View Full Version : Bring back damage in the green
chrno01
03-05-2006, 12:09 AM
<font color="FF6600"><b>So I now actually have confirmation that they took away what our actual damage shows in the green to the side. This was a horrible mistake! Without it each weapon is basically bugged. Before you would see 7-20 and next to it in green (15- 55) or somethign that shows what you would really do with the weapon calculating in your attack, str, dps buff ect. Now it just shows the base damage of the weapon and the given dmg of it to the far right IE (13.4 dmg). This doesnt tell you anything! There are multiple weapons, mostly crafted that show the same damage but have different out put that USE to show in the green. my weapon says 4-13 and im hitting for way more then that and its not calculating any of stats in. This should be brought back because when you get a really good weapon, like the flails they show a certain damage, but a higher tier weapon that has a higher dmg rating would do less damage then a flail this makes no sense! We need the green damage to show what we actually can do to properly upgrade items.As for another matter. When you look at spell that arnt yours, or if there yours and out of your range (or any item for that matter) they don't show the correct damage the spells does/poison/proc on weapons. When im looking to buy spells for my character and it shows that im gona do 2 - 5 because the spell is red to me that doesnt help me at all! I don't even know if that spells good or not this also needs to be fixed there was no reason to take these features away.Is there any word on when your gona bring this back its very essenstial imo.</b></font><div></div>
Fennir
03-05-2006, 01:01 AM
You can find out your buffed damage for anything you have equipped (in green, still) by right-clicking your player window (where your name, power, concs are) and clicking inspect and mousing over your weapons.Unfortunately, yes, it is bugged for inventory and examine, which hopefully will be fixed eventually.On the other hand, don't use the 'base damage' to compare weapons. Use damage rating. Damage rating is a clear indicator as to how well one weapon will compare damage-wise to another, because it is the result of checking base damage against weapon delay.<div></div>
digitalblasphemy
03-05-2006, 02:35 AM
Inspecting yourself doesn't show your correct weapon dmg either now. It used to though when the dmg rating problems first started. Now neither your Inventory or Inspecting yourself will show your current/applied dmg on any weapon.The dmg rating on a weapon isn't the only guide to picking a weapon. I've seen weapons with a slightly lower rating actually do more dmg than higher rated weapons. This is due to the stats present on the weapon, like more str, +slashing etc. If we're talking only a few dmg rating points then this is the case, but 5-10+ on the rating, you'd be nuts not to go with the more lethal weapon.<div></div>
chrno01
03-05-2006, 04:07 AM
<span><blockquote><hr>digitalblasphemy wrote:Inspecting yourself doesn't show your correct weapon dmg either now. It used to though when the dmg rating problems first started. Now neither your Inventory or Inspecting yourself will show your current/applied dmg on any weapon.The dmg rating on a weapon isn't the only guide to picking a weapon. I've seen weapons with a slightly lower rating actually do more dmg than higher rated weapons. This is due to the stats present on the weapon, like more str, +slashing etc. If we're talking only a few dmg rating points then this is the case, but 5-10+ on the rating, you'd be nuts not to go with the more lethal weapon.<div></div><hr></blockquote><font color="FF6600"><b>Exactly. And like I mentioned with weapons like the flail, its dmg does over 400+ while a higher tier weapon with lower damage rating does nothing close to that. I use a 2hand great sword, its dmg rating is that of the claymore, yet the great sword does more dmg. So looking at the dmg rating unless we can see what our dmg is in the green doesnt help nearly as much. Not to mention sense this began they made it so we cant see the damage on future spells and items or even procs on items we cant use yet.</b></font></span><div></div>
Fennir
03-05-2006, 04:16 AM
You're right, my apologies. I guess they broke inspecting yourself in LU#20.And obviously dmg rating isn't the <b>only</b> guide to choosing a weapon. There are always lots of factors, but the only thing that is completely class-independant is damage rating.I fully agree we need to be able to see our buffed damage again, especially on broker searches.<div></div>
ChaosUndivided
03-05-2006, 05:16 AM
<div></div><div>After Chatting to Silverfrost (Ui Guy), this was apparently removed as per a request from Gallenite.</div><div> </div><div>No idea why was a very usefull feature</div><div> </div>
chrno01
03-06-2006, 10:00 AM
<font color="FF6600"><b>So are they gona bring this important feature back. Or even give a explanation of why it was taken away in the first place. Alot of people might of not of understood the gravity of this effect but it was pretty important and really didn't hurt game play in the slightest.</b></font><div></div>
digitalblasphemy
03-07-2006, 01:32 AM
Yeah I'm stumped why it was removed as well. Nothing like looking at the dmg rating of a weapon that does maybe 21-56 dmg and see it hit for 150-200. Please bring back the green dmg rating text on weapons when we have them equipped. How it currently is, is not useful at all.<div></div>
AurienTit
03-08-2006, 10:11 AM
<div></div><p>I personally found the damage rating they give on weapons useless. They don’t even take into account the procs on a weapon. They also don’t tell you how what time scale they are using do come up with this number (might be buried somewhere in the forums). I ended up making a spread sheet that showed weapons 10, 30, and 90 second min/max damage and average damage. I also ended up putting in a page to show average proc damage on a weapon. I use it all the time when shopping for new weapons. It gives me a better idea of what a weapon will really do.</p><div></div>
Marcuzs
03-08-2006, 07:40 PM
<div></div><blockquote><hr>digitalblasphemy wrote:Inspecting yourself doesn't show your correct weapon dmg either now. It used to though when the dmg rating problems first started. Now neither your Inventory or Inspecting yourself will show your current/applied dmg on any weapon.The dmg rating on a weapon isn't the only guide to picking a weapon. I've seen weapons with a slightly lower rating actually do more dmg than higher rated weapons. This is due to the stats present on the weapon, like more str, +slashing etc. If we're talking only a few dmg rating points then this is the case, but 5-10+ on the rating, you'd be nuts not to go with the more lethal weapon.<div></div><hr></blockquote>A high damage rating does not mean high damage hits. Weapons with a lower rating can do higher hits than one with a higher rating simply by having a slower delay.
