View Full Version : What Would You Like To See In LU #22?
Geekyone
03-24-2006, 12:36 AM
<div>I'll start with :</div><div> </div><ul><li>Guildhalls</li><li>Cloaks</li><li>Guild Emblems and the ability to add them to your shields and cloaks.</li></ul>
Ranja
03-24-2006, 12:38 AM
<div></div><p>Let's see:</p><p>Cloaks is a good one<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Guild emblems</p><p>Fix all the bugs</p><p>Dont add any new content until the current content is fixed</p>
Riversideblues
03-24-2006, 12:54 AM
make lu21 work maybe?? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Guild halls, emblems, and cloaks sound good. How about inks, dyes, etc. to customize colors for armor, clothing, weapons, etc? <div></div>
mastersard
03-24-2006, 01:20 AM
<div></div><ol><li>Guild Housing</li><li>Guild Emblems</li><li>Less restricions on AAs (slash required vs axe, shiled required vs buckler, etc)</li><li>Tradeskill improvements / fixes (Weren't they supposed to be on LU21?)</li></ol>
LoreLady
03-24-2006, 01:30 AM
1: Acrylia used for jeweler spell components2: No ammunition consumed upon using a CA - Or assassins the ability the summon arrows like rangers. Or, make woodworkers make 99 arrows per combine.3: Increase the chance to hit on multi hit abilities.
Vendorc
03-24-2006, 01:31 AM
<div></div>Less cosmetic "fixes" or changes, and more mechanic and bug fixes.No changes just prior to going Live.Fix Desert of Flame problems, and give the contested mobs some status.. what ever happened to that?Fix any problem that arose prior to this Live Update before putting out more broken stuff.Make a vow to not make any new expansions until the expansions you have in the game are fixed.Remember, you can polish a [Removed for Content] all you want.. but it's still a [Removed for Content].<div></div><p>Message Edited by Vendorc on <span class="date_text">03-23-2006</span><span class="time_text">08:07 PM</span></p>
Graton
03-24-2006, 02:00 AM
1. change the restrictions on adept 3's. to be fair to all classes allow spongey loam, acrylia and moonstone to be used for any adept 3. that way no one gets a onetime windfall of needing the "common" rare or a one time kick in the junk for needing a new one that they introduce.2. nice that auto range does more dmg but as an assassin with no way to summon t7 arrows i can either burn cash buying t6 arrows, find a woodworker who actually doesn't loathe making arrows or continue to use cheap crap and just use the bow for ca's. predators should be given the ability to summon a reasonable amount of arrows of the top tier quality.3. make tradeskills consume fewer raws for the amount of end product. 12 raws to make one combine? Maybe the old system took too few but there must be a middle ground. also , given how much we have to store, let the stuff stack up to 100.4. hot keying equipment - with all the switching around I do of gear for resist situations and the like the ability to hotkey equipment profiles would be awesome. this was actually discussed as something that would be in the game during the early days of beta and it sure would be great.5. limiations on AA ca's. these make it feel like a real waste of points. i can understand limiting them to a dual weild setup or sword + shield but the specific type of shield or dual weild weapon? i think that's a bit much.<div></div>
xyriel
03-24-2006, 02:19 AM
<div>Tradeskill fixes improvement promissed a month ago.</div><div> </div>
Rhianni
03-24-2006, 02:25 AM
<div></div>not have to relog on 1/2 of my cloud trips in KoS ><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Meryddian
03-24-2006, 02:47 AM
<div><font size="2"><strong>I would like to see items that you accidentially sell to vendors show up in the "buy" window until you walk away from the vendor.</strong> Wasn't this supposed to be how the brokers worked to begin with, in case you sold them something accidentially?</font></div><div><font size="2"></font> </div><div><font size="2">Sometimes my mouse is a little overly sensitive and I have sold all kinds of things accidentially to vendors, including but not limited to: spells I just bought off the broker, armor, and quest rewards.</font></div><div><font size="2"></font> </div><div><font size="2">What made me the most mad was when I accidentially sold my Frostfell Cap of Warmth (Christmas special event reward) to an NPC, and I petitioned about getting it back, and was told there wasn't a thing customer service could do about it. <em>Grrrrrr...........</em></font></div>
ke'la
03-24-2006, 03:33 AM
<div></div><p>Tradeskill fixes improvement promissed a month ago, <font color="#ff0000">That they told us it would take probly a month or more to impement.</font></p><p></p><hr><p><font color="#ff0000">Fixed.</font></p><p><font color="#ff0000"></font> </p>
pedigr
03-24-2006, 03:34 AM
Swarm pets working againAble to control my toon after it randomly just stops moving<div></div>
<div></div><div></div>Please revamp Juggernaught, Berserker's lvl 65 legendary. There's a thread in the Berserker forum about it with interesting suggestions. :smileysad:<p>Message Edited by Kosmetas on <span class="date_text">03-23-2006</span><span class="time_text">02:39 PM</span></p>
Zabjade
03-24-2006, 03:56 AM
<div><font face="Comic Sans MS"></font></div><font face="Comic Sans MS" color="#66cc00" size="2">I keep a running list on this </font><a href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target="_blank"><font face="Comic Sans MS" color="#3333ff" size="2">webpage</font></a><font face="Comic Sans MS" color="#66cc00" size="2">, BTW it has pictures as well... Also Bring back Sensei Motoko!!! he made the Dojo! Put an Iksar Monk next to him (who does dragonbreath every once in a while/Allying Clan Swifttail with the Silent Fist) have them give out Sash and Shackle Quests! [you can also make similar quests to other classes from their trainers who cares! :smileywink:</font>
IllusiveThoughts
03-24-2006, 03:57 AM
<div></div><p>Wizard changes</p><ul><li>Make mail of frost de-agro and instantly ward on any attacks that cause you to drop below 30% (If I have a 4500 hp and am hit with 2 2500 hits, the second hit should be absorbed by me until i reach 30% health then ward mitigates the damage, then once ward is eaten up damage give damage back to me) OR let us cast it when we want to and make it insta cast.</li><li>Increase Fusion's range to 7 meters</li><li>Reduce power costs by 8% </li><li>Increase the stun duration on incapacitate to 5s</li><li>Increase Icebound gifts duration to 30 seconds, or change its recast to 45 seconds.</li><li>Increase the proc damage from our surge of flames line by 100% and make its recast 3 min.</li></ul><p> </p><p>Sorceror changes</p><li>Reduce the damage variance on our spells by raising the min dmg by using this formula (min + max/2 = new base dmg) A bad roll of the dice is the difference between 500dps and 1200 dps. no class has that big of a variance or cost as much power.</li><li>Increase our cannibalization spells by 30% (pre lu13)</li><li>Reduce the cast timers on all nukes that are 5s to 4s, all nukes that are 4s to 3s, all nukes that are 3s to 2s, all nukes that arel 2s nukes to 1.5s.</li><li>Reduce the recast timers on the AOE group roots back to 10 seconds.</li><li>Change single target roots and group roots to have a 10% chance to break on hostile action AND damage, for a total of 10% chance to break period! and only roll the root breakage once. To offset the less breakage and less root casts double the roots power cost.</li><p> </p><p>Sorceror Achievement changes.</p><ul><li>Change Spellshaping rank8 to 11% (rank 7 to rank 8 provides no upgrade other than a loss of aa point)</li><li>Change all mele based Combat art AA's to spell's that can be cast from 35m but keep the .5s cast timer and primary weapon requirement.</li><li>Remove the requirement for Wisdom line's 4th ability to have an empty secondary it makes no sense its a passive ability.</li><li>Increase the final ability for Agility that reduces re-cast timers by 12% to 30%. 12% aint worth 8 aa and isn't in line with other class re-cast timer reduction aa's.</li></ul><p> </p><p>Thanks all I can think of for now.</p><ul></ul><p>Message Edited by IllusiveThoughts on <span class="date_text">03-23-2006</span><span class="time_text">02:58 PM</span></p></ul>
minionofdeath
03-24-2006, 04:32 AM
<font size="5" color="#ffff00">The much talked about Betrayal Quest.</font><div></div>
Koehianna
03-24-2006, 04:38 AM
<div></div><blockquote><hr>minionofdeath wrote:<font size="5" color="#ffff00">The much talked about Betrayal Quest.</font><div></div><hr></blockquote>QFE
Koehianna
03-24-2006, 04:42 AM
<div>Oh yeah, besides that however: :smileytongue:</div><div> </div><ul><li>The ability to change our character's features. It's ridiculous that I look exactly the same as I did a year ago.</li><li>Add casual clothing for Tailors!</li><li><em>THE NEW BETRAYAL QUEST!!!!!!</em></li></ul><p> </p><p>^_^</p>
Jebaris
03-24-2006, 05:47 AM
<div></div><p>t6 rare carpentry recipies</p><p>/cry</p>
Kaharthemad
03-24-2006, 05:49 AM
<div>how about more polish than spit? this update is horrid.</div>
chrno01
03-24-2006, 06:07 AM
<span><blockquote><hr>Geekyone wrote:<div>I'll start with :</div><div> </div><ul><li>Guildhalls</li><li>Cloaks</li><li>Guild Emblems and the ability to add them to your shields and cloaks.</li></ul><hr></blockquote>Currently one thing.....<font color="FF6600"><b>BRING BACK THE DAMAGE IN THE GREEN THAT SHOWS OUR REAL DAMAGE! The dev took it away and still havn't given us a reason to why they took it away! I want a reason!! Right now every weapon is bugged!</b></font></span><div></div>
Jadrial
03-24-2006, 06:08 AM
<span><blockquote><hr>Jebaris wrote:<div></div><p>t6 rare carpentry recipies</p><p>/cry</p><hr></blockquote>agreed/weep</span><div></div>
SpryYoungE
03-24-2006, 06:28 AM
<div>Extensive quests / ends-of-long-quest-lines give unconditional AA xp. It is too hard currently to get AA xp for quests (at least on PvP servers where you can't mentor).</div>
IA~CHAOS
03-24-2006, 06:38 AM
The new betrayal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and would like to die, which i do a lot, and be able to move...lol I'm sure they will fix that error soon, and the pets dissappearing act <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thank you sony for the incombat pet bug...I heart you. Ya totally stoked about this Betrayal quest, I have envied the dirges class way to long <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Deson
03-24-2006, 06:50 AM
<div></div><div></div><b>General:</b>Personal prestige levels in a system parallel to guild status levels. Path below is a rough work,feel free to post ideas but no flaming please..http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=30377&jump=trueThe ability to import friends and access lists across characters.Guild rewards. For those of us not interested in raiding, it would be nice to have group instances added to the reward lists in the vein of DOF instances and Nektropos.The guild bank ui for coin deposits/withdrawal for the personal bank.Coin actually shared in the bank(Farfetched)Multiple classes on a single character if possible. Not true multiclassing but the ability to switch classes completely. I.E. if you were a Necro and a Monk, you could go home and switch from one to the other.Or, to pick up a new class go to that class trainier and pick it up from level one. No access to the other class's skills since it would become a balancing nightmare.Same for tradeskillers except since that is all based on skill in a technique,it should be more feasible. With the death of interdependency and subs, there are no balance issues. Maybe make it a Tradeskill AA.<b>Tradeskills:</b>Tradeskill AA's Post exists here- http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=92332&jump=trueThe ability to turn in pristine items for crafting writsTotems coded like food so the effect scales per level.More imbue recipes.Spell procing ammo. That's right, I want my exploding arrows and darts! Or Ice stuns! Something that adds more variety to the list. I'm getting really tired of cranking out the same stuff every teir. I also want some variety on imbues like mana or health regen. When I'm crafting/buying my gear I want variety. The imbue system was a great concept but in my opinion it's being severely underutilized.Let the appropriate classes modify dropped/quested gear(where reasonable of course). Heck, let carpenters imbue their furniture to give them varying glows.Master crafts. A one time craft that makes the crafted piece one rank above it's normal quality IE-CHandcrafted->Treasured and Legendary->Fabled(though with t7 being the model it would be Treasured->Legendary even though the fabled or even mythical labels may be more fitting).<b>Adventuring:</b>Training changed into skill line improvements instead of just Master 2 spells.I gave it a shot but it still feels too transient and non important.As a necro I'd say something like the chance to improve a stance like increasing the potentcy of the Defensive damage sheild/reducedskill penalties or, offensive proc/skill benefit increases. Improving Lifetaps damage/health ratio. Cast time reduction on a line. Maybe for Defiler's have choice that gives a ward a damage sheild component.Non priest out of combt rez restoredThe return of the old necro ghost illusion.A toggle option between the old lich illusion and the new. For those of us that the illusion worked fine for, it was arguably the best illusion in game. Yes I understand the problem was greater than just lich but I'll settle for just about any compromise that lets me get that old look and feel back. As a former EQ1 necro I'm tired of having spent the last ~ 5 years looking like every other necro, having a brief respite, then going right back to it.<p>Message Edited by Deson on <span class="date_text">03-23-2006</span><span class="time_text">03:54 PM</span></p><p>Message Edited by Deson on <span class="date_text">03-23-2006</span><span class="time_text">04:37 PM</span></p>
