PDA

View Full Version : Copy toons to test.


papasmurf1004
02-11-2006, 05:55 AM
<div>I have a toon on test and play there whenever servers are down like atm (due to merge). I don't know if this has been asked b4 but i feel that there should be a option or a one off call up for people to copy there mains to the test server. I believe this would mean people would play on test a lot more and therefor avoid some testing in live that seems to have been happing lately. I am in the process of leveling a ranger on test so that i can see the changes that will happen to my class and participate in discussion on test b4 they go live. But having to grind to 60 on the test server and getting similiar gear all over again seems a bit silly. Now i understand you cannot support people from all the servers copying there toons onto test and the population could not be supported. But why not do what you do for BETA testing a invite people to apply to have toons copied to the test server and choose a good mix and number. Just my 2 cents worth anyway :smileyhappy:</div>

MadLordOfMilk
02-11-2006, 06:12 AM
Problem with this is, the test server economy would get botched up, people would lose their sense of accomplishment for where they are on the server, etc <span>:smileyindifferent:</span><div></div>

Magu
02-11-2006, 06:31 AM
It's been asked for repeatedly, and the devs have said it won't happen every single time.<div></div>

EQ2Playa432
02-11-2006, 07:52 AM
<div></div><blockquote><hr>papasmurf1004 wrote:<div> </div><div>I have a toon on test and play there whenever servers are down like atm (due to merge).</div><div> </div><div><hr></div></blockquote>I play on Test too. Although just playing when the servers are down really aren't enough. Maybe if you played on the test server more, you would know when certain opportunities arise.

Maroger
02-11-2006, 11:44 AM
<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p>

elbo
02-11-2006, 12:47 PM
<div></div>you are one of the 1000's that ask the same question and the answer is  and should always be NO because that will kill the purpose of the test server ...when you make a toon the first time in test you are on your on an you have to go to every quuest to gain the basic..armor weapons food spells...yo go to all the headaches bull crap that every new player will face by allowing the copy of high lvl players in test is just going to become a xploit tool for raiding guilds and farmers .We on test are the purecore in this game we go to all the trails ane errors we do have the ability to twink our toons to test every angle of change but we work hard to get to this point we deserve the ability to twink our toons but players that just one to test  the new update while having all the uber armor and nfinite plat to expend don't that all have a good day

elbo
02-11-2006, 01:00 PM
<div></div><blockquote><hr>Maroger wrote:<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><hr></blockquote>we do have high lvl in test and some of us have made this our main server...no plat farmers,no bots , no contested mobs, just people playing and helping each other any way the can if you ask me TEST is the perfect server...you can search every plat seller in the net and youwill find none of them sell in test we tester have our  own clean play ground ..do you really think we are going to allow the mayor update tester copy his high lvl toon while we work from 0 to 60 with no help  and yes we play in test we are a close community we have guilds and hardcore testers the only difrence is that xploits and farming is unavialable.and in another note fo the true solo player out there want a server that is virtually free of harrasment  and with out the preassure of keeping with the JONES a server where you can log in and do what ever you want with out the pressure of the live servers(fighting for noods and mobs) a place that you will control and play at your pace test is for you ..you will no only will enjoy your self at your own pace you will also help the community that dispice you so much your welcome to roll your toon and joing us in th enever ending quest to make this game better

LanatirInno
02-11-2006, 07:28 PM
<div></div>Im also playing on test now and then (mostly when the lag on the european servers reaches 20-30 seconds per click) and have to say im strictly against copying. The community there is good as it is, people are HELPFUL, there are no people trying to fool noobs into buying [expletive haxx0red by Raijinn]ty equip for huge amounts of money AND there is no farmers anf botters. You dont want the high level players from test to be allowed to COPY their chars on your server, or do you?

