View Full Version : Druid AA Shapeshift ISSUE
T'Pol
03-03-2006, 08:13 AM
<div>- Druid: Shapeshift's Tiger Bite damage has been increased. "The Fury version now follows the same stacking rules as the Warden"</div><div> </div><div>I seriously hope that this is some kind of a joke!</div><div> </div><div>If the shapeshift doesnt stack with Wolf/Lion form then it is completly USELESS!</div><div> </div><div>The Bite Proc,Spell Crit is a very nice thing for soloing but no one is going to use this if they loose the abilities of their Wolf/Lion form.</div><div> </div><div>I really really like the new Icewolf form but i WONT use this as i have to sacrifice almost 400!! Mitigation and one hell of alot focus.</div><div> </div><div>I thought the AA´s were designed as an addition to our existing abilities but it seems i was wrong.</div><div> </div><div>Devs please consider this and dont change this ability to "another useless" spell in my book.</div><div> </div>
Razidd
03-03-2006, 08:33 AM
Man, being a 66 Warden I was hoping they'd fix this for the better.. but it seems I've been let down again. Too bad it doesn't come as a suprise.<div></div>
KerowynnKaotic
03-03-2006, 08:52 AM
<div></div><p>I was wondering on this one, too. </p><p>But, truely I can't decide if the sentence means that "Shapeshift" won't stack with Druid Self Only Buffs</p><p>--- OR ---</p><p>If there was another stacking issue with the "Tiger Bite" proc. </p><p>If I remember right (at work / etc) that is when a 1h slash is equipped and I haven't used anything other than my screaming mace for awhile ..</p><p> </p><p>If they really mean option #1 .. I'm going to be sitting here going *boggles*!! </p><p>Why would we give up our nearly Madatory Self Only Buffs for this piece of fluff? ........</p><p> </p>
Almanac
03-03-2006, 09:18 AM
<div></div><div></div>I have to agree with the op here, if I have to give up my lion form buff to use shapeshift then it will just sit unused in my knowledge book. This really doesn't make any sense to me. No other class has to give up an existing buff in order to use their starter achievement, why us?<p>Message Edited by Almanac on <span class="date_text">03-02-2006</span><span class="time_text">10:19 PM</span></p>
Durst
03-03-2006, 09:33 AM
<div></div><div>Please reconsider this decision and let both buffs stack for both Furys and Wardens. I dont like the idea that are first AA does not stack with are buffs and to me makes little to no sense. If they want to consider them offenive/defensive buff those are the worst 2 options i have ever seen.</div>
kcirrot
03-03-2006, 09:35 AM
<div></div>I'm glad I wasn't the only one confused by that sentence. But could they really mean that you have to choose between your class form and the buff? The damage would have to be extreme to give up that much STA and AGI. :smileysad:
xOnaton1
03-03-2006, 12:18 PM
Hmm, this means that the first Achievement stacks with Peerless Predator or it doesn't stack? No one's going to give up Peerless Predator for anything.<div></div>
Grycks
03-03-2006, 01:29 PM
<div></div>It does NOT stack and I'm VERY disappointed with that fact.