minionofdeath
03-24-2006, 07:00 AM
<div><span><blockquote><hr>Chrystolred wrote:<span>Currently one thing.....<font color="#ff6600"><b>BRING BACK THE DAMAGE IN THE GREEN THAT SHOWS OUR REAL DAMAGE! The dev took it away and still havn't given us a reason to why they took it away! I want a reason!! Right now every weapon is bugged!</b></font></span><div></div><hr></blockquote><img src="http://img60.imageshack.us/img60/9816/eq20000503qo.jpg">A picture is worth a 1000 words as they say hehe. I also want "Your Damage" or the dmg in green back on weapons as well. We're sitting in the dark here as to why it was taken away in the first place. No matter. Just please bring it back.</span></div>
Hella_Nervous
03-24-2006, 03:21 PM
<div></div>1) Sexier clothing and armor for both females and males, more social clothing, leather armor that isnt ugly (it is all ugly except maybe the lvl 20 hand crafted....boiled leather maybe? it looks ike patches sown together). Femal mages should be wearing armor that looks similar to the lvl 25 guild clothing....hell when bored and soloing i put it on my fury.2) Capes, armor dye (sick of the pink/purple kos armor), guild houseing.3) Make Freeport easier to get around...I like the look alot better then Qeynos but its aweful trying to get anywhere especially in North freeport half time time you have too run across the whole zone and then run all the way back to get to somewhere that should only take 10 ft to get too.4) new betray quest so i can betray to freeport after they fix nf <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />edit: want to add this: the bug fixed where when your on a horse and all the skirts fly above other peoples heads that are standing on the ground, i hate have to keep going into options and turning cloth simu on and off<div></div><p>Message Edited by irishharp2m6 on <span class="date_text">03-24-2006</span><span class="time_text">02:36 AM</span></p>
geron01
03-24-2006, 08:26 PM
<div></div><div>Not sure about LU22 but in future would be nice to see a BRAWLER skill line for UNARMED FIST combat.</div><div> </div><div>EXAMPLE: t2+2str+2agi+2Sta,+5pw +5hp, ability to use fists for slashing,piecing,crushing,</div><div>continue next reply.....</div><p>Message Edited by geron01 on <span class="date_text">03-24-2006</span><span class="time_text">07:35 AM</span></p>
geron01
03-24-2006, 08:33 PM
<div></div><p>Sorry about that last ending,</p><p>T3 +5str +5sta +5agi, +15pw +15hp, ability to go heatdamage on fists,</p><p>t4 +8 to str,stam,agi, +20to hp/pwr, ability to go COld damage on fists,</p><p>t5 +12 to Str,stam,agi, +25pw/hp, ability to go magic damage on fists,</p><p>t6 +15 to str,stam,agi, +33pw/hp, ability to go Disease damage on fists,</p><p>t7 +20str stam agi +40hp/pw, ability to go poison damage on fists.</p><p>Not sure if it would be better to add something along these lines into AA TREE or Combatskills,.</p><p>Just a concept I suggest would most likely get the attention of the brawlers and make them more complex and intresting/usefull class.</p><p>� </p><p>Just being that SOE has always intended on having BRAWLER have that option, atm unarmed now after LU21 has been decreased back down worse then a brawler with 2 solid duels or a Burly 2hder.....</p><p>SLIMM THUGG 70BOSSBRUISER Nek Server...� � � </p>
<div></div><p>Conjuror Spell "Stoneskin" to be an encounter only AE and not PBAE.</p><p> </p>
crewguy72
03-25-2006, 12:30 AM
<div>A section added to the LFG tool so you can add notes like in EQ1, that way people know what youre looking for .. IE Quests, xp grinding ect</div>
Dreadwo
03-25-2006, 12:30 AM
<div></div><blockquote><hr>Vendorc wrote:<div></div>Less cosmetic "fixes" or changes, and more mechanic and bug fixes.No changes just prior to going Live.Fix Desert of Flame problems, and give the contested mobs some status.. what ever happened to that?Fix any problem that arose prior to this Live Update before putting out more broken stuff.Make a vow to not make any new expansions until the expansions you have in the game are fixed.Remember, you can polish a [Removed for Content] all you want.. but it's still a [Removed for Content].<div></div><p>Message Edited by Vendorc on <span class="date_text">03-23-2006</span><span class="time_text">08:07 PM</span></p><hr></blockquote><p>My sentiments as well</p><p>Although I like the guild halls to be added !</p>
Dreadwo
03-25-2006, 12:34 AM
<div></div><blockquote><hr>Zabjade wrote:<div><font face="Comic Sans MS"></font></div><font face="Comic Sans MS" color="#66cc00" size="2">I keep a running list on this </font><a href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target="_blank"><font face="Comic Sans MS" color="#3333ff" size="2">webpage</font></a><font face="Comic Sans MS" color="#66cc00" size="2">, BTW it has pictures as well... Also Bring back Sensei Motoko!!! he made the Dojo! Put an Iksar Monk next to him (who does dragonbreath every once in a while/Allying Clan Swifttail with the Silent Fist) have them give out Sash and Shackle Quests! [you can also make similar quests to other classes from their trainers who cares! :smileywink:</font><hr></blockquote><p>Wow..Very nice compilation of Ideas!</p><p>especially like these 2></p><p><font color="#00cc00"><b><u>Weather:</u></b> This effects both PC's and NPC Mobs certain equipment can negate the effects: <u>Rain</u> creates mud [speed debuff] flood zones [water with current], <u>Lightning</u> causes damage and even death <u>Blizzard (With snow on the ground)</u> Cold based Damage over time (Double in water). and drifts [speed debuff] <u>Sandstorms</u> Knockdown and damage over time. <u>Magical Storms</u> Chaotic can make magic more powerful or drain you manna to nothing, might also cause random effects such as transformations. Undead Hurricanes</font></p><p><font color="#00cc00"><b><u>Cursed Items:</u></b> Attuning them could leave you transformed or adding a second racial trait to the wearer [with negative effects] Were, Vampire, or other undead Others might be sex change, race change, animal form. you would need to have them item de-cursed but make it a quest.</font></p>
Hukklebuk
03-25-2006, 01:16 AM
Guild HallsFix tailored bags or just replace them with smaller boxes.<span>:smileywink:</span><div></div>
Crychtonn
03-25-2006, 01:59 AM
<div></div><div>General Changes:</div><div> </div><ul><li>LFG tool default to a level search ranged of + / - five of the players level.</li></ul><p> </p><p>Class Changes:</p><ul><li>Thorny Trap to function properly.</li><li>Stream of Arrows to be worth using other then for a 30 sec afk</li><li>T7 bows damage ratings to be brought inline with T7 two-hand weapons</li><li>Int AA Intoxication to work on ranged attacks (it's a poison and should work the same as all other poisons)</li><li>Hawk Dive bird attacks to not break stealth (don't even use this skill do to this. It's usefullness is on par with Stream of Arrows which is none)</li></ul>
Obadiah
03-25-2006, 02:52 AM
<div><div><font size="2" face="Arial"><span class="515424519-22032006">Troubador Charm line made consistent. Currently the level 20 and 62 versions do not work on ^^^ mobs, while the 34 and 48 versions do. </span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">Summoner pet names. Obviously the (horrible, in my opinoin) change that was made to make all pets - even the "dumbfire" pets - have names *AND* tags isn't going away. That's really what I'd like to see. But it seems we are stuck with our armies of "Bob"s, or setting macros so that we can't see our refresh timers. Still, </span></font><font size="2" face="Arial"><span class="515424519-22032006">I would like to actually be able to see a fight that my Necro is involved in instead of watching several lines of text covering up the mob. So I would really really like to see a way to turn the now meaningless names and tags off.</span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">I would like to see a reason for a tier 7 Weaponsmith to go on. Right now it's much like WSing was at launch - no good weapons </span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">I would like to see Guild Chat work every day instead of randomly not functioning for some players as has been the case since LU19.</span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">I would like to see what TT is like without a 3 second delay between clicking a CA and seeing my character execute it. Whether or not that means instancing the zone, I leave to the experts. But do something.</span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">I would like to see tier 6 Stamina rings in line with the other tier 6 rare crafted & imbued rings. Why are the Stamina rings only +10, not +20 like everything else?</span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">I would like to see my toon win the lotto. (Hey, I'm a Weaponsmith, can you blame me for trying?)</span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">It may be time to consider node-locking. Never was an issue before, but since KoS it is. I understand the idea of placing aggro mobs near harvesting nodes to limit the effectiveness of bots, but it has also brought out the worst in people in TT. A mob spawns and attacks me while I'm harvesting, thereby interrupting me, and someone else swoops in and harvests the node. Nice. And honestly it might sometimes be because they assume I'm there hunting, not harvesting. Lock the node for a bit after I start to harvest it and there's no question. One toon should only be able to lock one node at a time, so you can't go around the area, pull on each one once and take them all for yourself. Just my opinion, and it may be a knee-jerk reaction to the jag that jumped my nodes the other night. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></font></div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006">If I am high enough in level that an aggro mob is gray to me, but a groupmate is low enough that it is aggro to him/her, I would like to see the red border around the mob's name - as it used to be a while back - so that I at least know that it will be aggro to someone in the group. Someone else (Rijacki) put it better than I can "The whole group should see it as either grey or grey agro, not agro to one person but ignoring another completely. Having someone in the group suddenly get attacked out of the blue when he/she is -only- one level lower than you is annoying in the extreme. Unless we're only suppose to group with people of -exactly- the same level this has got to be changed back." </span></font><span class="515424519-22032006"></div></span><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div><div><font size="2" face="Arial"><span class="515424519-22032006"></span></font> </div></div>
<div></div>I would like to see the pet form for Awakened Grave, Necro - 63, changed. I though the days of casting forth the lifeless zombie were over. They did a lot of work on the other pets why not this one?