Sunrayn
02-11-2006, 10:53 PM
<div></div><blockquote><hr>Maroger wrote:<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p><strong>I think I should be allowed to copy my high level character to the live server of my choice.  /sarcasm off</strong></p><p><strong>That said, us regulars on test have high level characters complete with a raid alliance.  We also have alts for the lower level stuff.</strong></p><p> </p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><p><strong>Umm...how exactly do you 'test' something without 'playing' on test?  I think sometimes people forget that us testers pay the same $15 a month that everyone else pays.</strong></p><hr></blockquote><p>You arent the first genius to suggest copies nor are you the first person to think (albeit wrongly) that test is full of level 10 characters and that all high level characters *must* be copies from live.</p><p>Sunrayn, homegrown 57 guardian--Test </p>

Proudfoot
02-11-2006, 10:56 PM
<span><blockquote><hr>Maroger wrote:<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><hr></blockquote>And you base your judgement on what? There are players of all levels on Test.The main problem with a character copy tool is not the character being transfered... its the trash that comes with it. A majority of players who transfer to Test servers from live (DAoC, CoH, etc) treat the people who are already there like crap.Great testing ground to have people come over and lambash you simply b/c of your server choice, isn't it?Better yet are the people who post after a Live update publish and claim that if "THEY" were able to transfer over, the bugs would have been fixed!/psst, we submit the bugs, its a matter of the Devs getting to them... not the players responsibility.</span><div></div>

Scort
02-12-2006, 03:09 AM
<blockquote><hr>MadLordOfMilk wrote:Problem with this is, the test server economy would get botched up, people would lose their sense of accomplishment for where they are on the server, etc <span>:smileyindifferent:</span><div></div><hr></blockquote>This is a total BS reason to give. Why? Because the test server economy is already botched. With all the plat bugs in the past, like selling certain items for HUGE amounts of plat, that got fixed but, on live, they removed the plat, while on test they left the plat. The test server economy is already in a huge mess so, it wouldn't make one bit of difference if they allowed copying of toons.People that give all these excuses of why not to allow copying of toons, is just trying to keep their server from being crowded. They enjoy being there, with their very own server to play on away from everyone else. They aren't there to test. We have already seen time and again in patch after patch, that they don't have the numbers of the right classes and levels to do proper testing of the stuff that is added.<p>Message Edited by Scortch on <span class="date_text">02-11-2006</span><span class="time_text">05:14 PM</span></p>

EtoilePirate
02-14-2006, 01:04 AM
<div><span><blockquote><hr>Maroger wrote:<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><hr></blockquote>As I point out every time a thread like this comes up: Test has a ton of level 60 players.  I'm always astounded, when the Live servers are down and we're flooded with tourists, how many people boggle that I'm a 60 and wonder what server I wsa copied from.  My answer?  I wasn't.  I started as a level 1 on the Far Journey just like everybody else.</span></div>

EtoilePirate
02-14-2006, 01:07 AM
<div><span><blockquote><hr>Scortch wrote:This is a total BS reason to give. Why? Because the test server economy is already botched. With all the plat bugs in the past, like selling certain items for HUGE amounts of plat, that got fixed but, on live, they removed the plat, while on test they left the plat. The test server economy is already in a huge mess so, it wouldn't make one bit of difference if they allowed copying of toons.<hr></blockquote>Heritage plat weekend was once, and it was almost a full year ago.  I remember, because my toon was only level 10 at the time and I was just learning what a heritage quest was.  Surprise, surprise: that money's been gone for six months.You have no idea how Testers test, or what, or what we report.  I'll give you a hit, though: the answers are, "thoroughly," "everything," and, "whatever we find." We've been through so many zones, so many events, seen so many things changed...  I can't even argue with the ignorance of your statement.  I'm sorry you feel that they have no testing but quite simply, your'e wrong.</span></div>

Etherium
02-14-2006, 02:22 AM
<div></div><p>I would like to be able to delete the characters I have left on the main servers and recover the "one character" /claim items they have, but I'm not going to sweat it.  The community on test server has convinced me to join them. </p><p>I have 10 characters on test now.  The highest is only level 26, but they are honestly earned characters and mean as much to me as your characters mean to you on a live server.  This is the play server for a certain sort of people that enjoy helping others, even if it only be finding bugs so they can be fixed before going live. </p><p>Perhaps it would not be so bad to be able to have characters MOVED to test, but they have problems every time they try this.   Trying out some of the new content before it hits live is reserved for high level characters that have spent the time on test to show they are committed.  Copying a character to play for a day and test one new aspect isn't really going to help in the long run. </p>

