View Full Version : PvP - "Shadowy Elusion's casting time has been reduced"
Byzanth
04-06-2006, 09:15 PM
<DIV><FONT color=#99ff00>Hello all,</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>I switched to the PvP servers a few weeks ago and I am loving it. It has breathed a whole new life into this game for me and has created a challenge that would be very hard to ever walk away from.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>For those of you that don't know, Every spell and piece of equipment for PvP has a little checkbox in it's description that tells you the difference between the PvE effects and the PvP effects. (So basically it can be 2 different spells. One for PvE and PvP), So a change to a spell in PvE may not effect PvP and visa versa.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>As an example: Most combat Skills(spells) weapons do about 10-20% less damage when you're engaged with another player; in some cases if items are treasured/fabled or spell/arts are better than adepts, they do better.</FONT></DIV> <DIV><FONT color=#99ff00>Something to note is some skills/spells have created a very unbalancing effect in the PvP Environment in my opinion (And in the opinion of many others)</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>I understand that SoE development is watching PvP fairly close and are probably considering some changes in the future, but I am somewhat concerned about one the major topics in PvP that has gone on unanswered or addressed so far.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>You can check the PvP forums and see all of the threads regarding this issue, but I would like to bring it up here since there is a potential change on the way that will possibly cause an even greater imbalance than there already is on the PvP servers.</FONT></DIV> <DIV><FONT color=#99ff00></FONT><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>Here is that change (That is on the Test Server):</FONT></DIV> <DIV><STRONG><FONT color=#99ff00>Shadowknight:<BR>- Shadowy Elusion's casting time has been reduced.</FONT></STRONG></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>There is one base class the owns the majority of the PvP leader boards. And I'm guessing the most of the other classes that are there have one of these folks in their group in order to succeed in the leader boards as well. This Classes Level 25 Utility spell is extremely powerful and makes it very hard for any other class to kill them or their party. In perspective, this class is a better protector of the party than a Guardian because they can effectively reduce the damage of a party to zero.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>I speak of the "Scout class" of course and their ability to "Evac". </FONT></DIV> <DIV><FONT color=#99ff00>Every 15 minutes a scout can hit their Evac button and send themselves and party safely away from any player vs player conflict. The only way that I've ever been successful in taking out a scout is catching them alone offguard with a group of 4 or more us, and our party hitting them with everything they got and killing them within 3-5 seconds.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>Otherwise, they get away Scott-Free, No other class can do this with this effeciency and this is the main reason Scouts (and their Friends) own the PvP Leader Boards and why there are so many of them (Can't Beat em Join em Mentality I suppose)</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>I hope you can understand why this is so frustrating. When four PvP'ers come to attack me, I have no choice but to try to Fight, Run or Die. I don't have a utility that allows me to escape certain death every 15 minutes and probably explains my difference in Kills Vs Death Ratio in comparison most scouts; However, I'm in the Top 5 for my class and level range.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>Shadow Knights have Harm Touch. If unresisted, it kills you, if you have less than 90% hps. (If it doesnt', It gets pretty darn close) </FONT></DIV> <DIV><FONT color=#99ff00>The Scouts Evac takes 3 seconds to cast and the above SK (Evac) equivilent currently takes 5 seconds to cast.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>If the ShadowKnight spell is reduced to 3 seconds, they will effectively Top scouts as the most effective 1vs1 or 1vs1+ class in PvP.</FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>Qeynos already has the disadvantage of numbers to contend with in PvP. (Most people are Freeport in PvP). </FONT></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><FONT color=#99ff00>Please don't give the SK's this imbalancing utility on the PvP servers please.</FONT></DIV><p>Message Edited by Byzanthei on <span class=date_text>04-18-2006</span> <span class=time_text>08:56 AM</span>
Geekyone
04-06-2006, 09:49 PM
<div></div><div></div><div>Were you trying to hide from us by posting this outside of the PvP boards?</div><div> </div><div>I see no reason why this can't be posted on the PvP boards? And by the looks of it, we are going to have to flame you for starting yet another thread about stuff that doesn't need changed.</div><div> </div><div> </div><div> </div><div>Lock, move or delet this thread entirely.</div><div> </div><div> </div><div>Oh and btw...I am not an SK on the PvP server, I"m a Qeynosian. I did however play an SK up to 30 on the PvP server and I'll tell you they are tough but not over powered....and do not always do 90% dmg with HT. He has since been deleted and I made a Pally...it was my ghetto way of betrayal.</div><p><span class="time_text"></span> </p><p>Message Edited by Geekyone on <span class="date_text">04-06-2006</span><span class="time_text">10:52 AM</span></p>
