View Full Version : Monk change in today's patch.
Stryyfe
03-03-2006, 02:52 AM
<div><strong>From the update post from Blackguard on update thread.</strong></div><div><strong></strong> </div><div><strong>Combat:</strong>- Assassin: Vanish was changed to Exacting, which temporarily increases the damage and speeds up the reuse timers of all attack combat arts that have reuse timers of less than 1 minute.- Berserker: Juggernaut costs less health than before, and increases both critical hit and melee combat art damage.- Brigand: Band of Thugs is on a slightly longer reuse timer and the individual thugs have less hit points and damage than before.- Bruiser: Knockout Combination has a chance to stun enemies and deal additional damage for a short duration with every successful combat art they land.- Coercer: Possession no longer has periodic resist checks.- Conjuror: Plane Shift had its melee/spell criticals increased on its scout/mage pets, and health regeneration increased on the fighter pet.- Defiler: Defile causes enemies near the defiler to receive greater damage as they become closer to death.- Dirge: Oration of Sacrifice no longer has a reuse timer modification. It stifles the Dirge instead of stunning.- Fury: Call of Storms now has a 3 minute reuse timer.- Guardian: Obliterate is now a powerful melee attack that breaks through an enemy's defenses and lowers their defense modes.- Illusionist: Phase is much more cost effective than it was before.<strong><font color="#ffff00">- Monk: Dragonbreath's arc area effect deals slightly less overall damage.</font></strong>- Mystic: Bolster had its percentages slightly lowered.- Paladin: Castigate dispels hostile effects from the paladin and damages all nearby enemies for each hostile effect removed.- Shadowknight: Pestilence is a DoT that continues to spread to other enemies in an area, as long as they have Pestilence active while they are killed.- Swashbuckler: En Garde will always trigger when the caster or enemy uses any defense modes, and grants the swashbuckler additional chances at dealing damage while using combat arts.- Troubador: Jester's Cap has an icon to indicate how long the recipient of the spell is immune to Jester's Cap.- Wizard: Fusion's arc was increased in size.</div><div> </div><div><hr></div><div> </div><div>Blackguard, Before you take this wrong, I love monks, and I love KoS, and the effort that was put into it. I was dealing with the proc changes much to my dismay, but I was coping, wasn't that big of a deal.</div><div> </div><div>However, why don't you take some time to explain why, within the Monk changes listed above, you did not mention a duration reduction of 2 ticks, and a re-use timer increase of an additional 30 seconds... along with the mention of reduced damage?</div><div> </div><div>I can speak for probably hundreds of high level monks when I say, that this was one of our most anticipated, if not THE most anticipated skill of our entire class history. The ability to do an additional AOE dot, and be a little higher on the chain of DPS in regard to our AOE damage was a very smart move by the EQ2 devs.</div><div> </div><div>That being said, stop being secretive, we pay your salary, if you're gonna change something and post about it, post the correct information and don't hide stuff from us. I don't expect a response from you, thousands of flamers have posted my exact same topic... but I just can't forsee what is so overpowered about monks that you have to reduce our abilities when you have just put in the most anticipated monk ability to date. (Besides the common abilities we love most).</div><div> </div><div> </div>
Monks are able to solo an even con ^^^ heroics, that might be the reason they got knocked down a bit. Boo hoo, care for some cheese?"we pay your salary, if you're gonna change something and post about it" First off you sound like a [expletive haxx0red by Raijinn] sounding like you "own" Blackguard because you buy a game from a company that employs him to do the PR thing. Just thought you should know that. Secondly, from your post it sounds like you have never tested or documented new code/programming before. So Ill give you a moment here to finish off your foot........ In the world of programming and documenting it's not always possible to note every little addition, change or subtraction that was made to the current program. Programmers sometimes add stuff in that wasn't expected or didn't have time to finish something off that they said they would. Unless Blackguard alone, made all the changes himself, he has no way of being absolutely positive of knowing what will be in the patch/upgrade/new version. So cut the dude some slack. Besides if you are told everything that it going on in EQ2, there would be no need to explore. The "stealth nerfs" and "stealth patches" add a little mystery to the game. If you want a game that never changes go play a console game.<div></div>
Stryyfe
03-03-2006, 05:24 AM
<div><span><blockquote><hr>media wrote:Monks are able to solo an even con ^^^ heroics, that might be the reason they got knocked down a bit. Boo hoo, care for some cheese?"we pay your salary, if you're gonna change something and post about it" First off you sound like a [expletive haxx0red by Raijinn] sounding like you "own" Blackguard because you buy a game from a company that employs him to do the PR thing. Just thought you should know that. Secondly, from your post it sounds like you have never tested or documented new code/programming before. So Ill give you a moment here to finish off your foot........ In the world of programming and documenting it's not always possible to note every little addition, change or subtraction that was made to the current program. Programmers sometimes add stuff in that wasn't expected or didn't have time to finish something off that they said they would. Unless Blackguard alone, made all the changes himself, he has no way of being absolutely positive of knowing what will be in the patch/upgrade/new version. So cut the dude some slack. Besides if you are told everything that it going on in EQ2, there would be no need to explore. The "stealth nerfs" and "stealth patches" add a little mystery to the game. If you want a game that never changes go play a console game.<div></div><hr></blockquote>The information was witheld from us.And customers are the reason he even has a job to inform us, it can't be denied. He does a great job most of the time. And it's not to say its HIM per say, its whoever designed that patch message.Ive designed and tested code before, ive been a programmer, I know exactly what happens and why it happens.Check my main point of my post, information was hidden from us in the patch notes, to lighten the blow and it's not fair to fail to tell us what ELSE changed on that specific change. There is no justifcation to stealth nerfs, don't apply one.</span></div>
<div></div><p>Not to hijack your thread but they don't list a lot of nerfs.</p><p> They selectively left off the increase in recast time for Dirge Oration of Sacrifice from 30 seconds to 45 seconds. :smileysurprised:</p>
Warra
03-03-2006, 07:22 AM
<div></div><div></div><blockquote><hr>media wrote:<div><span><blockquote>"we pay your salary, if you're gonna change something and post about it" First off you sound like a [expletive haxx0red by Raijinn] sounding like you "own" Blackguard because you buy a game from a company that employs him to do the PR thing. Just thought you should know that.<hr></blockquote></span></div></blockquote><p>I have to disagree w/ this statement. SOE is in business w/ EQ 2 and the rest of their games b/c people like the OP, yourself, and me are paying to play it. So in that case then you can say that we DO pay his salary as well as every other employee that works for SOE on this game. Customers write your paycheck my friend whether you want to believe that our not. It's the same virtually any job you work (though a few of these might come to mind that hamper this point). I am a programmer for a computer company that does programming/tech support for banks. IF they are not in business, then guess what, I don't get paid. So where does my pay check come from? Sure my employer may put his John Handcock on it but, if it weren't for the banks and their employees doing business w/ us there would be NO money for my employer to distribute to his employees. I don't think that the OP was trying to state that he "owned" Blackguard or any other SOE employee. He is just stating that as a paying customer he has a right to know why the product that he pays for is being changed and he not knowing anything about it or a valid reason WHY it was changed. That would almost be like me taking my automobile to be serviced only to have a mechanic tamper w/ my brakes and not tell me why he did so. I personally think that we ALL have a right to know why SOE continues to do the things that it does to this game w/ a valid explanation. If it weren't for your hard earned money(or anyone that pays to play this game) going toward a monthly subscription their would be NO EQ 2 and their would be no more money going into SOE's pockets from this game.</p><p>Don't get me wrong, I am not trying to flame SOE or it's employees. I know nothing about how to create a video game or maintain it but the least they can do is explain why they do some of the things they do that might disrupt game play, ninja nerfing etc. All the OP is asking for is an explanation and I can not disagree w/ him trying to get one.</p><p>Warrage</p><p>Message Edited by Warrage on <span class="date_text">03-02-2006</span><span class="time_text">06:24 PM</span></p>
Sritt
03-03-2006, 09:58 AM
<div></div><p>WHat monks can solo even con ^^^ heroics? I am lucky to be able to handle a green ^^^ heroic most of the time, sometimes even greys can take me down though at 57/58 that's finally happening less often, now they're usually just really, really long fights with no power.</p><p>What I'm wondering is why the storm hands line (the 8 hit proc spell) had a 30 second duration put back on it after they removed it a while back because its power cost and re-use timer made it mostly not worth using with a duration timer.</p>
Suraklin
03-03-2006, 05:37 PM
<div></div><blockquote><hr>media wrote:<font color="#cc0033">Monks are able to solo an even con ^^^ heroics, that might be the reason they got knocked down a bit. Boo hoo, care for some cheese?</font>"we pay your salary, if you're gonna change something and post about it" First off you sound like a [expletive haxx0red by Raijinn] sounding like you "own" Blackguard because you buy a game from a company that employs him to do the PR thing. Just thought you should know that. Secondly, from your post it sounds like you have never tested or documented new code/programming before. So Ill give you a moment here to finish off your foot........ In the world of programming and documenting it's not always possible to note every little addition, change or subtraction that was made to the current program. Programmers sometimes add stuff in that wasn't expected or didn't have time to finish something off that they said they would. Unless Blackguard alone, made all the changes himself, he has no way of being absolutely positive of knowing what will be in the patch/upgrade/new version. So cut the dude some slack. Besides if you are told everything that it going on in EQ2, there would be no need to explore. The "stealth nerfs" and "stealth patches" add a little mystery to the game. If you want a game that never changes go play a console game.<div></div><hr></blockquote>Oh sorta like the myth that Summoners solo even con and higher ^^^ heroics also? Ok if you say it's true then it must be.
