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View Full Version : Gray Mobs Not Counting For Quests?


BrickyardRac
01-24-2006, 10:34 PM
<div>I have a question about something I've seen appear in two different threads, alluding to something currently on Test, and I'm wondering if my understanding of it is true.</div><div> </div><div>First time I saw it mentioned was in this thread <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=97614#M97614" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=quest&message.id=97614#M97614</a> where it was stated:</div><div> </div><div>"I play on test server where, as of LU19a, no status is given for completing a heritage with grey mobs.  It seems to be an unintended by-product of the writ restructuring.  Time will tell if it is a feature or a bug."</div><div> </div><div>Second time I am not sure if it was referring to Test or not, but in this thread <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=44097#M44097" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=44097#M44097</a> where it was stated:</div><div> </div><div>"Only problem I see is, "<strong><font color="#ffff00">quests not counting gray mobs</font></strong>" for high level players quests such as "Kill 10 x" quests. You need to be at least green for that kind of quests.  I hope they fix that and everything will be marvelous..."</div><div> </div><div>On this one, I'm not sure it means Test, but since I play mostly on the live servers, and I can currently kill gray mobs for quests and get credit, I can't think where else this would be happening, so I'm tentatively assuming he means Test Server where this is how it is.</div><div> </div><div>My first question is whether this is actually across the board on Test Server.  For example, if I am level 50, and I am doing a book quest, where you read it, kill 10 mobs, read again, kill 10 more, repeat (usually 1 or 7 more times for a total of 3 or 9 steps of 10 mob types killed), does this mean this is now uncompletable (without mentoring) if you outlevel the mobs?  If so, well that sucks.</div><div> </div><div>As for HQ's not counting if the mobs are gray, per a Test player, that is currently how it is.  I think that would blow even more than the above (as most HQ's are done not for the item, nor the personal experience earned upon completion, but for the status points and guild XP, so most are left to late, simply because they're not always easy to get groups to do when level appropriate).</div><div> </div><div>Anyway, I know I'm not a regular Test player (I do have a level 34 there, but simply do not plan on playing on Test with so few other people playing), but I was wondering if the above is all true, and if so, was it intended, and if that's also true, is it planned on actually hitting the Live servers when 19 goes there?  If it does, I can only see bad things as a result of it.  You will frustrate so many players by doing this (mostly those who like the Lore of the game, and work on older quests instead of deleting them, simply because they LIKE to finish quests, even for minimal XP, for the story aspects of them.  I consider myself a player like that, as I still have a couple Zek quests I would like to do, even though the mobs are all gray, the rewards are useless, and the XP is rather low, if downright nominal, but the stories in Zek are pretty cool, so I'd like to finish them).</div>

selch
01-24-2006, 10:41 PM
<div></div><div></div><div></div><div></div><p>It is my post and for heritages all grays count (at least the ones I've done so far), but for casual quests, book quests, gray mobs does not count in most cases (on repetable quests, writs left over from old times, or other minor quests), not mentioning "EVERY" quest but I've met at least 10 quests that does not count for gray mobs.</p><p>It is same in test, same in Live. I believe all quests need to be looked for that with upcoming changes.</p><p>Hence I'm not really worried about not being able to complete those minor quests but "completed quest" means one more free slot on your journal and more content you have seen.</p><p> </p><p>Message Edited by selch on <span class="date_text">01-24-2006</span><span class="time_text">09:51 AM</span></p>

BrickyardRac
01-24-2006, 10:55 PM
<div></div><blockquote><hr>selch wrote:<div></div><div></div><div></div><p>It is my post and for heritages all grays count (at least the ones I've done so far), but for casual quests, book quests, gray mobs does not count in most cases (on repetable quests, writs left over from old times, or other minor quests), not mentioning "EVERY" quest but I've met at least 10 quests that does not count for gray mobs.</p><p>It is same in test, same in Live. I believe all quests need to be looked for that.</p><hr></blockquote><p>On Live, I routinely do writs long after the mobs go gray, and I've never come across one that no longer was doable.  Of course I don't do too many writs, but I don't think, of the 10 or 15 I've done, that I completed a single one when the mobs weren't gray.</p><p>I know that just 10 or so days ago I went through Nek Castle and did the Missing Mask HQ, and everything (including Everling) was gray, and I got credit everytime (I was level 49 at the time) and it completed correctly. </p><p>And, currently, for book quests and such (quests like the progressive storylines in Zek and Feerrott), gray mobs update just fine.  Just yesterday (at level 52) I FINALLY found a brush constrictor, and was able to catalogue it for the Ingredients List quest, and kill 10 of them for the Snakes, She Loves Snakes quests (names might not be exact, but they are two early quests in two different progressions that require that both require that rare mob, and I picked up both quests at level 41, and did not have the luck of finding a single Brush Constrictor until 52).  Both quests updated just fine, and I got the next step in both, and started on those next quests before getting a group in Clefts, so I left to do that.</p><p>The only time I can think, on Live, that mobs don't count for credit is if you /yell to break the encounter, or if someone is too low to be grouped with someone else (like a level 20 with a level 40 or something).  If there are quests that don't count gray mobs on Live, they are few and far between.  I've not done ALL quests, but I do have about 535 done on my character (created mid-October), so I've done quite a few, at least.</p><p>But my concern is obvious, since I'm still going back and accepting quests in zones 15-20 levels below me, just because I like the stories behind them (Zek has been my favorite zone for quests thus far, though the new book quests aren't all that enjoyable, since I'm down to 1 page needed for every single one, and can't seem to get them to drop).  It's something I generally do when out of, or extremely low on, vitality.  It's entertaining and enjoyable, yet the rewards (to my character) are extremely low.  I also like collecting books for my house.</p><p></p>

