View Full Version : Praise for SOE
LenaDarksi
01-24-2006, 12:20 AM
<div>These changes are great. I came shortly before the CU, like two or three weeks and i was in love with EQ 2 but like "Combat Up(Down)grade" SOE does, it turned the game to rubbish and i stoped playing. Games are entertainment, and when its a fulltime job and is frustrating and tedious there is a big problem there. So far these new changes are great and give me hope SOE has learned from the Success of other MMOs like Wow and City of Games that a majority of people want a FUN game, thats enjoyable and non extreme stressful, given the great changes SOE has done with SWG, and starting to do here, i'd say they have. I realize there are people naturally who probaly have globs of free time and enjoy hardcore gameplay, i hope SOE makes a Hardcore rules server for them so everyone can be happy.</div><div> </div><div>Great Work with the changes, keep it up SOE!</div>
<div></div><blockquote><hr>LenaDarkside wrote:<div>These changes are great. I came shortly before the CU, like two or three weeks and i was in love with EQ 2 but like "Combat Up(Down)grade" SOE does, it turned the game to rubbish and i stoped playing. Games are entertainment, and when its a fulltime job and is frustrating and tedious there is a big problem there. So far these new changes are great and give me hope SOE has learned from the Success of other MMOs like Wow and City of Games that a majority of people want a FUN game, thats enjoyable and non extreme stressful, given the great changes SOE has done with SWG, and starting to do here, i'd say they have. I realize there are people naturally who probaly have globs of free time and enjoy hardcore gameplay, i hope SOE makes a Hardcore rules server for them so everyone can be happy.</div><div> </div><div>Great Work with the changes, keep it up SOE!</div><hr></blockquote><p>Is this a joke?!? "SOE has learned from the Success of other MMOs like Wow and City of Games"?? "given the great changes SOE has done with SWG, and starting to do here"?? I certainly hope this is a joke because just about anyone that has played these other games (especially SWG) know that we do NOT want SOE to make EQ2 into these types of games. SOE destroyed SWG with their latest updates (look at the reviews in CGW and other publications). I don't want EQ2 to become a cartoony, mindless, zero skill, zero ambition MMO that caters to the "give it to me now" crowd. I want players, including myself to actually accomplish something when they ding 20th or complete that HQ or successfully survive a high end raid. Why shoudl the game be dumbed down to a level where you can PL from 1 - 60th (soon to be 70th) in less then a month when the "I want it now" group will just leave once they get what they want? remember, we are talking about people here that have the attention span of a gnat on crack. While MMOs shoudl not be tiresome or boring, you shoudl have a sense of pride when you succeed at something in the game, otherwise, what is there to keep your interest?</p><p>Just my $0.02</p>
LenaDarksi
01-24-2006, 12:36 AM
<div></div><div>theres a big big difference between "give me it now" and fun. Anyone whos actually played SWG now instead of logging in and standing around whining enjoy the changes. If people are so hardcore and want to be annoyed in the name of fun theres a game called lineage to check out. Meanwhile SOE games will be enjoying more customers because they are becoming FUN.</div>
Loki_d20
01-24-2006, 12:38 AM
Fun is subjective. I will admit that the changes made to EQ2 so far are more fun for me, but I will never admit that the current state of SWG is by any means fun for me.I'm happy that you are having fun, though, since that's what really counts. (No! I'm not being sarcastic!)<div></div>
<div></div><blockquote><hr>LenaDarkside wrote:<div></div><div>Meanwhile SOE games will be enjoying more customers because they are becoming FUN.</div><hr></blockquote><p>You mistake lack of an attention span with fun. In SWG, the jedi was suppose to be a "special" class that was difficult to attain and had to be earned, now ANYONE can become one. Thats not fun, thats giving you something for nothing. Thats the problem with the new generation of "kids", they grow up expecting everything to be given to them without earning it. Heck, little leagues don't even keep score and everyone gets a trophy because "kids" expect somethign for nothing. Companys like SOE that make MMOs are just now understanding that the veteran players like myself are a minority and since there is more money to be made by catering to the "i want it now" group then THAT is why they are makign these changes, not because it makes the game better, but because it INCREASES THEIR PROFITS!!!</p><p>I guess the days of a "great" MMO are no longer....maybe we veterans need to just stop playing MMOs since there are no longer worth anything.</p><p>My $0.04</p>
