View Full Version : LU 20 Putting cart before horse
cheerupbrian
02-02-2006, 07:13 AM
Getting ahead of Myself but when will update 20 start to hit test.Thanks<div></div>
Vilneas
02-02-2006, 07:26 AM
I might be mistaken but LU20 is on beta. or be on test after the 2nd<div></div>
Chosno
02-02-2006, 08:02 AM
<div></div>LU20 = pvp which is going to a beta server
Sevewe
02-02-2006, 08:20 AM
<div></div><div></div>LU 20 has been anounced to go live with launch of KoS and PvP servers....wich is feb 21st<p>Message Edited by Seveweyn on <span class="date_text">02-01-2006</span><span class="time_text">10:20 PM</span></p>
Sean Leclair
02-02-2006, 10:11 AM
<div></div>wont there have to be other changes besides pvp that needs to be tested? from what i read pvp comes out with LU20 not that pvp IS LU20
Sevewe
02-02-2006, 10:14 AM
<div></div>you are correct...i dont think LU 20 will be put into te4st servers untill after lauch of LU 19 wich is tomarow this is my guess
<span><blockquote><hr>Sean Leclaire2 wrote:<div></div>wont there have to be other changes besides pvp that needs to be tested? from what i read pvp comes out with LU20 not that pvp IS LU20<hr></blockquote>I believe the rest of the tradeskill changes to in. TS3-6 tier single combine changes I believe.</span><div></div>
Rijacki
02-02-2006, 11:33 AM
<span><blockquote><hr>Xaz wrote:<span><blockquote><hr>Sean Leclaire2 wrote:<div></div>wont there have to be other changes besides pvp that needs to be tested? from what i read pvp comes out with LU20 not that pvp IS LU20<hr></blockquote>I believe the rest of the tradeskill changes to in. TS3-6 tier single combine changes I believe.</span><div></div><hr></blockquote>No need to test those... why... having any time to test tradeskills would be so counter to every other tradeskill related thing that it would break all kinds of precedents to actually put them on test (or beta) with an intent to actually.. umm.. test them.</span><div></div>
<div></div><div><blockquote><hr>Rijacki wrote:<span><blockquote><p>No need to test those... why... having any time to test tradeskills would be so counter to every other tradeskill related thing that it would break all kinds of precedents to actually put them on test (or beta) with an intent to actually.. umm.. test them.</p><p></span></p><hr></blockquote></blockquote>Now why would we want to test tradeskill stuff? The bugs never get fixed anyways :smileytongue: (just kidding, I've seen 3 bugs fixed in the last 5 months) :smileysurprised:</div>
Rijacki
02-02-2006, 08:00 PM
<span><blockquote><hr>Galn wrote:<div></div><div><blockquote><hr>Rijacki wrote:<span><blockquote><p>No need to test those... why... having any time to test tradeskills would be so counter to every other tradeskill related thing that it would break all kinds of precedents to actually put them on test (or beta) with an intent to actually.. umm.. test them.</p><p></p><hr></blockquote></span></blockquote>Now why would we want to test tradeskill stuff? The bugs never get fixed anyways :smileytongue: (just kidding, I've seen 3 bugs fixed in the last 5 months) :smileysurprised:</div><hr></blockquote>Bugs get fixed. I have personally worked with each of the tradeskill devs (each different times with the sole one at the time) to get bugs fixed. But, until they actually have more than one tradeskill guy, the only recipes that will probably be tested are the combat art upgrades since those have to be balanced in a different way in their completed form.My optimism is waning... can you tell?</span><div></div>
<div></div><blockquote><hr>Rijacki wrote:<span><blockquote><hr>Galn wrote:<div></div><div><blockquote><hr>Rijacki wrote:<span><blockquote><p>No need to test those... why... having any time to test tradeskills would be so counter to every other tradeskill related thing that it would break all kinds of precedents to actually put them on test (or beta) with an intent to actually.. umm.. test them.</p><p></p><hr></blockquote></span></blockquote>Now why would we want to test tradeskill stuff? The bugs never get fixed anyways :smileytongue: (just kidding, I've seen 3 bugs fixed in the last 5 months) :smileysurprised:</div><hr></blockquote>Bugs get fixed. I have personally worked with each of the tradeskill devs (each different times with the sole one at the time) to get bugs fixed. But, until they actually have more than one tradeskill guy, the only recipes that will probably be tested are the combat art upgrades since those have to be balanced in a different way in their completed form.My optimism is waning... can you tell?</span><div></div><hr></blockquote><p>My sarcasm went away with the "Invalid HTML has been removed" system :smileyvery-happy: Seriously I know there have been many many bug fixes, some we dont see and some we do, and even some we wish would be fixed but are fixed in a way we which makes us think they havent been fixed...</p>
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