Vikto
03-03-2006, 02:31 PM
<div>Sorry, but picking the Shapeshift forms over my lion form is a no-brainer. There's no way I'd give up my predator line buff for the shapeshift one. What's gained by the Shapeshift ability is nowhere near enough to make me want to drop my lion form. Guess it was nice while it lasted. Too bad, it was looking like I could actually believe I was a druid.</div><div> </div>
Barand
03-03-2006, 02:45 PM
<div></div><p>I m very sorry for fury beeing our counterpart <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> They get a very bad AA tree because warden has to have one, now they get the same ISSUE about the stacking because we wanted to use a spell <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Welcome to the world of the very situational healer <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Whereas all class can use there AA whenever they want, we have to LOOSE mitig / buff / focus to be able to gain a 2% heal crit or some proc noone ever gonna use except when soloing ... Things like that make you regret doing bug report ...</p><p>I have never used this spell since the launch of KoS,exept for the illusion (remind me of a bunch of other spell, says hello to NR, TW, HG ....) and i guess i will never use it ...</p>
Twizzel
03-03-2006, 05:20 PM
<div></div><div></div><p>And yet another class bites the dust in the interest of making PvP work for the kiddies...well, doesn't bite the dust exactly, just makes one of the AAs pretty much useless. I'm guessing many more of the AAs will get balanced for PvP as well. After all, if the crit spell in Ice Wolf form was hurting PvP, then the crit spell advantage down the Int line will also be seen as "overpowering" :smileyvery-happy: and will probably be changed as well.</p><p>Why folks can't understand that PvE and PvP don't mix is beyond me and apparently we were mislead again when we were told over and over that spells would automatically be adjusted for PvP and that PvP would have no bearing on PvE.</p><p>edited for grammar ans spelling after typing in total dismay and frustration!</p><p>Message Edited by Twizzel on <span class="date_text">03-03-2006</span><span class="time_text">04:23 AM</span></p>
<div></div><p>And here I was hoping they would make it so the warden form could stack just like the furys form, I wanted fairness, but this kind of fairness is absurd.</p><p>I can't imagine either furies or wardens give up their wolf/lion form for the shapeshift. Now we have an AA that is a cool illusion in towns, wow.</p><p> </p>
onimarox
03-03-2006, 06:00 PM
<div></div><div></div><p>I personally would rather not have this AA as i find it a waste of a point. I would rather use that point to get something i need but as long as it does stack i will use it.</p><p>With that being said If you are going to "nerf" this buff please do one of 2 things.... Either allow it to stack for both Fury and Warden in its current state OR allow us the option of not requiring it as a "steping stone" into other aa's make it an OPTIONAL AA as you have made the other lines........</p><p>The reason i say make it OPTIONAL is because our current lion form buff the peerless preditor ( ya i know i cant spell ) line, is far more benifical then this AA is. Basicly if it was nerfed not to stack with the current spell lines then you are telling the Fury class that well basicly you have to spend an AA and waste it while other classes might actully benifit from their AA.</p><p>There is a 3rd option and that is to make the AA castable on other people, This would keep inline with the current Fury group DPS buffs and maybe make it so it would actully be useful.</p><p>Message Edited by onimarox on <span class="date_text">03-03-2006</span><span class="time_text">06:11 AM</span></p>
ValdacilFelagund
03-03-2006, 08:09 PM
<div>This change has me completely and utterly frustrated today. I have 3 furies and 1 warden and thus have a lot invested in this issue. The AA forms are supposed to be "favor", not game breaking and should not make any class "uber" by their use. The previous state of Shapeshift was just that. The amount of % chance you got your melee proc, heal crit, or spell crit was so low you were likely to rarely ever see the effect of it. The new visuals were a nice diversion and differentiated the different players. YEAH, Success to Sony, they successfully added flavor through an AA without altering the game dynamics through that AA's use. That is IF the Shapeshift stacked with Predetor or Protector. If you were forced to lose the huge self-buff from Predetor and Protector then this Shapeshift ability was a game breaker... in the wrong direction. If you lose that self-buff your class would be nerfed in a standard setting. I have yet to see any other class be forced to lose one of their inate abilities in order to use an AA and it makes no sense that druid should. </div><div> </div><div>This change on test is utterly senseless and represents a complete lack of thought, lack of research, and lack of listening to their customers. Please see the following thread to know more about what I mean. We have been discussing this prior to this change going through, obviously, the person in charge of AA changes didn't both to read this thread and has NEVER played a druid class before.