Giral
01-24-2006, 12:49 AM
<div></div><p>i think Lena has a Split personality dis-order :smileyvery-happy:</p><p></p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=211706"><span>LenaDarkside</span></a><span>JourneymanPosts: 80Registered: 08-28-2005 </span><img alt="" height="8" border="0" width="150" src="http://eqiiforums.station.sony.com/i/p.gif"><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=211706"><img alt="LenaDarkside" height="70" border="0" width="70" src="http://eqiiforums.station.sony.com/eq2/i/icons/EQ2/human_fem2.gif"></a><p><span>Reply <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=83485#M83485"><font color="#c8c1b5">32</font></a> of 63 </span><img height="6" width="1" src="http://eqiiforums.station.sony.com/i/p.gif"><span>Viewed 372 times</span></p><img alt="" height="1" border="0" width="1" src="http://eqiiforums.station.sony.com/i/p.gif"><div>More reasons why this game is going down the tubes. I've never seen a fantasy roleplaying game before where being a caster is god mode, that can tank AND dish out heavy damage. The Caster role is supposive to be challanging, avoiding direct confrontation whlie dishing out heavy hitting spells. While the Warrior type roles dont dish out THAT much damage but can stand toe to toe and take hits.</div><div> </div><div>total rubbish these idiot devs reversed that roll but no one should be surprised, look what SOE did to SWG.</div><div> </div><div> </div><div> </div><div> </div><p>i think the last line here totally contradict's what she stated above about SWG</p><p> </p><p>P.S. i also thought the OP post was a joke ; ) ,</p><p> </p><p> i think the 1 thru 20 re-vamp is Key to replayability , i hate leveling alt's " all of mine are lvl 20 + already lol"</p><p> </p><p> </p><p> </p><p> </p>
selch
01-24-2006, 12:51 AM
<div>Great changes to SWG?</div><div> </div><div>Well, I don't think people in these boards and game would like to play a FPS</div>
Geldo
01-24-2006, 12:53 AM
<div></div><font color="#ffff00">I guess the days of a "great" MMO are no longer....maybe we veterans need to just stop playing MMOs since there are no longer worth anything.</font>I am afraid Vangaurd is our last hope (and frankly its a long shot there too). =) But if it is "as all the rest", it may likely be my last MMO =(<p>Message Edited by Geldoff on <span class="date_text">01-23-2006</span><span class="time_text">11:53 AM</span></p>
I was rather disappointed with many of the CU changes. Personally, I like some complexity in my MMO's. It forces me to develop style. I loved the bards in EQ1. They were the most complex class to play. I found it challenging. It added a lot color to the game. Pet classes in EQ1 and EQ2 also require a certain amount of finesse to play well. I find each attempt by SOE to simplify the game a big disappointment. Pretty soon all you end up with is hack & slash. Once my account expires I'm gone. There are other prospects on the horizon I am going to give a shot.<div></div>
jasonqdavis
01-24-2006, 01:16 AM
<div></div>I think actually SWG's biggest mistake was even putting Jedi's in the game. <blockquote><hr>Zaymot wrote:<div></div><blockquote><hr>LenaDarkside wrote:<div></div><div>Meanwhile SOE games will be enjoying more customers because they are becoming FUN.</div><hr></blockquote><p>You mistake lack of an attention span with fun. In SWG, the jedi was suppose to be a "special" class that was difficult to attain and had to be earned, now ANYONE can become one. Thats not fun, thats giving you something for nothing. Thats the problem with the new generation of "kids", they grow up expecting everything to be given to them without earning it. Heck, little leagues don't even keep score and everyone gets a trophy because "kids" expect somethign for nothing. Companys like SOE that make MMOs are just now understanding that the veteran players like myself are a minority and since there is more money to be made by catering to the "i want it now" group then THAT is why they are makign these changes, not because it makes the game better, but because it INCREASES THEIR PROFITS!!!</p><p>I guess the days of a "great" MMO are no longer....maybe we veterans need to just stop playing MMOs since there are no longer worth anything.</p><p>My $0.04</p><hr></blockquote>
LenaDarksi
01-24-2006, 02:50 AM
<div></div>old post, before the NGE, Try again. The SWG CU was garbage just like the CU here was. But these NGEs SOE is rolling out are fun, whats the point of PAYING money to be frustrated and not have fun? If MMOs where free no one could complain, but if people are shelling out currency, they deserve a fun, and non boring and tedious game.
