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Code2501
03-13-2006, 12:00 PM
<div>Yes it should have been scaled, I am one of many to ask for this to be so, but guys and gals at soe, please change the Tsunami tiering so the baseline Adpt3 is the traditional 12sec and scale from there. By setting the baseline of the spell as a master1 you are pretty much saying that for the spell to be at a balanced level of effectiveness you assume most players will obtain a master1 version. The spell is NOT overpowered in the scheme of things and should not be subject to a nerf.</div><div> </div><div>My views as a player, take them or leave them.</div>

klepp
03-13-2006, 03:24 PM
<div></div>you are correct, but SoE wont just leave things alone.  You can bet your balls, another tank class whined about not getting an invulnerability spell or something ridiculous so they changed it.   The goal is to make all the classes the same, except for not look the same!  You know, all the same abilities, just name them different.   Go go uni-class system!

Shankonia
03-15-2006, 02:07 AM
<div></div><p>Uni-class system?  If Tsunami gets nerfed - oh wait, it already has w/ T7 introduced and the larger array of crushing/slashing/peircing AE's.  How in the world would I as a monk even be remotely near as adequate a MT as a Guardian/Zerk (not that I already am from an overall perspective). </p><p>It's almost already proven that Bruisers/Monks cannot tank Halls of Fate anywhere near the capacity as Plate as it is.  Why knock us down even more with the Tsunami nerf?</p><p>Although I would like my class to be considered a MT by the world, I was happy with the utility we had on our own to train, pull, or pop Tsunami after taking large spikes of damage due to our HUGE lack of mitigation.  I used to use it while raiding and in groups to save a wipe combined with rescue to bring a mob back to the MT b/c some overzealous DPS pulled aggro.  I can't even pull an orange Centurion in Halls of Fate now. </p><p>I mean come on DEVS, my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."  Now your gonna nerf my next best skill even more?  Give me a freaking break.  My tanking/pulling/recuse utility has already been nerfed with these "new attacks" and now i'm not even going to be able to solo anywhere near as well unless I find Tsunami master 1 somewhere?  Nerf my tanking ability, fine.  Nerf my solo ability so our chances of tanking are even less and other classes can tank more and whine less is just not right.</p><p>Please make the adept 3 Tsunami the same as it is now.  12 sec.  Thanks.  </p>

Swiftshad
03-16-2006, 03:53 AM
<div> <hr></div><div>my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do." </div><div><hr></div><div> </div><div>You have got to be kidding!!!!!  That is the most ridiculous thing I have ever heard... I read your post ten minutes ago and I'm still speechless. Get a new guild - one with grown ups in it! </div>

zavael
03-16-2006, 07:22 AM
<span><blockquote><div> <hr></div><div>my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do." </div><div><hr></div><hr></blockquote>OMG!! Come on that has to be a joke....if it is serious...well...what can i say? I agree with Swiftshadow that it is one of the most rediculous things ive ever heard lol. Aye get a new guild without little kids...</span><div></div>

Fennir
03-16-2006, 08:39 AM
<div><span><blockquote><hr>Shankonia wrote:<div></div><p>my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."</p><hr></blockquote>[expletive haxx0red by Raijinn]  best forum quote ever <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span></div>

MagicWand
03-16-2006, 08:56 PM
<div></div><blockquote><hr>Code2501 wrote:<div>Yes it should have been scaled, I am one of many to ask for this to be so, but guys and gals at soe, please change the Tsunami tiering so the baseline Adpt3 is the traditional 12sec and scale from there. By setting the baseline of the spell as a master1 you are pretty much saying that for the spell to be at a balanced level of effectiveness you assume most players will obtain a master1 version. The spell is NOT overpowered in the scheme of things and should not be subject to a nerf.</div><div> </div><div>My views as a player, take them or leave them.</div><hr></blockquote><p>I had a Tsunami master 1 on my trader a few months ago and I could not get rid of it for 1pp for the longest time.  Guess that will change soon, too bad I lost out and that lucky person that got it for 1pp is the lucky one. </p><p>However, it really made no sense that an App 2 was basically the same as a Master 1.</p>

