View Full Version : Prismatic 2.0 and HQs?
Ever-Befallen
01-28-2006, 06:31 PM
<div>Can someone on test clarify on these:</div><div> </div><div>- The items awarded at the end of the Peacock line of quests in"Wrapping It All Up" have been modified to be more class specific andcarry new effects. The appearances have also been updated to entirelynew and unique visuals. The Dark Fury Halberd of Anuk is also now ableto transform into the Dark Fury Sword of Anuk.</div><div> </div><div>- Heritage quests have had their status awards modified to be based onthe level of the heritage quest only.</div>
Terabethia
01-28-2006, 07:52 PM
<div></div><blockquote><hr>Ever-Befallen wrote:<div>Can someone on test clarify on these:</div><div> </div><div>- The items awarded at the end of the Peacock line of quests in"Wrapping It All Up" have been modified to be more class specific andcarry new effects. The appearances have also been updated to entirelynew and unique visuals. The Dark Fury Halberd of Anuk is also now ableto transform into the Dark Fury Sword of Anuk.<hr></div></blockquote><p><font color="#33ccff">Yes, please, I would <em>love </em>some clarification on this! Although... has anyone on test actually finished the Wrapping It All Up quest line?</font></p><p><font color="#33ccff">I am specifically interested in finding out if they will allow you to change your choice if you already completed it. Because I know that there are classes (Guardian, anyone?) that did not really have a good choice that was for their class, so they took the hammer. I really hope they make it so that you can go back and exchange now that you have better choices for your given class.</font></p>
MadBarman
01-28-2006, 08:11 PM
Im fairly sure the halbard/sword change will be the same as the wand/staff. You examine it and get the option to change it, much like mounting HQ rewards.As for the changes I can give you some of the info (not all item links are working for these)The Wand of second life is now:1hand crushDR 59.210sta 20int 80power +5 disruption14 regen10% chance to proc on successful hostile spell97-162 magic damageheal caster 97-162decrease str of target 68increase int of caster 68The staff is similar but has double sta/int and health and power. +5 subjugation instead of disruption. Same procDark fury Sabre of AnukDW pierceDR44.410str 20agi 40health and power+5 piercing14 regen7% chance to proc on successful attack225-418 magic damageCan't get the links for the other item links to work sorry<div></div>
Dragonreal
01-28-2006, 08:18 PM
<div></div>If anyone can get the info for the healer one, I know a fury in my guild who's very concerned about if the dmg proc currently on it is gonna work like the one on the mage item heh
Azeda
01-28-2006, 08:18 PM
<div>Anyone know the changes to the healer hammer?</div>
<div></div>Godking hammer links do not work, so we can't pull stats for those.<img src="http://geekforhire.org/images/t6-prismatic-new/DarkFuryHalberdofAnuk.png"><img src="http://geekforhire.org/images/t6-prismatic-new/DarkFurySabreofAnuk.png"><img src="http://geekforhire.org/images/t6-prismatic-new/SecondLife.png"><div></div>
LokiHellsson
01-28-2006, 09:27 PM
Another Prismatic question...do the power regen abilities from 1.0 and 2.0 stack? They've got different names, so I thought maybe they would.
ChaosUndivided
01-28-2006, 09:52 PM
<div></div><p>Kinda Dissapointing for the Scout Weapon, we Lost 12 Str to gain useless Agility, and a meager amount of +Piercing.</p><p> </p><p>Not sure who designed that one.</p>
FrostyX
01-28-2006, 10:43 PM
<div>Nice changes overall.</div><div> </div><div>Totally destroyed the stats on the sabre though <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>
Lexan
01-29-2006, 04:25 AM
<div>The sabre changes are terrible do not put that weapon in to live for the love of the godking!!!</div>
Roark
01-29-2006, 10:20 PM
<div></div>With the upcoming changes to weapon procs they really need to add a comparable ranged weapon option for the ranger class. :smileysad:
Gaige
01-30-2006, 01:39 AM
<div></div>Sabre got its str/agi switched, and the priest weapon has a 10% chance to proc a group heal on a successful heal I believe.
