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Pashta
01-24-2006, 09:01 AM
<div> I still don't understand exactly how crafting will work, even after crafting on test.  It seems to me that only the spells and abilities have been converted over, the rest is the same as it ever was.  I'd like to know how many of those sub-combines are going to stay?  Will the xp be adjusted, taking the lack of sub-combine pristines into consideration?</div><div> </div><div> I'm wondering when the crafting changes will be live because they aren't even started yet on test.  It's pretty tough to judge it yet being so incomplete.  Just curious.</div>

Sritt
01-24-2006, 09:07 AM
<div></div>Currently only new recipes are using the new crafting system. After KoS goes live other recipes will be converted over to the new system. This will let people adjust to the changes, use up their stockpiled subs that are going away, and give the devs time to convert all the existing recipes.

Pashta
01-24-2006, 09:50 AM
<div></div>Thank you, that answered part of my questions.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Calthine
01-24-2006, 09:54 AM
<div></div><p>Here's what Beghn said about the XP:</p><p>from <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=80496"><font color="#dda600">Just the Facts, Ma'am - or- Beghn speaks on upcoming TS changes [Updated 01-18-06 5:31 PM]</font></a><img alt="" border="0" src="http://eq2.i.lithium.com/i/skins/default/subject_has_url.gif"></p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=a13&message.id=8682&query.id=0#M8682"><font color="#c8c1b5">http://eqiiforums.station.sony.com/eq2/board/message?board.id=a13&message.id=8682&query.id=0#M8682</font></a></p><blockquote><font color="#c8c1b5"></font><hr>Beghn wrote:<div></div><font color="#ffff00"><p><span>Finished products inherently give a greater amount of experience than refine and interim recipes.  As potions/poisons will take less materials now and be faster to craft as well as being classified as a finished component should make up for this.  I'll run some tests during beta and if it's taking longer than we'd like to make a level because of the removal of sub-combines and there first creation bonus we can adjust numbers based upon that.</span></p></font><hr></blockquote><p> </p><p>From what he's posted so far, looks like the target date for the full roll out is probably with KoS (I get this from his statement that this stuff would go to Beta).  From what he said, ALL subs are going away.  We'll have finals.</p>