View Full Version : please save armoursmith and jeweler?
mysticalone
02-11-2006, 10:30 PM
<div></div><div>I am more then just a little bit upset that the new crafted armours and jewerly will be actualy completely useless. There are no resists on any of the new armour and 99% of the jewelry has no resists that is new. If they do this to the rest of the tiers you are in fact making armorsmiths and jewelers useless except maybe for grinding writs.</div><div> </div><div>Are crafters no longer supposed to craft? I dont want this game to be like eq1 i didn't like that game with all the stress of raids and such I wanted to be a crafter they are less common then adventurers (well the ones that stick with it anyhow). I found it rewarding to be one and honestly now well after seeing the changes I can't even bring myself to login</div><div> </div><div>I have KoS on order but after going over what i have seen on the armors now I am cancelling it</div><div> </div><div>My armorer is now ruined and useless and my game is ruined</div><div> </div><div>I am hoping that this lack of stats was an error but from the noises I am seeing its not</div><div> </div><div>When I started playing eq2 it was to be a crafting proffession not an adventurer I left WoW and fell in love with the eq2 crafting and the fact that crafters were in fact needed and the proff was not just useless fluff. Its now looking like its going to be useless fluff as far as equipment for adventurers go.</div><div> </div><div>So I guess my subscription will come to a permanent end as there are other games out there for adventuring that are in fact better then eq2 ..</div><div> </div><div>I know no one will read this but I felt i should say something and I am</div><div> </div><div>I have never been this upset over a game mainly because the changes made were not so bad as to make my character completely USELESS!!!</div><div> </div><div> </div><p>Message Edited by mysticalone on <span class="date_text">02-11-2006</span><span class="time_text">09:30 AM</span></p>
<div>These are BETA screenshots.</div><div> </div><div> Armor with +25 +25 +25 is actually overpowered, as those stats are better than most fabled items in T6. If they go live like that you'll have no problem selling them to anyone who's not a MT.</div>
Dasein
02-11-2006, 11:15 PM
<div></div>From what I understand, itemization in the future will be along the lines of armor providing big stat boosts and mitigation, while jewlery provides resists and +hp/power. While some T7 crafted armor might have higher overall stats (by a few points, nothing huge) than T6 fabled, T6 fabled will have resists and generally higher +hp/power.
Kizee
02-11-2006, 11:16 PM
<div></div><blockquote><hr>wyoung wrote:<div>These are BETA screenshots.</div><div> </div><div> Armor with +25 +25 +25 is actually overpowered, as those stats are better than most fabled items in T6. If they go live like that you'll have no problem selling them to anyone who's not a MT.</div><hr></blockquote><p>Umm no. hehe</p><p>Nobody will buy anything because no resists = you getting 1 shot by spells.</p>
mysticalone
02-11-2006, 11:52 PM
<div></div><div></div><p>I wouldn't buy that amour and wear it and well i am an armorer</p><p>the biggest problem in these games is magic. poison etc armor with zero resists = might as well be naked</p><p>unless the stats make it so i can kill things in one hit (which they don't) i have not got a hope in hell</p><p>the jewelry also has no stats on it except for a few pieces for casters</p><p>but even if i were to put that all on the resists would be lower then what i have now at level 40 and i die A LOT due to magic</p><p>so umm yeah my products are completely useless making my armorer useless and that is what i play in this game an armorer</p><p>and i base my post and cry for the saving of armorers and jewelers on the beta screenshots i was horrified to be presented with yesterday and the day before</p><p>see for yourself they are on the tradeskill forum</p><p> </p><p>Message Edited by mysticalone on <span class="date_text">02-11-2006</span><span class="time_text">10:53 AM</span></p>
Nothing is finalized yet, so zip it until they make the final changes to the items.<div></div>
OperationsX
02-12-2006, 08:36 AM
<div></div><blockquote><hr>wyoung wrote:<div>These are BETA screenshots.</div><div> </div><div> Armor with +25 +25 +25 is actually overpowered, as those stats are better than most fabled items in T6. If they go live like that you'll have no problem selling them to anyone who's not a MT.</div><hr></blockquote>Wow your so smart, didn't happen to notice those had no hp/power and resists didn't you? Yah that's kinda important even for grouping. Oh yes that crafted stuff is overpowered, have you even seen legendary drops in T7 from name mobs to compare? Congrats you win teh stupid post of the week!