Elephant
03-09-2006, 05:09 PM
<div>Any news on that?</div><div>When it is going to be back in the UI?</div>
chrno01
03-11-2006, 08:03 AM
<font color="FF6600"><b>I don't know but they need to seriously bring this back especially with the new expansion. New weapons means new damages. People are gona want to upgrade and right now the dmg rating and the other damage in the white shows NOTHING its completly meaningless and doesnt includ str, dps buff, attack buff ect. It would be nice if a dev could respond to this sense they took it away without any real answer. Now currently there is absolutely no way to tell what the damage is on a weapon because delay plays a big roll in the damage items have. Leafblade for duel wielders has higher delay and highest attack rating. So technically all weapons are bugged if you look at it the way they have it now and not showing dmg in the green.Also this is kinda off topic but they also changed it so spells, weapon procs, spells out of your range currently show incorrect damage in the red. For example, the polished granite tomahawk doesnt show the correct values of the weapon, and if you cant use it yet or at all it doesnt even show the ward. This is because they took away the damage in the green on weapons imo, that damage in the green calculated in all our stats and now as a ranger I can't see the right damage on a spell higher level then me or weapon procs. I also can't see damage on other spells I cannot use, while that not being the biggest problem all the other things are. Please fix these changes they were important to everyone.</b></font><div></div>
digitalblasphemy
03-18-2006, 01:00 PM
any additional news on this? i can't stand the way weapons display the dmg now. it's totally pointless if we are now denied the dmg rating in green. just give weapons a dmg rating and dont' bother telling us what the weapon hits for. stupid, moronic and did I say stupid. come on SOE, why was it taken out of game and when will it be back?<div></div>
chrno01
03-19-2006, 12:28 AM
<font color="FF6600"><b>Nothing yet that ive seen. I would really appreciate someone responding to this thread on if they are gona bring it back and why they took it away in the first place. Currently I have polished granite tomahawk im using. its 7-22 damage rating 22.6. Im hitting for 40-50 with it! Thats with low strength and no dps mod, with dps mod I would do alot more and the weapon wouldnt reflect it. Currently all weapons are broke! my bow has a damage rating of 13.0....im hitting for over 200 with it! Fix this please its very hard on pvp server to upgrade items especially sense were all starting from scratch. We have to pick even more carefully yet every damage rating on a crafted with is the same! Hell most same tier weapons have the same damage rating and do completly different damages. Fix this bug please!</b></font><div></div>
RFMan
03-23-2006, 01:54 PM
<div></div>I don't know what you guys are smoking, but the damage rating is plenty useful. It's just a matter of damage vs. delay. If you were to sit there and autoattack with a weapon with a damage rating of 10, and then do the same with a weapon with a damage rating of 12, you would do 20% more damage with the damage rating 12 weapon. The only thing that I've noticed that makes a difference, though, is that weapons with higher delays will do more damage, because they line up better between your combat arts (fewer attacks are lost to casting times). EDIT: also, the reason that weapons of the same tier have the same damage rating but different damages is because one will have 20 damage/1.0 delay, where the other one has 40 damage/2.0 delay. It comes down to a matter of preference.I do want the green numbers back, though; I just had to clear up that issue.<div></div><p>Message Edited by RFMan on <span class="date_text">03-23-2006</span><span class="time_text">12:56 AM</span></p>
digitalblasphemy
03-23-2006, 03:19 PM
No one is smoking anything here. The base dmg rating on a weapon never changes, it's a guide and not the whole schebang when it comes to weapons. 2 different weapons that have the same dmg rating do not do the same dmg if they have different stats, like more STR, +slashing etc. The delay on a weapon has no effect at all on the dmg rating. How you use those weapons will of course decide what dmg they actually do. ie. short delay vs a long delay weapon. But the point being is the dmg rating on a weapon has nothing to do with it's delay. Secondly, with the dmg in green now MIA, a weapon with +8 STR and another with +56 STR & +5 slashing will still show both weapons doing the same dmg. The problem is they obviously dont when you actually use the weapon and hit a mob.What is the point of a weapon that say has a dmg rating range of 32-127, hitting the mob for 250-300 !? Can anyone answer me that? There is none. The dmg in green showed us what the dmg range that weapon would do, and it was spot on with the dmg we actually did do. Take off the stupid meaningless base dmg range numbers of weapons and just give us the dmg rating, if the dmg in green is not brought back. This has got to be one of the stupidest ninja changes I've ever seen.Come on SOE! Why was this taken away and when will it be brought back.<div></div>
Random_Rolle
03-23-2006, 05:47 PM
Damagerating is the ONLY fair comparasion. IT is the avarage damage of the weapon divided by time. THe same time on all weapons, even though a SINGLE hit might do more or less on different delay weapons with same rating, on avarage they will do the same damage overtime.Damagerating is basically base-dps of the weapon. Now ofcourse you still have to consider procs and stats yourself, but that has always been the case.Higher damage rating = more damage per second.Very simple. Not damage per hit, damage per TIME.Damage / hit is usless unless you only plan to hit a mob once.Look at damagerating, higher is better. If same, look at delay, which do you prefer, faster hits with lower damage or slower with higher. Still same damage overall if same rating.How much simpler do you want it.
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