Scort
02-14-2006, 04:43 AM
<blockquote><hr>EtoilePB wrote:<div><span><blockquote><hr>Scortch wrote:This is a total BS reason to give. Why? Because the test server economy is already botched. With all the plat bugs in the past, like selling certain items for HUGE amounts of plat, that got fixed but, on live, they removed the plat, while on test they left the plat. The test server economy is already in a huge mess so, it wouldn't make one bit of difference if they allowed copying of toons.<hr></blockquote>Heritage plat weekend was once, and it was almost a full year ago.  I remember, because my toon was only level 10 at the time and I was just learning what a heritage quest was.  Surprise, surprise: that money's been gone for six months.You have no idea how Testers test, or what, or what we report.  I'll give you a hit, though: the answers are, "thoroughly," "everything," and, "whatever we find." We've been through so many zones, so many events, seen so many things changed...  I can't even argue with the ignorance of your statement.  I'm sorry you feel that they have no testing but quite simply, your'e wrong.</span></div><hr></blockquote>It's far from ignorance on the subject. FAR from it.That leaves 2 options. Either you all are bad at testing raid content that comes along or, you just don't have what it takes to test the raiding content.End result, no matter how you get there, is the system isn't working, the way it is.

Lethal_Jj
02-14-2006, 04:08 PM
<div></div><p>First of all,</p><p>Hello to all as this is my first post! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And as far as TEST server is concerned I think there should be atleast a single option for the players to jump to a little higher level (Thinking on the high level content that will be added into the game level 50+/60+), something like the BETA buffer NPC in the KOS beta! I say this because <strong>if</strong> in future something is changed in the DOF/KOS content that SoE wants its true players to test, there should be a way players can level up to test that stuff. No one would like to start from level 1 just to test the level 50+ content. I understand that this kind of stuff is always done on the BETA servers and not quite possible on TEST server (because of the posted reasons) but adding a buffer NPC or a /testbuff command shouldn't be much of a trouble.</p><p> </p><p>Thanks!</p><p> </p><p> </p>

Kaknya
02-14-2006, 07:34 PM
<div></div> The problem isn't having enough 55+ characters on test,.. its having the masters, adept 3's and gear that seem to be needed to slay those raids. I've personally been in 5 raids in the last 3 days, and tanked 1 of those myself. Of course we may have died anywhere from 4-20 times trying to do them, but we are doing them. right now i have 8 characters, spread between different tiers and different towns, to test content. Test is my home, and has been since test was created. If i find something and i cant use it i give it away, I'm not in this game to make money, or make me or my alts uber, im here to help people. on average, i play 6hrs on weekdays, and anywhere from 8-15hrs on the weekends. alot of times its not Play, but more work doing the same instances over and over trying to weed out problems. I don't know how many times ive passed up loot, as a general rule, i decline all loot requests. I wouldn't have the gear i have now if it wasn't for my guild.. Children of War rule..<cough> i have some cobalt, 2 masters 2 adept1's and the rest app2's for my paladins lvl.. trin is my main. The only problem with being buffed up in lvl woudl be that your skills and abilities would be super low..sorry for the broken post, this discussion has me upset..special thanks to the following guilds<Fhir Rhuen> <Ancient Treachery> <The Descendants> <Fires of Time> <Noble Kindred> <lost legion> <Vengeance>And especially <Children of War> all of which are test server guilds, above guild lvl 30 and all good people.<div></div><p>Message Edited by Kaknya on <span class="date_text">02-14-2006</span><span class="time_text">09:36 AM</span></p>

Sunrayn
02-14-2006, 08:11 PM
<blockquote><hr>Scortch wrote:<blockquote><div><blockquote>It's far from ignorance on the subject. FAR from it.That leaves 2 options. Either you all are bad at testing raid content that comes along or, you just don't have what it takes to test the raiding content.End result, no matter how you get there, is the system isn't working, the way it is.<hr></blockquote></div></blockquote></blockquote>And your test character's name and level is....?

