View Full Version : Idea with Priest
Bosock
01-29-2006, 07:38 PM
<div>Priest...scarce by any standard (exception being possibly the fury)....are so due to a couple reasons ... they solo so slow people just soon play another class and they are only truly effective in a group as a healer...now i know this is meant to be a grouping oriented game but we have to build in flexibility to get a good solid distribution of classes..people make priest typically as an alt...when there guild/group needs a healer or they made one not knowing better and stuck with it. The popular classes are those that solo, and have dual roles in groups. Here is what i would suggest that would help out alot...</div><div> </div><div>Give the priest combat arts but make them extremely power needy...say for instance a defiler...give him a couple spear combat arts that does decent damage and make the power requirents high...say they rechannel there focus and energies from healing to damage dealing. This makes them soloable without the 15 minute green kills...if there are two healers they can contribute some damage if the one is meeting healing needs...and in a group setting...when they are the healer...the combat arts will be to power hunger for them to use and maintain their responsibility of healing. This is why the Fury is some much more popular then the other priests...and most people, unless they are alts, choose the Fury. In fact test my idea on the test server...Give the inquisitor damage arts (say cold and disease) and keep the templar as is...then get feedback on how effective they are on group healing (should be close), on playablity, on soloing...think the majority of the feedback on the changes would be very positive...you havent broke your heal, dps, tank model...and with the different priest classes you have a variety to implement...melee arts for some (defiler, templar, warden)...magic for the Inq, fury and mystic...or what ever more research finds best. I am posting in gameplay forum to see what they think as well and any suggests to improve or expand on idea.</div>
Deadly Nightshadow
01-29-2006, 08:38 PM
<div></div><p>I personally disagree. Priests are not DPS classes by definition- If more DPS were to be introduced they would be much more like Paladins. My Defiler is my main and I don't mind the slow solo- 15 mins is an eggageration. More like 2 mins. I like my Defiler as he is and would feel overpowered if I had more damage.</p>
<div></div><p>I like your idea, I get so tired of ppl saying that priest classes arent meant to solo or a dps class. I dont how many groups i have been that broke up because there isnt any healers around.</p><p>give the class something to make it more rounded class</p>
Deadly Nightshadow
01-30-2006, 02:53 AM
I'm confused here......you want a priest of all trades? In that case surely we can go wild.....Let Mages wear plate and Scouts have aggro immunity....Let Tanks cast Ice Comet and maybe give those Mages some massive heals. Ok, I'm eggagerating but what I'm saying in essence is that priests are healers and not DPS and that they really shouldn't be- That's what the DPS classes are for. If you want DPS, you play one. If you want a valuable role in a group you pick a Priest or Fighter.Besides, Priest soloability is probably the best of all classes. Although it's slow, it's not difficult at all. Low on health? Heal and cast those low damage spells again. I really wouldn't want priests to be anything other than what they're made for. Some people like them and some people don't. The people that don't shouldn't ask for Priest DPS- They aren't Mages. Let's admit it- No class is rounded; their problems just don't affect soloing. Ever tried to tank with a Mage? Why would you? That's what tanks are for. Same goes for Priests. Ever tried to DPS with a priest? Why would you? That's what DPS is for.<div></div>
Especial
01-30-2006, 03:37 AM
<div></div><div></div><p>Right...I'm a lvl 60 Warden and since lvl 1 on the Isle of Refuge, I've reveled in the fact that I can solo so well. I can't nuke mobs left and right and destroy a zone by myself of course, however, I've never had trouble leveling solo. I didn't start grouping till I was in my mid-20s because soloing was that much quicker. Now you might say that was pre-combat changes, but my wife just started a Cleric toon, and is lvl 14 and is owning mobs left and right in the Commonlands. I think the problem you have is that we kill slower than the wizards and rangers, but those guys die after like 2 hits anyways. I agree that we're healers and NOT DPS. Also, you said that maybe with 2 healers, 1 can do SOME dps. I don't know how many times I've been the only healer in Poets Palace and am hitting more nuke spells than heals. Or Cazel's Mesa or just pick a named or instance and I've probabaly solo-healed the thing. Priests are a very broad and versatile class. Just be patient. Soloing as a priest is fine if you can get the mechanics of it down. Just FYI, I've solo'd most of the faction quests in Maj'Dul (Hero of Maj'Dul/Ring of Fate stuff) and the Peacock series quests up till the last few with those lvl 57-58+ mobs.</p><p> </p><p>Samui</p><p>60Warden/60Sage</p><p>Message Edited by Especial on <span class="date_text">01-29-2006</span><span class="time_text">02:42 PM</span></p>
Sorentio
01-30-2006, 03:47 AM
<div>My healer can solo a lot of things pretty risk-free, if slightly more slowly. Also I doubt that increasing a priest's soloing ability is going to make them group more.</div>
First off, cross-posting is against the forum rules.Second, as in your other thread, if you want DPS go play a DPS class. You can't have the best of both worlds.<div></div>
Bosock
01-30-2006, 06:28 AM
<div></div><p>thanks magus for the two very informative and well thought out replies...your insight into the game and ability to communicate it is truly amazing...really, your an impressive individual</p><p>special...you are a warden...and the druid class is practically the proto-type of the model i reference...they damage deal by far the best out of all the priest and has to balance themselves in groups to ensure they maintain power to heal...you enjoying your warden kinda supports my point...this is just and idea thrown out to get more priest in the game...as the above poster, and myself, have encountered on several occassions, groups dispersing or putting off a group quest when you have 3-4 people cuz you cant find a healer...when you talk to guild member they only make them as alts because of the slow play...i am not saying make the a DPS class...but give them options to quicken the pace when they solo or contribute when there is enough healers...but implement it so they cant heal and use there DPS abilities...was just and idea thought i would like seen thrown around</p>