Ildarus
04-06-2006, 09:54 PM
<div></div><blockquote><div><font color="#99ff00"></font> </div><div><font color="#99ff00"><strong>You can check the PvP forums and see all of the threads regarding this issue</strong>, but I would like to bring it up here since there is a change that will possibly cause an even greater imbalance than there already is; if this change is destined go live in the PvP environment</font></div><div><font color="#99ff00"></font> </div><hr></blockquote><p>Well then keep it on the PvP forums. :smileywink:</p><p>IBTL</p>
Byzanth
04-06-2006, 10:40 PM
<div></div><blockquote><p></p><hr>Ildarus wrote:<p>Well then keep it on the PvP forums. :smileywink:</p><p>IBTL</p><hr></blockquote><p><font color="#99ff00">This is regarding the SK Evac spell that is in Testing... So it belongs here... Doesn't it?</font></p><p><font color="#99ff00">Just wanted to explain how it would create <u>Yet</u> another imbalance in PvP if it goes to a live PvP server and is not adjusted for PvP. That's all.</font></p><p><font color="#99ff00">Why are you complaining about me posting this here? Hmmmm.... (/scratch head. /smirk)</font></p><p><font color="#99ff00"><strong>/Harm touch</strong></font></p><p><font color="#99ff00"><strong>/Kill as many players as possible</strong></font></p><p><font color="#99ff00"><strong>/Evac when Hps are in Red.</strong></font></p><p><font color="#99ff00">I can see it now.... plain as day, can anyone else?</font></p>
Byzanth
04-06-2006, 11:15 PM
<div></div><blockquote><hr>Geekyone wrote:<div></div><div></div><div>Were you trying to hide from us by posting this outside of the PvP boards?</div><div> </div><div>I see no reason why this can't be posted on the PvP boards? And by the looks of it, we are going to have to flame you for starting yet another thread about stuff that doesn't need changed.</div><div> </div><div>Lock, move or delete this thread entirely.<hr></div></blockquote><p><font color="#99ff00">I love the classic responses like this. Effectively there are all the same and they are obviously trying to be Obi Wan Kenobi:</font></p><blockquote dir="ltr"><p align="left"><em><font color="#ccffcc"><strong>Obi-Wan</strong>: These aren't the droids (nerfs) you're looking for. </font></em><em><font color="#ccffcc">Stormtrooper: These aren't the droids (nerfs) we're looking for.<strong>Obi-Wan</strong>: He can go about his business.Stormtrooper: You can go about your business.<strong>Obi-Wan:</strong> Move along.Stormtrooper: Move along... move along.</font> </em></p></blockquote><p><font color="#99ff00">However, This isn't about a nerf. It's just asking not to put something in game on the PvP side that will have to be nerfed later.</font></p><p> </p>
<div><span><blockquote><hr>Byzanthei wrote:<div></div><p><font color="#99ff00">This is regarding the SK Evac spell that is in Testing... So it belongs here... Doesn't it?</font></p><p><font color="#99ff00">Just wanted to explain how it would create <u>Yet</u> another imbalance in PvP if it goes to a live PvP server and is not adjusted for PvP. That's all.</font></p><hr></blockquote>No, it does not belong here, because you're talking about ONLY how it impacts PvP. There is no detrimental effect on PvE servers, so this belongs in PvP.</span></div>
Byzanth
04-07-2006, 12:13 AM
<div></div><blockquote><hr>Magus` wrote:<span><div></div><p>No, it does not belong here, because you're talking about ONLY how it impacts PvP. There is no detrimental effect on PvE servers, so this belongs in PvP.</span></p><hr></blockquote><p><font color="#99ff00">Oh... I get it. If it's "In Testing" and could very well effect PvP... It should go to the "In Testing PvP" forum. </font></p><p><font color="#99ff00">Oh Wait. There isn't a "In Testing PvP" forum.</font></p><p><font size="3" color="#99ff00">If a moderator thinks that this should go into the PvP threads, That's fine. But to be honest, I don't think it should since I'm talking about the SK Evac that is being adjusted and that is listed in the "In Testing" thread.</font></p>
Ildarus
04-07-2006, 12:17 AM
<div></div><blockquote><hr><p><font color="#99ff00">This is regarding the SK Evac spell that is in Testing... So it belongs here... Doesn't it?</font></p><p><font color="#99ff00">Just wanted to explain how it would create <u>Yet</u> another imbalance in PvP if it goes to a live PvP server and is not adjusted for PvP. That's all.</font></p><p><font color="#99ff00">Why are you complaining about me posting this here? Hmmmm.... (/scratch head. /smirk)</font></p><p><font color="#99ff00"><strong>/Harm touch</strong></font></p><p><font color="#99ff00"><strong>/Kill as many players as possible</strong></font></p><p><font color="#99ff00"><strong>/Evac when Hps are in Red.</strong></font></p><p><font color="#99ff00">I can see it now.... plain as day, can anyone else?</font></p><hr></blockquote>Because you are talking about <strong>PvP</strong> and the <strong>PvP</strong> forum is where you are supposed to post about stuff that revolves around <strong>PvP</strong>. Do you see a pattern there. PvP balance is not anyones concern but PvPers. I am very happy with my Evac in <strong>PvE</strong> and I bet my SK friends are going to be happy about their ability to evac now as well in <strong>PvE</strong>.