MagicWand
03-16-2006, 09:02 PM
<div></div><blockquote><hr>Shankonia wrote:<div></div><p>Uni-class system?  If Tsunami gets nerfed - oh wait, it already has w/ T7 introduced and the larger array of crushing/slashing/peircing AE's.  How in the world would I as a monk even be remotely near as adequate a MT as a Guardian/Zerk (not that I already am from an overall perspective). </p><p>It's almost already proven that Bruisers/Monks cannot tank Halls of Fate anywhere near the capacity as Plate as it is.  Why knock us down even more with the Tsunami nerf?</p><p>Although I would like my class to be considered a MT by the world, I was happy with the utility we had on our own to train, pull, or pop Tsunami after taking large spikes of damage due to our HUGE lack of mitigation.  I used to use it while raiding and in groups to save a wipe combined with rescue to bring a mob back to the MT b/c some overzealous DPS pulled aggro.  I can't even pull an orange Centurion in Halls of Fate now. </p><p>I mean come on DEVS, my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."  Now your gonna nerf my next best skill even more?  Give me a freaking break.  My tanking/pulling/recuse utility has already been nerfed with these "new attacks" and now i'm not even going to be able to solo anywhere near as well unless I find Tsunami master 1 somewhere?  Nerf my tanking ability, fine.  Nerf my solo ability so our chances of tanking are even less and other classes can tank more and whine less is just not right.</p><p>Please make the adept 3 Tsunami the same as it is now.  12 sec.  Thanks.  </p><hr></blockquote><p>Wow, your guild doesn't allow you to FD in a wipe?! What are you guilded with a bunch of 10 year olds?  How about when you wipe in a place like Silent City in the back, where reviving means starting over from the beginning.   </p><p>If your guild is worried about getting debt in a raid, you guys really have no business raiding.  Debt and raiding go hand in hand in learning an encounter. </p>

MilkToa
03-16-2006, 09:24 PM
<div></div><blockquote><hr>MagicWand wrote:<div></div><blockquote><hr>Shankonia wrote:<div></div><p>Uni-class system?  If Tsunami gets nerfed - oh wait, it already has w/ T7 introduced and the larger array of crushing/slashing/peircing AE's.  How in the world would I as a monk even be remotely near as adequate a MT as a Guardian/Zerk (not that I already am from an overall perspective). </p><p>It's almost already proven that Bruisers/Monks cannot tank Halls of Fate anywhere near the capacity as Plate as it is.  Why knock us down even more with the Tsunami nerf?</p><p>Although I would like my class to be considered a MT by the world, I was happy with the utility we had on our own to train, pull, or pop Tsunami after taking large spikes of damage due to our HUGE lack of mitigation.  I used to use it while raiding and in groups to save a wipe combined with rescue to bring a mob back to the MT b/c some overzealous DPS pulled aggro.  I can't even pull an orange Centurion in Halls of Fate now. </p><p>I mean come on DEVS, my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."  Now your gonna nerf my next best skill even more?  Give me a freaking break.  My tanking/pulling/recuse utility has already been nerfed with these "new attacks" and now i'm not even going to be able to solo anywhere near as well unless I find Tsunami master 1 somewhere?  Nerf my tanking ability, fine.  Nerf my solo ability so our chances of tanking are even less and other classes can tank more and whine less is just not right.</p><p>Please make the adept 3 Tsunami the same as it is now.  12 sec.  Thanks.  </p><hr></blockquote><p>Wow, your guild doesn't allow you to FD in a wipe?! What are you guilded with a bunch of 10 year olds?  How about when you wipe in a place like Silent City in the back, where reviving means starting over from the beginning.   </p><p>If your guild is worried about getting debt in a raid, you guys really have no business raiding.  Debt and raiding go hand in hand in learning an encounter. </p><hr></blockquote><p>No, some raid encounters are (or where) bugged such that FD didn't fully reset the encounter, when people revived the mobs would aggro and wipe the raid again; this used to happen in the Gates of Ahket regularly. Now I'm not 100% sure whether is was really caused by FD or some other unknown reason but regardless it was easier for everyone to die just once than to die multiple times trying to identify the exact cause of the problem (and ruining the raid).</p><p> </p>

Raage
03-17-2006, 10:33 PM
<div></div><p>I fully agree that Adept3 should be the baseline of 12s. This will allow those who take their class seriously to achieve the status quo by investing in their character, also allowing the raiders and lucky few to have something a little better (15s maybe at M1).</p><p>As an FYI also, due to the fact that a lot of regular players knew that Tsunami didn't upgrade (I've been sent tells [long prior to the nerf announcement] w/ peeps asking how much a master 1 of Tsunami should sell for...I'd say nada, cuz it doesn't matter app v. master) there are NONE on the broker. I've seen 1 adept 1 on the broker for 50g on my server, but I am going to wait until I see the official duration of the different levels b4 I do anything. I know I can get an A3 made quickly and cheaply, but I want to know what I will be getting/ losing v. the other levels of the spell.</p>

Code2501
03-20-2006, 05:09 AM
<div></div><p></p><hr><p>MagicWand:</p><blockquote><hr>Code2501 wrote:<div>Yes it should have been scaled, I am one of many to ask for this to be so, but guys and gals at soe, please change the Tsunami tiering so the baseline Adpt3 is the traditional 12sec and scale from there. By setting the baseline of the spell as a master1 you are pretty much saying that for the spell to be at a balanced level of effectiveness you assume most players will obtain a master1 version. The spell is NOT overpowered in the scheme of things and should not be subject to a nerf.</div><div> </div><div>My views as a player, take them or leave them.</div><hr></blockquote><p>I had a Tsunami master 1 on my trader a few months ago and I could not get rid of it for 1pp for the longest time.  Guess that will change soon, too bad I lost out and that lucky person that got it for 1pp is the lucky one. </p><p>However, it really made no sense that an App 2 was basically the same as a Master 1.</p><hr><p>No, it never did make sense, but then nerfing the adept3 version of the spell to fix their original design flaw doesn't make sense either.</p><p>But hey, if they keep making mobs that do physical damage which ignores avoidance all together it wont really matter anymore. Then monks and bruisers will once again become the tanks that wished they could.</p>