</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100">http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100</a></div><div> </div><div>The changes they are making lately have just continued to upset me more and more. They are showing a blatent disregard for what their core customers are saying and are listening to jungle monkeys instead... Jungle monkeys don't know how to make a good game, but your loyal players who have been around since beta/launch would certainly like to give you some insight. Please bother to listen to us. We play the game, we know the classes, and we know how to make the game better. Continue to ignore us and you will lose something very important. People are going to constantly come and go from this game, as with any other. Some are going to try it out and decide they like it and stick around a while. Some are going to decide it's not quite for them. However, you have to quit worrying about those people who try it out and are leaving and worry about MAINTAINING the ones you have. Lose the loyal customer base and your market share will be in a world of hurt. The current round of crafting changes, T7 changes, and class nerfs due to indirect PvP effects on PvE servers are shaking our confidence that you are listening to us and we're in danger of making an exodus.</div>
Geothe
03-03-2006, 08:39 PM
<div></div><p>Moronic action by Sony.</p><p>Yet again.</p>
Drebin
03-03-2006, 08:50 PM
<div></div><p>This change musst be a joke or a mistake...</p><p>Tell us that you typed it wrong, you meant that the Warden version now follows the same stacking rules as the Fury right?</p><p>Anyway, from my point of view, all the AA trees of all classes were promised with the lunch of KoS but they became short in time to finalize the zones, mobs, quests, etc etc... At the end, and close to the lunch date, they thinked about the AAs and had to implement something to say that "Achievement points are here as promised!"</p><p>But they had to be sure that all the Achievement points wont influence that much the game, that's why they are all so very situational skills...</p><p>So :smileysad: ...</p><p>63 Warden - 55 Warlock - 44 Monk</p>
Theizlei
03-03-2006, 09:39 PM
<div></div><div>Not Surprised, SOE never leaves well enough alone. Someone, some class is always getting short changed or nerfed.</div><div> </div><div>Love the game for the most part, tired of all the BS and changes.</div><div> </div><div>I love my fury, fun to play and very much a benefit to a group. SOE has nerfed furies before, now it looks like they are short changing us AGAIN.</div><div> </div><div>It never ceases to amaze me, they insert content into the game without thinking it through, let us get used to it, let us play with it...then a week...2 weeks...6 months later...they say" DOH wait...we must take that away, AND not tell the paying customer why we are taking it away...MUST TAKE IT AWAY" ...and POOF another nerf has taken place.</div><div> </div><div> </div><div>Nayia~Level 58 Fury~Guild Leader Veeshan Brotherhood Guild Level 30~</div>
Sunlei
03-03-2006, 09:43 PM
<div></div><p> I think I would rather they just remove all the illusions, all of them even self lion form rather then making the aa useless.</p><p> The issue with the aa change is,</p><p>furys(and wardens) can NOT cast a personal important self buff similar to other caster classes 1 (one)self hit point/stat buffs because, fury and wardens self-buff has an illusion attached which has a problem stacking with the aa illusion.</p><p>This just sucks to drop an important self buff for a aa proc chance. I'd rather they just remove/seperate my fury lion form illusion from my self buff or get rid of the aa fluf illusions.</p>
Byzanth
03-03-2006, 09:47 PM
<div></div><blockquote><hr>Sunlei wrote:<div></div><p>This just sucks to drop an important self buff for a aa proc chance. I'd rather they just remove/seperate my fury lion form illusion from my self buff or get rid of the aa fluf illusions.</p><hr></blockquote><p><font color="#99ff00">That sounds very reasonable to me. If the change is all about illusions not stacking, drop one of the illusions.</font></p><p> </p>
Tuppen
03-03-2006, 10:09 PM
<div></div><div></div><p>I don't see how it has anything to do with the illusions. I stack illusions all the time. I have had 6 illusion forms up at once (fluff spells, petrified eye illusions, etc.). Certainly you can only see the first one cast, but they all stick. When you remove the first one cast by toggling it off, you morph into the second one cast etc. </p><p>Again, because you can have multiple illusions on at once, I can't see how the illusion component is an issue. It has to be the mechanics/effects (and the devs not wanting them to stack) that is the issue.</p><p>Message Edited by Tuppen on <span class="date_text">03-03-2006</span><span class="time_text">12:11 PM</span></p>