Junaru
03-03-2006, 09:10 PM
I don't know why you guys replied to <span>media. Clearly he/she/it is clueless.</span><hr width="100%" size="2"><span>While I don't think SOE made it completely clear I do believe their statement about the changes covers everything.They didn't say the damage was reduced. By changing the damage, recast time and tick count that does encompass the "overall damage". In the end it still sucks.</span><strong><font color="#ffff00">- Monk: Dragonbreath's arc area effect deals slightly less <font size="4" color="#ff0000">overall damage</font>.</font></strong>
Shakir10
03-03-2006, 09:16 PM
<div></div><blockquote><div> </div><div><font color="#ffff00">I can speak for probably hundreds of high level monks when I say, that this was one of our most anticipated, if not THE most anticipated skill of our entire class history. The ability to do an additional AOE dot, and be a little higher on the chain of DPS in regard to our AOE damage was a very smart move by the EQ2 devs.</font></div><div><font color="#ffff00"></font> </div><div><font color="#ffff00"></font> </div><div><font color="#ffff00"></font> </div><div>Seriously? You speek for that many monks? Do monks want to be DPS now and not tanks? Don't forget that when the change went into fighters, Monks and Bruisers, the devs two favorite fighter classes, were made tanks, tanks, and nothing but tanks. They are not defined as DPS. I believe when arguing that monks should be tanks on par with Guardians, Gaige said to monks who want to be DPS that they should have been a scout. He isn't a dev, but hell, most guardians at least believe he has some special mythical knee pads which allow him to somehow get through to the devs better than other fighters. But that is besides the point.</div><div> </div><div>If you want to do more DPS, what will you give up? A Lot of monks already complained about their DPS, Bruisers too. It's a trade off. If you could do High DPS and tank as well as other fighters it would be a little imballanced wouldn't it? I think that is why they lowered the dammage on the skill you mentioned. It probobly caused some imballance with other classes who are meant to be the dammage dealers. Your a fighter which means your a tank. It's all you are as a fighter. We have no other roles to play atm that are signifigant.</div></blockquote>
Zabjade
03-03-2006, 09:23 PM
<div></div><div></div><p><font color="#66cc00"><font size="2"><font face="Comic Sans MS">If a monk was able to Solo an even con ^^^, then he or she had to have all Fabled Gear. All CAs at master Level, potions out the wazuu and likely a Developer anomoyous. <span>:smileyvery-happy:</span> Besides if we could solo even cons, then we would be in demand for main tank in a group rather then being passed over for a scout.Monks do decent DPS, not great, we have only ONE attack that goes over a K and that is...<u><b>Devastation Fist</b></u> and that only works on <b><u>less</u><u> then a third </u></b>of mobs (the ones we have no NEED to use the attack on) I would setttle for half or quarter damage on Heroics.Nor do we get that much in the way of self Buffs. Other then stances we get; a self str/wis buff, group haste buff, and one we have to cast on someone else.<b><u>Tsunami</u></b> only lasts long enough to get a heal going or as a brief resprite from being stunned.</font></font></font><font color="#66cc00"><font size="2"><font face="Comic Sans MS"><u><b>Dragonbreath</b></u> Our only other Area attack has been nerfed and timer increased. <strong>This is supposed to be the T7 Signature attack for our class!</strong><u><strong>The Shocking Hands Line</strong></u> is the line that lets us survive when soloing. a <strong>30 second timer on a 8 hit proc is redundant.</strong>BTW I pretty much 2hb atm because I want the Bamboo Master line so DPS is less of a concern. BTW Most Monks worry about DPS because we don't that much in the way of High damage attacks. because the longer a fight goes the more our health does, even if we arn't taking hits [everburning Line will eat you up in extended engagements] also one of out heavier damage atttacks take a significant chunk out of our health.Since Monks have a low power pool DPS helps us by using less of it per fight. [run on empty a lot in high pull rate groups] It's not that we want to be scouts (Power-munchy Windwalk aside)<em>BTW the combat Revamp didn't put monks on top so much as brought everyone else down to our level</em><span>:smileywink:</span></font></font></font></p><div></div><p>Message Edited by Zabjade on <span class="date_text">03-03-2006</span><span class="time_text">08:33 AM</span></p><p>Message Edited by Zabjade on <span class="date_text">03-04-2006</span><span class="time_text">11:19 PM</span></p><p>Message Edited by Zabjade on <span class="date_text">03-04-2006</span><span class="time_text">11:19 PM</span></p>
