View Full Version : How can I be a Wood Elf Assassin if I start the game as a ranger?
stormcod
01-23-2006, 10:22 PM
<div>Given the new update (19b?) at character creation if I create a wood elf I have to choose my final class, but based on alignment (Good) I can only create a ranger not an assassin. My question is how do I create a wood elf assassin since even if I betray I'm still a ranger?</div><div> </div><div> </div><div>Any info would be appreciated.</div><div> </div><div> </div>
zixtent
01-23-2006, 10:24 PM
You betray at the level you would usually betray. You would start out a ranger but when you are level 14 or 15 start betraying for the other side to become the assassin.<div></div>
Will.
01-23-2006, 10:25 PM
When you betray, if your class isn't available in your new city, it gets changed at the end of the betrayal quest.-Will<div></div>
Varroon
01-23-2006, 10:27 PM
<div></div><div>Ignore that, obviously it's already implemented.</div><p>Message Edited by Varroon on <span class="date_text">01-23-2006</span><span class="time_text">12:27 PM</span></p>
<div>Is it still possible to betray from Freeport then turn around and betray back to Freeport as long as you do it before hitting the exp limit?</div>
<div><span><blockquote><hr>Galn wrote:<div>Is it still possible to betray from Freeport then turn around and betray back to Freeport as long as you do it before hitting the exp limit?</div><hr></blockquote>Probably. And in the future, you'll be able to do it at any level, but your class will still change. (Not sure if it will be repeatable though)</span></div>
Savanja
01-24-2006, 02:11 PM
Havent heard if you can betray, then betray back. But the way it will work is when you betray, the spells and abilities that you have for your current alignments class, will be dropped for your new ones. Meaning, you are a high elf Paladin, you betray, lose all your Pally stuffs and it is automatically replaced with ShadowKnight spells and abilities.And yeah, the plan is this will be able to be done at any level.<div></div>
modnar
01-25-2006, 01:00 AM
<div>Anyone know whats going to happen with classes such as guard/zerk wiz/war???</div><div> </div><div>I wana betray my guard and make him a zerker but dont think SOE is gona be able to let me do that.Anyone know yet??</div>
Dweedleb
01-25-2006, 01:30 AM
<div></div>[Removed for Content] are available in both cities so I don't see why your class would change. It's not being implimented as a free pass to change classes.
infernus006
01-25-2006, 02:16 AM
^ Since when are Assassins availabe in both cities? They have always been evil-only.<div></div>
mAdd0gtheHorrible
01-25-2006, 05:27 AM
<div>am i still gonna be able to make a troll ranger???</div>
selch
01-25-2006, 07:03 AM
<div></div><div></div><blockquote><hr>mAdd0gtheHorrible wrote:<div>am i still gonna be able to make a troll ranger???</div><hr></blockquote><p>If you want to stay in Freeport, no.</p><p>And the guy who says Assasin available in both cities, confuses with Assasins he sees in Qeynos "IN LIVE" but this will change eventually.</p><p> </p><p> </p><p>Message Edited by selch on <span class="date_text">01-24-2006</span><span class="time_text">06:04 PM</span></p>
Sritt
01-25-2006, 07:37 AM
<div></div><p>No betrayal won't allow you to become another neutral class, you will only change if you're a city-restricted class and you'll have no choice about it.</p><p>Going from Freeport to Qeynos:</p><p>Assassin -> RangerBrigand -> SwashbucklerShadowknight -> PaladinBruiser -> MonkInquisitor -> TemplarDefiler -> MysticCoercer -> IllusionistNecromancer -> Conjuror</p><p>Going from Qeynos to Freeport:</p><p>Ranger -> AssassinBrigand -> SwashbucklerPaladin -> ShadowknightMonk -> BruiserTemplar -> InquisitorMystic -> DefilerIllusionist -> CoercerConjuror -> Necromancer</p><p>Going from one city to the other (either direction):</p><p>Wizard -> WIzardWarlock -> WarlockBeserker -> BeserkerGuardian -> GuardianFury -> FuryWarden -> WardenTroubador -> TroubadorDirge -> Dirge</p>
Dweedleb
01-25-2006, 07:44 AM
<span><blockquote><hr>infernus006 wrote:^ Since when are Assassins availabe in both cities? They have always been evil-only.<div></div><hr></blockquote>I didn't say assassins were available in both cities. These tardtastic boards cut off "The cl" part of my post which should read <i>The classes are available in both cities</i>.... Since I was answering the guy asking about guardian and zerker.</span><div></div>
Sritt
01-25-2006, 08:02 AM
<div></div>I also find it funny that due to the posting glitch that the post didn't get censored for the resulting wording.