Sunlei
03-03-2006, 10:25 PM
<div></div><div></div><blockquote><hr>Tuppen wrote:<div></div><div></div><p>I don't see how it has anything to do with the illusions. I stack illusions all the time. I have had 6 illusion forms up at once (fluff spells, petrified eye illusions, etc.). Certainly you can only see the first one cast, but they all stick. When you remove the first one cast by toggling it off, you morph into the second one cast etc. </p><p>Again, because you can have multiple illusions on at once, I can't see how the illusion component is an issue. It has to be the mechanics/effects (and the devs not wanting them to stack) that is the issue.</p><p>Message Edited by Tuppen on <span class="date_text">03-03-2006</span><span class="time_text">12:11 PM</span></p><hr></blockquote><p> The self buff that are being 'not allowed' at the same time as the 'proc chance' aa have no effects, no proc chances. There is no effects that would stack except the illusion which is a flavor or fluff spell. I rather they just remove a illusion that adds nothing and let the self buff and the aa proc stack.</p><p>What i worry about now is remember before the big combat revamp? then the fury and warden wolf/lion forms had some procs attached. The procs were removed(nurfed away, no more) in the combat revamp when the lion/warden form buff was lowered to only a 2 stat self buff.</p><p>I hope soe developers don't think that the fury and warden forms have a proc effect on them. please look at the updated post revamp spells..they have no procs, no damage with those revamped spells what so ever. The combat revamp removed all damage procs from those buffs.</p><p>Message Edited by Sunlei on <span class="date_text">03-03-2006</span><span class="time_text">09:28 AM</span></p>
Dremi
03-03-2006, 10:54 PM
Sigh..again SOE lies to it's paying customers! SOE said that PvP would not effect PvE BUT all these changes are because of PvP thus screwing PvE and solo players in general. SOE should learn from WoW about PvP.Why does SOE want to make us Fury's have a useless AA?Man I feel like I'm playing DAOC again! SOE dev's have no direction at all. They are like lost sheep in a strange pasture with no one to lead them around. SOE is becoming Mythic like. I had a feeling that PvP would end up screwing PvE.What in the hell is wrong with SOE? From looking over the AA's and the past 2 patches I'm wondering why I still even pay to play? I like EQ2 but this is growing old fast.Why not just totally screw over Wardens and Furys and merge them into one gimped secondary healer class? So what so you say SOE? Just take away all our little offense and [Removed for Content] us really good! I personally like the EQ1 druids better but that is another thread.<div></div>
rosela
03-03-2006, 10:54 PM
<div></div><p>I really do not understand why there is an issue with these stacking. The Shapeshift AA and druid self buff referenced in these posts do COMPLETELY different things!! They are in no way even in the same category of effects.</p><p>Please, please give us some explanation as to why these cannot stack! As mentioned elsewhere, these AA abilities are not part of the main spell line so should NEVER override or cancel a main-line spell.</p>
Dremi
03-03-2006, 11:00 PM
SOE is going to do what SOE is going to do! No point in asking them for a reason. I mean look at the crap they did to those poor SWG players who bought the expansion and the next day SOE totally screwed them over without warning. What makes the EQ2 players think that SOE will not do the same to us?I too would like to have an explanation about this change and their ninja nerf systems. What is wrong with a AA stacking with a class ability?<div></div>
Tuppen
03-03-2006, 11:49 PM
<div></div><blockquote><hr>Sunlei wrote:<div></div><div></div><blockquote> The self buff that are being 'not allowed' at the same time as the 'proc chance' aa have no effects, no proc chances. There is no effects that would stack except the illusion which is a flavor or fluff spell. I rather they just remove a illusion that adds nothing and let the self buff and the aa proc stack.</blockquote><p> </p><p></p><hr></blockquote><p>Yeah, I get that.</p><p>I was refuting the statements made by other people which implied that the reason the devs made the change had to do with the illusions not stacking. </p><p>What I am saying is that the problem isn't with the illusions. There is no need to remove the illusions. I don't think that the devs have nerfed it because of the illusions. </p><p>They nerfed it because, apparently, <strong> they don't want the proc to stack with the self buff.</strong></p>
DarkEle
03-04-2006, 12:04 AM
<div></div>Please allow the effects of the class buff to stack with the AA shapeshift. If they don't stack, I won't ever be using my AA ability. I doubt anyone will. This change will make the Fury's opening AA ability useless (as the Warden's currently is). Why should Druids have to give up a class defining ability to use their opening AA?