Jackula
03-25-2006, 09:00 PM
<div></div><div></div><div></div>1. SOE, please publish a "Weekly Ban List". The players know there are botters out there, and other ne'er do wells who train mobs on other groups in contested areas, etc. I would like to see a list printed on the forums every week showing who has been banned and judge/confirm the progress SOE is making controlling players that abuse the game and its systems. It would instill more faith in me that these negative players are being policed, and not just being silently acknowledged and ignored. I would like to be able to say that SOE is doing an excellent job curbing problematic players. Give us a weekly list to prove this in fact the case.If they reroll so be it. Ban them by credit card and IP and let them go through the hassle of levelling once again so that they may be banned once again.2. As much as I enjoy new content, I am more than willing to wait for existing old content to be fixed and polished as required before more new content is released. I enjoy quests and it recently pained me to delete two old quests which had been broken for over 6 months. This is just an example.3. Remove the minimum group size restrictions from instances that have such requirements. If I or my group all die because we didn't have adequate numbers to succeed so be it. That is our fault. Allow us the chance to succeed or fail with the numbers we bring. A warning window showing recommended group size would be fine. The absolute entrance restriction in this case isn't. Some players are paid to join groups to allow the group to zone in and then they simply afk or leave. The restriction isn't necessary or accomplishing anything in these situations other than hassle.4. Introduce more crafter specific quests to the game that provide a reward useful to a crafter, whether that be craft recipes, a piece of no stats crafting clothing that looks appealing or perhaps has +stats to a craft skill, etc. The quests shouldn't be tied to adventure level, or at least not a high one (level 5 adventurer max). I am not exclusively a crafter but it is one of many aspects of the game I try to enjoy and participate in. For people who are crafters only, this would be an escpecially welcomed addition, and an encouraging nod in their direction.5. Rare T6 Carpenter recipes please.Thanks for a game I enjoy playing, and your commitment to making it better.Ulric, Nektulos<div></div><p><span class="date_text"></span><span class="time_text"></span></p><p>Message Edited by countjackula on <span class="date_text">03-25-2006</span><span class="time_text">09:14 AM</span></p>
Deson
03-26-2006, 01:24 AM
Tradeskill instances getting their own own feel. Like the Stonetair one having tapestries of Odus or Greystone Yard have battle axes and sheilds hanging all about. and how about revisiting the idea of getting us out of the dungeons. This of course could backfire though, increasing blinds work requests for those not lfw.Professional tradeskill gear. I'd love a chef's hat,a lab coat or hand saw.<div></div>
Deson
03-26-2006, 12:06 PM
<div></div>Change the lfg window so it allows notesChange the friends list to allow tells to be sent from it like a search doesNotes next to items for salePotential auction system<div></div><p>Message Edited by Deson on <span class="date_text">03-25-2006</span><span class="time_text">09:20 PM</span></p>
Aedos
03-26-2006, 01:20 PM
<div>Give enchanter spells like mezz,stun, etc. that are now useless even against many grp mobs alternative effect like slow. So half our spellbars werent useless against mobs with immunities.</div>
Once in a lifetime character chage, i mean like one chance to reset your character completely ( It has to match with your alliance, if you are good you can only choose between good characters, if you are bad ya know )Reset racial character treats and everything in the run<div></div>
koinor
03-27-2006, 04:04 PM
<div></div><blockquote><hr>Geekyone wrote:<div>I'll start with :</div><div> </div><ul><li>Guildhalls</li><li>Cloaks</li><li>Guild Emblems and the ability to add them to your shields and cloaks.</li></ul><hr></blockquote><p>made a post with an idea for guildhalls. maybe if it gets enough attention a dev orso will see it</p><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=50115" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=50115</a></p>
Suraklin
03-27-2006, 05:10 PM
<div></div>A fix to the intelligence cap bug that's been in the game for how many LU's now?
Pashta
03-27-2006, 08:53 PM
<ol><li>Guild Halls</li><li><font color="#ff0000">Armor or clothing dye!!</font></li><li>Cloaks sound awesome! (As a new slot, an item to cover up everything we are wearing)</li></ol><p>Thanks! :smileyhappy:</p>
Kaknya
03-27-2006, 10:45 PM
nicer dresses, maybe a few ball gowns.. something to go out on the town with..trindelle the 62 barbarian imagines... THE BATTLE TUTU OF FURY fury..... fury...<div></div>
Corvax6
03-27-2006, 10:51 PM
<div></div><p>1 - A note besise characters in the LFG windows is a nice one</p><p>2- Default search range in LFG windows is good one also</p><p>3- Remove that the sales log clears by itself when you login/logout. I leave my char in merchant mode before I go to work in the morning. After server reboots, I loose all the logs of sales that were done before server reboot. Then I must try and figure out what was sold to build my item inventory back to what it was... lot's of work that could be solved by ading a /clear_sales_log command or somthing like that.</p><p>4- I like the idea of guild emblems olso, having somthing more visible than just the name tag would be very cool.</p>
Snake
03-28-2006, 03:13 AM
<div></div><p>A moving service or option to make moving to a larger house easier.</p><p> </p>
AsukaKazuma
03-28-2006, 05:32 AM
<div>Bring back the abililty to set my character's appearance - PLEASE!</div><div> </div><div>I've been stuck with this horrible appearance for months now, and it just keeps getting worse!</div><div> </div><div>*Sob!*</div>
LordDragone
03-28-2006, 06:50 AM
<div></div><p>What I would like to see in LU22 is that the blatant bugs that have been posted up to this point are fixed!</p><p>Stop adding content and FIX the content that is in place!</p><p>That is what I want to see in the next LU</p><p>.</p><p>.</p><p>.</p><p>.</p><p>btw guild halls would be cool too</p>
playat
03-28-2006, 07:05 AM
<div></div>instruments
Ruwin
03-28-2006, 07:20 AM
<div></div><p>Would love to see <strong>guild halls</strong>, make them placable in KoS..on the little isles with nothing on them. Maybe put a guild level requirement and make it so part of the guild hall is also made by trade skillers. Maybe at lvl 30 you get the basic placeable GH and then a bigger one at 40 ..then 50 etc. as far as the crafting portion, maybe the crafters could make upgrades to the hall or something like that.</p><p>Also love the idea of guild emblems on shields and armour, while your at it throw in the dyes so it can be coloured at the same time.</p><p>Would also like to see carpenters get some nicer furniture and more usefull items. Maybe we could make the trade skill stations.</p><p>The only other thing I would like to see is bug fixes. Bugs make the game less than enjoyable sometimes.</p><p>Ruwin 70 Necromancer</p><p>Ascended</p><p>Nektulos</p><p> </p><p> </p><p> </p>
Zabjade
03-28-2006, 07:06 PM
<span><font size="1"></font><blockquote><hr><font size="1">Dreadwolf wrote:</font><font size="1"></font><blockquote><hr><font size="1">Zabjade wrote:</font><font face="Comic Sans MS" color="#66cc00" size="1">I keep a running list on this </font><font size="1"><a href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target="_blank"><font face="Comic Sans MS" color="#3333ff">webpage</font></a></font><font face="Comic Sans MS" color="#66cc00" size="1">, BTW it has pictures as well... Also Bring back Sensei Motoko!!! he made the Dojo! Put an Iksar Monk next to him (who does dragonbreath every once in a while/Allying Clan Swifttail with the Silent Fist) have them give out Sash and Shackle Quests! [you can also make similar quests to other classes from their trainers who cares! :smileywink:</font><font size="1"></font><hr></blockquote><p><font size="1">Wow..Very nice compilation of Ideas!</font></p><p><font size="1">especially like these 2></font></p><p><font color="#00cc00" size="1"><b><u>Weather:</u></b> This effects both PC's and NPC Mobs certain equipment can negate the effects: <u>Rain</u> creates mud [speed debuff] flood zones [water with current], <u>Lightning</u> causes damage and even death <u>Blizzard (With snow on the ground)</u> Cold based Damage over time (Double in water). and drifts [speed debuff] <u>Sandstorms</u> Knockdown and damage over time. <u>Magical Storms</u> Chaotic can make magic more powerful or drain you manna to nothing, might also cause random effects such as transformations. Undead Hurricanes</font></p><p><font color="#00cc00" size="1"><b><u>Cursed Items:</u></b> Attuning them could leave you transformed or adding a second racial trait to the wearer [with negative effects] Were, Vampire, or other undead Others might be sex change, race change, animal form. you would need to have them item de-cursed but make it a quest.</font></p><hr></blockquote><font color="#66cc00"><font size="2"><font face="Comic Sans MS">Thank you, I know some of my ideas my not be liked (Beastlord Heritage Quest) But those two are some of my favorites as well as well as the pics of my version of what Gi's should look like. <span>:smileyvery-happy:</span>I try to keep it updated and also try to find time to add pictures. Back on topic: REVAMP some of the older Zones to add Climbing! I ould love to climb the mountains in the middle of Antonica/ Thundering Steppes/ Nek Forrest/ Zek / Lavastorm (Maybe even find higher level mobs there), walk atop the aquaducts.Odd one(Probrby not liked): Fire Spells- thrown weapons- arrows from above and mobs not being able to get you (It is called High ground for a reason and No it's not fair, but neither is life, and have NPC's who do it as well if it makes you feel better) BTW I don't play PvP so that is not the reason.</font></font></font></span><div></div>
Hekynn
03-29-2006, 02:47 AM
<div></div><p><strong><em>I would like to see the Betrayal quest lvl changed to lvl's 1-70</em></strong></p><p><strong><em>Guild halls for us 20+ guilds</em></strong></p><p><strong><em>lower the prices on the nightmare and spirit horses say 70g+?</em></strong></p><p><strong><em>oh and add a built in mp3 player that also supports wma cause I hate switching to window mode and making my game even more laging from winamp or windows media player.</em></strong></p>
Scottishla
03-29-2006, 03:41 AM
