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View Full Version : Necro Pets causing stuck in combat condition


Thay
03-23-2006, 12:13 AM
<div>Raided SC last night to get the yeux eye. fought about 80-100 different encounters.</div><div> </div><div>Every single encounter resulted in a stuck in combat condition.</div><div> </div><div>Killing pet after each battle immediately resulted in unlocking the combat. Conjurer pet in my group did not cause this.</div><div> </div><div>I tried using the pet with and without all applicable buffs. I tried using mage pet and assassin pet.</div><div> </div><div> </div><div> </div><div> </div>

Helanor
03-23-2006, 12:40 AM
<div></div>I havent been able to try this on test yet but its happening on live too.  I dont group a lot so hadnt noticed it til the last week.  I also noticed that oddly it didnt seem to happen when grouping with a guardian as mt but  it did with an SK .  Only solution is as you say to kill the pet then everyone drops out of combat mode.

Banditman
03-23-2006, 12:58 AM
Conjuror pets too.Mystic AA pets too.<div></div>

DarkEle
03-23-2006, 01:19 AM
<div></div>Yes this happened last night with a Conjurer in the group.  Killing the pet and resummoning fixed it.

KBern
03-23-2006, 02:09 AM
<div></div><blockquote><hr>Thaych wrote:<div>Raided SC last night to get the yeux eye. fought about 80-100 different encounters.</div><div> </div><div>Every single encounter resulted in a stuck in combat condition.</div><div> </div><div>Killing pet after each battle immediately resulted in unlocking the combat. Conjurer pet in my group did not cause this.</div><div> </div><div>I tried using the pet with and without all applicable buffs. I tried using mage pet and assassin pet.</div><div> </div><div><hr></div></blockquote><p>It seems to be all pets with no rhyme or reason behind it.</p><p>People have attributed it to beserker AOE out of encounter taunts...(do they even have one? not sure)</p><p>But it is annoying as all heck.</p><p>The designers cannot seem to reproduce it much either so the one official who posted on this bug said there isnt one that he can find.</p><p>Imagine that.</p><p>:smileymad:</p>

Sosum
03-23-2006, 04:05 AM
it happens with and withOUT a zerker.  and mostly with the scout pet... at least in my experience it is the majority of the time and rarely my mage or tank pet locking the grp.<div></div>

Thay
03-23-2006, 06:30 PM
<div>Another raid last night, another 100+ stuck encounters.</div><div> </div><div>I tried using the pet without any buffs, I tried using it with 1 buff at a time. no difference. stuck in combat after every encounter.</div><div> </div><div>If it matters in the least, I raid by targeting the MT and simply attack the targets he is.</div><div> </div><div> </div>

Magu
03-23-2006, 06:38 PM
You don't need to continue telling us it's broken - they are aware of the issue already.<div></div>

Thay
03-23-2006, 08:55 PM
<div>If you have nothing constructive to say, stop padding your post count at our expense and stay the [expletive haxx0red by Raijinn] out of the thread</div>

KBern
03-23-2006, 10:19 PM
<div></div><blockquote><hr>Magus` wrote:You don't need to continue telling us it's broken - they are aware of the issue already.<div></div><hr></blockquote><p>They are aware of the issue but a dev said they have no clue why it happens and need more imput.</p><p>This is more input.</p>

infernus006
03-23-2006, 10:31 PM
This is a serious issue on live servers as well.  I am a Zerker and yes we do have an out-of-encouter AOE taunt but I have noticed the bug happening whether I have used it or not.  And I have had the problem with Conjurors and Necromancers alike.  I have noticed it happening more often after fights where there was more than one encounter though.  It could be that any out-of-encounter attacks are causing pets to get stuck in combat which in turn causes group members to get stuck as well.  There is currently a known bug with our out-of-encounter AOE taunt (Insolent Gibe) that causes it to be cast onto other players and their pets if they are within in range of the spell and that is supposed to be fixed in the next update.  But I'm thinking that other AOE abilities might have the same bug.  I really hope they are looking into that possibility.  Not only is this a huge annoyance for pet classes to have to constantly keep recasting and rebuffing their pets as well as their groupmates for having to remind them to do it but it also reduces the effectiveness of our AOEs that have a limited amount of targets that they can hit at one time because the pets are being considered targets and so they are in effect blocking an attack that was meant for an enemy.<div></div>

leachy
03-24-2006, 09:45 AM
<div></div>I have been able to get past this issue by putting the pets on passive attacking. Meaning protect me is turned off and protect yourself is turned off. try that and see if it helps. Still a bug.. but not nearly as annoying this way.<div></div><p>Message Edited by leachy on <span class="date_text">03-23-2006</span><span class="time_text">08:48 PM</span></p>