Eileithia
02-02-2006, 10:24 PM
<div>Last night I created a Warlock, Wizard, Ranger, Defiler, Coercer, and Bruiser..</div><div> </div><div>Some things I noticed..</div><div> </div><div>Queens Colony:</div><div>Aggro range is VERY small on this zone.. quests were very easy with Wiz / Warlock / Ranger (all good solo classes so that, I'm sure had a lot to do with it) The glareing thing was that I could be standing almost on top of a mob before it would start attacking me.. the whole zone felt very safe, and there were very few problems getting around.</div><div> </div><div>Outpost:</div><div>Aggro range was considerably larger in this zone, and there were a LOT more aggro mobs all over the place.. the zone felt challenging, and definatley more dangerous than the happy butterfly version known as Queen's Colony... Defiler / Bruiser were easy to solo.. Defiler was slow, but very safe.. I could solo the final zone with all mobs yellow without any problems.. One thing struck me as off though.. the level 3 (i think) version of the Defiler HP / Power buff (Single target) was acting strangely.. If i cast this while engaged with an encounter, it would raise my HP and Power as if I healed, whereas it's only supposed to increase your MAX HP / Power.. Coercer was frustrating to play.. probably due to the very low DPS for a mage, and total un-reliability of charm. I did get a nuke at level 1, but the damage was pretty pitiful for a mage class..</div>