selch
01-25-2006, 08:03 AM
<div></div><blockquote><hr>Sritthh wrote:<div></div>I also find it funny that due to the posting glitch that the post didn't get censored for the resulting wording.<hr></blockquote>lol, just noticed :smileyvery-happy:
Dweedleb
01-25-2006, 06:49 PM
<div></div>Yeah, that surprised me as well
Makkaio
01-25-2006, 08:09 PM
<div>When the new update kicks in, I hope they look at letting us choose between the corresponding classes. I understand that due to current game mechanics that one needed to change to either the Freeport or Qeynos class due to the final sub-class quests. With the sub-class quests not needed to advance anymore, it would be nice if you could choose to continue your profession in the new city or maintain the profession as you leave your current city.</div><div> </div><div>Really, it doesn't make sense that if I'm an assassin from Freeport and I betray that all the sudden I forget how to be an assassin and *BLAM* now I'm a ranger. Unless Lucan really sends me into another lifetime during our very one-sided battle.</div><div> </div><div>Allowing a little choice here and there isn't a bad thing and could really mix up the game a little bit and give it a little more zest.</div>
Dweedleb
01-25-2006, 09:43 PM
<div></div>It sure would make it easier to sell master spells for classes that aren't from your city, rather then getting tells asking if I can meet someone in some random corner of norrath.
<blockquote><hr>Makkaio wrote:<div>When the new update kicks in, I hope they look at letting us choose between the corresponding classes. I understand that due to current game mechanics that one needed to change to either the Freeport or Qeynos class due to the final sub-class quests. With the sub-class quests not needed to advance anymore, it would be nice if you could choose to continue your profession in the new city or maintain the profession as you leave your current city.</div><div> </div><div>Really, it doesn't make sense that if I'm an assassin from Freeport and I betray that all the sudden I forget how to be an assassin and *BLAM* now I'm a ranger. Unless Lucan really sends me into another lifetime during our very one-sided battle.</div><div> </div><div>Allowing a little choice here and there isn't a bad thing and could really mix up the game a little bit and give it a little more zest.</div><hr></blockquote>That won't change... and you're completely missing the point.Rangers and Assassins for example are two sides of the same coin. Qeynos teaches you one way to do this job, while Freeport teaches a different way.When you're a Qeynos Ranger, you're incouraged to use a bow and trapes around the woods picking berries... when you betray, you are scolded for using those "weak" methodologies and taught to sneak around behind your victim and aim for the kidneys.So no... there is no such thing as a Freeport Ranger. When you change sides, you have to change to fit the roles that that particular side offers.In football for example, you might play for one team as a small outside lineman.. becasue that's how they used you and that's what they taught you to be... but then you get traded and the team you go to doesn't run that defense so they start calling you an outside linebacker... you'd then be taught some entirely new skills, although the role might in some casese be similar, you're going to do them differently and you might even be called something completely different.
Sritt
01-26-2006, 12:47 AM
<div></div><blockquote><hr>Dweedlebug wrote:<div></div>It sure would make it easier to sell master spells for classes that aren't from your city, rather then getting tells asking if I can meet someone in some random corner of norrath.<hr></blockquote>That's being covered already. LU19 will expand the Norrathian Express and allow you to send mail to characters in the opposing city if you so desire, at no extra cost.
Dweedleb
01-26-2006, 04:41 AM
<span><blockquote><hr>Sritthh wrote:<div></div><blockquote><hr>Dweedlebug wrote:<div></div>It sure would make it easier to sell master spells for classes that aren't from your city, rather then getting tells asking if I can meet someone in some random corner of norrath.<hr></blockquote>That's being covered already. LU19 will expand the Norrathian Express and allow you to send mail to characters in the opposing city if you so desire, at no extra cost.<hr></blockquote> So do I mail it to them before they pay for it or after? I'm sure no one would ever get ripped off...</span><div></div>
I use mail to buy stuff all the time. 90% of the people playing are mature enough to handle it.Yeah some people would get ripped off... but if in doubt just ask in one of the chat channels if anyone has had problems with so-and-so... you'll get the information you need.