Brizlyn
01-30-2006, 03:30 AM
<div></div><div></div><div>I have to agree, the changes on the sabre are ridiculous. Who is the dev that suggested that change? Have they ever played EQ2?</div><div> </div><div>What the SABRE needs is a higher DR (I don't care, higher damage or less delay, whichever) - and the +5 to piercing. </div><div> </div><div>And actually, I just took a closer look at the updated fighter pris 2.0. How does that compare with the [Removed for Content] mod given to the scout weap? If that fighter weap change goes live, the scout weap should also be +25 str and +15 agi to be a comparable u/g for scouts (along with other stats already there).</div><div> </div><div>If this test version of the sabre goes live it will just make me regret having completed 'Wrapping it all up' more than I already do.</div><div> </div><div>Do the right thing!</div><div> </div><div>-Brizlyn</div><div>60 Assassin Nektulos</div><p>Message Edited by Brizlyn on <span class="date_text">01-29-2006</span><span class="time_text">02:34 PM</span></p>
Yennik
01-30-2006, 09:10 PM
<div>what are the stats on the 1 hander, that a tank can use?</div>
Xelephe
01-30-2006, 09:46 PM
<div></div><p><span><font size="3"><font face="Times New Roman"></font></font></span></p><p><span><font size="3" face="Times New Roman"></font></span></p><p><font size="3"><font face="Verdana"><span>Once again SOE drops the ball with regards to end game item balance.<span> </span>The God Kings weapons are just the latest example of SOE creating an expansion and not finishing it before launch.<span> </span>I for one am happy to see the changes to these weapons.<span> </span>But unfortunately I play a Guardian and until the release of the revamped weapons the only 1 hand weapon offered at the end of this quest was the</span><span> </span><b><font color="#ff0000"><span>Righteous Hammer of the God</span><span> </span><span>King</span></font></b><span>.<span> </span>I chose this item because no other item was offered to the Primary Tank classes.<span> </span>I would like to know if SOE is going to allow those of us who have previously chosen weapons to exchange them for the items more suited to our classes.</span></font></font></p><p><span><font size="3" face="Verdana"></font></span> </p><p><span><font size="4" face="Times New Roman">Xelephere Vae`Victus</font></span></p><p><span></span><span><font size="4" face="Times New Roman">60 Guardian, 60 Armorer</font></span></p><p><span></span><span><a href="http://www.iniquityguild.org/" target="_blank"><font size="4" color="#0099ff">www.iniquityguild.org</font></a></span></p><p><span><font size="4"></font></span> </p><p><span></span> </p>
Seppy11
01-31-2006, 06:40 PM
<div></div>OMG! Pleeeeeeez let us trade in this crappy 1h hammer, tanks everywhere will rejoice!!!!
argsix
02-01-2006, 12:35 AM
Correct me if i'm wrong...From what i've seen they will need to let you re-choose your items. The hammer weapon is no more, replaced by another priest / pally only weapon. SK's and guards who got this will no longer be able to wield it at all! This change would REQUIRE a chance to turn in your current weapon and choose another.<div></div>
Seppy11
02-01-2006, 02:28 AM
<div></div>Can I get a halleluja!!!:smileyvery-happy:
frisco4
02-01-2006, 02:40 AM
<div></div>UGH what [expletive haxx0red by Raijinn] made the change to the sabre, that is a sack of crap weapon for a scout now, Do they not realize that theyeve already ruined scouts by making OGRES better then Agile classes such as halfling or elf(any) by making all damage str based christ man, well at least I know I won't be msising anything by not finishing this quest >_>
electricninjasex
02-01-2006, 04:21 AM
On current live servers, the "Staff of Second Life" clears the Not For Sale vendor flag (if set) when converted to the "Wand of Second Life". I hope this is addressed by the update or will be addressed by it, as it seems on first examination to be a bug.<div></div>
schrammy
02-01-2006, 01:20 PM
<div></div><blockquote><hr>LokiHellsson wrote:Another Prismatic question...do the power regen abilities from 1.0 and 2.0 stack? They've got different names, so I thought maybe they would.<hr></blockquote><p>I imagine they would stack perfectly. Since one is "Flow of fyrun" and the other one is "prismatic glow", following the logic of the flowing thoughts stacks they should stack.</p><p>BUT, this might be considered unfair for the classes that cannot dual wield them <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.