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View Full Version : Killable NPC's


LordDragone
01-27-2006, 10:38 PM
<div>I have a suggestion for game enhancement. I think it would be great if all the NPC's that didn't sell or update a quest were attackable. Seriously think about it. Wouldn't you like to just SMACK Nathan Ironforge the next time he asks you if you've ever seen a gnoll before?</div>

Calthine
01-27-2006, 10:47 PM
<div></div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=44685" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=44685</a>

Rijacki
01-27-2006, 11:53 PM
<span><blockquote><hr>LordDragone wrote:<div>Wouldn't you like to just SMACK Nathan Ironforge the next time he asks you if you've ever seen a gnoll before?</div><hr></blockquote>As an aside, if they made that available on the PvP servers only... I would create a character on a PvP server and run the risk of losing my own city's faction to smack the sod out of Nathan and the other annoying children (there's a few in Freeport, too).PvP server or not, you should get a HUGE faction hit to kill a kid in Qeynos and maybe even Freeport, too. (Frankly, I'd rather be able to do a quest to shut them up permanently... or have the "hear NPCs once" function actually work for the statics and not be only until I zone).Otherwise...It would be bad to have Nathan and the other annoying sods killable especially if they had loot not like anyone else in game.  In EQ1, the poor little lost Vah Shir girl got killed on a regular basis (when her pathing wasn't messed up) because her nightshirt was a white robe wearable by any class/race.</span><div></div>

Terayon
01-28-2006, 04:19 AM
hmm.. Killable, but no loot I could go with that. as for Faction loss.. mabye can't go below amiable or such.<div></div>

Sritt
01-28-2006, 07:38 AM
<div>Nah faction hit should let you go hostile, after all you keep killing him you'd be very evil so no reason Qeynos wouldn't force you out. That's the new betrayal quest, kill the village NPCs until you're forced out of the city <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div>But Nathan would be the exception, we know he's actually faction aligned with some group in Freeport and is using his invulnerability to let him wreak havoc in Qeynos.</div>