<div><font color="#ff33ff">Simple....</font></div><div><font color="#ff33ff"></font> </div><div><font color="#ff33ff">New armor choices at ALL levels. Not the same old cookie cutter stuff. I want to be sexy/pretty/different! I'm tired of looking like a woman trapped in a man's armor. I want better looking, OBTAINABLE (not just raid loot) gear. </font></div><div><font color="#ff33ff"></font> </div><div><font color="#ff33ff">and dyes, so I can make that nice new armor truly mine, reflecting ME!</font></div><div><font color="#ff33ff"></font> </div><div><font color="#ff33ff">That's it. Simple enough. I could give a rat's @#$ about anything else, at this point. </font></div>
Cozumel
03-29-2006, 07:15 AM
Simple: Warlock Lovin'. Reduce our re-cast timers and/or cast faster.. PLUS reduce our agro or give us some agro-debuf spell.Need I say more?? Make us Tier-1 (where we can USE it w/out dying because of it in groups/raids!)<div></div>
HauiZupp
03-29-2006, 01:23 PM
<div></div><div></div>I'd really really like to see quests fixed again <img height="16" width="16" border="0" src="../../i/smilies/16x16_smiley-sad.gif">It has been almost 5 months (LU 16) since any decent quest fixes of the old content have been done and the list of broken quests keeps adding up and up and up. Freeportians feel really neglected by now you know ..>><a href="message?board.id=quest&message.id=89069&view=by_date_ascending&page=1" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=89069&view=by_date_ascending&page=1</a>I also remember Owlchick saying some new graphic for the !-Book harvests was being designed. I haven't checked this after LU21, but if it isnt ingame yet, please do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />>><a href="message?board.id=quest&message.id=86576#M86576" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=86576#M86576</a>And lastly, some quest fixes ! <img height="16" width="16" border="0" src="../../i/smilies/16x16_smiley-happy.gif">Can't say it often enough.<div></div><p>Message Edited by HauiZupp on <span class="date_text">03-29-2006</span><span class="time_text">09:30 AM</span></p>
Aristotel
03-29-2006, 04:31 PM
<div><div>1. Bring back the abililty to set my character's appearance - PLEASE!</div><div> </div><div>2. All Scouts AND Priests AND Mages need Moonstone for their adept3s thats annoying(btw mages AND priests need moonstone for the jewelery) please change that</div></div>
Hekynn
03-30-2006, 12:15 AM
<div>1. fix all the graphics issue's with Harvesting and mounts for soga models.</div><div>2. Guild icons that we can make for our characters and inn rooms along with cape's for our characters =)</div><div>3. Kinda make eq2 more compatiable with ATI cards since I am a X1600pro 512mb agp video card owner.</div><div> </div>
Mystara
03-30-2006, 01:30 AM
Illusions with a purpose.Illusions still working after zoning or mounting a carpet/cloud/etcThe ability to get opposite faction languages.More frequency of fabled recipe drops from heroic mobs rather than just from epic mobs 20 levels lower than me. (i.e. Star Ruby Glyph)An in house tradeskill merchant and or bank.<div></div>
bouaouauoa
03-30-2006, 10:30 AM
<div>The only things i want as a warden is that the devs just look at our spell, tranquility(wich suppose to be''the cool class-spell'').</div><div> </div><div> </div><div>since this spell has a very long cast time, cost high amount of mana and rarely used, i would like something that fit with the name ''warden''</div><div>even if the healing effect was double it would still be useless(to rarely used!)</div><div> </div><div>maybe just give back our fairies or just re-look in overall this spell</div>
Aieckelle
03-30-2006, 11:45 AM
<div></div><p>1- a once in a life time to chance my tradeskill profession! I did the wrong choice and i am stuck with it... it's my main character, and for the new HQ I need to do tradeskill now so i would like to be able to change it to something i would at least like to do, if I have to do it to be able to do my HQ's.</p><p>2- Change some look in the equipement, made them more sexy</p><p>3- Reviewing some AA's for the Swashbuckler since other class have the same type of AA but with more impact than we have; make them equal to each class for the same thing or put something different that would make me able to be able to distinguish myself really than another classes</p><p>4- Finishing to do the tradeskill revamp for all class and reviewing the number of raw needed</p><p>5- T6 rare carpentry</p><p> </p>
Knight Ryders
03-30-2006, 12:25 PM
<div></div>I would like to see the sub-combines for all tiers to be taken out.
Absolutione
03-30-2006, 02:48 PM
<div></div><div>Changing that post as we've found out that some members of opposite side canpurchase stuff, but some are just bugged as one of my evils alts, will just move it to bug report.</div><div> </div><div>And about improvements, I agree with most of the stuff that's been posted earlier, especially on Guild Halls.</div><div> </div><div>Also i've had an idea but don't really think SoE will do anything of the sort, but still... Like we've had LDoNs on eq1, instanced area for groups, but with some changes into that. Like you are not in raiding guild & mostly grouping with your friends. And sometimes there are more than 6 people online & you all want to group together. So would be nice to have some sort of LDoN dungeons where you could go as 1 group, 2 groups, 3 groups, etc so the instance automatically sets mobs to your average & lets say - heroic for 1 group, epic x 2 for 2 groups, epic x 3 for 3 groups. With rewards & loot depending on how hard the instance you are entering is. I dunno, just a thought, but also would get more contest for raiding & non raiding guilds.</div><p>Message Edited by Absolutioness on <span class="date_text">03-30-2006</span><span class="time_text">07:24 PM</span></p>
maleficus
03-30-2006, 02:52 PM
<div></div><div></div><p>I've seen several good ideas here and just want to list the personal favorites of mine:</p><p>-Fixing the 10% break rate of roots so that it is actually 10%. I've seen this break 40% of the time and the only thing i've been hitting the enemy with is a instant dmg nuke with no DOT on it.</p><p>-Adding notes to LFG so people know what your looking for.</p><p>-T6 rare carpenter recipes. This one isn't for me but a friend of mine who is unable to post here himself.</p><p>-T7 carpenter recipes for rugs and paintings. Also for my friend.</p><p>-I liked the idea for increasing duration on the Ice Bound Gift spell line as it is barely any use at the moment in a group with only a 12sec duration maybe one person uses it during battle.</p><p>-Guild hall would definetly be nice. Also, liked the idea of making crafters able to build onto the guild hall to an extent, Would be interesting to have a special crafting machine in there that would require joint effort of a carpenter and sculpter to add another room or to onto the guild hall.</p><p>-The crafting changes would be nice to see but since they aren't broken atm it isn't at the top of my wishlist.</p><p>-Changing AA from requiring specific weapon types to damage types to allow people to vary their AA according their fighting preference and not AA requirements.</p><p>-Having a buy-back option for the last item you sold to vendor if you didn't mean to sell it.</p><p>-The betrayal quest changes would be nice to see, especially if it allows you to keep your class when betraying.</p><p>-One not listed here that I would like to see is AA points for non-KOS epics.</p><p> </p><p>There were some mage changes I personally didn't agree with:</p><p>-decreasing casting time - they implemented an AA tree for this</p><p>-decreasing power cost - also AA tree for this and in-combat power regen items in the game to reduce downtime plus cannabilze spells if you have them</p><p>-mail of frost - I think the spell is good the way it is, it gives a chance for you to either finish the enemy in a close fight or stun/chain and run if it isn't by 30%. If your relying on this to keep you alive during a group fight then either you or the MT isn't doing their job correctly.</p><p> </p><p>The suggestions not listed here are for character classes i've not played much, I'll leave the suggestions for those who've actually played them. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by maleficus77 on <span class="date_text">03-30-2006</span><span class="time_text">01:59 AM</span></p><p>Message Edited by maleficus77 on <span class="date_text">03-30-2006</span><span class="time_text">10:04 PM</span></p>
Mabes
03-30-2006, 07:10 PM
<div></div><p>Guild halls</p><p>Guild lvl 50 mounts</p><p>Resists added to t7 crafted jewelry</p><p>Make acrylia the rare needed for t7 scout adept III's</p><p>Fix bug with the last spell in templar's stamina achievements line</p>
Dreadwo
03-30-2006, 08:39 PM
<div></div><blockquote><hr>Mystara wrote:Illusions with a purpose.The ability to get opposite faction languages.<div></div><hr></blockquote>Yes Yes !! Good call!
Zcenicx
03-30-2006, 09:11 PM
<div></div><p>Reduce all sorcerer (both Wizard and Warlock) spell recast and casting timers.</p><p>Reduce all sorcerer (both Wizard and Warlock) spell power costs.</p><p> </p><p>We're supposed to be the highest DPS classes in the game, yet we have to spam our spells to be able to outdamage scouts and monks, sometimes even berserkers. If there's a haste class in the group like a bard or chanter, the only way it's possible is when Fusion and Ice Nova are both up.</p>
KBern
03-30-2006, 10:03 PM
<div></div><blockquote><hr>Absolutioness wrote:<div>Guild improvements. That is a major pain in the .... to have a Qeynos based guild, which Freeportians would join, work their .... hard to get levels to it, have nice guild status going & personal status going, but not be able to purchase a thing?! Same with Freeport-based guilds & Qeynosians in there?! This is plain .... No, honestly, you want to be with your friend in the same guild, you want to play templar & he wants to play shadow knight. Want both to work for guild & get rewards for it, and one of you won't be able to... This is wrong. We can mail now thru our cities from good to evil, but cant purchase stuff if we are in wrong allied guild? Most people don't even know that when they join guilds, and it would hurt to leave guild if you really love it & people really like your guildmates in it.</div><div>I know many people who would agree with me. Please SoE, we beg of you!</div><hr></blockquote>I am evil in a good guild and get the same benefits...what do you mean?
Razorbak
03-30-2006, 10:08 PM
<div></div>How about the ability to share coins in the bank between your characters. I mean, you can store your most precious vaulables in the bank but can't trust the bank to hold your coin!?!?!