mysticalone
02-12-2006, 11:51 AM
<div></div><div></div><div></div><div></div><blockquote><hr>Magus` wrote:Nothing is finalized yet, so zip it until they make the final changes to the items.<div></div><hr></blockquote><p>ahh i see so if we keep our mouth shut it helps?<strong> </strong></p><p><strong>I musta taken a wrong turn I thought this was the <u>"FEEDBACK board" </u></strong></p><p>i knew i would get a flame like this silliness</p><p>anyhow if everyone "zipped" it nothing would ever change but then that is a concept of a paying customer that seems to escape some people</p><p>sheesh say something negative or positive but please don't make useless 'shut up" comments</p><p>just as a hint lifting of the nda is usually a sign they are pretty much "finalised"</p><p>Message Edited by mysticalone on <span class="date_text">02-12-2006</span><span class="time_text">10:17 AM</span></p>
Kenazeer
02-13-2006, 06:58 PM
<div></div><div></div><blockquote><hr>mysticalone wrote:<div></div><div></div><div></div><div></div><blockquote><hr>Magus` wrote:Nothing is finalized yet, so zip it until they make the final changes to the items.<div></div><hr></blockquote><p>ahh i see so if we keep our mouth shut it helps?<strong> </strong></p><p><strong>I musta taken a wrong turn I thought this was the <u>"FEEDBACK board" </u></strong></p><p>i knew i would get a flame like this silliness</p><p>anyhow if everyone "zipped" it nothing would ever change but then that is a concept of a paying customer that seems to escape some people</p><p>sheesh say something negative or positive but please don't make useless 'shut up" comments</p><p>just as a hint lifting of the nda is usually a sign they are pretty much "finalised"</p><p>Message Edited by mysticalone on <span class="date_text">02-12-2006</span><span class="time_text">10:17 AM</span></p><hr></blockquote>For future reference, it is pretty safe to scroll right past Magus' posts. I don't think I can remember the last time the contribution was either funny or useful.<p>Message Edited by Kenazeer on <span class="date_text">02-13-2006</span><span class="time_text">05:58 AM</span></p>
Timzil
02-14-2006, 04:14 AM
<div></div><p>If I'm deciphering these threads correctly, then gear progession goes something like:</p><p>T7 Fabled > T6 Fabled > T7 Legendary (mob dropped) > T7 Rare crafted > T6 Rare crafted > T7 Comon crafted</p><p>I like it for the most part, and I think crafted items finally fit into the game as gap fillers without destroying the point of adventuring.</p>
mysticalone
02-14-2006, 10:43 AM
<div></div><p>i'm kinda translating that in terms of someone who is pure crafter like myself to say that you won't be purchasing any of my armor and i will be bored to tears watching paint dry because no one will be using my services and then well...</p><p> </p><p>/quit</p><p> </p><p>:smileysad:</p>
Erladd
02-14-2006, 10:55 AM
<div></div><p>I think I have Magus' all figured out. (s)he is just roll playing in the forums, trying to leave his/her mark..</p><p>Either way, Magus' doesn't know you - so I wouldn't take it seriously or personally.</p><p>As far as the armorer in KOS though, it certainly doesn't hurt to voice your opinion here. You never know though - maybe there will be a new game mechanic where one of the stats you are able to make will now offer a % of resistance or something. By voicing it now though, maybe the Devs will see your concern and perhaps will want to make comment on why they plan what it is they are doing.</p><p> </p><p></p><hr><p>Kenazeer wrote:</p><blockquote><div></div><div></div><blockquote><hr>mysticalone wrote:<div></div><div></div><div></div><div></div><blockquote><hr>Magus` wrote:Nothing is finalized yet, so zip it until they make the final changes to the items.<div></div><hr></blockquote><p>ahh i see so if we keep our mouth shut it helps?