View Full Version : New ring proc rates?
Mabes
02-16-2006, 08:00 PM
<div>Hey all, with update 20b, it appearrs the test ring proc rates have changed, can anyone on test list what the proc rates and stats are now? Hopefully it went up so that they can be somewhat useful</div>
Eggman7777
02-16-2006, 10:26 PM
<div></div><img src="http://img321.imageshack.us/img321/2909/strring4tb.png">
Mabes
02-16-2006, 10:43 PM
<div></div>Ah, it appears that the proc rate for strength rings went up from 1% to 3%, were the other rings scaled that much as well? Like do the wisdom rings have a 9% proc rate?
Robert2005
02-16-2006, 10:50 PM
Lotto procs on healer stats. ROFLJust my 2cp; but I'll be wearing rings with less stats but stats I CAN COUNT ON and not gambling my teams life on lotto procs -- I already have too many of those.Crafters take note -- I seriously doubt you'll be selling any or many Wis rings.
Sunrayn
02-17-2006, 02:52 AM
<div>Hope you are ready to give up stats to have an imbued ring.</div><div> </div><div> </div><div>Pristine Imbued Beryllium band of Agility:</div><div> </div><div>17 agi, 15 hp, 15 power. 3% proc on CA for 14.8 agi and 15.8 increased attack speed</div><div> </div><div> </div><div>Pristine Beryllium Band</div><div> </div><div>7 str, 7 agi, 6 sta, 48 hp, 20 power, 200 disease, 200 heat, 150 mental.</div>
SilverR
02-17-2006, 04:59 AM
<div></div><div>I have an idea on why these rings are the way they are. The devs have a problem on their hands. The rings will prolly never be all that good for the avg player. This new idea of special procs may well insure that. I am going to assume the avg player raids little and spends most of their time solo or in groups. In this situation the rings are bad avg 30sec fight does not give a good chance to proc and when it does some of the 45 sec proc is wasted between fights. Now lets look at raid fighting. Longer fights make these rings more appealing. Their special effect is very nice with some exceptions such as wis ring and if a fight takes a few min + procing becomes much more likely and the effect much more useful when the fight is still going for its duration. So what we have here is a ring that if its made good for the avg player will be too good while raiding. If the proc % or duration goes up enough to make them useful in quick fights the crafted ring will once again be better than fabled for raiding the very thing that got it nerfed in the first place. I do hope I am wrong about this. I would really like to see crafted rings that work well for those who really need them non-raiders.</div><div> </div><div> </div><div> </div><div>Edit :BTW, I feel if jewlery is to be the main source of resists the imbued ring should still give some.</div><p>Message Edited by SilverRat on <span class="date_text">02-16-2006</span><span class="time_text">06:03 PM</span></p>
EvilIguana9
02-17-2006, 05:57 AM
So let me get this straight. Imbuing now lowers the ring's stats, removes resists, severely decreases hp and power, but adds a proc buff that is so completely random and short termed that the benefits of it are negligable. Question 1: Will I be able to get my ring unimbued then? Question 2: Is there anyone in their right mind who would get a ring imbued in the first place with these changes?<div></div>
Wikfizb
02-17-2006, 06:25 AM
<div></div><p> </p><p>Interesting modification. From the turquise and beryllium examples above, the imbued rings seem to now give a flat stat bonus roughly equal to what the old buff was while removing all other stats and resists, so hypotheticly, a T6 rare int ring would now give 22 int and the new proc, but you woudl loose the 9 or 10 base int it had as unimbued. For classes where one stat is clearly more important than all others, imbued rings will still have some use (much more than after the initial nerf), but for classes that have 2 or 3 important stats, there usefulness is still greatly diminished. Such being the case, I still suggest a way for owners of existing rings to allow them to exchange them in game for the appropriate rares and some coin to compensate them, but I'm not as furious as I was when I first read of the changes.</p><p> </p><p>Wikfizbik - 20 sage / 20 conj - test</p><p>Wikfizbik - 60 jeweler / 46 conj - grobberfrost</p><p> </p>
TalanRM
02-17-2006, 11:48 AM
