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View Full Version : Mob Balancing


DerDrac
01-30-2006, 08:07 PM
So i was thinking about the fact that we can now start out with plate armor / new classes different spells and the like. Well, before there were essentially only 4 classes in the beginning making it fairly easy to balance all the soloable mobs for everyone and essentially making them soloable. With this new change and advantages / disadvantages of the final classes being introduced at starting levels will some mobs be easier / harder for certain people beyond the realm of obvious difficulties. For instance, i can now start a tank class and gain almost full plate, will this make killing mobs too easy for me but impossible for a caster of the same level or hard for the caster but way too easy for me letting my tank class attack some higher level mobs and level faster theoretically than said caster. Has anyone made it out of the newbie areas with a lv 15 or had a lv 15 and are experiencing this sort of thing or have they changed all the mobs below 20 to comphensate for the class change. Just a thought. Thanks for input.<div></div>

luciu
01-31-2006, 01:41 AM
<div></div><p>Well, not really.</p><p>It looks like Plate, but the stats are Leather.</p><p>The only disappoint for most tanks will be starting out looking like you are in plate, and then having to wear chain in Tier 2.</p>