Stryyfe
03-03-2006, 10:46 PM
<div></div><div></div><blockquote><hr>Shakir1065 wrote:<div></div><blockquote><div> </div><div><font color="#ffff00">I can speak for probably hundreds of high level monks when I say, that this was one of our most anticipated, if not THE most anticipated skill of our entire class history. The ability to do an additional AOE dot, and be a little higher on the chain of DPS in regard to our AOE damage was a very smart move by the EQ2 devs.</font></div><div><font color="#ffff00"></font> </div><div><font color="#ffff00"></font> </div><div><font color="#ffff00"></font> </div><div>Seriously? You speek for that many monks? Do monks want to be DPS now and not tanks? Don't forget that when the change went into fighters, Monks and Bruisers, the devs two favorite fighter classes, were made tanks, tanks, and nothing but tanks. They are not defined as DPS. I believe when arguing that monks should be tanks on par with Guardians, Gaige said to monks who want to be DPS that they should have been a scout. He isn't a dev, but hell, most guardians at least believe he has some special mythical knee pads which allow him to somehow get through to the devs better than other fighters. But that is besides the point.</div><div> </div><div>If you want to do more DPS, what will you give up? A Lot of monks already complained about their DPS, Bruisers too. It's a trade off. If you could do High DPS and tank as well as other fighters it would be a little imballanced wouldn't it? I think that is why they lowered the dammage on the skill you mentioned. It probobly caused some imballance with other classes who are meant to be the dammage dealers. Your a fighter which means your a tank. It's all you are as a fighter. We have no other roles to play atm that are signifigant.</div></blockquote><hr></blockquote><p>I think I honestly speak for hundreds of Monks when I say that what they did to Dragonbreath was a complete blow under the belt. To have it implemented, tested and then released .... and THEN reduced, is a problem. On top of that, the reduction wasn't explained and was hidden from us to ligthen the "blow", period. There is nothing you can say in defense of it.</p><p>This isn't about doing insane damage and being able to insanely tank. This is about a skill designed for our class that pretty much made no major alterations to the balance of the game for us compared to tanks that was completley nerfed to the point of decent. This was the most anticipated Monk skill and a decently large portion of my excitement for the expansion. I DONT mind the damage reduction per tick... what I mind is the 2 less ticks and 30 seconds longer to recast... that they deliberately failed to inform us, and in my opinion it wasn't at all necessary, this skill was not overpowered.</p><p>Message Edited by Stryyfe on <span class="date_text">03-03-2006</span><span class="time_text">09:47 AM</span></p>
Gaige
03-03-2006, 11:16 PM
<div></div><blockquote><hr>Stryyfe wrote:<div></div><div></div><p>I think I honestly speak for hundreds of Monks when I say that what they did to Dragonbreath was a complete blow under the belt. To have it implemented, tested and then released .... and THEN reduced, is a problem. On top of that, the reduction wasn't explained and was hidden from us to ligthen the "blow", period. There is nothing you can say in defense of it. <font color="#ffff00">You don't speak for me. In games like these changes are always made to class and game balance on the fly. They simply can't get a good feel of how things will play out until a wider audience is playing with them and doing things they didn't thing about doing. While I agree the reduction to DB sucks, its one of a lot of spell reductions yesterday and the spell still rocks and is still very useful.</font></p><p>This isn't about doing insane damage and being able to insanely tank. This is about a skill designed for our class that pretty much made no major alterations to the balance of the game for us compared to tanks that was completley nerfed to the point of decent. This was the most anticipated Monk skill and a decently large portion of my excitement for the expansion. I DONT mind the damage reduction per tick... what I mind is the 2 less ticks and 30 seconds longer to recast... that they deliberately failed to inform us, and in my opinion it wasn't at all necessary, this skill was not overpowered. <font color="#ffff00">You're entitled to your opinion, but that doesn't make you or it right. They did inform us, as it was in the update notes.</font></p><hr></blockquote>Please don't try to speak for me. Your best bet when posting is to speak for yourself, since your tone and delivery makes you look pretty assinine.