Makkaio
01-30-2006, 08:54 PM
<div></div><blockquote><hr>Zald wrote:<blockquote><hr>Makkaio wrote:<div>When the new update kicks in, I hope they look at letting us choose between the corresponding classes. I understand that due to current game mechanics that one needed to change to either the Freeport or Qeynos class due to the final sub-class quests. With the sub-class quests not needed to advance anymore, it would be nice if you could choose to continue your profession in the new city or maintain the profession as you leave your current city.</div><div> </div><div>Really, it doesn't make sense that if I'm an assassin from Freeport and I betray that all the sudden I forget how to be an assassin and *BLAM* now I'm a ranger. Unless Lucan really sends me into another lifetime during our very one-sided battle.</div><div> </div><div>Allowing a little choice here and there isn't a bad thing and could really mix up the game a little bit and give it a little more zest.</div><hr></blockquote>That won't change... and you're completely missing the point.Rangers and Assassins for example are two sides of the same coin. Qeynos teaches you one way to do this job, while Freeport teaches a different way.When you're a Qeynos Ranger, you're incouraged to use a bow and trapes around the woods picking berries... when you betray, you are scolded for using those "weak" methodologies and taught to sneak around behind your victim and aim for the kidneys.So no... there is no such thing as a Freeport Ranger. When you change sides, you have to change to fit the roles that that particular side offers.In football for example, you might play for one team as a small outside lineman.. becasue that's how they used you and that's what they taught you to be... but then you get traded and the team you go to doesn't run that defense so they start calling you an outside linebacker... you'd then be taught some entirely new skills, although the role might in some casese be similar, you're going to do them differently and you might even be called something completely different.<hr></blockquote><p>I have to totally disagree with this and your comparison. When I've participated in football, basketball, baseball, hockey and track in organized sports, I seem to remember being placed in positions based on my physical attributes and skills...I was hardly thrown in a position and told to develop into it. It would be real funny for a 6'5" and 175 lb. Junior to crouch down at center while a 5'7" 260 lb. Freshman was running down passes.</p><p>An analogy I would use to support my argument would be if I moved from Los Angles as a computer programmer to New York City and the mayor in NYC made become a computer technician. Just doesn't make sense to me. Especially when I've completed six years of programming instruction and very little tech work.</p><p>Also, attitude does not equal physical ability and skill as you suggest in your argument. </p>
<div></div>From a Dev post I saw a week or so ago, it stated that they are looking at a faction based betrayal at higher levels. To me that means that only your city faction would change, not your class. As it stands right now for the pre-level 20 betrayals, when you complete the betrayal all your current skills/spells are removed and you get all the new class' skills/spells at Apprentice 1 level. I can't see a level 60 Assassain with a bunch of Master 1 and Adept 3 skills being forced to switch classes to Ranger if he betrays to Qeynos and getting stuck with all Apprentice 1 skills. I won't expect to see much, if any, high level betraying if that's the case.
<div></div><blockquote><hr>Quaeil wrote:<div></div>From a Dev post I saw a week or so ago, it stated that they are looking at a faction based betrayal at higher levels. To me that means that only your city faction would change, not your class. As it stands right now for the pre-level 20 betrayals, when you complete the betrayal all your current skills/spells are removed and you get all the new class' skills/spells at Apprentice 1 level. I can't see a level 60 Assassain with a bunch of Master 1 and Adept 3 skills being forced to switch classes to Ranger if he betrays to Qeynos and getting stuck with all Apprentice 1 skills. I won't expect to see much, if any, high level betraying if that's the case. <hr></blockquote><p>It has already been asked and answered bny the Devs that if someone betrays and their class switches (Assassin to Ranger for example) that their CAs and abilities will change and any upgrades you have from your previous class will somehow be migrated to your new class.</p><p>However, whether this migration is launched or not, the day I see a SK or Assassin walking around as a citizen of Qeynos or a Paladin or Templar being a citizen of Freeport, I will quit the game since that would be the end of EQ2 since that would be the last piece of the original game changed just to make the "I want it my way" crowd happy.</p><p>Just my $0.02</p>
<div></div>If the skills will be replaced with an equivilant level ability when a person betrays then that's good to hear. I hadn't seen that mentioned yet.