Mabes
03-30-2006, 11:53 PM
<div></div><blockquote><hr>Razorbak wrote:<div></div>How about the ability to share coins in the bank between your characters. I mean, you can store your most precious vaulables in the bank but can't trust the bank to hold your coin!?!?!<hr></blockquote>You can mail coin from one alt to another if you want to transfer coin
Crychtonn
03-31-2006, 04:18 AM
<div></div><div><font size="4">Cut the cost of arrows and thrown weapons by 90%.</font></div><div> </div><div> </div><div>Increase repairs kits to do 60% repairs.</div><div> </div><div> </div><div>Fix Focus Aim line to not break stealth after combat starts. It still works correctly and doesn't break stealth if used before engaging in combat.</div><div> </div>
Mystara
03-31-2006, 08:14 PM
I would love to see wilderness homes, I mean honestly at level 70, there's not a lot in Antonica that is gonna bother me, and my halfling wants to move back to Rivervale.Related to this idea could be a house quest. Some quest you can take to obtain a house. New floorplans please.More solo instances at higher levels.Underwater zones and areas.Flying would be fun, the old world flew, can they rediscover this magic?One thing I would absolutely love to see is the ability to look up an item in my house store without having to type the name in. For example I select the Acrylia Cluster and then click a button and it shows me all of them on the market.I would like for illusions to not disappear when mounted or after zoning. It's quite annoying and wastes way too many components. If it's a timed effect then it should last for the entire time./begin jokeI would like to see the Antonia Bayle kissing booth!/end joke<div></div>
<blockquote><hr>Vendorc wrote:<div></div>Less cosmetic "fixes" or changes, and more mechanic and bug fixes.No changes just prior to going Live.Fix Desert of Flame problems, and give the contested mobs some status.. what ever happened to that?Fix any problem that arose prior to this Live Update before putting out more broken stuff.<font color="#ff0000">Make a vow to not make any new expansions until the expansions you have in the game are fixed.Remember, you can polish a [Removed for Content] all you want.. but it's still a [Removed for Content].</font><div></div><p>Message Edited by Vendorc on <span class="date_text">03-23-2006</span><span class="time_text">08:07 PM</span></p><hr></blockquote><p>Those two lines together make absolutely no sense. In one you're saying don't add new stuff before you fix the old ones. The other you say don't bother fixing the old stuff cuz it's crud.</p><p>Now for my list, it's not really for the next LU, but for a LU that's sooner than a year way please.</p><div>1- I want to be able to sell the Stein of Moddok or whatever it's called.</div><div>2- Add the drunk effect, or remove the tolerance.</div><div>3- The missing T6 advance recipes.</div><div>4- Spread the T7 adept 3 rares around.</div><div>5- Get Beghn someone to help him. Not that I think he can't do it, but the guy could use a helping hand.</div><div>6- Add inbuable pouches. (ie ability to imbue throwing weapons)</div><div>7- Add more loot that's good and easy to get across all tiers. That way crafters won't be surprised when they reach T7 and cant sell jack.</div><div>8- Take 1 day, and address all the threads that are "class bug"~esque. You don't have to be to precise, just so the classes know you have read them. It's probably doable in a day, so come on guys. Most classes have one big concentrated thread.</div><div>9- Add guild halls, insignias, something. For the love of pete, let me feel like our guild is more than a channel of people I like.</div><div>10 - Bring back class specific fluff spells. What a nice concept you completely dropped.</div><div>11- Make instruments more than crafting xp.</div><div>12- Don't make AAs based on slash / peirce / crush, but at the very least add the type of weapon (rapier / dagger / sword / etc) when you examine an item.</div>
Zabjade
03-31-2006, 08:40 PM
<div></div><div></div><span><blockquote><hr><font size="1">Zcenicx wrote:</font><p><font size="1">Reduce all sorcerer (both Wizard and Warlock) spell recast and casting timers.</font></p><p><font size="1">Reduce all sorcerer (both Wizard and Warlock) spell power costs.</font></p><p><font size="1"> </font></p><p><font size="1">We're supposed to be the highest DPS classes in the game, yet we have to spam our spells to be able to outdamage scouts and monks, sometimes even berserkers. If there's a haste class in the group like a bard or chanter, the only way it's possible is when Fusion and Ice Nova are both up.</font></p><hr></blockquote><font color="#66cc00"><font size="2"><font face="Comic Sans MS">Actually monks spam their Combat Art's as Well. Make DRAGONBREATH not a Mob/enemy PvP BUFF! I currently increases their casting speed.Other Wish<font color="#0000ff"> </font><font color="#0000ff"><a href="http://www.gower.net/sdragan/NuMoon/everquest2.html" target="_blank">List</a></font><font color="#0000ff"></font><font color="#0000ff"></font><font color="#0000ff"><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=futexp&message.id=9039" target="_blank">Edit: I was looking at the future Expansions thread... I want this to be REAL!!!!!</a></font></font></font></font></span><div></div><p>Message Edited by Zabjade on <span class="date_text">03-31-2006</span><span class="time_text">08:09 AM</span></p><p>Message Edited by Zabjade on <span class="date_text">03-31-2006</span><span class="time_text">08:10 AM</span></p>
Kabil
03-31-2006, 09:37 PM
all of the above stated + cleric Scepter (godking weapon) able to shift into a 2h staff.<div></div>
KaryKarywoo
03-31-2006, 10:47 PM
Please please please, I beg of the Devs, replace the placeholder graphics for class helms for their intended look. Actually I think this needs to happen even before another major patch.Also we do need to be able to reset our looks, whether it be a one time shot or allow it for anytime.<div></div>
beekeep
04-01-2006, 01:35 AM
<div></div><div></div><p>This may have been covered elsewhere, but here I go...</p><p>It's obvious to see that there are a great number of players that constantly want an easier game (I disagree with this) and alternativly there is also a great number of players that dream of the hardcore days of EQ1 (never played it so can't comment on that)</p><p>With the introduction of seperate servers for PVP, is it not also possible to introduce a gamers hardcore server, with it's own set of rules...I know, I know this opens up the flood gates for thousands of questions on what the differences would be between the servers, but it seems that it could be a viable solution to the <font color="#99ff00"><font color="#ffffff">whole</font> mass market</font> v's <font color="#ff0033">hard core gamer debate</font>.</p><p>I would never hazard a guess as to what would be the rules on the hard core gamers server, as I am not skilled in the production of this game with it's infinite minutia of subtle rules and vast variables.</p><p>Message Edited by beekeep on <span class="date_text">03-31-2006</span><span class="time_text">12:36 PM</span></p>
shadowkiller
04-01-2006, 02:33 AM
cloud mounts<div></div>
IllusiveThoughts
04-01-2006, 03:54 AM
<div></div><blockquote><hr>maleficus77 wrote:<div></div><div></div><p>There were some mage changes I personally didn't agree with:</p><p>-decreasing casting time - they implemented an AA tree for this</p><p>-decreasing power cost - also AA tree for this and in-combat power regen items in the game to reduce downtime plus cannabilze spells if you have them</p><p>-mail of frost - I think the spell is good the way it is, it gives a chance for you to either finish the enemy in a close fight or stun/chain and run if it isn't by 30%. If your relying on this to keep you alive during a group fight then either you or the MT isn't doing their job correctly.</p><hr></blockquote><p>I'm going to disagree with you here. AA's are meant to be a bonus to a class, not a patch on something that needs fixing. </p><p>as for mail of frost, its an emergency spell. Other mage types get significantly better emergency spells (see conj stone skin). Its previous incarnation (mail of frost) had a de-agro component to it. The new one only adds hate from the ward. The only use for this is soloing solo con mobs. I'm not envious of other classes having better emergency type spells. I however do think our's needs to at least be made useful against heroics in a group setting.</p>
Koldar
04-01-2006, 08:03 AM
<div></div><p>Finally Fix Warlocks!</p><p> </p><p>View any one of the hundreds of posts on the same subjects that have been ignored.</p><p> </p>
Koehianna
04-01-2006, 09:06 AM
<div></div><p>WOOT I'M GLAD THEY ADDED SOMETHING I REALLY WANTED: THE OPTION TO CHANGE YOUR CHARACTER'S FEATURES!!</p><p> </p><p>Woot! I can't wait for this to go live. :smileyvery-happy: :smileyvery-happy:</p>
Maroger
04-01-2006, 07:54 PM
<div></div><div></div><blockquote><hr>Koehianna wrote:<div></div><p>WOOT I'M GLAD THEY ADDED SOMETHING I REALLY WANTED: THE OPTION TO CHANGE YOUR CHARACTER'S FEATURES!!</p><p> </p><p>Woot! I can't wait for this to go live. :smileyvery-happy: :smileyvery-happy:</p><hr></blockquote><p>Be careful -- how much will it cost???:smileytongue:</p><p>EDIT: The cost is 1g -- a little prices if a newbie wants to change. Will the price increase if you go back a 2nd or 3rd time?</p><p> </p><p>Message Edited by Maroger on <span class="date_text">04-01-2006</span><span class="time_text">11:15 AM</span></p>
Koehianna
04-01-2006, 11:05 PM
<div>You cannot put a price on vanity.</div>
Deson
04-02-2006, 01:42 AM
<div></div>In/out of combat regen rates displyed in persona window for power and health.<div></div><p>Message Edited by Deson on <span class="date_text">04-01-2006</span><span class="time_text">10:43 AM</span></p>
Myria
04-02-2006, 05:35 AM
<div></div><p>What i'd like to see:</p><p>1/ Temple of scale & Ascent of the Awakened instanced.</p><p>The one who made the decision of contesting this expansion central content (aka deathtoll acces) fired.</p>
Deson
04-02-2006, 07:29 AM
<div></div>Totems working like food in scaling.Looking for more added to the LFG systemChange to /Anon and /Role along the lines of this thread-http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=50897&jump=true<div></div><p>Message Edited by Deson on <span class="date_text">04-02-2006</span><span class="time_text">12:45 PM</span></p>
EshamBlm
04-03-2006, 04:57 AM
<div></div><p>Two things.</p><p>1. A real Fishing system that requires a pole, bait and leveled skill. I want to sit on the Sinking Sands docks and fish :smileyvery-happy:</p><p>2. Make my Warlock worth playing again:smileysad:</p><p>And please don't make the game any easier!</p>
JWinnard
04-03-2006, 11:11 AM
<div></div><p>I would like to see the zone NOT be a deciding factor in PVP combat. Far too often people of the opposite factions hang out at the zone lines and use them to make a quick getaway if the combat becomes a little too hot to handle after they have gank a ton of people. The zone line should not be a safety net for people that where engaged in combat. </p><p>What i am saying is, Mr Ganker attacks Mr Ganked in say the sprawl near the zone to common Mr Ganked attacks Mr Ganker back and starts to win the engagement (this is what i call being engaged in combat)...99.5% of the time Mr Ganker uses zone and than Mr ganked has to try and guess which instance of the zone Mr Ganker went into and Mr Ganker gets away. Isn't there a way so that the game can recognize when both parties have attacked each other so that they are locked into the zone until one or the other is dead? </p>
