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View Full Version : One jewellers problems with ring changes (reprinted from my post on my guild's forum)


Antryg Mistrose
02-10-2006, 10:37 AM
Prior to LU19 you had to rebuff rings every 24minutes, but the imbue effects stayed even if you took the rings off (absurd I know).At LU19 ring effects stacked (e.g. Wis + Wis) and were made permanent buffs, but only while you wore the ring (like Hex dolls).  This did result in some rather large stat increase possiblities, especially for the rare ones, so I spent most of my gold on buying 5 rubies and making one of each rare ring to sell, (there weren't any on the broker, so it looked like a good idea at the time), and making a ton of the non-rare ones in T5 and components for them in T6.Changes now on 'Test' remove these effects as being too powerful compared to dropped loot, and replace them with procs, that depending on your class, may or may not go off at all.In anticipation of these changes I will not be levelling any further as a jeweller.  These (non legendary) rings were the main way I levelled (and made a SMALL profit)I am (as you might have guessed) somewhat ticked off.<div></div>

Obadiah
02-10-2006, 10:58 AM
<div></div><p>I can understand not levelling further as a jeweller - at least until it seems they've arrived at a conclusion. I believe the % chance numbers and possibly the effects on some procs may change before Live, but I think there are some misconceptions about the procs.</p><p>I don't see any reason the proc wouldn't go off at all for a specific class. Unless you are a priest and choose, for example, the Stamina ring which procs when you are hit. To which my question would be why did you choose the Stamina ring if you are a priest?</p><p> </p>

mylin1
02-10-2006, 03:47 PM
I've stopped all my crafting atm - except for my prov - atm the game for crafters is too unstable - I cant guess what I should make to sell - esp as a good item one day is a totally different item the next ..Maybe after KoS things will setting down - once all teirs have their new crafting system added etc and they decide what they are going to setting on for a crafting system..I kinda miss my alch but it doesnt seem worth the trouble atm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

ke'la
02-10-2006, 03:48 PM
<div></div><p>Ask ANY mage if they use ANY imbued stuff (other then rings and Hex Dolls) and almost ALL will say NO because they DO NOT work for mages. The game sees and "attack" as a Melee attack with the weopon(or ranged if its a bow), as mages should NEVER be in melee range of a MoB thoses Procs Don't, as far as Pants and Robe go chances are you will be dead LONG befor eather of them proc. Lastly we come to Wands... why would a Mage use a wand(save on raids were powers a preimiom) when they can Nuke(or do there prime fuction) way faster and better without using them, unless they add something like a procing on SPELL CAST hate reducer or power Regen(like screaming Mace), then the number of Imbued Iteams worth a darn to Mages goes from 2 (rings and hex dolls) to 1 just hex dolls.</p><p> </p><p>PS <font size="7">IF</font> this was there intention all along with rings why didn't they scrap the whole locked ring thing, or maybe make them so they don't stack.</p>

Obadiah
02-10-2006, 07:13 PM
<div>I agree ke'la. My mage only has hex dolls, none of that expensive imbued cloth armor. What's the point?</div><div> </div><div>But the INT rings have a % chance to proc each time a hostile spell is cast. My mage casts spells a lot.</div>

Tomanak
02-11-2006, 01:18 AM
<div></div><blockquote><hr>Obadiah wrote:<div></div><p> To which my question would be why did you choose the Stamina ring if you are a priest?</p><hr></blockquote>maybe because you put most of your points into wisdom to increase your healing and power pool and need the extra stamina to give you a few more hitpoints. The nice things about the rings as they were was it allowed you to adjust your stats as YOU felt you needed. Look at Guardians who buy wisdom rings to bump up their resists. Prior to LU13 all my Guards points went to strength and stamina, with a ring that added to wisdom I could offset my lower wisdom in order to up my resists a little...now Im thinking Im SOL.

Lyasa
02-11-2006, 07:16 AM
as a defiler my heals eat at my HP, that's why i would want a sta ring.<div></div>

OperationsX
02-11-2006, 10:10 PM
<div></div>Your mad cuz your inline with the rest of the artisan classes now? Hmm interesting. I wish I had 2 things I could make for any of my artisans that would have a 99% playerbase in that tier want em too, and still have like 8 more slots I can make up for peeps. Sorry but your fantasy world and mass plat making ends here, the rest of us ended awhile ago..