Stryyfe
03-04-2006, 02:32 AM
<div></div><div></div><blockquote><hr>Gaige wrote:<div></div><blockquote><p> <font color="#ffff00">You're entitled to your opinion, but that doesn't make you or it right. They did inform us, as it was in the update notes.</font></p><p></p><hr><p>They informed us of the damage reduction in update notes.</p><p>Not 2 less ticks per use.</p><p>Not 30 second additional to recast time.</p><p>This info was intentionally left out to lighten the blow of the nerf and it isn't right, neither is the nerf itself.</p><p>My views reflect alot of peoples opinions, it may not reflect your views, but if it reflects more than one person... which it has been confirmed that it does... I can say we.. and you can go look for someone who agrees with me to confirm me speaking for them. If it doesn't pertain to you, post that you don't agree.. don't assume i'm speaking for you ... as I did not say ALL Monk's. </p><p>If you wan't to debate and berate something as "assinine" as whether I share the same opinion with 200 monks or 5 monks, be my guest, the facts remain the same.. and I truly believe that the Dev's will realize this was too harsh of a reduction and at least reduce the recast timer. Dragonbreath is still great, you're correct... however, the statistical reflection of it being probably the most worthwile has dwindled, I can assure you it will be my favorite no matter if it goes down to 1 tick for 1 damage and a 3 day recast but that's another story in itself.</p><p>This is about process and information flow, and judgement in the fact that this was not overpowered, it was tested on a wide scale prior to release, and it was too harshly reduced.</p><p>You absolutley have to admit that reducing a products quality right after the bulk of your buyers buy the product, on a relativley high scale, is not ideal. Fine tuning, slight alterations, and descriptive documentation to the subscribers is a MUST and it's not being done, there is no argument against this, its the absolute truth.</p><p> </p></blockquote></blockquote><p>Message Edited by Stryyfe on <span class="date_text">03-03-2006</span><span class="time_text">01:36 PM</span></p>
Dillin
03-04-2006, 02:47 AM
<div></div>And you definitly don't speak for my Monk either.