<div></div><div>"Hope you are ready to give up stats to have an imbued ring.</div><div> </div><div>Pristine Imbued Beryllium band of Agility:</div><div> </div><div>17 agi, 15 hp, 15 power. 3% proc on CA for 14.8 agi and 15.8 increased attack speed</div><div> </div><div>Pristine Beryllium Band</div><div> </div><div>7 str, 7 agi, 6 sta, 48 hp, 20 power, 200 disease, 200 heat, 150 mental."</div><div> </div><div>- That's really, really awful if rares follow the same deal, i.e. lower stats and no in particular no resists on the imbued ring it is far worse for me to use the imbued rings than non-imbued ones.</div>
Seregfe
02-20-2006, 05:44 AM
<div></div><span><blockquote><hr>TalanRM wrote:<div></div><div>"Hope you are ready to give up stats to have an imbued ring.</div><div> </div><div>Pristine Imbued Beryllium band of Agility:</div><div> </div><div>17 agi, 15 hp, 15 power. 3% proc on CA for 14.8 agi and 15.8 increased attack speed</div><div> </div><div>Pristine Beryllium Band</div><div> </div><div>7 str, 7 agi, 6 sta, 48 hp, 20 power, 200 disease, 200 heat, 150 mental."</div><div> </div><div>- That's really, really awful if rares follow the same deal, i.e. lower stats and no in particular no resists on the imbued ring it is far worse for me to use the imbued rings than non-imbued ones.</div><hr></blockquote>I never, i mean NEVER wear one piece of gear with only ONE stat ... if there ist a fabled ring +100 i would not wear it ..this is realy senseless because one would easily go to the cap if grouping. Realy ..useless crap now. But that's SoE ... just amateurs.</span><div></div><p>Message Edited by Seregfear on <span class="date_text">02-19-2006</span><span class="time_text">04:44 PM</span></p>
Evian1
02-20-2006, 09:55 AM
I personally am appalled by this idea, I paid out of my [Removed for Content] for my t6 int ring and now they're going and changing it to something that for a wizard is much less useful ? a clickable..or even as they have it now as a permanent buff..22 int is fantastic for a wizard, well worth the money I paid..but something that most likely wont proc in any group fight, seeing as wizards only cast an average of 5 times per group mob, if that, the chances of getting a proc is definately not worth the cost of these rings. I never would have paid over a plat for a ring that has a 3% chance to proc..a 9% chance to proc, and [expletive haxx0red by Raijinn] proc, next they're going to change wands to be procs too, wont that be fantastic -.- -seethe-<div></div>
Evian1
02-20-2006, 10:08 AM
Did the math..so by the example above..a t6 imbued agility ring will lose 9agi 10str 9sta 240 vs disease, heat and mental. For a 3% proc buff ? oh yeah that sounds like a fantastic trade off.<div></div>
TheJoeJoeMan
02-20-2006, 10:39 AM
<div></div><blockquote><hr>Mabes wrote:<div>Hey all, with update 20b, it appearrs the test ring proc rates have changed, can anyone on test list what the proc rates and stats are now? Hopefully it went up so that they can be somewhat useful</div><hr></blockquote>Can anyone post a screen shot of a T6 imbued ring with the new stats and proc?
ButterKnifeNinja
02-20-2006, 11:20 AM
<div></div><div></div><div></div><div>This destroys everything I've put into my careful character development....I chose each piece of equipment I have to be the best I could be within my means but now both of my t6 rare imbued rings are going to be near worthless and throw off my entire characters balance....thanks for messing up everything I've worked so hard for. and to the people that whined and complained about these being better than fabled rings, thanks for getting our rings screwed, i hope you're happy now. :smileymad:</div><div>Secondly, if they have to get nerfed, why dont they just leave them as is and reduce the proc on the rings? that makes a lot more sense to me...like instead of +22 make it +15 or what not... /sigh</div><p>Message Edited by ButterKnifeNinja on <span class="date_text">02-19-2006</span><span class="time_text">10:23 PM</span></p>
Uanelven
02-20-2006, 08:06 PM
Would like to see an updated T6 rare ring. How many people will be wishing they hadn't vendored some of the treasured stuff they have had?<div></div>
Kenazeer
02-20-2006, 10:36 PM