<strong> </strong></p><p><strong>I musta taken a wrong turn I thought this was the <u>"FEEDBACK board" </u></strong></p><p>i knew i would get a flame like this silliness</p><p>anyhow if everyone "zipped" it nothing would ever change but then that is a concept of a paying customer that seems to escape some people</p><p>sheesh say something negative or positive but please don't make useless 'shut up" comments</p><p>just as a hint lifting of the nda is usually a sign they are pretty much "finalised"</p><p>Message Edited by mysticalone on <span class="date_text">02-12-2006</span><span class="time_text">10:17 AM</span></p><hr></blockquote>For future reference, it is pretty safe to scroll right past Magus' posts. I don't think I can remember the last time the contribution was either funny or useful.<p>Message Edited by Kenazeer on <span class="date_text">02-13-2006</span><span class="time_text">05:58 AM</span></p><hr></blockquote>
Beebl
02-14-2006, 02:13 PM
<div></div><blockquote><hr>Timzilla wrote:<div></div><p>If I'm deciphering these threads correctly, then gear progession goes something like:</p><p>T7 Fabled > T6 Fabled > T7 Legendary (mob dropped) > T7 Rare crafted > T6 Rare crafted > T7 Comon crafted</p><p>I like it for the most part, and I think crafted items finally fit into the game as gap fillers without destroying the point of adventuring.</p><hr></blockquote><p>With no HP/Power or resists on T7 it is more like this...</p><p>T7 Fabled > T6 Fabled > T7 Legendary (mob dropped) > T6 Rare Crafted > T7 Rare Crafted > T6 Common Crafted > T7 Common Crafted</p>
<blockquote><hr>Beebles wrote:<div></div><blockquote><hr>Timzilla wrote:<div></div><p>If I'm deciphering these threads correctly, then gear progession goes something like:</p><p>T7 Fabled > T6 Fabled > T7 Legendary (mob dropped) > T7 Rare crafted > T6 Rare crafted > T7 Comon crafted</p><p>I like it for the most part, and I think crafted items finally fit into the game as gap fillers without destroying the point of adventuring.</p><hr></blockquote><p>With no HP/Power or resists on T7 it is more like this...</p><p>T7 Fabled > T6 Fabled > T7 Legendary (mob dropped) > T6 Rare Crafted > T7 Rare Crafted > T6 Common Crafted > T7 Common Crafted</p><hr></blockquote>Nah, the way it goes is like this:T7 Fabled > T7 Legendary > T6 Fabled > T7 Treasured(drop) > T6 Legendary(drop) > T6 Legendary(crafted) > T7 Treasured(crafted) > T7 Handcrafted > T6 Treasured > T6 Handcrafted.Honestly, while the stats of T7 crafted-treasured is really good, the resists need to be at least as good as T6 crafted-legendary for them to be bought. Once that happens, honestly I think T7 crafted-treasured and T6 crafted-legendary will swap places, and things will be good.T7 Legendary is a lot better than T6 Fabled, with not only more stats, but also more mitigation in someplaces, though the main reason that it's better is because Legendary is Fabled, without the Fabled tag.
<blockquote><hr>Kenazeer wrote:<div></div><div></div><blockquote><hr>mysticalone wrote:<div></div><div></div><div></div><div></div><blockquote><hr>Magus` wrote:Nothing is finalized yet, so zip it until they make the final changes to the items.<div></div><hr></blockquote><p>ahh i see so if we keep our mouth shut it helps?<strong> </strong></p><p><strong>I musta taken a wrong turn I thought this was the <u>"FEEDBACK board" </u></strong></p><p>i knew i would get a flame like this silliness</p><p>anyhow if everyone "zipped" it nothing would ever change but then that is a concept of a paying customer that seems to escape some people</p><p>sheesh say something negative or positive but please don't make useless 'shut up" comments</p><p>just as a hint lifting of the nda is usually a sign they are pretty much "finalised"</p><p>Message Edited by mysticalone on <span class="date_text">02-12-2006</span><span class="time_text">10:17 AM</span></p><hr></blockquote>For future reference, it is pretty safe to scroll right past Magus' posts. I don't think I can remember the last time the contribution was either funny or useful.<p>Message Edited by Kenazeer on <span class="date_text">02-13-2006</span><span class="time_text">05:58 AM</span></p><hr></blockquote>For someone who says it's best to ignore Magus' you sure seem to follow him around.