selch
01-30-2006, 06:44 AM
<div></div><div></div><div>There are people whose main are healers and they are pretty good at that prooving "if you don't dedicate yourself into healer, you are just a newbie"</div><div> </div><div>Every class has roles, and without healers, all groups are toast. No, I'm not talking about solo mob groups. I play a class who is semi-DPS, semi-tank but not best of both worlds, however, I know where my place are and I don't go to travel quests or exploring equivalent level or not grayed out zones without them.</div><div> </div><div>They should be more encouraged to group? Please tell me it is a joke. They are more important than most of classes. Basically what you mean is, lets combine all healers and make on...</div><div> </div><div>Dream Priest probably that: "Should be offensive as Fury, superior in healing and plate wearer like Templar, and ward maker like Mystic" , every priest type has highs and lows. In many cases all of those healers are needed... And warden example you give, warden's don't have DPS compared to any Fighter class.. What templars would do? They are pure healing, but combining all is simply overkill.</div><div> </div><div>But they are priests, they are not DPS nor tank. They dedicate themselves to that. Their role is that. If what you ask happens, 80% of servers will turn into priest like they turn into pet classes by now. Noone will group when they don't need it at all. Reminds me SWG and one of why's it fails.. You can be priest and fighter at same time (Doctor / Swordsman / Teras Kasi master to say) , why would anyone group then?</div><div> </div><div>To be honest, I agree with Magnus here, as far as I can say, I don't expect to tank like a plate warrior nor I can expect a DPS like ranger. If you want to solo a lot, pick a fighter class or pet class, if you want to be healer, "solo" is not a practical choice because it needs dedicated people.</div><div> </div><div> </div><div> </div><div>EDIT: I duo with a warden, that's where I know their damage is too low compared to mine but without her, I know I can't damage too (Dead men can't DPS). You better be thankful, it takes long then it takes death at the end. (and I have a Mystic too, played it for long, yes, it takes very long time to solo, but with a group, you are "da man"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><p><span class="time_text"></span> </p><p>Message Edited by selch on <span class="date_text">01-29-2006</span><span class="time_text">05:49 PM</span></p>
<div>I speak mainly of templars, the so called pure healer. I say so called because that class is marginally better at healing than the other priest class. The lowest dps of all classes, which means the slowest at soloing, like in doing the solo quests of DoF.</div><div> </div><div>Are there any totems or potions that increase DPS? </div><div> </div><div> I really do kind of laugh at wizards that say well we do a lot DPS because we die so much, with the now very easy death penalty. not much of a risk I would say. I guess the main reason to keep priest classes DPS down is to force them to group. I really hated to depend on a group, that I didnt like because I needed to complete a part of a quest, atleast with my ranger I can get in more groups and finnish quests in a timely fashion.</div><div> </div><div>just my take on the situation</div><div> </div><div> </div><div> </div>
Entrud
01-30-2006, 12:38 PM
<div></div><p>The best way to whipe a group is for a Priest to forget their role</p><p>We debuff and heal thats what we do</p><p>The last thing I want is to be more Mana needy</p><p>When I am in an action group that is rockin and rolling I actually do less</p><p>I keep my mana in reserve till its needed</p><p>I can't tell you how many times I have been sitting there just using my reactive when BOOM</p><p>we get two or three sets of adds and we still win and Im the last one with mana left</p><p> </p><p>WHY because if a priest cannot heal everyone dies!!!</p><p> </p><p>Give us better buffs and more heals</p>
Ixtar
01-30-2006, 01:08 PM
I loved my lvl 38 Templar...up until I realized I can't always group and need to solo some to keep progressing. I found soloing as a Templar to be far more tedious than I like so I made a Fury alt. I soon found that I can still effectively heal in a group and can also solo at a speed I find enjoyable. Where my lvl 38 Templar took 1-2 minutes to kill a single green my lvl 38 Fury takes out blues and whites with just a couple spells. My Templar has been shelved sadly, he was my first character upon returning to the game in July, but I guess I just don't have the patience to play him anymore.I think those of us that dislike the fact Templars can't solo as easily as other priest classes should just move on. They aren't going to increase dps or anything else to make them more effective. They are working as intended and some people like it that way.<div></div>
selch
01-30-2006, 02:22 PM
<div><blockquote><hr>Isim wrote:<div> I really do kind of laugh at wizards that say well we do a lot DPS because we die so much,</div><hr></blockquote>Oh man, I laughed that a lot, are there still people left on earth who never learned about basics of aggro.</div><div> </div>
Amise
01-30-2006, 03:16 PM
Having seen how my boyfriend fares soloing on his inquisitor, I am in full support of clerics getting some kind of solo DPS boost. A stance, proc, something, anything. In a game that places a reasonable amount of emphasis on soloing and solo content, no classes should have to find soloing as incredibly tedious as clerics do. It would not be taking anything away from other classes to speed up the soloing a teensy bit for clerics. <div></div>
Atrix Wolfe
01-30-2006, 08:21 PM
<div></div><p>No. Leave me alone. I'm a warden and I'm happy with it. I can solo fine and I can group fine. 'nuff said. </p><p> </p>
skidmark
01-30-2006, 10:06 PM
Give all priests a buff that increases DPS for their spells across the board, while it decreases wards/heals/regen across the board. It would be totally optional, and up to the player. He could use it soloing or in a group. Turn it on for some encounters, and off for others.It may take a bit to balance it out, but it could be done.
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