Junaru
03-04-2006, 02:49 AM
<div><span><blockquote><hr>Stryyfe wrote:<div></div><div></div><blockquote><hr>Gaige wrote:<div></div><blockquote><p> <font color="#ffff00">You're entitled to your opinion, but that doesn't make you or it right. They did inform us, as it was in the update notes.</font></p><p></p><hr><p>They informed us of the damage reduction in update notes.</p><p>Not 2 less ticks per use.</p><p>Not 30 second additional to recast time.</p><p>This info was intentionally left out to lighten the blow of the nerf and it isn't right, neither is the nerf itself.</p></blockquote></blockquote><hr></blockquote>No they didn't. They said Overall Damage. by changing the tick count and reuse timer this does in fact reduce the "overall damage". No where in the notes did they say the damage per tick was changed.The problem isn't the notes it's how you perceive them.</span></div>
TheHidden
03-07-2006, 09:40 PM
first comment. monks can solo even con heroics. HAH. ive had heroic mobs 10 levels lower than me hit me for 55%+ of my health. i honestly have not found a blue heroic group i can solo since the combat revamp. maybe i just suck as a monk. but i really think im a mediocre monk.i dont have time to play and get all that uber gear that i just drool over. but stillsecond thing this nerf to dragonbreath really hurt. i was finally looking at a skill that i could really enjoy. i checked the stats. its a 40% damage reduction plus the extra 30 second timer. thats huge. so yes im dissapointed.. will the skill be useful anyway yes... but i would expect more from our main T7 skill. i mean im squishy as hell. very very few times i get called upon for anything important in my guild. im just dps filler. my group haste is not really that sought after. or is the extra one chracter buff to reroll on avoidance. i find groups becuase i know plenty of nice people.(and didnt combat revamp state monks and bruisers to have most health now?. and least power?. as MT when i get chance (never on yellow mobs btw only lower level mobs)in groups it seems like other tanks get up to our level of avoidance with no probs. while our mitigation is far far far below theirs.look all you uber monks. i love the monk class , a love its play style its challengeing .. my complaint is that its far from balanced. to give us a nerf so soon jsut hurts and discourages lots of monks. anyways.im logging in toplay now.byebyw<div></div>
Geekyone
03-08-2006, 12:08 AM
<div></div><blockquote><hr>media wrote:Monks are able to solo an even con ^^^ heroics, that might be the reason they got knocked down a bit. Boo hoo, care for some cheese?<div></div><hr></blockquote>Monks are crazy. Don't know that I can do a ^^^white but I know I can do ^^^blues and greens.
Blackguard
03-08-2006, 12:46 AM
I include every "nerf" I'm aware of. If that Monk change occurred and was not documented in the update notes, it's because it was not a listed change or is a bug. <div></div>
DarkLegacy2005
03-08-2006, 01:06 AM
<div>Does SOE have an official nerf-bat and ubertizing-bat? And if so Blackguard, could you post pictures? =)</div>
Jhoric
03-08-2006, 01:12 AM
<div></div><blockquote><hr>Blackguard wrote:I include every "nerf" I'm aware of.<hr></blockquote>ROFL. A little too early for April fools there, Blackguard : P
Dragonbreath was changed to a 1min 30sec recast and now lasts 8seconds, ontop of the large reduction in damage. The M1 version of this CA now has the same damage as the pre-nerf adept1. So if this is a bug, can we get atleast get the duration and recast times back to normal?<div></div>
The Mo
03-09-2006, 10:05 AM
So at what point does the monk start to "suck" as some of you make it seem. I hit 36 today Being the MT in a RoV group. I took ever single named in that place without trouble even if there were adds. We had 2 healers which helped but then the main one left I still did fine. at 32 i went into FG and soloed most names. At 35 i was able to solo anything in there but the final named. I can solo heroics 3-4 levels below me with not too much trouble. I am pretty well equiped, player made legendary but my chest and gloves are dropped leg. For me its not so much tanking ability its just do I have a good group to back me up. The skill of you and your group mates make a huge difference for me at least. Also I have a few ad3's and m1's.I dont know how much this will change in the higher tiers but I still love the tanking dmg dealing and soloing of the monk.<div></div>
Stryyfe
03-09-2006, 10:48 PM