<div></div><blockquote><hr>ButterKnifeNinja wrote:<div></div><div></div><div></div><div><strong>This destroys everything I've put into my careful character development....I chose each piece of equipment I have to be the best I could be within my means</strong> but now both of my t6 rare imbued rings are going to be near worthless and throw off my entire characters balance....thanks for messing up everything I've worked so hard for. and to the people that whined and complained about these being better than fabled rings, thanks for getting our rings screwed, i hope you're happy now. :smileymad:</div><div>Secondly, if they have to get nerfed, why dont they just leave them as is and reduce the proc on the rings? that makes a lot more sense to me...like instead of +22 make it +15 or what not... /sigh</div><p>Message Edited by ButterKnifeNinja on <span class="date_text">02-19-2006</span><span class="time_text">10:23 PM</span></p><hr></blockquote><div>What? You mean you expect to be able to <strong>plan</strong> for your character a week, a month, or more, out? That is a crazy idea. /sarcasm off.</div><div> </div><div>It does get tiresome doesn't it?</div>
Robert2005
02-20-2006, 11:34 PM
<span><blockquote><hr>Uanelven wrote:Would like to see an updated T6 rare ring. How many people will be wishing they hadn't vendored some of the treasured stuff they have had?<div></div><hr></blockquote>Read about this on the boards last week and grabbed up a cpl rings T6 Fabled that are sitting in my bank waiting to see if this nerf goes live. </span><div></div>
suffe
02-21-2006, 04:41 PM
<div></div><p>this really sucks. thats my feedback.</p><p> </p><p>thx</p>
ironman2000
02-22-2006, 08:25 PM
<div></div>I have two of these imbued rings that I bought before the stupid change to them, I have yet to see them proc, 3% on combat abilities, well guess I should just trash them and start looking for real rings that have the stats i'm looking for. I guess the devs gave no consideration that people buy the rings for the stats and not what they proc. I mean even when it was a clicky ring, it was very useful. Now its just a substandard item that doesn't proc hardly or at all, if thats that case.
xsvhrs
02-22-2006, 10:34 PM
<hr width="100%" size="2">I mean even when it was a clicky ring, it was very useful.<hr width="100%" size="2">Umm, that's a bit of an understatement.It should be more like, " when it was a clicky ring, it was the most powerful items in the game, bar none."<div></div>
Scort
02-22-2006, 11:08 PM
They just TOTALLY ruined these rings. What a frillin waste of plat. They took a nice ring people wanted from jewelers and just totally ruined them. WTG SOE. Nice way to give the players the shaft there. How about returning them to just having the stats like they were. Why do you all have to constantly screw with things like this? Fix em the way they were prior to LU 20 and be frillin done with it. This crap you have now is just that, crap.<p>Message Edited by Scortch on <span class="date_text">02-22-2006</span><span class="time_text">01:08 PM</span></p>
Korwyn
02-23-2006, 03:29 AM
I wish they would not keep making these sweeping changes....At the very least they owe us a refund.....Even better let those of us who had the old rings keep them as is and nto allow more to be made.They seem intent on taking fun out of this game.Kilbane<div></div>
<div></div>I concerned about all the jewelry Im making. So far it doesn't seem like anyone likes em. Sold a few pieces by not what I thought I'd sell. Still only 61 though so maybe the items get better. I DO like the TSing changes although harvesting can be a task in the overpopulated zones.
Kodros
02-28-2006, 02:10 AM
They will sell because they are still fantastic rings for the level. I soon as I get enough plat, I'm picking up the level 50 STR and AGI ones to upgrade my level 40 ones. You most likely haven't sold many because of the gigantic amount of broker issues lately.<div></div>
xsvhrs
03-01-2006, 06:50 PM
<div></div><hr width="100%" size="2">They just TOTALLY ruined these rings.<hr width="100%" size="2">Have to disagree. At level 63, there are only a couple of fabled rings in game that have better than <b>+20 </b>to the main stat. How can you call that ruined?<div></div><p>Message Edited by xsvhrs on <span class="date_text">03-01-2006</span><span class="time_text">05:50 AM</span></p>
c00nd
03-01-2006, 11:59 PM
<div></div><blockquote><hr>xsvhrs wrote:<div></div><hr size="2" width="100%">They just TOTALLY ruined these rings.<hr size="2" width="100%">Have to disagree. At level 63, there are only a couple of fabled rings in game that have better than <b>+20 </b>to the main stat. How can you call that ruined?<div></div><p>Message Edited by xsvhrs on <span class="date_text">03-01-2006</span><span class="time_text">05:50 AM</span></p><hr></blockquote>I kind of agree...my wis and str rings seem ok (+20 to main stat). But why is the sta ring only 10 sta? Maybe it's still in need of a tweak...let's hope anyway.
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