Jasonskywalk
04-07-2006, 12:40 AM
<div></div><blockquote><hr>Byzanthei wrote:<div></div><blockquote><p></p><hr>Ildarus wrote:<p>Well then keep it on the PvP forums. :smileywink:</p><p>IBTL</p><hr></blockquote><p><font color="#99ff00">This is regarding the SK Evac spell that is in Testing... So it belongs here... Doesn't it?</font></p><p><font color="#99ff00">Just wanted to explain how it would create <u>Yet</u> another imbalance in PvP if it goes to a live PvP server and is not adjusted for PvP. That's all.</font></p><p><font color="#99ff00">Why are you complaining about me posting this here? Hmmmm.... (/scratch head. /smirk)</font></p><p><font color="#99ff00"><strong>/Harm touch</strong></font></p><p><font color="#99ff00"><strong>/Kill as many players as possible</strong></font></p><p><font color="#99ff00"><strong>/Evac when Hps are in Red.</strong></font></p><p><font color="#99ff00">I can see it now.... plain as day, can anyone else?</font></p><hr></blockquote><p>All I see is a whiny little curd who has to complain about something or his widdle life is not complete, unless he can get something changed towards his favor. Dude, it's a game. Play or quit. Don't whine, play, whine some more, play, whine some more. Gett everything changed to "your" liking, play, and then find something else to complain about.</p><p>If your so concerned why not play as a SK and then you can be the Uber one, but I'm sure that if you played a SK then you would complain that you weren't doing enough dmamage or some other stupid little thing.</p>
Byzanth
04-07-2006, 12:15 PM
<div></div><blockquote><p></p><hr>Jasonskywalker wrote:<p>All I see is a whiny little curd who has to complain about something or his widdle life is not complete, unless he can get something changed towards his favor. Dude, it's a game. Play or quit. Don't whine, play, whine some more, play, whine some more. Gett everything changed to "your" liking, play, and then find something else to complain about.</p><p>If your so concerned why not play as a SK and then you can be the Uber one, but I'm sure that if you played a SK then you would complain that you weren't doing enough dmamage or some other stupid little thing.</p><hr></blockquote><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><font color="#99ff00">As expected the same level of argument comes to the "In Testing Feedback" Thread as in the PvP threads.</font></p><p><font color="#99ff00">If I played an SK, Then I would be taking the "Funboy" easy route, wouldn't I? </font></p><p><font color="#99ff00">If the SK Evac change does come live to PvP I see them as just one more "Funboy" class to play and they will longer need a scout to evac them out when their HarmTouch fails.</font></p>
Byzanth
04-07-2006, 12:18 PM
<div></div><div></div><blockquote><hr>Ildarus wrote:<div></div>Because you are talking about <strong>PvP</strong> and the <strong>PvP</strong> forum is where you are supposed to post about stuff that revolves around <strong>PvP</strong>. Do you see a pattern there. PvP balance is not anyones concern but PvPers. I am very happy with my Evac in <strong>PvE</strong> and I bet my SK friends are going to be happy about their ability to evac now as well in <strong>PvE</strong>.<hr></blockquote><p><font color="#99ff00">I'm guessing you missed the part in my original post about spells and combat arts having different effects when it comes to PvP and PvE.</font></p><p><font color="#99ff00">Gotta love the forums...</font></p><p>Message Edited by Byzanthei on <span class="date_text">04-07-2006</span><span class="time_text">09:13 AM</span></p>
Kaknya
04-07-2006, 08:33 PM