Kegofbud
02-14-2006, 10:27 PM
<div><blockquote><hr>Jenoy wrote:For someone who says it's best to ignore Magus' you sure seem to follow him around.<hr></blockquote>How can you not? He posts in every thread with a one liner that is usually meant to insult a poster.</div><div> </div><div>Back on topic: I think it remains to be seen how useful it will be. We don't know if they are done adding stats on things yet or moving the resists to different equipment. Bottom line is we just don't know. That in no way should keep anyone from voicing opinions and concerns, but it should keep people from flaming them until more is known. A lot of threads and complaints would be avoided all together if someone in the know would keep people up to date on the situation, instead of staying silent all the time.</div>
sliderhouserules
02-14-2006, 11:13 PM
<div><span><blockquote><hr>Magus` wrote:Nothing is finalized yet, so zip it until they make the final changes to the items.<hr></blockquote>I hate this crap.Nothing is finalized yet so make your voice heard if you feel the changes are going in a direction you don't like. We, as the players, have a voice and have some ability to affect the decisions the developers make. If you want to try to change things, sing it out loud and clear.</span></div><div></div>
mysticalone
02-14-2006, 11:53 PM
<div></div><blockquote><hr>Kegofbud wrote:<div><blockquote><hr>Jenoy wrote:For someone who says it's best to ignore Magus' you sure seem to follow him around.<hr></blockquote>A lot of threads and complaints would be avoided all together if someone in the know would keep people up to date on the situation, instead of staying silent all the time.</div><hr></blockquote><p>yes a lot of time and well bandwidth and leet mad typing skillz could be saved if people knew which way was up in the first place. I do know a lot of stuff gets changed at the last minute but the closer it gets to release date the less likely changes will be.</p><p> </p>
Lydiae
02-15-2006, 12:54 AM
<div></div><blockquote><hr>Timzilla wrote:<div></div><p>I like it for the most part, and I think crafted items finally fit into the game as gap fillers without destroying the point of adventuring.</p><hr></blockquote>I would like to know what you think the point of crafting was, is and should be, Timzilla.
Pyrrhx
02-15-2006, 02:10 AM
<div></div><div>In regards to the topic... I don't think I've ever even bothered to look at HP/Resists really when comparing two pieces of Armor to purchase, so I'd still buy from ya :smileyhappy:</div><div> </div><div>Anyhow, if Casydwian is correct in stating that armor pieces will be Stat/Mitigation focused while jewelry pieces will be Resist/HP~Pow focused, I don't really see much of a problem. If you think about it, stat focused armor should have higher stat bonuses than stat/hp/resist armor, while resist/hp jewelry should have higher bonuses than resist/hp/stat jewelry. I would assume characters could reach the equivalent Stat + resist + hp/pow in either set. I've always thought that most crafted gear was kinda watered down stat-wise, what with it's bonuses being distributed so much.</div><div> </div><div>Additionally, if this goes live I wouldn't be too worried about being one shotted by spells because your armor doesn't have bonus resists/+hp. If you really want resists and hp:</div><div> </div><div>1)+WIS increases all resists marginally</div><div>2)+STA increases hp marginally</div><div>3)At least 33% of the buffs in this game increase Resists and/or HP </div><div> </div><div>On a tangent... I'd think it would make sense that if they have armor sets focused on stats, they could also have armor sets focused on resists,... kinda make ya pick and choose your sets (i.e. Sta/Str BP vs. PR/DR BP) </div><div> </div><div>Anyhow, that's my take. I'm sure it'll all work out.</div>
mysticalone
02-15-2006, 02:23 AM
<div>unfortunately there is no single t7 crafted item that i could make that would be better than anything that exists in t6 and the concept have having a matching set of armour is out the window</div><div> </div><div>if you asked me for a full set of t7 armour i can guarantee you that you will get one shotted in it and go back to what you were wearing and get mad as hell at me for not telling you that the armour in t7 is no good</div><div> </div><div>if you like wearing a christmas tree style you might possibly by a single piece maybe ... but i doubt it because its no better then anything you will be wearing</div><div> </div><div>if you don't look at stats on armour that's fine if your going for looks yeah it looks nice but myself i know i would get killed trying to deal with a grey mob likely unless i could kill it in one blow and it didn't see me coming so the only reason i would wear it is for show..</div><div> </div><div>if i want to go out and kill stuff i would have to change back to my other set of armour..</div>
Timzil
02-15-2006, 04:20 AM
<div></div><blockquote><hr>Lydiaele wrote:<div></div><blockquote><hr>Timzilla wrote:<div></div><p>I like it for the most part, and I think crafted items finally fit into the game as gap fillers without destroying the point of adventuring.</p><hr></blockquote>I would like to know what you think the point of crafting was, is and should be, Timzilla.<hr></blockquote><p>I made a couple of level 60 artisans so I could equip my adventurers. That was and is the only point of crafting for me. I hope to find crafting to be pointless to me, except as described above, in KoS. Other people may find and should continue to find other points to crafting. Things like guild status generation, passtime, money making and others.</p>
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