KBern
02-14-2006, 09:20 PM
<div></div><blockquote><hr>MadLordOfMilk wrote:Problem with this is, the test server economy would get botched up, people would lose their sense of accomplishment for where they are on the server, etc <span>:smileyindifferent:</span><div></div><hr></blockquote><p>Test is for testing.</p><p>People who play on test are aware of this.</p><p>Copying is the most efficient way to allow users of the appropriate classes, with the appropriate level and experience playing that class to test the changes.</p><p>No offense to the present testers, but copying is needed but SOE wont do it.</p>

KBern
02-14-2006, 09:28 PM
<div></div><blockquote><hr>elbori wrote:<div></div><blockquote><hr>Maroger wrote:<div></div><p>I think we should be allowed to copy at least 1 high level character to test. There are a lot of things that you will catch in testing that a lower level might not.</p><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><hr></blockquote>we do have high lvl in test and some of us have made this our main server...no plat farmers,no bots , no contested mobs, just people playing and helping each other any way the can if you ask me TEST is the perfect server...you can search every plat seller in the net and youwill find none of them sell in test we tester have our  own clean play ground ..do you really think we are going to allow the mayor update tester copy his high lvl toon while we work from 0 to 60 with no help  and yes we play in test we are a close community we have guilds and hardcore testers the only difrence is that xploits and farming is unavialable.and in another note fo the true solo player out there want a server that is virtually free of harrasment  and with out the preassure of keeping with the JONES a server where you can log in and do what ever you want with out the pressure of the live servers(fighting for noods and mobs) a place that you will control and play at your pace test is for you ..you will no only will enjoy your self at your own pace you will also help the community that dispice you so much your welcome to roll your toon and joing us in th enever ending quest to make this game better<hr></blockquote><p>I am sorry but your attitude is the problem wiht testing.</p><p>You choose to play on test...great for you.</p><p>Test is to test....not to make your perfect utopia.</p><p>Test is to test what goes to the main servers and the people who play on the main servers should be able to test the content for errors.</p><p>You all are not perfect.  People see things in various ways.  It may take some new blood to test something you have not thought of.</p><p>No offense, but you are not perfect, no one is, and the more to test of many levels and classes the better.</p><p>Either SOE does not listen to its testers on test...so already there is an isse and a need for a change, or the testers there just do not know what or how to test.</p><p>More people testing is good....and some of you need to drop your little petty territorialism.</p>

Kethaera
02-14-2006, 09:34 PM
To the OP:I think you misunderstand where the problem lies. It's not with the Testers (many of us, by the way, play there full time, donating our time to help improve the game for you while paying the same subscription you do). We diligently catch and submit /bugs and see many of them fixed before they ever hit Live. I also do not believe the problem lies with the Devs. IMHO, the problem lies with a nearly impossible schedule the Devs are forced to meet, meaning that many, many /bugs submitted never get addressed. Copying will not be allowed, nor will "buffing up" to a higher level. It creates an artificial environment that does not truly represent a Live server.You can make all the snooty comments about testers that you want, and tell us how bad of a job we're doing, but until you're over here, leveling your character to cap, showing us "how it's done," your words are meaningless. Talk is nothing without action.<div></div>

KBern
02-14-2006, 09:48 PM
<div></div><blockquote><hr>burgesaj wrote:To the OP:I think you misunderstand where the problem lies. It's not with the Testers (many of us, by the way, play there full time, donating our time to help improve the game for you while paying the same subscription you do). We diligently catch and submit /bugs and see many of them fixed before they ever hit Live. I also do not believe the problem lies with the Devs. IMHO, the problem lies with a nearly impossible schedule the Devs are forced to meet, meaning that many, many /bugs submitted never get addressed.<font size="4"> <font color="#ff0066">Copying will not be allowed, nor will "buffing up" to a higher level. It creates an artificial environment that does not truly represent a Live server.</font></font>You can make all the snooty comments about testers that you want, and tell us how bad of a job we're doing, but until you're over here, leveling your character to cap, showing us "how it's done," your words are meaningless. Talk is nothing without action.<div></div><hr></blockquote><p>Again therin lies the problem.</p><p>test is for testing content for the LIVE servers....hence the term TEST.</p><p>The snooty people are from the testers thinking players from live will TAINT their little playground.</p><p>Again, it is for testing...it is not supposed to be a stable environment....that is the whole point of a test server....</p><p>What a friggen concept.</p>