Rijacki
01-31-2006, 12:50 AM
<span><blockquote><hr>Zaymot wrote:<blockquote><hr>Quaeil wrote:From a Dev post I saw a week or so ago, it stated that they are looking at a faction based betrayal at higher levels. To me that means that only your city faction would change, not your class. As it stands right now for the pre-level 20 betrayals, when you complete the betrayal all your current skills/spells are removed and you get all the new class' skills/spells at Apprentice 1 level. I can't see a level 60 Assassain with a bunch of Master 1 and Adept 3 skills being forced to switch classes to Ranger if he betrays to Qeynos and getting stuck with all Apprentice 1 skills. I won't expect to see much, if any, high level betraying if that's the case. <hr></blockquote><p><font color="#ffff00">It has already been asked and answered bny the Devs that if someone betrays and their class switches (Assassin to Ranger for example) that their CAs and abilities will change and any upgrades you have from your previous class will somehow be migrated to your new class.</font></p><p>However, whether this migration is launched or not, the day I see a SK or Assassin walking around as a citizen of Qeynos or a Paladin or Templar being a citizen of Freeport, I will quit the game since that would be the end of EQ2 since that would be the last piece of the original game changed just to make the "I want it my way" crowd happy.</p><p>Just my $0.02</p><hr></blockquote>Where did you find the information I highlighted in yellow? All dev postings on the official site have been to the contrary. If you betray and your class changes, all of your skills will be changed to the new class at Apprentice I level. Presumably you would also lose any skills which are not auto-granted as well (i.e. the Bloodlines and obtained spells/CA of DoF). </span><span>Personally I think it should even be for "neutral" classes as part of the "price of betraying" as well as to make it "fair".</span><span>For the new level 1-20 progression, when it goes live, all spells/CAs of the former archetype/class system will convert, upgrades preserved, from their archetype or class version to the ne specific (sub)class 1-20 version. Any 1-20 spell/CA upgrade not already scribed will convert from archetype or class to the appropriate (sub)class spell/CA when scribed by a (sub)class that is of the appropriate former archetype or class (i.e. a 'zerker would not be able to scribe a scout upgrade but would be able to scribe a fighter upgrade which would automagically convert to a 'zerk upgrade of the matching level/skill).</span><div></div>
<blockquote><hr>Makkaio wrote:<div></div>hr></blockquote><p>I have to totally disagree with this and your comparison. When I've participated in football, basketball, baseball, hockey and track in organized sports, I seem to remember being placed in positions based on my physical attributes and skills...I was hardly thrown in a position and told to develop into it. It would be real funny for a 6'5" and 175 lb. Junior to crouch down at center while a 5'7" 260 lb. Freshman was running down passes.</p><p>An analogy I would use to support my argument would be if I moved from Los Angles as a computer programmer to New York City and the mayor in NYC made become a computer technician. Just doesn't make sense to me. Especially when I've completed six years of programming instruction and very little tech work.</p><p>Also, attitude does not equal physical ability and skill as you suggest in your argument. </p><hr>Learning to be a computer programmer is really a generic skill. But if you go work for one company they may have you doing UI heavy stuff for retail applications. They may even give you a title that reflects that job description. If you then change jobs, they have have you doing creating custom controls...Are you a programmer in either case? Yes... But Company A and B have different needs and they use your generic skills to fit them in different ways.If you don't want to do the stuff Company B would have you do, then you probably shouldn't go work for them.As far as my sports analogy... reread it, maybe you'll get it.As a more practical example... If you're working for a criminal hacking ring... and decide to go legit... Does Symantec hire hackers? Sure they do! But they don't employ them as hackers. If you choose to betray your hacker organization, you'll have to stop doing the illegal stuff and learn to do some legal stuff. Your <i>basic</i> role doesn't change all that much. Your job may still be finding security flaws...There is no such thing as a Qeynosian Assassin. Assassins in Qenos are criminals. If you're from Freeport and you wanna go <i>legit</i> per se, then you give up your old ways of the assassin, and become the Qeynos equivelant... a Ranger.I think you see the two classes as completely different and thats your problem. They aren't really. They perform the same role for either side, just in a way that best fits the world view of the side they represent.<p>Message Edited by Zald on <span class="date_text">01-30-2006</span><span class="time_text">12:34 PM</span></p><p>Message Edited by Zald on <span class="date_text">01-30-2006</span><span class="time_text">12:34 PM</span></p>
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