The only problem i see here, is that test is a pve server.. something I've remarked on before on the testers only forum, why list pvp changes on our test notes, when we can't test them. The only thing i can tell you out of the last notes, is that /pvp_stats and /pvp gives you the same info.. other then that, we don't see the split attributes or anything,.. can't kill anyone or anything to see those stats change to see if they work, etc.If they are testing pvp changes, then they are currently doing it entirely in house.<div></div>
Byzanth
04-07-2006, 08:42 PM
<div><blockquote><hr>Kaknya wrote: The only problem i see here, is that test is a pve server.. something I've remarked on before on the testers only forum, why list pvp changes on our test notes, when we can't test them. The only thing i can tell you out of the last notes, is that /pvp_stats and /pvp gives you the same info.. other then that, we don't see the split attributes or anything,.. can't kill anyone or anything to see those stats change to see if they work, etc.If they are testing pvp changes, then they are currently doing it entirely in house.<div></div><hr></blockquote><font color="#99ff00">Thanks for the information. Does it say what the cast time is now on test?</font></div>
Jasonskywalk
04-08-2006, 10:05 PM
<div></div><blockquote><hr>Byzanthei wrote:<div></div><blockquote><p></p><hr>Jasonskywalker wrote:<p>All I see is a whiny little curd who has to complain about something or his widdle life is not complete, unless he can get something changed towards his favor. Dude, it's a game. Play or quit. Don't whine, play, whine some more, play, whine some more. Gett everything changed to "your" liking, play, and then find something else to complain about.</p><p>If your so concerned why not play as a SK and then you can be the Uber one, but I'm sure that if you played a SK then you would complain that you weren't doing enough dmamage or some other stupid little thing.</p><hr></blockquote><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><font color="#99ff00">As expected the same level of argument comes to the "In Testing Feedback" Thread as in the PvP threads.</font></p><p><font color="#99ff00">If I played an SK, Then I would be taking the "Funboy" easy route, wouldn't I? </font></p><p><font color="#99ff00">If the SK Evac change does come live to PvP I see them as just one more "Funboy" class to play and they will longer need a scout to evac them out when their HarmTouch fails.</font></p><hr></blockquote>Ok i take it from this post, that you enjoy a challenge. Or am I wrong? If that's the case, the just view it as another challenge to over come. But the part about "and they will longer need a scout to evac the out when their Harm Touch fails." Another question, what are you concidering the "Funboy" classess that make this game easy? There have been psts to the effect that scouts can be killed rather easily, if the circumstances are right, same with the SK. It all comes down to how "you" play the game. if you find a SK to hard to kill at your level, then come back after a few levels. I'm sure that what ever class you play, that you don't really expect to kill and Epic Mob of the same level, you come back when you know you can kill it. You pick your fights as you see them, however I realize that on a PVP server you don't always get to pick your fights, but you can learn what you can do different to survive those fights that you may not get to choose. Life is a challenge, we all grow up uttering the words "that's not fair" until we realize that no life's not fair, and it may not be fair, but it all boils down to how we deal with said situations, whine and complain, or learn from them to better ourselves. How will you deal with them?