Kethaera
02-14-2006, 10:01 PM
I did not say stable, I said artificial. When you buff up to a higher level, all your spells are at app1 and your skill ups don't match your level. So, you may be level 60, but you are not truly playing where a normal level 60 would be. Also, I've been told by the devs that it messes up the code, which can affect the purity of the test. Same with copying. Yes, copying would work, but, as I've been told by an employee of SOE, going from Live to Test causes a lot of problems with coding. I can see how they wouldn't even want to bother with it, as most people (not all! I said most) do not stick with test long enough for it to be worth it.<div></div>

Joren_Wolfheart
02-14-2006, 10:48 PM
People on Live servers need to understand a few things about test.1.  We are a REAL server.  We don't automatically get every spell and item handed to us.  We harvest the same nodes as you tradeskillers, kill the same mobs for our AQ's, everything.  Where we are different is that run through bugged situations repetedly making sure what the exact problems are so they can be resolved.  We are in no way a haphazard group of people who have had everything handed to us.  Truth be told, playing on Test is very different from live.  It's extremely hard to make money until the higher levels, which makes it hard to get all the equipment you might want.  However, we trade for what we have.  And when toons are copied from the live servers with their tons of plat and items that they sell for what they thing is a good price, it does mess with our economy.2.  We are customers just like yourselves.  We pay the same price you pay, buy the same expansions and adventure packs.  And we do this willingly to contribute to the community.  Sure, we do see it as a real server, but we also face the annoyances of having many things we want to do be broken.  But, we do our best to /bug every bug we can find.  Sometimes over and over.  Yet some don't get fixed.  Before you start accusing testers of being lazy or not knowing what they are doing, perhaps you could help us by asking us to re-create an issue that you are having.  I have never waited more than a matter of moments to have someone help me test a problem that I think might exist.Testers are not a snobby group.  Roll a toon on test, make yourself known to the guilds there.  I'm Co-Leader of the guild Vengeance.  If you roll a toon on test, I can assure you you will be given a chance to join our community.  A lot of us are people who came over from live servers.  I still have a lv 41 Conjuror on Antonia Bayle.  Would I like to see him on Test?  Yes, I definetly would.  But do I understand why it can't happen?  Yes, I do.This is a great game full of great people.  Please, lets remember that.<div></div>

MadLordOfMilk
02-15-2006, 02:09 AM
Here, let me sum it up this way:The way it is now, it's like an actual regular server community <span>:smileysurprised:</span> oh noes! They're testing in a <b>realistic </b>environment! However, just because you're too lazy to level up a toon at 1.5x exp (or was that disabled?), you want to completely mess up the <i>realism</i> of the test server? Here's a tip: you want the test environment to be AS CLOSE AS POSSIBLE to the environment the patches are going to.<div></div>

KBern
02-15-2006, 02:29 AM
<div></div><blockquote><hr>MadLordOfMilk wrote:Here, let me sum it up this way:The way it is now, it's like an actual regular server community <span>:smileysurprised:</span> oh noes! They're testing in a <b>realistic </b>environment! However, just because you're too lazy to level up a toon at 1.5x exp (or was that disabled?), you want to completely mess up the <i>realism</i> of the test server? Here's a tip: you want the test environment to be AS CLOSE AS POSSIBLE to the environment the patches are going to.<div></div><hr></blockquote><p>Now what were we saying about snooty people again?  Oh yeah...test has many of them as the guy here is showing.</p><p>People want to make the game better are not lazy...some actually dont have time to grind a duplicate character to 60 to test potential changes....imagine that?</p><p>Now about testing....testing is done in NON REALISTIC environs to push the limits of what you are testing.</p><p>Do you think new SUV's are tested by giving them to Mrs Soccermom and they say, "now go take this and drive little Billy to school, then stop at the supermarket....get your nails done and then pick up Billy....and tell us how it worked for you!"</p><p>No, they test it in a test envorinment where the item being tested is pushed beyond normal use and stratched to its limits.</p><p>That is why you need people copied to test to really push the limits of the changes and not just "play in our community".</p><p>As it is now, test is simply a live server where changes are sent first...it is not being tested but experienced.  We do just as much "testing" on the live servers when the crap gets released anyway.</p><p>Your fault for not testing, or SOE for not listening...I am sure it is a bit of both.</p><p>SOE needs to then make a copy test server so the people on LIVE wont taint your little server, but we can actually test changes with the characters that we play and see how the changes really look.</p><p>I am sure there are many of you that do a great job, but the ones like above that think there is some special line seperating testers from Live are not doing anyone any favors.</p>