Aethlred
03-04-2006, 12:24 AM
<div></div>Darn. I want my AA point back <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Steward of the Forest is just too important to drop, especially while soloing when I get interrupted a lot even with Steward up.
Zmobie
03-04-2006, 04:57 AM
Can someone explain to me how this has anything to do with PVP?It looks, at first glance, like a kinda dumb change... but I don't see anything that makes me think it affects PVE or PVP any differently.Why would this change benefeit players on a PVP server more than a PVE server, or vice versa?--Plague, curious
Twizzel
03-04-2006, 05:21 AM
<div></div><blockquote><hr>Zmobie wrote:Can someone explain to me how this has anything to do with PVP?It looks, at first glance, like a kinda dumb change... but I don't see anything that makes me think it affects PVE or PVP any differently.Why would this change benefeit players on a PVP server more than a PVE server, or vice versa?--Plague, curious<hr></blockquote><p>It doesn't benefit either over the other (PvP vs PvE). It's the fact they change things like this becuase of PvP, thus ruining the PvE experience. In PvP, they whine if every class doesn't have a chance of defeating every other class of a similar level based on "skill" :smileyvery-happy:.</p><p>So, the PvPers would whine that Fury's are overpowered because they can nuke for crits while still having a STA and AGI buff, giving them more HP and making them harder to hit...both making it harder to kill them while the dole out damage. Since the Devs want PvP to succeed, they will cater to the PvPers as much as possible.</p>
Budgiette
03-04-2006, 12:07 PM
Have to agree with almost everyone here. Fix it please Sony!<div></div>
<div></div><blockquote><hr>Twizzel wrote:<div></div><blockquote><hr>Zmobie wrote:Can someone explain to me how this has anything to do with PVP?It looks, at first glance, like a kinda dumb change... but I don't see anything that makes me think it affects PVE or PVP any differently.Why would this change benefeit players on a PVP server more than a PVE server, or vice versa?--Plague, curious<hr></blockquote><p>It doesn't benefit either over the other (PvP vs PvE). It's the fact they change things like this becuase of PvP, thus ruining the PvE experience. In PvP, they whine if every class doesn't have a chance of defeating every other class of a similar level based on "skill" :smileyvery-happy:.</p><p>So, the PvPers would whine that Fury's are overpowered because they can nuke for crits while still having a STA and AGI buff, giving them more HP and making them harder to hit...both making it harder to kill them while the dole out damage. Since the Devs want PvP to succeed, they will cater to the PvPers as much as possible.</p><hr></blockquote>And you do realize if SOE wanted to balance the AA point for PvP all they would have to do is remove or lower the chance to Proc against a player while leaving the PvE function alone.
