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thark
02-09-2006, 05:11 PM
<div>:smileyvery-happy: Just for the fun of it , How many players do you think would stand outside Qeynos or Freeport and click on  a statue that generated 100 xp per click and every 1000 click a random fabled item ?</div><div> </div><div>Would it be full 24/7 ? Or would players choose to ignore this, what do you say ?</div><div> </div><div> </div><div>/Rigge</div>

schrammy
02-09-2006, 05:14 PM
<div></div>bots and macro's

schrammy
02-09-2006, 05:15 PM
<div></div><p>Also i think others will, instead of logging in and adventuring, just login and click the statue for an hour.</p><p>Yes some peope are that sad and addicted <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Wingrider01
02-09-2006, 05:27 PM
<div></div>hmm  - interesting, now to do it right add in a heavlily weighted chance that when you click it you get a Cazic Thule Death touch that completely destroys your equipment, all bank items, repros your house and all in it and deletes your character and it might be workable

Badtidings
02-09-2006, 06:52 PM
<div></div><div></div><p>Another way of looking at that thought...</p><p>If they made a zone that was really hard at first, but after practice you could pretty much beat it every time and it gave guaranteed fabled drops and xp, how many people would do it over and over and over to the exclusion of all other things?</p><p>People want to go up in levels and have nice stuff. ANY WAY YOU GIVE THEM TO GET IT, THEY WILL USE.</p><p>Are you the exception to that rule?</p><p>If you are the exception to that rule, does it surprise you that others don't think the same way you do?</p><p>Is the goal that everyone play the way you would like them to play?</p><p>Is the goal to have fun?</p><p>If people who are playing a different way from you are having fun...</p><p>Message Edited by Badtidings on <span class="date_text">02-09-2006</span><span class="time_text">05:58 AM</span></p>

thark
02-09-2006, 07:00 PM
<div></div><blockquote><hr>Badtidings wrote:<div></div><p>Another way of looking at that thought...</p><p>If they made a zone that was really hard at first, but after practice you could pretty much beat it every time and it gave guaranteed fabled drops and xp, how many people would do it over and over and over to the exclusion of all other things?</p><p>People want to go up in levels and have nice stuff. ANY WAY YOU GIVE THEM TO GET IT, THEY WILL USE.</p><p>Are you the exception to that rule?</p><hr></blockquote><p>Actually these are the thoughts behind the above post, and reacent observations in poets palace and scornfeather roost and all the other farming places, that after you have done them a couple of times they become as easy as clicking the statue of xp <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> or atleast close to as easy....</p><p>To answer your question , No i would not do it, and Im not doing these dungeons mentioned either more than once or twice, thats it..</p><p> </p><p>/Rigge</p>

thark
02-09-2006, 07:22 PM
<div></div><blockquote><hr>Badtidings wrote:<div></div><div></div><p>Another way of looking at that thought...</p><p>If they made a zone that was really hard at first, but after practice you could pretty much beat it every time and it gave guaranteed fabled drops and xp, how many people would do it over and over and over to the exclusion of all other things?</p><p>People want to go up in levels and have nice stuff. ANY WAY YOU GIVE THEM TO GET IT, THEY WILL USE.</p><p>Are you the exception to that rule?</p><p>If you are the exception to that rule, does it surprise you that others don't think the same way you do?</p><p>Is the goal that everyone play the way you would like them to play?</p><p>Is the goal to have fun?</p><p>If people who are playing a different way from you are having fun...</p><p>Message Edited by Badtidings on <span class="date_text">02-09-2006</span><span class="time_text">05:58 AM</span></p><hr></blockquote><p>Noticed you made some additional questions here..</p><p>Yes hopefully the goal for any "game" is that it should be "fun"..But the fun in clicking a statue that generates xp could be discussed, and even thou some would say they had fun clicking it , I highly doubt that they "really" had any fun, but as you said Im not dictating the way others should play....</p><p> </p><p>/Rigge</p><p> </p>

Silverpaws
02-09-2006, 11:39 PM
<div><span><blockquote><hr>Badtidings wrote:<div></div><div></div><p>Another way of looking at that thought...</p><p><font color="#ffff00"><b>If they made a zone that was really hard at first, but after practice you could pretty much beat it every time and it gave guaranteed fabled drops and xp, how many people would do it over and over and over to the exclusion of all other things?</b></font></p><p>People want to go up in levels and have nice stuff. ANY WAY YOU GIVE THEM TO GET IT, THEY WILL USE.</p><p>Are you the exception to that rule?</p><p>If you are the exception to that rule, does it surprise you that others don't think the same way you do?</p><p>Is the goal that everyone play the way you would like them to play?</p><p>Is the goal to have fun?</p><p>If people who are playing a different way from you are having fun...</p><p>Message Edited by Badtidings on <span class="date_text">02-09-2006</span><span class="time_text">05:58 AM</span></p><hr></blockquote>They already did.  Its called Poets Palace.</span></div>

BlueS
02-10-2006, 12:12 AM
Something need not be hard to be fun. I wouldn't click the statue repeatedly, because I don't view that as fun. However, if there were a zone that was very easy to me that I got great xp and great loot and no risk, yeah I would likely do it several times in a row. Killing stuff is a lot of fun, getting loot is fun, watching the xp bar move is fun. After a while the battle would get boring and then I would not do it again.For me, in order for it to be fun, it has to be an interesting battle AND good xp AND good loot. I can go a while without one of those, but I get agitated after a while. If you fight for an entire weekend and never get a chest, it feels pretty crummy. Doing grey quests that give interesting loot (even if it's too low level to use) and fun combat is okay, but after a while you feel like you aren't get any xp and need to move on. The same goes for the battle itself, if the fight is boring but gives good xp and loot, I will likely not do it that often unless there is a PARTICULAR piece of loot I am wanting.<div></div>