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View Full Version : IDEA: Bounty Hunters


WeB_CRuSaDeR
02-25-2006, 04:20 AM
This idea is not my own, but its something that was implemented in a MUD I used to play.There are PVP servers now and a lot of people like it, I do to.You get beaten and others beat you, its fun.The idea is that each city gets a Bounty Bank/Collector NPC.At that NPC, you can place an amount of cash (or an item) on the head of the person you want dead.The NPC has a list of people, sorted by level and reward.People who want to go playerkilling can seach by reward or level and accept the order.After the person is dead, the bountyhunter goes back to the NPC to claim his reward.This would be an entire new catagory of quest. These will be quests, given to players, by other players.Also an idea is, that if someone has collected x amount of bounties, title rewards can be given out. (like , Bounty Hunter)I really think this would be a nice thing to see in a future expansion, if you read this, please let me know what you think of it.<div></div>

sstair
02-26-2006, 12:52 AM
A couple problems jump out at me about this idea.<ol><li>So people have to have accepted the quest before they kill the target, right? Which means that ppl will just go an accept every quest that is available, in case they run into one of the targets on the list. Then your quest jourmal will be filled with Bounty quests, with no room for others.  And what if someone kills the target, what do you do about all the other ppl that have the quest?  What if they kill the target a second time, what reward do they get?</li><li>Maybe instead they could make it so that you didn't have to have previously acceped the Bounty quest, but got some kind of popup notification when you killed someone that there was a bounty on.  Now the problem is that they aren't really bounties, just random rewards,</li><li>Perhaps you could make it so that a character was only allowed to have one Bounty quest at a time, and if someone accepted the quest, nobody else would be offered the quest.  Then what if that person just logs?  Maybe a timed quest?</li></ol>This just seems to be a whole can of worms....<div></div>

Plague Mast
02-26-2006, 01:18 AM
<p>Sounds like a ton of fun.</p><p>Certainly they could set it up that if you kill a person that had a bounty on him, you would get a popup notice (maybe like the letter saying you have mail) that lets you know that you have fulfilled a bount and can go to claim your reward.</p><p>Once anyone fulfills the bounty, the board of bounties would be automatically updated.  You don't have it in your journal.  Maybe you even have a portable updating bounty ledger...</p>

is-o
02-27-2006, 12:06 AM
<div></div>this isnt SWG.

Jai1
02-27-2006, 09:39 PM
<div></div>I like the idea.  It seems like it would be a little time consuming to code right.  ie.  If the bounty gets collected it would have to remove itself from the quest log.  A head or some item would have to be collected and turned in after the kill.  Maybe if they open up a few more PvP servers they could invest in the concept.

Dillin
02-28-2006, 04:51 AM
<div></div><blockquote><hr>is-o wrote:<div></div>this isnt SWG.<hr></blockquote><p>/agree.</p><p>Also, like many in SWG stated, this could cause griefing.</p>

Uumuuanu
02-28-2006, 06:02 AM
<div></div><blockquote><hr>Cybst0rm wrote:<div></div><blockquote><hr>is-o wrote:<div></div>this isnt SWG.<hr></blockquote><p>/agree.</p><p>Also, like many in SWG stated, this could cause griefing.</p><hr></blockquote><p>I don't even PVP but yeah, this could be a problem.  I can see people declining over and over until the entire group gets the same person then, WHAM  die dude. /repeat.</p><p>Great idea though if it randomly picked someone on the server and only let 1 person get credit for the bounty.</p>

tweety1972
03-03-2006, 01:59 PM
<div></div><p>How about this. The highest KvD ratio player from each side or just the highest kill gets the bounty. No greifing and another target.</p><p>Flip side, (note this assumes you have factions in PvP, I will find out when the server I want opens up again) highest faction in each city and lowest faction in oposite city each recieve bountys on their heads.</p>

Suraklin
03-03-2006, 05:23 PM
<div><blockquote><hr>is-o wrote:<div></div>this isnt SWG.<hr></blockquote>you beat me to it :smileyvery-happy:</div>

Deadly Nightshadow
03-03-2006, 08:55 PM
<div></div>Anyone read SWG Publish 27 info yet?This idea is straight off that.EDITHas been said before....oh well, I've said where it's from anyway...<div></div><p>Message Edited by Deadly Nightshadow on <span class="date_text">03-03-2006</span><span class="time_text">07:56 AM</span></p>

mathalsolo
03-05-2006, 07:17 PM
<div><span>Yes, this isn't SWG, but player bounties in that game was a fun portion of a game otherwise devoid of meaningful PvP.  Think of the wonders it would do for griefing greens on the PvP servers if they set it up like they plan to implement it in SWG.  People will think twice to take out those easy, low level characters.  They would need to implement it the following way so that it doesn't get out of hand:1) Only allow player bounties to be initiated by someone who conned green, VERY green to someone, but was attacked by the higher level character.2) Make the player initiating player bounty to pay the fee up front.  This will stop newbies from putting hits on everyone and anyone that got them and happened to be a higher level.3) If the low level player is grouped and the groups average level is not in the green range for the murderer; and the murderer was not in a larger (raid) group, bounty cannot be placed on them.4) Set up the bounty giver NPC like the Broker.  Real time removal of quest from the available list once you have taken it. 5) Put a 5 day decay on hunter quests if the mark hasn't logged in since, on the "Broker" only.  I think the hunter would be smart enough to realize that their mark hasn't logged in in 5 days once the quest has been recieved.As stated above regarding if the hit was killed after the quest was given but before the hunter could get to them, that kill doesn't effect the bounty. This would definately be an interesting addition to the current PvP system...just set it up so griefing is to a minimum...although when you get in the realm of PvP, eliminating griefing - close to impossible.  The difference between this community and SWG's community - this community on average will only complain when it was true griefing, not fair and square PvP...</span></div>