Byzanth
04-11-2006, 02:35 AM
<div></div><blockquote><hr>Jasonskywalker wrote:<div></div><blockquote><p></p><p> You pick your fights as you see them, however I realize that on a PVP server you don't always get to pick your fights, but you can learn what you can do different to survive those fights that you may not get to choose. Life is a challenge, we all grow up uttering the words "that's not fair" until we realize that no life's not fair, and it may not be fair, but it all boils down to how we deal with said situations, whine and complain, or learn from them to better ourselves. How will you deal with them?</p><hr></blockquote></blockquote><p><font color="#99ff00">I appreciate your sugguestion. But the Devs of this game have the power to judge whether something is over-powered or not and make modifications to the environment that our toons live in; they are the creators.</font></p><p><font color="#99ff00">When they realize something is out of balance, they change it; they are the judges.</font></p><p><font color="#99ff00">On that point. I think people are trying their best to deal with the general evac situation to the best of their ability. Unfortunately it means groups of players generally stay close to the evac spawn location or hunt nearby that location so that if scouts decide to use their "Woops, Gotta Go" button, they will not have gone very far.</font></p><p><font color="#99ff00">What that means to me is that the exploring aspect of this game is reduced when you are sitting in one general area of a zone because every scout you see Evacs as soon as an allay has hit points that are in the red, and a scout's evac is virtually impossible to disrupt at 3 seconds.</font></p><p><font color="#99ff00">If Evac is so important to people, maybe grouping with 2 or more might be everyone's "Evac Happy" solution. (Which I'm already starting to see since there are so many scouts)</font></p><p><font color="#99ff00">That's generally how I've been "Dealing" with the situation as are many others. If I decide to venture too far away from the Evac spawn location and an opponent evacs, I throw up my hands and say "Oh Well, lets continue on with what we were doing and wait for the next pain in the [Removed for Content] scout to jump us and evac away"</font></p><p><font color="#99ff00">The Devs giving ShadowKnights one more <u>P</u></font><font color="#99ff00"><u>ower Spell</u> is really "Out of Touch" with the PvP aspect of this game in my opinion.</font></p><p><font color="#99ff00">I truly hope they consider keeping the existing duration the same for the PvP version of the combat art.</font></p>
Supernova17
04-11-2006, 03:12 AM
ShadowKnights have to stand still when evac'ing, giving you ample time to stun / interrupt them, whereas the Scouts can Evac on the run. Just food for thought.Also, you people complaining about Scout Evac have never obviously played a Scout, evac'd out of certian death only to gain the No-Zoning penalty, No-Immunity and unable to ride griffon / carpet, and you are quickly beaten down by the enemy caping your evac point more often than not. Sure, Evac gets you out of a tight situation, but can potentially put you into even greater danger and corner you (Evac in a dungeon, Can't Zone, enemy runs to the entrance really quick and finishes you off etc).You know what? Roots aren't fair either, I rely on melee attacks to beat my enemies and they can run away while I'm just chilling there rooted. See I can complain about a stupid thing too.Advice: Watch your fellow Scouts, learn the distinct sound and animation of evac and when you see your enemies start to use it, stun / interrupt them (DoT's have interrupted my Evac in the past easily).<div></div>
xyriel
04-11-2006, 03:17 AM
<div><span><blockquote><hr>Byzanthei wrote:<div></div><div></div><div></div><div><font color="#99ff00">I speak of the "Scout class" of course and their ability to "Evac". </font></div><hr></blockquote>Oh no! The "nerf the evac in PvP" thread has spread to other boards!</span></div>
Malar
04-11-2006, 07:03 AM
<div></div>This is what happens when PvP is added....can you please cry me one more river because the dam isn't full yet...give me a break.Pathetic !
Byzanth
04-11-2006, 07:35 AM
<div></div><blockquote><hr>xyriel wrote:<div><span><blockquote><hr>Byzanthei wrote:<div></div><div></div><div></div><div><font color="#99ff00">I speak of the "Scout class" of course and their ability to "Evac". </font></div><hr></blockquote>Oh no! The "nerf the evac in PvP" thread has spread to other boards!</span></div><hr></blockquote><p><font color="#99ff00">I nerf is something that is wrong that needs to be corrected. </font></p><p><font color="#99ff00">My suggestion in this thread is not to grant the oh so "controversial" spell of evac with a cast time of <5 seconds to Shadow Knights for PvP.</font></p><p><font color="#99ff00">Yes.. The existing issue with Evac on the scout end is a disease.... I agree.</font></p><p> </p>
Yodaya
04-13-2006, 07:45 PM
<BR> <BLOCKQUOTE> <HR> Supernova17 wrote:<BR>ShadowKnights have to stand still when evac'ing, giving you ample time to stun / interrupt them, whereas the Scouts can Evac on the run. Just food for thought.<BR><BR>You know what? Roots aren't fair either, I rely on melee attacks to beat my enemies and they can run away while I'm just chilling there rooted. See I can complain about a stupid thing too.<BR><BR>Advice: Watch your fellow Scouts, learn the distinct sound and animation of evac and when you see your enemies start to use it, stun / interrupt them (DoT's have interrupted my Evac in the past easily).<BR> <BR> <HR> </BLOCKQUOTE> <P>Not every class has stuns and interrupts.</P> <P>Scouts always use evac on me and I have never got to kill most of them. May be once in a while I get to kill one unlucky scout who's evac is not up yet. But that is very rare.</P>
Tarkin-Wretch
04-14-2006, 12:06 AM
First off its an ability that sk's already have. its cast time is being reduced from 5 sec to 3 sec to match the scout cast time. It however cannot be cast while moving still unlike the scout version. 5 sec and cant move does not make it much of a match up to the scout version, however reducing the cast might bring it closer in line to what was intended for the ability. The paly alternative is a res. So instead of being able to res a player, sk's get to evac to try and prevent the death in the first place. It fits as far as im concerned, and reducing the cast time just makes useful. players would have ot be ignoring you greatly for you to get off a 5 sec evac that you cant move to cast, sorry. it will be working as intended with this fix imo.