Equinon
04-04-2006, 02:47 AM
<div>Well, this will be argued by some and yayed by others, but here goes:</div><div> </div><div>1. GUILD HALLS!!!!</div><div> </div><div>2. ARMOR DYES!!</div><div> </div><div>3. the ability to add notes to LFG.</div><div> </div><div>4. Guild Halls.</div><div> </div><div>5. make illusions useful (i.e. mage air illusion>safe fall, mage fire illusion>fire resistance, etc. etc.)</div><div> </div><div>6. Create areas in the game that act a lot like the old LDON in EQ1 (different in every zone and with different rewards).</div><div> </div><div>7. The ability to add charms, glyphs, stones, whatever to our equipment (badly miss this from EQ1) to improve certain stats.</div><div> </div><div>8. Guild Halls!</div><div> </div><div>9. The ability to have Developers look at a very successful game, a-la Everquest 1, and bring the good things that game offered to Everquest 2. If the Dev's are ingenious enough to implement this in the first game (and see how popular it was), why in all of Norrath would you leave it out of the second version? Ah, answer my own question here.........because we can implement it later and make it seem like a really uber upgrade to the game;P Whatever, just bring it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Okay, said my piece.........Dev's, please look at EQ1 and bring the things that were a huge hit to EQ2. You know you want to <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div>
Xarth28
04-04-2006, 07:48 AM
<div></div><p>I would like to see what jwinnard said +</p><p>Racial specific armor types or the armor type to at leadst be different between qeynosian's and freeport to reflect the different cultural up bringings. I also do not think that stifle should effect a warroirs combat arts ...since they are NOT spells and should not require that a warroir speak to use his trainings ...I think it is lama and stupid for a stifle to effect warrois as it would a caster.</p>
Xanoth
04-04-2006, 09:05 AM
most of whats been mentioned would be nice, although it'd be more likely several LUs down the line, possibly in line with a new expansion for the major stuff. they may supprise us though.arrows that go into stacks of 100, not 99....something for the future...for them to look at the loading screen that displays concept art of helmets, and impliment some or all of them. rather than letting us suffer with whats we have now (some class hats in KoS are ok, but most people have jsut accepted they look stupid and leared to cope / accept it)<div></div>
Verufian
04-04-2006, 09:06 AM
<div><font size="7" color="#ff0000">BETRAYAL @ ANY LEVEL.</font></div>
theriatis
04-04-2006, 01:44 PM
<div>Hi,</div><div> </div><div>what i want (besides of the other useful things in the thread mentioned before, sorry if i forgot one):</div><div> </div><div>1. The Advanced T6 Carpenter Recipes which should be there since HALF A YEAR AGO.</div><div> </div><div>2. The usual Guild stuff already requested (Halls, Banner, Signs etc.)</div><div> </div><div>3. The usual Art Stuff already requested (Dyes, Symbols etc.)</div><div> </div><div>4. FIX BUGS !!!!!</div><div> </div><div>5. No new Expansion before the old ones are running flawless, thank you.</div><div> </div><div>6. All Mobs fixed which had accidentally doubled, tripled or quadrupled their HP and Skills. (Ascent of the Awakened *screams*)</div><div> </div><div>7. All Zones fixed so that Lags & Linkdeads are things we know from a long, distant past. (Temple of Scale.... *screams again*)</div><div> </div><div>8. Remove the 2 mins Equipment Damage. To counter the use of that macro, just remove the unequip and equip Command from</div><div> beeing able to use in a macro. That should do the trick.</div><div> </div><div>9. All Mobs fixed which are not working as intended so we don't have to use the Unequip Macro to JUST COUNTER YOUR BUGS !!</div><div> (Example ? The Snakes in Gates of Akhet Akhen, weeks ago... We died needlessy thousands and thousands of times - will SoE pay</div><div> our repair costs if we die from a BUG and not actually because we were not able to fight the Mob, when the Unequip Macro is gone ?)</div><div> </div><div>10. Fix Lags in KoS - that's no fun anymore.</div><div> </div><div>11. Fix Achievements, so Classes have no useless AA anymore. (Yeah, well, talking about Melee AAs for Sorcerers for the start....)</div><div> </div><div>12. Betrayal at any Level, like it was promised weeks ago.</div><div> </div><div>13. No more making the Game easier or harder. If i wanted an easier game i would go to Blizzard, if i wanted a harder game i'd go to Sigil.</div><div> But: No, i want to play Everquest 2. Thanks.</div><div> </div><div>14. Make a concept for Item Stats. If i compare items, sometimes i don't think there is one (but i'm happy if I'd be wrong here).</div><div> </div><div>15. And, for all our not-native-english Speakers: Translation !!! (which, of course, got better, but there is much, much room for more improvement.)</div><div> </div><div>Regards, Theriatis.</div><div>(Mandragore, Wizzard 70 on Valor)</div>
Aquastone
04-04-2006, 06:30 PM
<div></div><p>My request....</p><p>Improve Xegonite armor and weapons to "Legendary" quality. Heck, since I'm wishing, improve all T-7 rare crafted items (and leave T1-T6 alone).</p><p>IMHO the current rare crafted nerf is a real bone-head move. It really limits the average player's ability to enjoy the game. </p><p> </p>
<div></div><div> </div><p>Message Edited by Jenoy on <span class="date_text">04-04-2006</span><span class="time_text">02:29 PM</span></p>
speedbulle
04-05-2006, 07:16 AM
<div></div><div></div><font color="#00cc00">Ok i noticed alot of nice idea skiming threw the post but i dont have time to read all of them im not much for reading threw post so im just going to suggest like most the other ppl are that the game diffenitly should not be ANY easier or harder AT ALL i really enjoy it the way it is and as for suggesting new things id like to see lower costing houses and apartments maybe have more slots in the vault and bigger boxes and bags for tradeskill items more slots i personaly really like to pack alot the more the marier and hmm lets see what else can i think of i think most of the other post already covered stuff i would like as well so thats it for my suggestion dont change the difficultly level.PS i heard some ppl talking about making it where higher lvl ppl cant go into low lvl zones that would be stupid to do and personaly i would prolly quit playing if that happens so please dont think of doing anything to that effect and i read some where back in a post in another topic about maybe making multiple zones like antonica 1 2 3 etc etc that would kick [expletive haxx0red by Raijinn] elminate some lag would be great thanks for reading this hope we get some good features outa LU22</font><font color="#cccc00">PPS you know what whould be really great a name change serive and if it cost money in game money of corse who cares i wish i could rename my chars maybe make it to where u could only rename once or so or i dunna i dont make the game you ppl do so whatya think guess ill find out in LU22<font color="#99ff00">PPPS one more thing</font> whould it be possible to get station exchange on more server maybe oasis would be nice THIS IS A GOOD ONE <--------------- i think anyways</font><div></div><p>Message Edited by speedbullet2 on <span class="date_text">04-04-2006</span><span class="time_text">08:46 PM</span></p><p>Message Edited by speedbullet2 on <span class="date_text">04-05-2006</span><span class="time_text">12:50 AM</span></p>
Guy De Alsace
04-05-2006, 07:42 AM
- Stackable Poison Vials- Rangers/Assassins being able to stealth better than other classes, maybe with a long recast and short duration 'super stealth' to get past some see invis mobs. As it is, we are no better scouts than anybody with an invis totem, despite being a scout class.- Some thought going into item names so they actually bear some relation to the name of the item. "Gloves of Archery" giving +5 Ranged and an Agi buff for instance instead of an unrelated set of buffs.- Small items such as rings stackable to 5 in your pack instead of taking up the same space as a Cuirass.- Less monk/bruiser archetype mobs in KoS with slightly less ESP and matrix style 360 degree attack/defence abilities. Great being backstabbed while the mob is both visible and in front of you :- Fix the darn clouds/carpets!- More mundane loot variety. Its getting better but I'd still like to see things like a stack of 25 arrows, some (same tier) food or drink and other consumables as body loot. No trade, No Value repair kits for instance as well.- Less of the no-trade, highly specialized loot drops.<div></div>
Haapy
04-05-2006, 07:49 AM
<div></div><div>PLease fix the current problems and bugs, adjust some spells and abilities to scale better in t7 (whats the point of damage shields when a mob has 50k+ health and hits MT only a few times during the fight for example? maybe adding a significant +hate component to the DS target?).</div><div> </div><div>Fix pathing please, it is annoying to see mobs and pets that still stagger around a few feet away instead of attacking.</div><div> </div><div>Nice line of solo armor quests for T7, kinda like the one from Zek and EL back in the 30s.</div><div> </div><div>Fix more bugs! Fix the [expletive haxx0red by Raijinn] broker while you at it.</div><div> </div><div>Above all, please do NOT give players ability to customize armor color or emblems. I hated all the poison-green + pink ogres back when SoE did it in eq1. No more 80's, that era is dead dead dead. Want cool-looking armor? Do some quests, raid some bosses, find obscure drops, EARN it. Anyone asking for the change obviously did not play eq1 at LLoY launch. Believe me, most people should not be entrusted with that ability.</div><div> </div><div>Update quests a bit, legacy quests are still around from the lauch that are useless due to the newbie areas change (whats the point of lvl 3 quest with bad reward when you are leaving isle at lvl 7 with far better gear)</div><div> </div><div>Re-balance some items in t7. Acrylia is still just about useless as far as rares go, some items' abilities are either broken or useless (conj class hat for example)</div>
tracheaspider
04-05-2006, 06:23 PM
<div></div><p>I'd like to see group-based heroic opportunities adjusted. Would be nice if the HO options were limited to the classes in the group instead of fizzling out for lack of a mage (as is most often the case). Would also be nice if some classes had their spell/CA HO icons reclassed so they had a better chance of pulling them off (like that horrible yellow eye for the healers). And some spells/CAs don't flash properly--whether or not people think the flashing is needed, it would be nice if it was consistent. The longer chain HOs could stand to scale better at higher levels. And it would be very nice if scouts were assured that attempting to change the HO wheel would actually change it.</p><p>I'm sure there are some guilds/groups that are HO whizzes and can pull off mighty feats with the current system, but IMO, the system is broken. It has so much potential to make an already admirably dynamic combat system even more so. I would love for this to be addressed in the next update.</p>
Crychtonn
04-06-2006, 01:32 AM
<div></div>It'd be nice if they fixed all the T7 quest and raid dropped bows damage ratings. They were suppose to be fixed with LU21 but it only fixed the crafted bows. Quest and raid drop bows are still have a 10-20% lower damage rating then comparable 2 handed weapons.