Loki_d20
01-24-2006, 02:54 AM
<div></div><blockquote><hr>jasonqdavis wrote:<div></div>I think actually SWG's biggest mistake was even putting Jedi's in the game. <hr></blockquote>Yup. It's like making whatever Gandalf was a player class in LotRO. Jedi are rare and have powers beyond what a normal person can achieve. You either make everyone a Jedi, or you make Jedi pivotal NPCs in the game. Allowing PCs as Jedi leads to one of two things: 1) Everybody wants to be a Jedi or 2) Jedi class is not truly representative of what is presented in the movies
Sritt
01-24-2006, 04:19 AM
<div></div><blockquote><hr>Loki_d20 wrote:<div></div><blockquote><hr>jasonqdavis wrote:<div></div>I think actually SWG's biggest mistake was even putting Jedi's in the game. <hr></blockquote>Yup. It's like making whatever Gandalf was a player class in LotRO. Jedi are rare and have powers beyond what a normal person can achieve. You either make everyone a Jedi, or you make Jedi pivotal NPCs in the game. Allowing PCs as Jedi leads to one of two things: 1) Everybody wants to be a Jedi or 2) Jedi class is not truly representative of what is presented in the movies<hr></blockquote><p>Yep, and is why most games based on "BIG" movies and books usually fail, because they cater to they fantasies of the readers by letting them be the pivotal hero in a world with thousands of those 'pivotal heros' so it takes away the aspect. ALso I suspect that many would have felt differently about the jedi in SWG if they'd either left it as an unlockable class or made it available to all right away. I think City of Heroes is smart enough never to let the Kheldians/Warshades be playable right from the start. Its one thing to adjust the general gameplay like EQ2 has done, its another to take something that was reserved as a 'reward' for capping out and making it so everyone can get it a few moths later. This is especailly true when that reward is the goal people went after like the jedi. HOw many players started as something else and pushed through the levels just so they could be a jedi, what they wanted to be all along.</p><p>I can see some feeling the class revamp is doing the same thing but its not. Its much easier (as many have pointed out) to hit level 20 in EQ2 than it was to max out a class in SWG (I'm assuming, I played the demo for 2 hours and couldn't stand the interface and controls, and yes I thought it was an FPS not an MMORPG). Also the final class is what everyone would eventually become who followed that path, there was no level 60 fighters or brawlers, just monks and bruisers. Now the classes are feeling a bit more distinct and with the achievement system coming for 20+ will get more distinct. I think there's a reason the achetypes were removed for more than just 'ease of play' but so you could get a feel for your classes abilities before you start going after achievements to customize your character. With achievements starting to be earnable at level 20 its almost like having the old system. You're a generic shadowknight until 20 then you start to branch off into different flavors of shadowknights based on what they bought with their achievements.</p>
Gallenite
01-24-2006, 08:55 AM
<div>I can't tell if this post is ironic or not.</div><div> </div><div>Since it's gone in the direction well away from commentary on test server specifics, I'm going to stick a fork in it just to be on the safe side.</div><div> </div><div> </div>
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