let you put an arrow in it, no stats just like other ammo, would that make you feel better. I know what you really want is to put another stat item in this slot, never going to happen. You already have to many +2 stat slots compared to fighters and scouts as it is. See if duel wield weapons have any resists on them or a bow for that matter. You put items in these slots that not only have wiz/int but also have resists and this is already unfair to many classes who's weapons dont have resist stats on them.</P><BR> <HR> </BLOCKQUOTE><BR>Kinda makes up for the 12 months or so we had nothing at all to put in our ranged slot at all, and you guys all got to use bows with stats on them, doesn't it.

Cowdenic
08-07-2006, 11:09 AM
<BR> <BLOCKQUOTE> <HR> Ethelwolf wrote:<BR> <P>Ok, well let you put an arrow in it, no stats just like other ammo, would that make you feel better. I know what you really want is to put another stat item in this slot, never going to happen. You already have to many +2 stat slots compared to fighters and scouts as it is. See if duel wield weapons have any resists on them or a bow for that matter. You put items in these slots that not only have wiz/int but also have resists and this is already unfair to many classes who's weapons dont have resist stats on them.</P><BR> <HR> </BLOCKQUOTE><BR>Nothing is stopping scouts and dual wielders from going from dual wield to sword and shield. Hmmm. Also nobody is asking for an inventory item that has any stats, what they are asking for is a bag (for lack of a better term) or quiver like object to put spell regents only in.

Oakum
08-07-2006, 10:51 PM
<BR> <BLOCKQUOTE> <HR> Liljna wrote:<BR> <BR> <P><BR>It won't cover all classes, druids have none of the above. But as a druid I can say I wouldn't mind this idea. I think it's a great idea and personally I don't think I'm being left out just because my ammo slot would still be empty. </P> <P>Very good idea!</P> <P> </P><BR> <HR> </BLOCKQUOTE>I would feel left out. I should at least be able to use a sling when out of power instead of watching my root tick down and waiting for manastone/potions  timers to be up when soloing tough mobs or in a tough fight in a group when I run out of power. Running in to be smoked by an AE is not the best answer either before people reply with it. lol.<BR>

Cowdenic
08-07-2006, 11:40 PM
<BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <BLOCKQUOTE> <HR> Liljna wrote:<BR> <BR> <P><BR>It won't cover all classes, druids have none of the above. But as a druid I can say I wouldn't mind this idea. I think it's a great idea and personally I don't think I'm being left out just because my ammo slot would still be empty. </P> <P>Very good idea!</P> <P> </P><BR> <HR> </BLOCKQUOTE>I would feel left out. I should at least be able to use a sling when out of power instead of watching my root tick down and waiting for manastone/potions  timers to be up when soloing tough mobs or in a tough fight in a group when I run out of power. Running in to be smoked by an AE is not the best answer either before people reply with it. lol.<BR><BR> <HR> </BLOCKQUOTE><BR>You are a warden, you are not dps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Pucswift
08-08-2006, 02:46 AM
im still shocked that 90% of this thread is in agreement....<div></div>

Oakum
08-09-2006, 06:20 PM
<BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <HR> </BLOCKQUOTE><BR>You are a warden, you are not dps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P>Yes but let me spell this out.  . The Warden is a DRUID which is a DPSING Priest when not healing. Thats why I have HOTS and you have the good big direct heals and the HP/Mit buffs that make you invaluable for the MT group where I can be replaced by other healers without much thought and end up in a DPS group in a raid. </P> <P>When healing is not needed druids DPS especially if put in a mage group that isnt taking any damage due to being out of range. Plus with our agi AA line I can proc heals when out of power on a successful melee attack. Kinda hard to do that from outside AOE range. Thats the way it is, lol.</P> <P> By the way just being funny, not saying you didn't already know this. The long explanation is just in case. lol.<BR></P>

Cowdenic
08-09-2006, 06:28 PM
<BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <HR> </BLOCKQUOTE><BR>You are a warden, you are not dps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P>Yes but let me spell this out.  . The Warden is a DRUID which is a DPSING Priest when not healing. Thats why I have HOTS and you have the good big direct heals and the HP/Mit buffs that make you invaluable for the MT group where I can be replaced by other healers without much thought and end up in a DPS group in a raid. </P> <P>When healing is not needed druids DPS especially if put in a mage group that isnt taking any damage due to being out of range. Plus with our agi AA line I can proc heals when out of power on a successful melee attack. Kinda hard to do that from outside AOE range. Thats the way it is, lol.</P> <P> By the way just being funny, not saying you didn't already know this. The long explanation is just in case. lol.<BR></P><BR> <HR> </BLOCKQUOTE><BR>Actually I was just being a smart alleck because all the time healers are told, "You are not DPS, you have no need for DPS, blah blah blah"

Oakum
08-09-2006, 06:47 PM
<BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cowdenicus wrote:<BR> <BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <BR> <HR> </BLOCKQUOTE><BR>You are a warden, you are not dps. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE> <P>Yes but let me spell this out.  . The Warden is a DRUID which is a DPSING Priest when not healing. Thats why I have HOTS and you have the good big direct heals and the HP/Mit buffs that make you invaluable for the MT group where I can be replaced by other healers without much thought and end up in a DPS group in a raid. </P> <P>When healing is not needed druids DPS especially if put in a mage group that isnt taking any damage due to being out of range. Plus with our agi AA line I can proc heals when out of power on a successful melee attack. Kinda hard to do that from outside AOE range. Thats the way it is, lol.</P> <P> By the way just being funny, not saying you didn't already know this. The long explanation is just in case. lol.<BR></P><BR> <HR> </BLOCKQUOTE><BR>Actually I was just being a smart alleck because all the time healers are told, "You are not DPS, you have no need for DPS, blah blah blah"<BR> <HR> </BLOCKQUOTE><BR>Very true. Its really annoying when your told that when you ARE supposed to have some DPS that we traded DH's and metal armor to get.  Not main dps class type dps but somewhere between them and the purer utility or healer classes.