View Full Version : So how will procs be calculated now?
-Aonein-
02-18-2006, 03:56 AM
<div></div><div>Here is question, if there going to base the chances to proc of combat arts casting time now instead of weapon delay, how is CA's that are constantly up for long periods of time for example, Unbridled Fury which has a 0.5 casting time and is up for 12 hours going to work out exactally?</div><div> </div><div>I'll use Unbrilded Fury for my example which is a Berserkers primary Offensive Stance and is up for a 12 hour period and has a 10% chance to proc according to the examine information.</div><div> </div><div>Using the old calculator for this generates some seriously scary numbers :</div><ul><li>0.5 / 3 * 10 = 1.6% chance to proc Furious Assault.</li></ul><p>Same example can be used for any CA that has a 0.5 second casting time.</p><p>The only way to make it a true 10% would be to make the Combat Art itself a 3 second cast timer :</p><ul><li>3 / 3 * 10 = 10% chance to proc Furious Assault.</li></ul><p>Now seeing that this ability is up for a 12 hour period, making it a 3 second cast timer wouldnt worry me one little bit, but what worries me is how are they going to accomodate this change to fit in with the CA's that do have 0.5 casting timers?</p><p>Just curious, hope someone can help me out here.</p><p>Message Edited by -Aonein- on <span class="date_text">02-18-2006</span><span class="time_text">08:57 AM</span></p>
Aeralik
02-18-2006, 05:06 AM
<div></div><div>Unbridled Fury is a proc buff so it doesnt use its own casting time for the calculation. If it triggers off a combat art then it will use that combat art's casting time. If it triggers from auto attack then it uses the weapon's delay.So in other words the proc rate is calculated using whatever event actually triggered the proc not the buffs casting time. </div><p>Message Edited by Aeralik on <span class="date_text">02-17-2006</span><span class="time_text">04:06 PM</span></p>
x0rtrun
02-18-2006, 05:26 AM
My monks CAs have 0.5 sec timers... that's a pretty slim chance of a proc. Can I have longer cast times please? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That way I'd get my animations back too. I never really wanted short cast times to begin with.<div></div>
Bayler_x
02-18-2006, 05:28 AM
Thanks for the confirmation, Aeralik! This post will prevent many misunderstandings in the future. (And thanks for a good question, Taemek!)<div></div>
Crychtonn
02-18-2006, 05:41 AM
<div></div><blockquote><hr>Aeralik wrote:<div></div><div>Unbridled Fury is a proc buff so it doesnt use its own casting time for the calculation. If it triggers off a combat art then it will use that combat art's casting time. If it triggers from auto attack then it uses the weapon's delay.So in other words the proc rate is calculated using whatever event actually triggered the proc not the buffs casting time. </div><p>Message Edited by Aeralik on <span class="date_text">02-17-2006</span><span class="time_text">04:06 PM</span></p><hr></blockquote><p>Aeralik first off it's nice to see a post from one of the games Coders. The big question is the combat art's casting time going to be adjusted by a 3 second average the way weapon delays are. If you use the same formula for calculating off cast time that you do for weapon delay melee CA's will almost never proc.</p><p>I still firmly believe that basing this new system only on cast time and ignoring refresh time of CA's is just as unfair as the old system. A better way yo fix it would have CA's have no formula and just use the stated proc chance. That would lower Ranger DPS a large amount and would have a much smaller effect on other classes. Other melee classes would actually gain a little bit this way.</p><p> </p>
Bayler_x
02-18-2006, 06:57 AM
<span><blockquote><hr>Crychtonn wrote:<div></div><p>Aeralik first off it's nice to see a post from one of the games Coders. The big question is the combat art's casting time going to be adjusted by a 3 second average the way weapon delays are. If you use the same formula for calculating off cast time that you do for weapon delay melee CA's will almost never proc.</p><p>I still firmly believe that basing this new system only on cast time and ignoring refresh time of CA's is just as unfair as the old system. A better way yo fix it would have CA's have no formula and just use the stated proc chance. That would lower Ranger DPS a large amount and would have a much smaller effect on other classes. Other melee classes would actually gain a little bit this way.</p><hr></blockquote>There's definitely something to be said for your proposal, Crychtonn. While delay was a factor in balancing the damage of all weapons in the game right now, *none* of the game's combat art cast times were balanced to include damage (other than to the extent that you're giving up other damage options when using them). With the changes as they stand now, many classes will actually start requesting that their CA cast times be increased - which is just nuts. Then scouts will start begging for the time we spend entering stealth to count toward our proc time calculations, too.However, I suspect that if the CA factor were fixed at 3.0 for all combat arts, the increase for most melee classes would be pretty large.</span><div></div>
-Aonein-
02-19-2006, 04:34 AM
<div></div><div></div><blockquote><hr>Aeralik wrote:<div></div><div>Unbridled Fury is a proc buff so it doesnt use its own casting time for the calculation. If it triggers off a combat art then it will use that combat art's casting time. If it triggers from auto attack then it uses the weapon's delay.So in other words the proc rate is calculated using whatever event actually triggered the proc not the buffs casting time. </div><p>Message Edited by Aeralik on <span class="date_text">02-17-2006</span><span class="time_text">04:06 PM</span></p><hr></blockquote><p>Thank you for the reply Chris, let me ask one more quick question if i may.</p><p>How do you intend on normalizing procs of CA's with such a small cast timer ie: 0.5 to 1 second cast timers.</p><p>Realistically anything over a 1.2 second cast timer can potentially just use the same formula you use for weapons, but what about the reuse timers seeing weapon procs are normalized of a 3 second variable and alot of CA's have anywhere upwards of 30 seconds to 1 minute plus for reuse timers.</p><p>Message Edited by -Aonein- on <span class="date_text">02-19-2006</span><span class="time_text">09:35 AM</span></p>
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