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Sarr
04-04-2006, 07:36 AM
<div></div><div></div><div>Tradeskilled items where customizable subcomponents effect the stats on the final item would be amazing.</div><div> </div><div>I don't want to see subcomponents be phased out for gathering lots!  Subcomponents just need to effect the end item.</div><div> </div><div> </div><div> </div><div>EX:     Test Robe Level 5 -</div><div>          </div><div>           Primary Components [2 Slots] - Patern(+5hp,5power), Cloth ( + 10ac 1hp,1power)</div><div> </div><div>           Secondary Components [2 Slots] - Buckel(+1sta), Cord(+1int)</div><div> </div><div> </div><div>After the Combine - you get : Test Robe - 10ac, 1sta, 1int, 5hp 5power</div><div> </div><div> </div><div>Rares open up aditional slots, but each item you make becomes a bit more customized. Some can't change like sages, because then its a customizable comabat system >.<   </div><div> </div><div><div> I just want to make a robe with +int, I can only make +str/agi ones.</div>                                                                    </div><div>                                                 </div><div>Well I know it would be a big endeavor; thats why its an wish ^-;-^  </div><div> </div><div> </div><p>Message Edited by Sarrar on <span class="date_text">04-03-2006</span><span class="time_text">08:50 PM</span></p>

Magu
04-04-2006, 07:47 AM
1) Tradeskill forum2) Customizable stats will probably never happen, as it would likely require a rewrite of the item code - each item record would have to contain its stats, instead of merely pointing to a shared item table.<div></div>

Cuz
04-04-2006, 06:27 PM
<div></div><p>As much as I love your idea Sarrar, Magus' is more than likely right.</p><p>I remember way back when, we had hints that you could find special items like Dragons Scales and that would add a fire effect to your crafted sword or somehing like that.</p><p>EQ2 has a lot of these good little concepts that never panned out.</p>

Calthine
04-04-2006, 11:03 PM
<div></div><p>Well, I have great hopes for future developments in Tradeksills, once we're past the no-subs revamp.  Theoreticly once the system's a little simpler we might see some neat things for crafters.  Augments, or customization, or whatever you choose to call it would be a royal headache to code, I'm sure, but dang, that would be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>/em passes out pairs of Calthine's Glasses of Optimism <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Rijacki
04-04-2006, 11:14 PM
<div><span><blockquote><hr>Calthine wrote:<div></div><p>Well, I have great hopes for future developments in Tradeksills, once we're past the no-subs revamp.  Theoreticly once the system's a little simpler we might see some neat things for crafters.  Augments, or customization, or whatever you choose to call it would be a royal headache to code, I'm sure, but dang, that would be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>/em passes out pairs of Calthine's Glasses of Optimism <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I, too, am remaining optimistic that the simplification of the tradeskill code will mean better developments for tradeskills in the future which could include more things to make in a wider variety, customisations (like augments or something), crafting from special drop stuff (like in the pre-release write-ups and in the "Secrets of" for T5 but better), single combine from a recipe (instead of one permanently scribed as it is now... how many granite tomahawks have -you- made) to make something lots better than "normal", more and different drop recipes for special stuff (not just as an alternate way to obtain a spell/CA upgrade at waaaaay more than the cost of any drop of the spell/CA itself), und so weiter.*wears her gnome patented semi-jaded lenses of optimistical thinking*<img src="http://www.tshrew.net/rijacki/images/rijacki-sm01.gif"></span></div>

Cuz
04-06-2006, 12:18 AM
<div></div>Odds are if it's anything good that we can craft it will be raid dropped. Where a lot of the high level players either have or are grinding out a high level TS, most crafters won't get the chance to craft these items.

Sarr
04-06-2006, 10:26 AM
<div>Hmmm. Well What do you think of Combinable Sub-Components to create custom designed armor? (These things are posible)</div><div> </div><div>Good -</div><div> </div><div>Bad -</div>

Magu
04-06-2006, 10:31 AM
Bad, as subcombines are going away.<div></div>

Zerebro
04-06-2006, 11:38 AM
First, fix the bugs, then implement changes <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Master71
04-06-2006, 02:30 PM
an idea... or 2:use soft metal for jeweler scout runes, use soft gem for sage mage/priest spells, use loam for alchemist fighter abilities.use tooth semi-rare for imbued leather armor, flower semi-rare for imbued cloth, and stone semi-rare for imbued chain and plate.And give alchemist, king of transmutation, the ability to make ink and extract from any ressource that replace the rare, or the semi-rare, in a one-step process.In this time of transition we can already do that, so it's just an extension of the process.