Antryg Mistrose
02-13-2006, 03:56 AM
Mad? yes. I don't have 'mass plat making'.  Never have.  The amount of honest crafting (as against botting/macroing) that would take, seems to escape you.  Gold yes, now that I'm a level 60 alchemist, so can sell legendary poisons/potions from the loams I get from making adept3's for  fuel costs.  (Sage too you see)I'm still down on where I'd be if I only adventured, massively so. I could make more money dual box farming for Masters in a few days than I've ever made crafting, and ain't that swell for a  58 Sage/56 Jeweller/ 60Alchemist.54 provisoner too, but anyone who thinks that is (non-cheating) a money making, is deluded<div></div>

Fortai
02-13-2006, 04:31 AM
<div></div><div></div><div></div><div></div><blockquote><hr>ke'la wrote:<div></div><p>Ask ANY mage if they use ANY imbued stuff (other then rings and Hex Dolls) and almost ALL will say NO because they DO NOT work for mages. The game sees and "attack" as a Melee attack with the weopon(or ranged if its a bow), as mages should NEVER be in melee range of a MoB thoses Procs Don't, as far as Pants and Robe go chances are you will be dead LONG befor eather of them proc. Lastly we come to Wands... why would a Mage use a wand(save on raids were powers a preimiom) when they can Nuke(or do there prime fuction) way faster and better without using them, unless they add something like a procing on SPELL CAST hate reducer or power Regen(like screaming Mace), then the number of Imbued Iteams worth a darn to Mages goes from 2 (rings and hex dolls) to 1 just hex dolls.</p><p> </p><p>PS <font size="7">IF</font> this was there intention all along with rings why didn't they scrap the whole locked ring thing, or maybe make them so they don't stack.</p><hr></blockquote><p>This is very true.  I do however use the robe healing proc, for my mages, at lower levels when I solo, it has saved me a few times....  Tier 1-3, and sometimes 4.  But you are right about the wand, I have never used the imbued wand effect as a mage, and I've played a Wizard, Warlock, Conjurer, and Illusionist. </p><p>Plus, the imbued pants, well those are practically worthless also to a mage.  Mages don't spend much time taking agro (especially in a group), so the pants almost never go off.  <font color="#66ffff">When the imbued pants do go off, it's usually at the worst possible time for a mage:  while running from a non-engaged mob.  Then of course the pants engage the mob, running buffs turn off, the mob chases you for longer, and you have to yell to disengage it.</font>  The darn pants have actually got me killed a couple times.  I don't think that was their intented purpose.  The pants need a different proc, the cloth ones at least.  I'm sorry if the pants were off topic, but I think it is an issue, because it relates to the imbued procs, of crafted items.</p><p>Message Edited by liquidsol on <span class="date_text">02-12-2006</span><span class="time_text">03:36 PM</span></p>

Calthine
02-13-2006, 06:15 AM
<div></div><blockquote><hr>Antryg Mistrose wrote:Mad? yes. I don't have 'mass plat making'.  Never have.  The amount of honest crafting (as against botting/macroing) that would take, seems to escape you.  Gold yes, now that I'm a level 60 alchemist, so can sell legendary poisons/potions from the loams I get from making adept3's for  fuel costs.  (Sage too you see)<div></div><hr></blockquote><p>No crafting class is 'mass plat making'.  The crafters who did make mad money did so by having lucky timing on the market as new items (Like Imbues when Bloodlines was launched) became available.  If one crafting class was a plat making machine, we'd all be that class. </p><p> </p>

Antryg Mistrose
02-13-2006, 08:09 AM
Calthine, I was responding to what I now realise is a troll.  I personally make mainly at cost for guildmates.  As that provides very little profit or volume I LEVEL as a jeweller by making the common crafted imbued rings, as I loathe selling to the vendor, and very little else is in demand from players.  Getting stuck with a lot of components with their value vastly erroded is very annoying.I have (finally) sold a few imbued ruby rings, so at least I can still afford to buy fuel, without completing subsidising my jeweller from my alchemist.<div></div>