Kaknya
02-15-2006, 02:43 AM
 still,.. stop generalizing. What is it in particular that you think needs testing that you think we are not.<div></div>

KBern
02-15-2006, 02:50 AM
<div></div><p>Im not generalizing...I say many of you probably do a good job.</p><p>But the more people to test changes and push them and try to break is how you test things.</p><p>Presently many things get to live that need changing.  Either caught in testing, or not, or SOE just ignoring you all.</p><p>When SOE makes huge changes to game mechanics....they should be tested everyway possible.</p><p>The best way to do that is to allow people to copy to a server that is not a static environ and try to break or push those changes to the limits.</p><p>My gripe is not about anything specific you all do or dont do, props to most of you who probably do a great job....but I just cant comprehend not fully using a testing environment to its fullest and presently they are not doing that by not allowing copying.</p><p>As I said, the reason about mechanics or what not...eh, sounds good, then make a 2nd test server just for character copies that is continuously wiped.</p><p>That way the holier than thou testers like Mrmilkman can keep their server, and not feel like us lazy people are trying to pull soemthing over on his community and get something for free...[expletive haxx0red by Raijinn] ever that means....and we can try to break changes before they go live.</p><p>I dont see how anyone could be against different and more ways to test large changes in the game...but shrug.</p>

xOnaton1
02-15-2006, 05:04 AM
<div></div><div></div>Here are the reasons I see why they don't copy characters over to test. This question has been asked probably a hundred times so I will try to be brief.They want serious, dedicated testers to provide bug reports and constructive feedback. Devs have stated that if they allowed free character copies to the test server the "signal to noise" ratio would be terrible. You may be a good, constructive tester but a lot characters copied over would not be. They don't want people that will complain that the server goes down for updates several times a day. They don't want people that scream and whine when they feel that their class is getting "nerfed." They want people that will test as much of the content as possible and not just focus on the elements that will be effecting their "real character" on the live servers. When there's a huge new change coming; like an expansion, Live Update 13, or PvP; they set up a beta server to specifically test that.How do you prove that you're serious about testing and want to give constructive feedback?Start a new character fresh on the test server and prove it. If you're not dedicated enough to start from level 1 you probably aren't dedicated enough to be a good tester. You have to be generous, flexible, patient, and detail oriented to be an effective tester. I respect the test community a great deal for what they do. The test server is like a small town environment. Most of the regular testers know each other and most gear and spells are traded and not sold on the broker. If you like this type of environment and prove yourself to be a good tester, you might be able to have your characters moved from your live server to the test server so that you can play on test full time. They've done /movelogs before so they can do it again.If you're serious about testing, isn't testing levels 1-20 as important as levels 40-60? There's nothing stopping you from jumping in and doing just that.<div></div><p>Message Edited by xOnaton1 on <span class="date_text">02-14-2006</span><span class="time_text">04:05 PM</span></p><p>Message Edited by xOnaton1 on <span class="date_text">02-14-2006</span><span class="time_text">04:06 PM</span></p>