Jasonskywalk
04-16-2006, 12:42 AM
<DIV><BR> <BLOCKQUOTE> <HR> Byzanthei wrote:<BR> <BR> <BLOCKQUOTE> <HR> xyriel wrote:<BR> <DIV><SPAN><BR> <BLOCKQUOTE> <HR> Byzanthei wrote:<BR> <BR> <DIV><FONT color=#99ff00>I speak of the "Scout class" of course and their ability to "Evac". </FONT></DIV><BR> <HR> </BLOCKQUOTE><BR><BR>Oh no! The "nerf the evac in PvP" thread has spread to other boards!<BR><BR></SPAN></DIV><BR> <HR> </BLOCKQUOTE> <P><FONT color=#99ff00>I nerf is something that is wrong that needs to be corrected. </FONT></P> <P><FONT color=#99ff00>My suggestion in this thread is not to grant the oh so "controversial" spell of evac with a cast time of <5 seconds to Shadow Knights for PvP.</FONT></P> <P><FONT color=#99ff00>Yes.. The existing issue with Evac on the scout end is a disease.... I agree.</FONT></P> <P><BR> </P><BR> <HR> </BLOCKQUOTE>Well I did have a nice long and intelectual retort for this, but however something didn't like an HTML code, so I guess it all boils down to quit your complaining focus on your own classes and get those problems fixed and let each class worry about itself.<BR></DIV>
Byzanth
04-17-2006, 05:34 AM
<BR> <BLOCKQUOTE> <HR> Jasonskywalker wrote:<BR> <DIV> <BLOCKQUOTE>So I guess it all boils down to quit your complaining focus on your own classes and get those problems fixed and let each class worry about itself.<BR> <HR> </BLOCKQUOTE></DIV></BLOCKQUOTE> <P><FONT color=#99ff00>I am focusing on my own class. My classes ability to kill a Shadowknight after he "Harm Touches" one person in a group, kills them and then Evacs in less than 3 seconds. The same exact tactic that scouts use now.</FONT></P> <P><FONT color=#99ff00>How many times do people have to hear that it's close to impossible to disrupt an evac in less than 3 seconds when the stuns and interupts are on long cast timers?</FONT></P> <P><FONT color=#99ff00>Sure will be nice for the SK's Kills vs Death Ratio... And gee thanks for the Pally Rez afterwards, Shame it doesn't take that Free Kill and Escape away if this does make it to Live PvP.</FONT></P> <P><FONT color=#99ff00>Guess people only hear what they want to hear and try their hardest to defend the undefendable.</FONT></P> <P><BR> </P>
Maroger
04-17-2006, 07:00 AM
<BR> <BLOCKQUOTE> <HR> Byzanthei wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jasonskywalker wrote:<BR> <DIV> <BLOCKQUOTE>So I guess it all boils down to quit your complaining focus on your own classes and get those problems fixed and let each class worry about itself.<BR> <HR> </BLOCKQUOTE></DIV></BLOCKQUOTE> <P><FONT color=#99ff00>I am focusing on my own class. My classes ability to kill a Shadowknight after he "Harm Touches" one person in a group, kills them and then Evacs in less than 3 seconds. The same exact tactic that scouts use now.</FONT></P> <P><FONT color=#99ff00>How many times do people have to hear that it's close to impossible to disrupt an evac in less than 3 seconds when the stuns and interupts are on long cast timers?</FONT></P> <P><FONT color=#99ff00>Sure will be nice for the SK's Kills vs Death Ratio... And gee thanks for the Pally Rez afterwards, Shame it doesn't take that Free Kill and Escape away if this does make it to Live PvP.</FONT></P> <P><FONT color=#99ff00>Guess people only hear what they want to hear and try their hardest to defend the undefendable.</FONT></P> <P><BR> </P><BR> <HR> </BLOCKQUOTE>Can you read?? This is a PVE testing forum. Who cares about PvP!! Take your problems and whining to that forum -- don't soil this forum with PvP nonsense!!<BR>
GreenHillZo
04-17-2006, 10:04 AM
Calm down Maroger, if this belongs in the pvp sub-forum a moderator will move it in due time. Untill then there's no reason for the discussion to not continue. <div></div>
Maroger
04-17-2006, 04:13 PM