Twizzel
03-04-2006, 06:40 PM
<div></div><div></div><div></div><blockquote><hr>Chogar wrote:<div></div><blockquote> </blockquote>And you do realize if SOE wanted to balance the AA point for PvP all they would have to do is remove or lower the chance to Proc against a player while leaving the PvE function alone.<hr></blockquote><p>I do, but knowledge and ability are two distinctly different animals...</p><p>Don't you find it odd that the recent really hard class nerfs were right before and after PvP launch? Anyone who doesn't think they are balancing classes due to PvP is kidding themselves...they did it in EQ1, they did it in SWG, and they are doing it here. What I can't realize is with all the PvP games already out there, the fact that a minimal portion of the playerbase here wanted PvP, and the fact they knew it would have to negatively affect PvE...why would they choose to do it? oh yeah...we're in their world now...no matter how bizarre it becomes!</p><p>I'll be the first to admit I've haven't researched every class board, however I suspect that right before all of these recent class nerfs I would find one class or another screaming about how they beat x class in PvP, then blaming it some ability class x has that they see as overpowering and preventing them their win.</p><p>Edited to add secondary thoughts.</p><p>Message Edited by Twizzel on <span class="date_text">03-04-2006</span><span class="time_text">05:45 AM</span></p><p>Message Edited by Twizzel on <span class="date_text">03-04-2006</span><span class="time_text">05:46 AM</span></p>
Shadus
03-04-2006, 08:18 PM
The AA "forms" are okie in abilities but remove the illusion if it's going to cause a "stacking" issue... because frankly, at least none of the warden bonuses from the AA are even remotely equal to ~600 mitigation you gain from wolf form. I can thnk of no time, even the healing bonus of 3.9% more crit heals would exceed the value of the mitigation... one time catching agro and that 600 mitgation becomes critically important for a low ac class. From what i've read the furies are in the same boat too... they would have to give up far to much stats to make the alternate form EVER worthwhile other than standing around town. Also I have a swashie, assassin, templar, etc... why do their base abilities work with no stacking issues but the warden/fury get screwed by basically NEVER having a time they can use theirs other than sitting in town twiddling their thumbs? Infact why does every class except warden and fury seem to work fine so that they can get the full benefit of their AA advancement without any issue?<div></div>
<div></div><blockquote><hr>Twizzel wrote:<div></div><div></div><div></div><blockquote> </blockquote><p>I do, but knowledge and ability are two distinctly different animals...</p><p><font color="#ffff00">Have you ever created a character on a PvP server? I did to mess around on (woot go go level 9). If you examine a skill or spell there is a check box that allows you to see what the skill will do in PvP. Any spell or skill can have a different effect depending on if the enemy is another player or computer controlled. So why change the PvE skill because of PvP when they can make the PvP skill act differently?</font></p><p>Don't you find it odd that the recent really hard class nerfs were right before and after PvP launch? Anyone who doesn't think they are balancing classes due to PvP is kidding themselves...they did it in EQ1, they did it in SWG, and they are doing it here. What I can't realize is with all the PvP games already out there, the fact that a minimal portion of the playerbase here wanted PvP, and the fact they knew it would have to negatively affect PvE...why would they choose to do it? oh yeah...we're in their world now...no matter how bizarre it becomes!</p><p><font color="#ffff00">So let me get this right. The Proc changes where because of PvP changes, not because Rangers where able to get sustained 4k DPS on raids (Numbers are from a Dev) in Beta making all raid content (and group content) trivial anytime a Ranger joins the group... The Proc changes where because of PvP not because Bruisers could get equal damage to a Wizard because of how the Proc system worked... The Proc changes where because of PvP not because Berserkers could do more damage then a Wizard against multiple enemy encounters... I see. Thanks for the info. Glad you cleared that up for me.</font></p><p>I'll be the first to admit I've haven't researched every class board, however I suspect that right before all of these recent class nerfs I would find one class or another screaming about how they beat x class in PvP, then blaming it some ability class x has that they see as overpowering and preventing them their win.</p><p><font color="#ffff00">I would be interested in these posts you say are out there that you have never seen. I do read a lot of the forums, and most of the PvP "screaming" has come from the PvP boards (go figure). What people are complaining about on the PvP boards was the level difference was stacked in the higher level advantage (used same code that is on PvE, aka: good luck touching an Orange). That was changed (Btw, how has this change affected your PvE play style?) and of course now you have the higher levels complaining the lower levels can defeat them...</font></p><p>Edited to add secondary thoughts.</p><p>Message Edited by Twizzel on <span class="date_text">03-04-2006</span><span class="time_text">05:45 AM</span></p><p>Message Edited by Twizzel on <span class="date_text">03-04-2006</span><span class="time_text">05:46 AM</span></p><hr></blockquote>
bcbroom
03-07-2006, 06:54 PM
<div></div>As of the 6 March patch on Test, these two stack again (tried it on my Fury). The stacking from an illusion standpoint is a bit strange, but the first of the two that you apply will stay. ie if you want the lion/wolf form, cast it first, then shapeshift. If you want the tree/tiger/winter wolf, cast it first and then the other.
