View Full Version : Any proc you want to go off at the listed % must be by a 3 sec trigger to get the listed proc rate?
<div></div><div><div>So basically listed proc rates for anything mean nothing unless the event that triggers it is 3.0 seconds (since everything is normalized around a time-to-trigger variable of 3.0 seconds, instead of per hit). If it is activated by an event (combat art or auto-attack weapon delay) that is lower or far lower then 3.0 seconds, then the proc rate would be far lower then listed. If it was a higher delay trigger event (like 7.0 second bow auto-attack), then the proc rate would basically be much higher then listed. This seriously sucks right now to trigger proc's off ultra low delay combat arts and low delay weapons. Wow, what happened to the idea of just calculating a straight-up X% proc per hit; straightforward - just as the item's decription of the proc leads you to believe.... Anyway, this looks like how it is - please enlighten me if not.</div></div>
Dasein
02-19-2006, 01:20 AM
<div></div><div>The reasoning is using a faster weapon shouldn't provide such an obvious benefit to DPS via procs. Using a flat proc rate would make faster weapons substantially better than slower weapons, while the intent is to make the weapons about equal in DPS.</div>
ChaosUndivided
02-19-2006, 01:46 AM
<div></div><blockquote><hr>Caswydian wrote:<div></div><div>The reasoning is using a faster weapon shouldn't provide such an obvious benefit to DPS via procs. Using a flat proc rate would make faster weapons substantially better than slower weapons, while the intent is to make the weapons about equal in DPS.</div><hr></blockquote><p>They Should keep Auto Attack using the Current Formula, however they should Normalize all Combat Arts to a 3.0 Second Base time for Proc Calculations.</p><p>So Slow and Fast Weapons all proc the Same Amount on Auto attack AND on Combat Arts, but wait, that would make sense.</p>
<span><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Caswydian wrote:<div></div><div>The reasoning is using a faster weapon shouldn't provide such an obvious benefit to DPS via procs. Using a flat proc rate would make faster weapons substantially better than slower weapons, while the intent is to make the weapons about equal in DPS.</div><hr></blockquote><p>They Should keep Auto Attack using the Current Formula, however they should Normalize all Combat Arts to a 3.0 Second Base time for Proc Calculations.</p><p>So Slow and Fast Weapons all proc the Same Amount on Auto attack AND on Combat Arts, but wait, that would make sense.</p><hr></blockquote>Agreed, expecialy because of recast time.</span><div></div>
-Aonein-
02-19-2006, 04:28 AM
<div></div><p>Auto attack will still calculate like it always has done, ( weapon speed / 3 ) * chance to proc, how they are going to calculate chances to proc off CA's themselves is beyond me.</p><p></p><hr><p>Aeralik wrote:</p><div><em>Unbridled Fury is a proc buff so it doesnt use its own casting time for the calculation. If it triggers off a combat art then it will use that combat art's casting time. If it triggers from auto attack then it uses the weapon's delay.So in other words the proc rate is calculated using whatever event actually triggered the proc not the buffs casting time. </em></div><p><em>Message Edited by Aeralik on <span class="date_text"><font color="#756b56">02-17-2006</font></span><span class="time_text">04:06 PM</span></em></p><p><em></em></p><div><em>Chris KozakProgrammer, Everquest II </em></div><hr><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=48837#M48837">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=48837#M48837</a>
Crychtonn
02-19-2006, 04:32 AM
<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Caswydian wrote:<div></div><div>The reasoning is using a faster weapon shouldn't provide such an obvious benefit to DPS via procs. Using a flat proc rate would make faster weapons substantially better than slower weapons, while the intent is to make the weapons about equal in DPS.</div><hr></blockquote><p>They Should keep Auto Attack using the Current Formula, however they should Normalize all Combat Arts to a 3.0 Second Base time for Proc Calculations.</p><p>So Slow and Fast Weapons all proc the Same Amount on Auto attack AND on Combat Arts, but wait, that would make sense.</p><hr></blockquote><p>Don't you mean they <em>should not</em> for combat arts. It's my understanding that they are doing it to 3.0 seconds for combat arts and that is why it is making them unable to proc do to .5 cast times.</p><p>Formula = good for auto attack</p><p>Fromula = bad for combat arts (there should be no formula just the proc % as stated)</p><p> </p>
ChaosUndivided
02-19-2006, 05:01 AM
<div></div><blockquote><hr>Crychtonn wrote:<div></div><blockquote><hr>ChaosUndivided wrote:<div></div><blockquote><hr>Caswydian wrote:<div></div><div>The reasoning is using a faster weapon shouldn't provide such an obvious benefit to DPS via procs. Using a flat proc rate would make faster weapons substantially better than slower weapons, while the intent is to make the weapons about equal in DPS.</div><hr></blockquote><p>They Should keep Auto Attack using the Current Formula, however they should Normalize all Combat Arts to a 3.0 Second Base time for Proc Calculations.</p><p>So Slow and Fast Weapons all proc the Same Amount on Auto attack AND on Combat Arts, but wait, that would make sense.</p><hr></blockquote><p>Don't you mean they <em>should not</em> for combat arts. It's my understanding that they are doing it to 3.0 seconds for combat arts and that is why it is making them unable to proc do to .5 cast times.</p><p>Formula = good for auto attack</p><p>Fromula = bad for combat arts (there should be no formula just the proc % as stated)</p><p> </p><hr></blockquote><p>No they should. Auto Attack can still use the (Delay/3.0) X %Proc Forumla. However On Combat arts since most have such a low Casting time (which is equitabble to delay for autoattack) Most Combat arts would proc for nil.</p><p>They should adjust it so that All Combat Arts use a Normalized Delay of 3.0Seconda for the formula, this way when a Combat art is used the % to proc is actually what is listed, since 3/3 X %proc = %proc</p>
Crychtonn
02-19-2006, 05:09 AM
<div></div><div>Ok, I misunderstood what you were trying to say. In the end we are both thinking the same thing. I was suggesting they just remove the formula altogether for CA's and just use the % listed. What you're suggesting ends up doing the same thing.</div><div> </div>
AfflictedOne
02-19-2006, 07:12 AM
Setting all combat arts to 3 would just reverse the problem that exists now. Ranged arts have much slower cast time than melee. Setting them to use the cast timer is the only "fair" way. And this is what people wanted isn't it?
<p>Plain and simple you arn't getting the proc rate promised in the description under most normal means of execution -- usually much less with these new formula's (also with the older, revamped forms too). There are alot of people out there thinking they are getting XX% proc or CA as listed basically - Most probally think there's only a minor calculated change but still assume they are getting what is promised. Also, with the changes to actuall trigger events (multiple actions from CAs only trigger once now for example), might as well forget about proc's unless your using weapon delay 3 or higher (auto-attack) and thats it. This is what Im gathering from this. Well, I think they need to at least change proc descriptions when you read them to reflect the true proc %; I mean if you are using a 1.5 delay weapon with 5% proc - your really only going to get 2.5% proc rate out of it right? (from auto-attack; and that will be high chance verse trying to trigger it off a CA with .5 delay.) Proc's are a big part of EQII - they are integrated into every aspect of character life; items/arts/attacks/spells/stances/etc. I think this is getting kinda out of control with all the "behind the scenes" additonal calculations. How proc's are handled (and listed) affects everyone in some way I believe.</p>
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