BlindFighter
04-06-2006, 05:39 PM
<UL> <LI>Betrayal Quest</LI></UL><p>Message Edited by BlindFighter on <span class=date_text>05-31-2006</span> <span class=time_text>01:23 PM</span>
rcknchr
04-07-2006, 03:21 PM
<div>I would like to see the memory leak fixed so I dont keep getting the ran out of memory error.</div>
Captain Apple Darkberry
04-07-2006, 06:56 PM
<font color="#ff6600">What would be nice... ...betrayal for the PvP servers....would help to even out the sides population in my opinion as if the ration that was apparent on my PvE server holds true, then the majority of folks would be Freeporters betraying for Qeynos.</font><div></div>
Livinlife
04-07-2006, 08:02 PM
<div></div><div></div><p> Cloaks? Icons? For a sec there it sounded like you were talking about Guild Wars. This is EQ2 not Guildwars. Guilds already display their names below the character's name, why add more crud on the player's avatar that you know will just cause more issues in the future? It would be great if they would just fix the old bugs in the game, square those away, then add the new content. </p><p> I think <font color="#ff00cc">Scottishlass</font> had one of the best ideas yet. Why not customize the armor based on Gender and Race like eq1? A lot of times I cannot tell a male gnome from a female or an Erudite Male from a Female. Give the Races and Genders some individuality, not make them a bunch of androgeneous avatars. Dye is also a must, most of us players seek individuality and want to stand apart from the norm. Just don't make the dye like how it was on earlier eq1 stages (Remember when it dyed your skin as well?).</p><p> Overall I think SoE is semi on the right track with character display. I have noticed they are starting to slowly revamp the armor styles and I am hoping that they will stay on this track and eventually give the race and gender their own special graphic for armor types.</p><p> And for your remark <font color="#ffff33">Haapy</font> about the pink and green armors that you so called "hated to look at". Yes, they are gaudy and some people have bad tastes. BUT, it is who they are and it is their choice. A couple of peoples bad tastes should NOT be requested as a ban from provoking armor dyes for those of us who DO enjoy them. In other words, Watch what you ask for.</p><p> </p><p>Message Edited by Livinlife on <span class="date_text">04-07-2006</span><span class="time_text">09:29 AM</span></p>
Crychtonn
04-07-2006, 10:34 PM
<div></div><div>Some type of Crafting betrayel quest or repect ability.</div><div> </div><div> </div><div> </div>
speedbulle
04-08-2006, 11:30 PM
<font color="#cc9900">A bank in south qeynos????? might eb nice with all the housing there</font><div></div>
TurlusLyonsba
04-09-2006, 09:33 AM
<div>- Betrayal Quest (As stated above 1320986713 times...)- Level Differences on PvP servers in which an enemy can kill you shortened (A level 28 vs. a level 18 in TS and they still get credit? Impossible...)</div><div>- Since those two would help balance out population on PvP servers... I wouldn't mind another PvP server entirely... >.<</div>
Crim001
04-10-2006, 05:05 AM
<div></div><p>I'd like to see more customizable armor....</p><p>I.E. Armor styles...not just the same standard make, also have armor colored when created, and perhaps limit the color hue.</p><p>Would love to see some of these concept ideas gone through with.</p>
BozEuge
04-10-2006, 04:47 PM
<div></div><p>. item effect queued as spells (bored to see "already casting" when using them)</p><p>. mailbox on KoS</p><p>. release minimal number of people restriction for some zone. a pain when doing old quests to have to call help of friend just to zone even if you don't need them to beat the instance. i think the only limitation should be skill of the player and not a fixed number. what i mean is if you can beat an instance at 6 people, it's dumb to not been able to go there because zone ask 12 people minimal</p><p>. griffin/clouds not removing horse buff (bored to recast it everytime)</p><p>. fix proc on godking priest weapon. it trigger on harvest, zoning, when you come in buff range of other people, etc... but really rarely on heals. seems not important but i had invis broke because of this and it's a bit painfull</p><p>. fix box event in bonemire. atm, this event is so easy that it is perma camped by some people. it would be far better if it included a player timer and named directly aggro the people that trigger. would avoid abuse of the system</p><p>. change name of the trial of awakened zone so we can know which is which. if 3 people at different step of the quest in the group, you are offered 3 zones option, all with same name, with no way to know if they are trial 1,2, 3 or 4</p><p>. make a serie of quest (long if you want, i don't really care) where final reward is a gate to kos</p><p>. up the level of the mobs in vault. atm, they are way undercons, their level doesn't fit their difficulty (their hp pool especially)</p><p>. up the level of the young dragon in bonemire. he is a really big undercons, with really annoying ae stun/kb with a short recast.</p><p>. fix memory leak of some zone. i think of Sanctum of Scaleborn, Queynos Harbor, Cleft of Rujark, Temple of Scale, Maj Dul, Solutek ro, and also player house. visit all theses zone without rebooting and you killed your pc</p><p>. guild all (not an emergency but would be great)</p><p>theses are some stuff i would like to be fixed. they aren't urgent or game-breaking, but would make my life a bit easier</p><p> </p>
Zagbab_Dorfbasher
04-10-2006, 06:27 PM
<div></div>Guild Halls would be nice, or at least a working system for sharing appartments.Guild Harvesting Instances. Letting a guild of certain lvl purchase instance rights to harvesting instances like mines and stuff without having to run all across norrath for some stupid TS components.Guildcrests on armor or shield would be nice, but with the stupid system they got for armor textures at the moment it is probably not possible.Armor Dyes, probably not possible at the moment for same reason as above, but would be nice if they reworked the armor texturing system to allow something like this (preferrably limiting the choice of colors a bit)Possibly be able to match armor appearance or at least color to one piece so we don't run around like a mismatched compilation of 10 shades of pink.Saw someone ask for not having to recast horse/carpet after flying on carpet/cloud, that would be nice, specially since I have to go into my inventory every time since I can't have items as hotbuttons anymore cause of a stupid bug (never should have bought those new T7 bags...).Give Iksar their own swiming animation.Do something about T7 rare armor (am an armorer myself so mostly know about that part), I have the ability to make and have the components to do it with, but would never in my life use the stuff.The different types of armor that we can make at T7 is a move in the right direction, but there is still a long way to go, we should be able to customize appearance and stats more to our clients prefference, I know most SKs would like black sinister armor with spikes and skulls and Paladins white shining armor with crosses and stuff (not to be too stereotypical, but some examples). If it is gonna suck as armor, at least let us make cool-looking sucky armor.FIX THE GRAPHICS FOR THE CLASS HATS, I am a zerker and want something other than the old generic hat with the knob (what the **** is up with that knob by the way?)FIX THE STUPID BUGS that are still in the game (even after months of /bug reports and petitions and forum posts). * Ring events only working once after server reboot * Monk Faction titles in PoF (not being able to complete quest for both titles) * Item hotkeys after purchasing new bags that cause game to crash and you will be unable to start it again (mmm, was real fun figuring out what was wrong with that since all the GMs did was blame it on UI) * too many others to name, but those are the ones I have encountered the last week.Illusions that mean something, am so tired of NPCs instantly reading my mind, somehow they know I am an Iksar even if I look like a bear, and they know that I am from Qeynos despite me being an Iksar that is obviously originally from Freeport and so forth. Guise of the Deciever's only purpose is basically to make ogres shorter during raids hehe.Pets that do stuff (and am not talking mage pets now), rangers and assassins should be able to "posess" their lvl 20 fun pets to scout out the area ahead, the crusaders' squires should do something, same with templar acolyte. Oh, and the mushroom from Splitpaw should be a lvl 100 bruiser pet! (just kidding with that last one, but would be cool hehe). Hehe, I know there is more I wanna rant about, but will leave it at that for now./semi-rant about other classe's überness onUp the tank classes ability to tank a bit, seems silly to have serious trouble tanking a mob while in a full group and with two healers that a stupid mage can solo without breaking a sweat.<div></div><p>Message Edited by Zagbab_Dorfbasher on <span class="date_text">04-10-2006</span><span class="time_text">07:28 AM</span></p>
Zagbab_Dorfbasher
04-10-2006, 07:40 PM
Oh, and scaling loot for guild lvl raids. Not sure if this has finally been implemented since it was a while since I tried them last, but killing epic 60+ mobs and getting T2 loot just wasn't very encouraging.<div></div>
masakre
04-10-2006, 09:01 PM
<div></div><div>1 - Tradeskill's post level 20 only require 1 combine for the end item desired. If your an weaponsmith, you should only need to know metal working, and only need to perform one combine at the forge to get what you want. Not 1 combine from levels 1-20, and then 12 subcombines to make an item post 20. Right now certain classes, provisioner and alchemist, pretty much only need 1 skill, maybe 2, while weaponsmiths, armorer's, etc. need multiple skills and multiple tables, making this fairly unbalanced in difficulty.</div><div> </div><div>2 - Imbueing an item should be a gimme. If you require a pristine item to start in order to combine an extract to a weapon/armor, it should just apply. You should not have to go through a complete combine cycle just to imbue, and then possibly ruin your pristine item while imbueing.</div><div> </div><div>3 - AA xp should be provided based on the quest, not the level of the person doing the quest. The quest should not be required to be within xp range. If you do the quest, you get x amount of aa xp based on the quest, mob kill, etc.</div><div> </div><div>4 - When searching for armor on broker, I want to sort by type of armor. If I wear plate, I do not want to see cloth, leather, or chain that I can wear, I want to see plate. Would make it less tedious gowing through pages of data I can use, but wouldn't.</div><div> </div><div>5 - Allow me to search for collection quest items I need to complete. Provide a drop down on the broker "collection quest items for quests I have alrady started"</div><div> </div><div>6 - Allow me to search for collection quest items I have not started any part of that collection. Provide a drop down on the broker "collection quest item for a quest I have not started"</div><div> </div><div> </div><p>Message Edited by masakre on <span class="date_text">04-10-2006</span><span class="time_text">10:02 AM</span></p>
Deson
04-10-2006, 11:00 PM
Tradeskill revmp is in progress. Soon all recipie will be one combine<div></div>
speedbulle
04-11-2006, 05:18 AM
what would really kick [expletive haxx0red by Raijinn] would be for u to be able to use boxes in the guild bank that whould rule<div></div>
Deson
04-12-2006, 09:46 AM
Ability to organize collection window by level or alphbetical order, also to have the item requested match exactly the item required I.E. instead of Grey spotted ant put spotted grey ant<div></div>
Blarth
04-12-2006, 12:38 PM
<blockquote><hr>Zagbab_Dorfbasher wrote:<div></div> Guild Harvesting Instances. Letting a guild of certain lvl purchase instance rights to harvesting instances like mines and stuff without having to run all across norrath for some stupid TS components.<hr></blockquote>A guild greenhouse is a decent idea. The only things that would have to be done to prevent a market flood of materials and rares would be to make every harvest in that instance no-trade/no-value and rares would not be harvestable in the instance.<div></div>
Emerix
04-12-2006, 03:36 PM
<DIV>Give troubadors a good-looking class hat allready ! We dont want the swashy stuff ! Troubadors should get a jester's cap . hell i would even design it myself with 3dmax if they dont have the people to do it .</DIV>
mech999
04-12-2006, 05:49 PM
Guild house with the ability for members to sell items from their own vault in the house. Could be set up similar to the way access to housing is set up. Perhaps guild leader can set up so as new members have access to one box and can be increased according to city faction. ie: once you are concidered warmly within Qeynos you are rewarded an additional valut box, kindly a 3rd etc..or could be set according to how many HQ's a guild member does etc.