<div><blockquote><hr>The Moor wrote:So at what point does the monk start to "suck" as some of you make it seem. I hit 36 today Being the MT in a RoV group. I took ever single named in that place without trouble even if there were adds. We had 2 healers which helped but then the main one left I still did fine. at 32 i went into FG and soloed most names. At 35 i was able to solo anything in there but the final named. I can solo heroics 3-4 levels below me with not too much trouble. I am pretty well equiped, player made legendary but my chest and gloves are dropped leg. For me its not so much tanking ability its just do I have a good group to back me up. The skill of you and your group mates make a huge difference for me at least. Also I have a few ad3's and m1's.I dont know how much this will change in the higher tiers but I still love the tanking dmg dealing and soloing of the monk.<div></div><hr></blockquote>It doesn't start to suck. You'll undertand the usefulness later on. We're double your level.</div>
Cusashorn
03-10-2006, 02:24 AM
<div></div><div></div><div></div><blockquote><hr>DarkLegacy2005 wrote:<div>Does SOE have an official nerf-bat and ubertizing-bat? And if so Blackguard, could you post pictures? =)</div><hr></blockquote><p>Back in EQlive, Monks and Necro's were the two most nerfed classes out of all of them back during the original game and Ruins of Kunark.</p><p>When Velious came out, Lord Vulak'Aerr, the final boss in the Temple of Veeshan, sometimes dropped:</p><p></p><p>Abashi's Rod of Disempowerment</p><p>LORE ITEM NO TRADE MAGIC ITEM</p><p><b>Weight:</b> 2.5 <b>Size:</b> TINY</p><p><b>Slot:</b> PRIMARY</p><p><b>Delay:</b> 30 <b>Damage:</b> 40</p><p><b>Str:</b> +15 <b>Dex:</b> +15 <b>Sta:</b> +15 <b>Int:</b> +15 <b>Agi:</b> +15 <b>Fire Resist:</b> +15 <b>Disease Resist:</b> +15 <b>Cold Resist:</b> +15 <b>Magic Resist:</b> +15 <b>Poison Resist:</b> +15 <b>HP:</b> +100 <b>Mana:</b> +50</p><p><b>Weapon Skill:</b> Two Hand Blunt</p><p><b>Classes:</b> Beastlord Necromancer Monk Berserker</p><p><b>Races:</b> All Races</p><p>Effect: Abolish Enchantment, which allowed the user of the weapon to dispell thier target.</p><p> </p><p>Abashi was the Head PR of Everquest for the first couple of years, and was an avid player of the monk and necro classes.</p><p> </p><p>This weapon used to be Monk and Necro only. It disheartens me to see that Beastlords and Berzerkers were thrown on that list as a mere afterthought, even though the weapon is only a tribute to Monks and Necros who had to go through all the nerfs made to thier class in both PVP and PVE.</p><p> </p><p>It looked like a Primal Velium Brawl Stick, which was a black staff with small spikes and studs at each end.</p><p>This weapon is officially "The Nerf Bat"</p><p>Message Edited by Cusashorn on <span class="date_text">03-09-2006</span><span class="time_text">03:28 PM</span></p>
DarkLegacy2005
03-10-2006, 03:03 AM
<div></div><blockquote><hr>Cusashorn wrote:<div></div><div></div><div></div><blockquote><hr>DarkLegacy2005 wrote:<div>Does SOE have an official nerf-bat and ubertizing-bat? And if so Blackguard, could you post pictures? =)</div><hr></blockquote><p>Back in EQlive, Monks and Necro's were the two most nerfed classes out of all of them back during the original game and Ruins of Kunark.</p><p>When Velious came out, Lord Vulak'Aerr, the final boss in the Temple of Veeshan, sometimes dropped:</p><p></p><p>Abashi's Rod of Disempowerment</p><p>LORE ITEM NO TRADE MAGIC ITEM</p><p><b>Weight:</b> 2.5 <b>Size:</b> TINY</p><p><b>Slot:</b> PRIMARY</p><p><b>Delay:</b> 30 <b>Damage:</b> 40</p><p><b>Str:</b> +15 <b>Dex:</b> +15 <b>Sta:</b> +15 <b>Int:</b> +15 <b>Agi:</b> +15 <b>Fire Resist:</b> +15 <b>Disease Resist:</b> +15 <b>Cold Resist:</b> +15 <b>Magic Resist:</b> +15 <b>Poison Resist:</b> +15 <b>HP:</b> +100 <b>Mana:</b> +50</p><p><b>Weapon Skill:</b> Two Hand Blunt</p><p><b>Classes:</b> Beastlord Necromancer Monk Berserker</p><p><b>Races:</b> All Races</p><p>Effect: Abolish Enchantment, which allowed the user of the weapon to dispell thier target.</p><p> </p><p>Abashi was the Head PR of Everquest for the first couple of years, and was an avid player of the monk and necro classes.</p><p> </p><p>This weapon used to be Monk and Necro only. It disheartens me to see that Beastlords and Berzerkers were thrown on that list as a mere afterthought, even though the weapon is only a tribute to Monks and Necros who had to go through all the nerfs made to thier class in both PVP and PVE.</p><p> </p><p>It looked like a Primal Velium Brawl Stick, which was a black staff with small spikes and studs at each end.</p><p>This weapon is officially "The Nerf Bat"</p><p>Message Edited by Cusashorn on <span class="date_text">03-09-2006</span><span class="time_text">03:28 PM</span></p><hr></blockquote>[Removed for Content]
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