xOnaton1
03-07-2006, 08:11 PM
There has never once been a problem with illusions stacking. Please do not try to confuse anyone. Since the game came out over a year ago you could use as many illusions as you wanted. The first illusion always takes precedence.<div></div>
catweaver
03-07-2006, 08:36 PM
<div></div><p>It's not about the illusions stacking - it's about the abilities. I'm the same as most other people, if they don't allow the first AA to stack with my lion buff then I simply won't use the first AA. I'm disappointed that I'm forced to choose one or the other and I wish they'd fix this so it works like everyone else's first AA.</p><p> </p><p>Lubij, Ethereal Legacy70 Fury</p><p> </p>
xOnaton1
03-07-2006, 09:24 PM
<div></div>Sorry, if you all missed it-- Test Server notes from last night:<a target="_blank" href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html">http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html</a><span class="headline">Update Notes: March 6th, 2006<i> 3/6/2006 8:40 pm PST</i></span>*** Achievements ***- Shaman: The Spirit Wolf pet's attack speed has increased.- Druid: The Shapeshift achievement should now stack with the Warden wolf form line of spells.<div></div>
bcbroom
03-07-2006, 09:37 PM
<div></div><blockquote><hr>xOnaton1 wrote:There has never once been a problem with illusions stacking. Please do not try to confuse anyone. Since the game came out over a year ago you could use as many illusions as you wanted. The first illusion always takes precedence.<div></div><hr></blockquote><p>Not trying to confuse anyone, they are two seperate issues.</p><p>The issue with not being able to apply both buffs has been resolved. Prior to last night, you could cast *either* the predator buff *or* the shapeshift buff. Now you can cast both.</p>
catweaver
03-07-2006, 10:42 PM
<div></div><p>YAY! :smileyvery-happy:</p><p> </p>
DarkEle
03-08-2006, 12:31 AM
<div></div>Thanks for the update. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm not sure what the issue was since currently you can cast both on live (for Furies), but I'm glad to hear that they won't be changing it.
bcbroom
03-08-2006, 03:02 AM
<div></div>It had been changed on test, so thats why the update. I beleive that wardens were never able to use both, but I don't have a warden, so I'm not sure about that.
myount
03-08-2006, 03:23 AM
<div></div><blockquote><hr>bcbroom wrote:<div></div>It had been changed on test, so thats why the update. I beleive that wardens were never able to use both, but I don't have a warden, so I'm not sure about that.<hr></blockquote><p>Warden's could not stack them, but Furies could. They had notes a few days back that the Furies were going to be nerfed and have to choose which one to use. Now they are just going to fix wardens and not nerf Furies.</p><p> </p>
DarkEle
03-08-2006, 05:21 AM
<div></div>Yes I understand the reason for the update, but it sounded like there was an 'issue' with the stacking (such as a technical issue). Obviously it is already possible for them to stack since it is like this on live, so I didn't understand the issue. Maybe they just changed their minds after listening to our feedback (one can always hope). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<div></div><blockquote><hr>DarkElena wrote:<div></div>Maybe they just changed their minds after listening to our feedback (one can always hope). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote><p>Do you read the boards? SOE does not listen to player feedback. :smileyvery-happy:</p><p>Yes, that was sarcasm.</p>
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