<div></div><blockquote><hr>masakre wrote:<div></div> <div>4 - When<font color="#ffcc33"> <font color="#ffffff">searching for armor on broker, I want to sort by type of armor. If I wear plate, I do not want to see cloth, leather, or chain that I can wear, I want to see plate. Would make it less tedious gowing through pages of data I can use, but wouldn't.</font></font></div><font color="#ffffff"> </font> <font color="#ffcc33"> </font><hr></blockquote><font color="#ff66ff"> </font><font color="#ff66ff"> Yes, yes, yes, yes, yes... <font color="#ffffff"></font></font><font color="#ffffff"> </font> <font color="#ffffff"> </font><font color="#ffffff"> And:</font><font color="#ffff33"> </font> 1. Fix Thorny Trap, please. I beg of you. It's beyond ridiculous as it stands right now. If you can't/won't return it to its original size, at the very LEAST let it work on hovering/flying mobs. 2. Tradeskill-wise: Reduce the time it takes to make arrows. Why does it take me (and I'm guestimating) 2 minutes to make 25 arrows (which I go through like popcorn when I'm raiding) while it only takes me 30-45 seconds to craft a bow/cudgel/wand that a toon will use for several levels? 3. A tradeskill /respec, perhaps limiting it to having to /respec before you choose your "final" profession at level 20. Bust me all the way down to level 1, but give my 18th level craftsman a chance to go back and become an outfitter instead. 4. A moving service, please! I would gladly buy a larger place but the idea of packing up 350+ objects (I have lots of "uncountables") to move them a few blocks away makes me sick to my stomach. <div></div><p>Message Edited by Laiane on <span class=date_text>04-12-2006</span> <span class=time_text>01:02 PM</span>
Zagbab_Dorfbasher
04-13-2006, 10:34 AM
Ok, for the guild mine thingy problem with flooding the market as someone mentioned about my earlyer post, how about you buy the rights to a mine/greenhouse/lumberyard or whatever for status/cash, then the guildmembers have to go out and hunt for workers (gnolls/goblins and such) to populate their harvesting property (so there is some fun questing involved). When they have done this, common harvesting components will be available for a cheap price on a merchant inside the guildhalls crafting area (because every guild house should have one, or option to add one). I don't mind it if they are no-trade. And as for rares you can still go out into the "dangerous" world to harvest for those. Maybe you have to "catch" workers from different tiers for harvesting components from those tiers to become available, I dunno, just a thought <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Aristotel
04-13-2006, 11:54 AM
The ability to delete collections.
Criesi
04-13-2006, 03:15 PM
<DIV>With regards to guilds, I do like the idea of a guild house. Somewhere to meet, craft, sell etc. Maybe along the lines of status points as a weekly payment system, small guild house is x status points, then medium and then large. Similar to housing and crafters can make guild specific items which reduces the rent. The guild bank could be made available and possibly a shop style broker, where guildies can sell their wares from the guild house and the guild receives a cut of commission rather than the broker (maybe 50/50) - another way to pay for the rent. If the item is bought from the town broker than maybe 50/50 split, if bought direct from guild shop then 0 to broker and full to guild. Instead of housing in towns, you could have a 1 or 2 bed apartment in the guild house, again at similar costs to the towns though and only available for certain members. A bit like who has access to the guild banks boxes now.</DIV> <DIV> </DIV> <DIV>If your a crafter you could earn guild status by completing writs in the guild house rather than elsewhere. Make some furniture that you can sit on like in SWG, so you could build a meeting room, or bar room etc within the guild house.</DIV> <DIV> </DIV> <DIV>The guild houses dont need to be in a specific place or town, you could have a guild zone that you enter and the guild houses are in their. You can then place an arena in the same zone and PvP or even PvE battles or both can take place. Challenge an epic for guild status similar to splitpaw arena but make it so there is no loot just status for the guild.</DIV> <DIV> </DIV> <DIV>As for the other guild stuff mentioned, capes, colored robes, shields etc - I personally dont like that idea. But guilds are a big part of EQ2 and think some development for the guild community should be sorted.</DIV> <DIV> </DIV> <DIV> </DIV>
<P>I posted this in a different section and was suggested to place it here, i have not read all the posts here so some of my suggested ideas may be repeated.</P> <DIV> <DIV>Not sure if this is where i place ideas or not. i have placed many ideas in game and have not heard anythng abut any of the ideas, and if any others have the same ideas i have. perhaps this is a good idea maybe not.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1. <STRONG>Emotes</STRONG> i have been testing out other games to decide what i would like best, I played Dark age and i really like the fact they don't limit emotes just to toons. Horses have phisical emotes also and that really caught my eye.</DIV> <DIV> </DIV> <DIV>2. <STRONG>Actions</STRONG> for those who have played Starwars probly wonder as i do since they are both sony games why EQ2 does not have proper sitting. Many i have talked to in game would not care if our sizes would change we would all like to sit in chairs properly and not two inches off them. along that line why cant we lay down in our beds if it can be done in the sims it must be able to be done with the great grapics eq has.</DIV> <DIV> </DIV> <DIV>3. <STRONG>Armor </STRONG>this one has many different areas for one, bring from eq1 armor dyeing i belive a lot of us would like to be a bit more different than how we are now. when playing EQ1 i belive that was one of the biggest hits to come along in that game, Even dark age has dyeing and moveing on with dyeing guild emblems of some sort. On our sheilds or chest plates or something along those lines. That also brings me to mount barding, so far what sony has offerend is good adding barding to the mounts but why not let us chose what items to equip on our mounts as is our own personal items. I belive it could be a whole new trade and i belive more people would like to have a mount that can be equiped with items that would make them preform better in game and let us stand out a bit better also let us be able to dye the mounts armor and place guild emblems on them or city emblems. The biggest push i heard from sony when eq2 was coming out was the vast varity in our toons but when coming down to it we all in the same level ranges wear the same looking gear.</DIV> <DIV> </DIV> <DIV>4. <STRONG>House items </STRONG>I for one love the houses and being able to make it my own, the only problem i have is the limitations in the houses. Even a 5 room house you are only able to have 500 items which for most is a lot of items but what about those that have over 500 books from quests and collections and those who spend the time to make beautiful settngs in their rooms come to find out they need to get ride of alot of their things because a few heritage quests get completed and to be proud of what they done and place it in their rooms to show it off. The longer the game goes on the more things get added and soon everyone will out grow all the houseing availible. i can see items that are perchaced from merchants and other players but anything that is a quest item should not be counted towards a item in your room, that or you will need to up how many items can be placed in a house to a great amout as people continue to get items for quests.</DIV> <DIV> </DIV> <DIV>5. <STRONG>House Status </STRONG>I can see those who want to spend their status on houses to reduce the rent, but for those of us who rather get other things with our status points should not be forced to do so. As of today you can only get a 5 room house with status and the argument come around that place enough items in your house so you don't have to, but that goes back to running out of room in your house. most i have talked to rather place items in their house that are accomplishments or gifts from friends and doing so they fill them before enough status can be made to pay for the house. 5 room houses should be perchaced with coin only and if they want it to be a prestige item for those guild with good status fine leave it where you have to be in a guild as such a level.</DIV> <DIV> </DIV> <DIV>6. <STRONG>Guild Housing </STRONG>This is something that a lot of games have and you can pick from any number and i can tell you yes they have some sort of guild houseing. This is a great thing lets the guild come together plan events host events and give they a feeling of being apart of something when people have a place to go and talk face to face, a place they can say yes my guild is located at such and such. Even eq1 has something along those lines i belive it would be very excepted in eq2 instead of people wasting a toon slot to make a char to host a place, and worry if one day that person will just up and vanish and everything people have placed in the house be gone and the guild out all those things.</DIV> <DIV> </DIV> <DIV>7. <STRONG>City clothes </STRONG>I hear this one alot, where can i get city clothes. most of the clothes people can get are alot like the armor everyone looks the same no varity, in starwars there is a great many differences in clothes also in warcraft. I know eq wants this to be a everchangeing game as they show with their great story lines but they limit us in game how we are to be.</DIV> <DIV> </DIV> <DIV>8. <STRONG>Languages </STRONG>Many people I have talked to are a little upset about the languages, i can see the concept behind it but it is a little unfair for those who betray get the chance to know all the languages. If you want to seperate us in such a matter then no one should be able to learn any of the languages...Or if we can't get them from the other cities then give us the chance to learn them as in quests or collections something where those of us who want to learn them can. In eq1 you can teach people has eq2 come so far in time that we don't teach each other anything any more.</DIV> <DIV> </DIV> <DIV>9. <STRONG>Mounts </STRONG>This is a something i had seen in dark age, different mounts the idea of the new mounts in eq2 are beautiful but can be built on more. I have one mount because i enjoy the look, and many others choose a mount because of the look why not let us choose more, or give more varity like Lightning horses, earth horses, Unicorns the list could go on adding more varity to the game along with different barding differnt tails different manes.</DIV> <DIV> </DIV> <DIV>10. <STRONG>Writs</STRONG> I belive anyone who is in a guild has come up with this, writ night the thing about it is they are seperated every 5 levels and for those who are in small guilds have a problem getting enough together to spend a night working together on writs because there is a big range, i suggest that those who mentor should get the options to get the same writs as the group. but on the other hand that if they get the writ and stop mentoring do not get the rewards that goes with those writs. on the same lines as writs there are those guild raids that can be done and finding out the hard way after getting everyone together that none of us gained any status for doing a city raid. they should be given personal and guild status for doing them, also for those of us that collect relics to turn them in since we get faction for doing things for the different guilds why do we not gain faction with relics since the different guilds need them for their studies we are helping them so we should get good standing with them.</DIV> <DIV> </DIV> <DIV>11. <STRONG>SOGA </STRONG>This one is a toss in the air, but instead of us choosing how we see each toon why can't we choose how we want people to see us. for some they like how they look in soga and others like how they look in the original form</DIV> <DIV> </DIV> <DIV>12. <STRONG>AA's</STRONG> I belive limiting us on what we can do really turns people off, not letting us be individuals and express ourself how we want, why not let us have the AA's like in EQ1, and that also give people more chance to play than hitting the max level and have nothing else to do. the AA's in EQ1 gave us a large range to spend our experiance.</DIV> <DIV> </DIV> <DIV>These are some ideas and suggestions that many people and myself have talked about over the last year of playing EQ2 and i belive there are more ideas out there, besides the game and its great fighting and lore many play for other reasons than beatum-up and kill and those of us who do play for other reasons would greatly enjoy the concept of the game if there was a bit more filler than putting us all together to run around and kill things and raid. Most of us that play are common players and play for enjoyment and interaction with others.</DIV></DIV>
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