<BR> <BLOCKQUOTE> <HR> GreenHillZone wrote:<BR>Calm down Maroger, if this belongs in the pvp sub-forum a moderator will move it in due time. Untill then there's no reason for the discussion to not continue.<BR> <BR> <HR> </BLOCKQUOTE>I don't believe that I am alone in telling him that this for PvE test and his topic belongs in a forum for PvP. :smileymad:<BR>
Kenazeer
04-17-2006, 05:00 PM
<DIV><BR>Actually I think this is the appropriate place to discuss to something that is being tested on the the test server regardless of what facet of the game it impacts. Give PvP their own test server and we could spared all this discussion. Come to think of it, why doesn't PvP have their own test server? Also, just out of curiosity, did they list a reason why the time was being reduced?</DIV><p>Message Edited by Kenazeer on <span class=date_text>04-17-2006</span> <span class=time_text>06:00 AM</span>
Byzanth
04-18-2006, 02:13 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE>I don't believe that I am alone in telling him that this for PvE test and his topic belongs in a forum for PvP.<BR><BR> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P><FONT color=#99ff00>There is no PvP test server, nor is there a PvP Test forum.</FONT></P> <P><FONT color=#99ff00>The reason this thread is here is only because of that fact. If I had an alternative I would use it. </FONT></P> <P><FONT color=#99ff00>If you have issues with <EM>"PvP Nonsense"</EM>, Maybe you shouldn't enter a thread that has the title PvP.</FONT></P> <P><FONT color=#99ff00>This is regarding a potential change that will carry over to the PvP environment from the modification of a spell that is both in PvE and PvP.</FONT></P> <P><FONT color=#99ff00>I'm just trying to stop this from being overlooked before it goes live and effects the enviroment that I and many others chose to play in. (Heavy Load on All PvP Servers)</FONT></P> <P><FONT color=#99ff00>My apologies for disrupting <U>your</U> exclusive PvE "In Testing" thread.</FONT></P>
<P>Well i dont PvP but man they need somewhere to talk about the stuff on test . </P> <P>If you dont think it should be here THEN DONT READ IT ITS THAT SIMPLE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Kaknya
04-18-2006, 06:28 PM
Main problem is that these changes AREN'T on test.. since these are pvp specific, we never see it, and have no way to test it. Would have been nice if they had made pvp active, then maybe half my guild wouldn't be running off to nagafen. <div></div>
Byzanth
04-18-2006, 07:47 PM
<BLOCKQUOTE> <HR> Kaknya wrote:<BR> Main problem is that these changes AREN'T on test.. since these are pvp specific, we never see it, and have no way to test it. Would have been nice if they had made pvp active, then maybe half my guild wouldn't be running off to nagafen. <BR> <HR> </BLOCKQUOTE> <P><FONT color=#99ff00>Look again. (Currently on Test)</FONT></P> <P><STRONG><FONT color=#ffff66 size=5>"Shadowknight:<BR>- Shadowy Elusion's casting time has been reduced."</FONT></STRONG></P> <P><FONT color=#99ff00>And... <U>It's not PvP specific</U>. It's a reduction of the Shadow Knight's Evac cast time (Currently at 5 seconds).</FONT></P> <P><FONT color=#99ff00>What I was saying is that if this is going through on the PvE side, The cast time should stay the same for the PvP version; Because there are several variances for PvP Combat arts and Spells already and this would be the cherry on the sunday for the Shadow Knight class if this change rolls over to the PvP end</FONT></P> <P> </P><p>Message Edited by Byzanthei on <span class=date_text>04-18-2006</span> <span class=time_text>08:49 AM</span>
Blindrage
04-22-2006, 02:35 AM
<div></div>It seems he is correct to post here <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9798#M9798" target=_blank> http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9798#M9798</a> Read the first post on that thread. f***in trolls. <div></div><p>Message Edited by Blindrage on <span class=date_text>04-21-2006</span> <span class=time_text>03:36 PM</span>
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