HaCkHaCkER
02-15-2006, 06:53 AM
<div>hey trin sep here, thanks for the guild drop i saw it was very happy. </div><div> </div><div>i also want to say that copy toons would do a few things to our community:</div><div> </div><div>1.  it would devalue our highend characters that we have have worked long and hard for.</div><div>2.  it would bring over an enormous amount of coin and items that were not here to begin with, DEbasing our economy</div><div>3.  the copytoons would have no understanding of our tightnit family/community that we as test have worked so long and hard for</div><div> </div><div>now to the people that keep wanting this and asking</div><div>i personally hope that it will never happen.  what you should do is strive to make your love server the type of community test has become.</div><div> </div><div>the main reason i see for people wanting to copy over is to test LU patches before they hit live.  this is all well and good, make a toon here and lvl it up like the rest of test. </div><div> </div><div>also another reason for not allowing copies is to limit the stagnent population on the server.  i have at, at times such as the key LU 13, 19, and 20, seen about 400-500 players on for a week or less then never to be seen or heard from again. </div><div> </div><div>now as an example, lastnight a lowbie conjurer, conj, asked me politely if i could craft him a new lvl 12 pet.  i said i would be glad to. so i left feerrott zoned back to town, crafted his spell for free and gave him his rare back.  this to my knowledge would never happen on live.  i am not sure if this person is going to be around much or ever seen again, but i can hope so. </div><div> </div><div>comunity is important to us, we have no plat buyers here, check all the websites not a single one sells on Test, we have no "farmers", we do not stand for that behavior.</div><div> </div><div>live can strive for this as well but it takes time, commitment, and loyalty. </div><div> </div><div>now buckup and roll on test and stay for more than one LU cycle</div>

JuJut
02-15-2006, 07:34 PM
<div><span><blockquote><hr>Maroger wrote:<div></div><p>After all test is a server to TEST on NOT to play on!! I think sometimes people forget the purpose of this server.</p><hr></blockquote>Wrong. It's both. The development team recognizes the importance of having a test server that is a home to the testers. It's a shame that you don't.</span></div>

JuJut
02-15-2006, 07:38 PM
<div><span><blockquote><hr>Scortch wrote:<span></span>People that give all these excuses of why not to allow copying of toons, is just trying to keep their server from being crowded. They enjoy being there, with their very own server to play on away from everyone else. They aren't there to test. We have already seen time and again in patch after patch, that they don't have the numbers of the right classes and levels to do proper testing of the stuff that is added.<p>Message Edited by Scortch on <span class="date_text">02-11-2006</span><span class="time_text">05:14 PM</span></p><hr></blockquote>You don't know what you're talking about. Well you do have 1 thing right: we enjoy playing on test. I f you want to join us start a character on test.</span></div>

JuJut
02-15-2006, 07:43 PM
<div><span><blockquote><hr>Scortch wrote:It's far from ignorance on the subject. FAR from it.That leaves 2 options. Either you all are bad at testing raid content that comes along or, you just don't have what it takes to test the raiding content.End result, no matter how you get there, is the system isn't working, the way it is.<hr></blockquote> Not only are you displaying ignorance of the process but incredible arrogance as well.</span></div>

Hukklebuk
02-15-2006, 08:37 PM
xOnaton1:Have to agree with a lot of what you said and would like to add that if folks don't have the time to level from 1-60 on test, they likely won't have the time to level from 60-70 for later content and raids...Heck I play on test, not as my home server, but I'm there at least 4 to 6 times a week to do a quest or two each time.  Small contributions I know if even any at all, but I do have to say the folks that play there and stay there are usually very nice.  I would love to have one or more of my other characters copied over, but /shrug so what if they can't be, I'm trying same classes as different races and same races as different classes... why not,  differences can be very subtle and enjoyable.I really don't think a copy to test unless it's a specific race/class/level combo the devs want to check something on is a good idea.the fella that was chatting about the SUV's being tested --- I don't think they pull in production parts and pieces to replace the ones they are testing, how else would they test the test pieces?ah well, enjoy the game everyone.<div></div>

Foiled Aga
02-15-2006, 10:45 PM
daoc has a test server and it works just fine allowing you to copy and hell even csrs will give you respecs ifyou ask for them<div></div>

Scort
02-16-2006, 12:17 AM
Copying to test servers works for a LOT of games and works beautifully. SOE hasn't figured this out yet though and have always insisted on this style of testing, even though it has proven to be flawed all these years.