selch
01-24-2006, 11:03 PM
<div></div><div></div><div>Yes, feeling same with you, even zone grayed out, much better for stories, however, may be I was unlucky, or my wife too, we had two missions in TS and both did not count even killing exactly the same name animals (both of us were having different quests of same type) , didnt count, it is impossible and embrassing to yell for a gray 3 arrow down mobs for sure, so I'm quite sure we didnt do it either.</div><div> </div><div>I do quests for books, excitement, story and ofcourse for NPC's not to taunt for mission everytime they see me. But some were not possible. I was L43 two weeks ago and a L60 guy offered me to group just to green out a casual animal (not named, swamp feeder) for his quest  to get update in Feerrott  (not brush constructor, if so I would remember it, I look for it madly too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</div><div><span class="time_text"></span> </div><p>Message Edited by selch on <span class="date_text">01-24-2006</span><span class="time_text">10:06 AM</span></p>

Rhianni
01-24-2006, 11:45 PM
<div></div><div></div><p>Hope this isnt true. I dont see the point of it if its is true.  It doesnt hurt anyone if I kill 10 gray wolves for a stupid book quest.  If I want to kill things for no loot and no exp so that I can have a book in my room that nobody will see what is the harm?  As others have posted there are quests that have such rare mobs that they arent completed for a couple levels.</p><p> </p><p>this seems to imply that ALL quests will give AA exp reward and that they are turning it off so high levels dont get AA stuff from low level quests.  if true this will hurt lvl 60s and be the NGE of EQ2</p><p> </p><p>Message Edited by Rhianni on <span class="date_text">01-24-2006</span><span class="time_text">10:49 AM</span></p>

Caethre
01-25-2006, 12:28 AM
<div></div><p>OOC.</p><p><font size="4" color="#ffff00">The EverQuest II Quest system is wonderful, deep, immersive and extensive. In my view, it is the single BEST feature of the entire game, and I find it a joy be always be able to find quests to do, and that it never matters what level the quest is or what level I am (as long as I can manage it), it may well be fun or interesting, just for its own sake.</font></p><p><font size="4" color="#ffff00">So the idea that suddenly all quests that might involve killing grey mobs would no longer be do-able ... HORRIFIES me.</font></p><p><font size="4" color="#ffff00">Please, please, please SoE .. do not do this .. it will drive away so many people. It would be a huge mistake. There is no reason to prevent people from completing interesting content, for lore or fun reasons alone never mind other concerns, just because it happens to be trivial at the level of that character at that time.</font></p><p><font size="4" color="#ffff00"></font> </p>

selch
01-25-2006, 12:47 AM
<div></div><div></div><p>Guys guys,</p><p><strong><font size="6" color="#ffff00">NO PANIC...</font></strong></p><p>There is nothing like they did or removed completely about gray quest mobs.  I just said, there are some quests that needs to be retouched because some of those quests does not count "greys"</p><p>Most of those quests probably are untouched since CU because barely anyone does them or forgetten in mess of CU. It is not like that is a feature on Test Center, it it is same in live, same in TC, just forgetten quests. I just say there are some quests like that.</p><p>now calm down <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Geez, I'm not CNN, sorry if I made people panic about that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Message Edited by selch on <span class="date_text">01-24-2006</span><span class="time_text">11:50 AM</span></p>

Kazgoroth
01-25-2006, 01:34 AM
I, too, am a quest hound and there is ALWAYS going to be grey quests as there is no possible way to do them all before they grey out.  I cannot believe that they would do this with all quests let alone heritage quests.A little off topic but there is an instanced zone by Chon, sorry don't remember the name of the zone but in there right after zoning in there are approximately 6 brush constrictors <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

Sritt
01-25-2006, 06:19 AM
<div></div>It'd help us and the devs if you could give names for the quests. If you've had them in your journal for a long time its possible they're quests that got revamped so the old mobs listed no longer update the quest. When they revamp many quests they have asked people to delete and reget the new quest. It seems that maybe the quest system has been adjusted as I had quest names and requirements change on me on test without having to delete/reget the quest.

selch
01-25-2006, 06:26 AM
<div><blockquote><hr>Sritthh wrote:<div></div>It'd help us and the devs if you could give names for the quests. If you've had them in your journal for a long time its possible they're quests that got revamped so the old mobs listed no longer update the quest. When they revamp many quests they have asked people to delete and reget the new quest. It seems that maybe the quest system has been adjusted as I had quest names and requirements change on me on test without having to delete/reget the quest.<hr></blockquote>Well, I'm a new player, (November) way later than CU. So quests should not have been revamped so far. I'll drop the names of quests and as far as I remember I bugged one or two. However, I stopped since they were not really worth to type again. So deleted from journal.</div><div> </div>

Sritt
01-25-2006, 07:30 AM
<div></div>Well various quests get tweaked all the time, usually due to a balance issue, a zone population change, or some bug in the original version of the quest. Since the CU there's probably been something like 100+ new quests, 20 or so removed for balance issues/bugs, 20-30 updated, and Fallen Gate and Runnyeye have had population revamps that resulted in many quests not updating properly as mob names changed slightly. A prime example of a confusing quest is one in Feerrott that invloves Tae Ew raiders. The quest updates for 'a Tae Ew raider' but won't update on the slight tougher 'A Tae Ew Raider' (most think its the same mob but the capitalization makes all the difference).