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View Full Version : Feedback: Isle and Freeport Rain


MrWolfie
01-24-2006, 07:24 PM
<div></div><div>I have a problem with Gamma settings that is posted elsewhere, and is not related to the Test server.</div><div>However, I've not before encountered graphics so gloomy on the Live servers that I've been unable to play.</div><div>These screenshots are taken AFTER I've reset my gamma settings (as described in my other post) to a point where they are totally acceptable in normal situations, Norrath's daytime AND nighttime, the only difference here is that it's raining heavily.</div><div> </div><div>Here's the isle of refuge:</div><div> </div><div><img src="http://www.gaiateam.dsl.pipex.com/Photos/isle.jpg"></div><div> </div><div>And a couple of minutes later, having left the Isle to get away from the rain and finding that FP is also overcast, Stonestair Byway:</div><div><img src="http://www.gaiateam.dsl.pipex.com/Photos/fp.jpg"></div><div> </div><div>As I say, this is after adjusting gamma and lighting settings that work perfectly well for normal day and night...</div><div> </div><div> </div>

KBern
01-24-2006, 07:26 PM
<div>Maybe it is their way of cutting down visibility due to heavy rain.</div><div> </div><div>*shrug*</div>

MrWolfie
01-24-2006, 07:36 PM
<div></div><p>hehe, so it's like a penalty against people who play with their camera scrolled all the way out?Quite apart from the fact that it's nigh impossible to see in 1st person anyway, scrolling out your camera only doubles the "effect" :smileywink:</p><p>In any case, I've not seen it as bad as this while playing on Live...</p><p>Same goes for underwater ~ I loathe the murk and almost never fight in the water. I wish there were some underwater goggles that were a quest reward, making everything crystal clear.</p>

KBern
01-24-2006, 07:52 PM
<div></div>Yeah I get the same thing and thought it was weird that rain is harder to see in than nighttime, but I guess that is the only way they can re-create the "heavy rain" effect well.

Terayon
01-28-2006, 04:48 AM
heh, with Furys Ferocity of the eel ( spelling) you get clear underwater vision i know, though im sure theres a totem or whatnot that does same thing. btw I believe i got that spell at 24.<div></div>

Maroger
01-28-2006, 07:10 AM
<div></div>It does rain way too much in Freeport contributing to the ugliness of the city.

SniperKitty
01-28-2006, 05:35 PM
OMG, wah... it rains, visibility goes down.  Realism.  I love realism when it's enviromental effects like that.  Now imagine the graveyard during a foggy morning with a light drizzle spattering the ground around with crackling drops of rain.  You round the corner of an ancient mausoleum and something making a growling sound lurches towards you with creaking bones and raspy flesh.  Out of the fog a half devoured, maggot infested zombie stumbles forward, bloody fingers reaching towards your neck.Or the effect of the fog suddenly clearing as you climb up out of a low set area.  I want more realistic weather with thick fog, lightning strikes in the sky, booming thunder that rattles the windows.  It's called immersion and consistency when you make things realistic enough to pull people in to the game and make them forget they're not really sitting at a computer.So crank up the fog, rattle up the windows with some more decibels on the thunder, and give us some real sandstorms in Sinking Sands.  The weather in the game currently is a complete joke.  Especially a "thunderstorm" during the wee morning hours when the sky is brighter than the ground and the cloud cover is a single pixel thin layer of wispy, jagged polygons that look like crap.<div></div>

Alteri_1
01-28-2006, 05:51 PM
<div></div><p>Speaking of foggy, that's exactly how it looks now when it rains.  No graveyard needed.  Once it starts to rain, things in the Outpost of the Overlord took on a grey scale cast.  The rain was never an issue before, now it seems to have an added consequence of even further reduced visibility. </p><p>Was this intended?  :smileyindifferent:</p>

Maroger
01-29-2006, 12:23 AM
<div></div><div></div><p>I think they put some grey filter over the entire scene with opacity turned way down -- actually it looks like what it is -- an opacity filter. It does not look like the effects of rain or fog. At keast it doesn't rain in the buildings like it used to in EQ1.</p><p>I just think they overdo the frequency of the rain and could cut it back.</p><p>Message Edited by Maroger on <span class="date_text">01-28-2006</span><span class="time_text">02:23 PM</span></p>

your savior
01-29-2006, 12:47 AM
More atmospheric imo.  Night and day are too similar and I wish they'd do something about it. <div></div>