View Full Version : Raid Idea
Hekynn
03-10-2006, 07:16 PM
<div>They should bring back the old eq1 raiding system to where to let ya bring as many players as ya need =) and to a couple more spots for the 6 person grps =)</div>
Zcenicx
03-10-2006, 07:44 PM
<div></div><p>lol... I know what the response will be at implementation...</p><p>I'm lagging, I'M LAGGING, I'M CRASHING!!! :smileyvery-happy:</p><p> </p><p>Game is laggy enough as it is with a 24-person raid.</p>
Lord Montague
03-10-2006, 07:47 PM
<div></div><blockquote><hr>Zcenicx wrote:<div></div><p>lol... I know what the response will be at implementation...</p><p>I'm lagging, I'M LAGGING, I'M CRASHING!!! :smileyvery-happy:</p><p> </p><p>Game is laggy enough as it is with a 24-person raid.</p><hr></blockquote>I'll second that notion. That's been my experience on the few raids I've been on.
EtoilePirate
03-10-2006, 08:02 PM
Actually, I really like the idea of limiting raids to X number of people -- I feel like it takes more innovation and creativity -- not to mention patience -- to learn to do something within constraints, rather than just to throw people at it.That said, I think having all targets just being X2, X3, X4 is a little dull. It would be interesting if there were some really, really high-end target that was a groupx2 mob (got to think it through), and maybe if one was groupx5 or something. I would like to see raids incorporate more creativity in general, although there are some interesting ones out there. I had a blast the first time we tested Anvilpaw's Grotto -- it was a very clever idea.<div></div>
Rijacki
03-10-2006, 09:22 PM
<div><span><blockquote><hr>EtoilePB wrote:Actually, I really like the idea of limiting raids to X number of people -- I feel like it takes more innovation and creativity -- not to mention patience -- to learn to do something within constraints, rather than just to throw people at it.That said, I think having all targets just being X2, X3, X4 is a little dull. It would be interesting if there were some really, really high-end target that was a groupx2 mob (got to think it through), and maybe if one was groupx5 or something. I would like to see raids incorporate more creativity in general, although there are some interesting ones out there. I had a blast the first time we tested Anvilpaw's Grotto -- it was a very clever idea.<div></div><hr></blockquote>I like the fact, too, that there are limitations and not just a matter of "zerging" to accomplish things. Plus, since there are limitations, it means the encounters can be "tuned" better so they're not just a matter of whack a mole all the time.I also do like that some things can't be "raided" and have a max of 1 group. Even though it sometimes ends up as a pick and choose with friends (if you have 7 people on, for example), it does mean it isn't trivialised just by throwing a lot of people at it all at once.</span></div>
Kenazeer
03-10-2006, 09:39 PM
<div></div><blockquote><hr>Rijacki wrote:<div><span>Plus, since there are limitations, it means the encounters can be "tuned" better so they're not just a matter of whack a mole all the time.</span></div><hr></blockquote>I think this is the most important aspect of the 24 person limit. Plus, we have zones that can barely handle 72 people at a time as it is, let alone all 72 in close proximity fighting the same mob. :smileywink:
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