Igu
03-20-2006, 10:34 PM
<div>"my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."</div><div> </div><div>I guess it means nothing to them that if you have the item from a priest to rez him/her, you can trestore the entire party without having to fight you way back to that spot? I have done that with my monk and SK. They were usually thankful.</div>

DarkMirrax
03-20-2006, 11:21 PM
<div></div><blockquote><div></div><blockquote><hr>Shankonia wrote:<div></div><p>I mean come on DEVS, <font color="#ff6600">my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do."</font>  Now your gonna nerf my next best skill even more?  Give me a freaking break.  My tanking/pulling/recuse utility has already been nerfed with these "new attacks" and now i'm not even going to be able to solo anywhere near as well unless I find Tsunami master 1 somewhere?  Nerf my tanking ability, fine.  Nerf my solo ability so our chances of tanking are even less and other classes can tank more and whine less is just not right.</p><hr></blockquote></blockquote><p> </p><p>You have got to kidding me right ???? OOOMMMMMMYYYY GOOOD ! hmm sugestion find a proper guiild that can appriciate the huuuuuuuge advantange FD gives the raid ...</p><p>Making the game THAT easy 10 year olds raid now :smileysad:</p>

xfbishop
03-21-2006, 04:39 PM
<blockquote><hr>Shankonia wrote:<div></div><p>It's almost already proven that Bruisers/Monks cannot tank Halls of Fate anywhere near the capacity as Plate as it is.  Why knock us down even more with the Tsunami nerf? </p><hr></blockquote>who proved this? ya, a vanq blow with debilitate on is gonna drop us, but would drop anyone so meh.

Tarmagin
03-22-2006, 07:50 AM
<div></div><p>If you are going to set the 12sec duration to the Master 1 level of this spell all monks better receive a free Master 1 copy of this spell in the mail.  We have enough issues with tanking as it is, Tsunami only buys us 12 seconds now.  The duration should be longer to start with and instead you are shortening it as it will not be possible for most monks to acquire a master copy of this spell regardless of price.  Since there have been CA's given to NPC's that allow them to do slashing, crushing and piercing damage to a monk through a spell and get around Tsunami why do you feel the need to reduce the duration of this spell??????</p><p>If you are not going to put in a quest or someother means to aquire a master version of this spell you can not tie the 12 sec to it.  Monks have enough issues already and this spell is to important to our class to have it's duration reduced.  No other classes have had one of their key spells adjusted off of a master version instead of an Adept III (other than the proposed nerf to the Bruiser version of this spell).</p>

Tro
03-22-2006, 05:30 PM
<div></div><blockquote><hr>Shankonia wrote:<div></div><p>Uni-class system?  If Tsunami gets nerfed - oh wait, it already has w/ T7 introduced and the larger array of crushing/slashing/peircing AE's.  How in the world would I as a monk even be remotely near as adequate a MT as a Guardian/Zerk (not that I already am from an overall perspective). </p><p>It's almost already proven that Bruisers/Monks cannot tank Halls of Fate anywhere near the capacity as Plate as it is.  Why knock us down even more with the Tsunami nerf?</p><p>Although I would like my class to be considered a MT by the world, I was happy with the utility we had on our own to train, pull, or pop Tsunami after taking large spikes of damage due to our HUGE lack of mitigation.  I used to use it while raiding and in groups to save a wipe combined with rescue to bring a mob back to the MT b/c some overzealous DPS pulled aggro.  I can't even pull an orange Centurion in Halls of Fate now. </p><p><font color="#ff0033">I mean come on DEVS, my guild already banned me from using Feign Death to save my own skin or my grps on an obvious wipe because it's "unfair to everyone else who dosn't have the skill for me to not get debt while they do.</font>"  Now your gonna nerf my next best skill even more?  Give me a freaking break.  My tanking/pulling/recuse utility has already been nerfed with these "new attacks" and now i'm not even going to be able to solo anywhere near as well unless I find Tsunami master 1 somewhere?  Nerf my tanking ability, fine.  Nerf my solo ability so our chances of tanking are even less and other classes can tank more and whine less is just not right.</p><p>Please make the adept 3 Tsunami the same as it is now.  12 sec.  Thanks.  </p><hr></blockquote><p>OMG.. I'm rolling over here.. "IF" this is true your guild management needs to get through Puberty like NOW lol. That is the most ridiculous thing I have ever heard..</p>