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Maweg
01-23-2006, 05:57 PM
<div></div><div>Why is the former dirty tricks line of skills different for scout classes? My swashbuckler got dirty tricks at level 8 with 10 seconds reuse my assassin got torture with a reuse time of 20 seconds, why is that ?</div>

Magu
01-23-2006, 06:12 PM
Because the classes aren't identical in the lower levels anymore <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Galn
01-24-2006, 11:18 AM
<div>20 seconds for Assassin??? <heading over to the Assassin boards to watch the whining....bringing some cheese with me></div>

Savanja
01-24-2006, 02:15 PM
O.o  Because the whole spells and abilities for < level 20 classes are being completely redone?  They are diff classes now, they will get diff abilities.<div></div>

Amise
01-24-2006, 03:51 PM
<div></div><span><blockquote><hr>Galn wrote:<div>20 seconds for Assassin??? <heading over to the Assassin boards to watch the whining....bringing some cheese with me></div><hr></blockquote>It's been twenty seconds on the Assassin debuff line since LU13.   The only new thing here is that the low level skills are now in line with the 20+ ones rather than having a 10 second debuff at low levels & having it change to a 20 second debuff later on.</span><div></div>

Galn
01-24-2006, 07:39 PM
<div></div><blockquote><hr>Amise wrote:<div></div><span><blockquote><hr>Galn wrote:<div>20 seconds for Assassin???</div><hr></blockquote>It's been twenty seconds on the Assassin debuff line since LU13.   The only new thing here is that the low level skills are now in line with the 20+ ones rather than having a 10 second debuff at low levels & having it change to a 20 second debuff later on.</span><div></div><hr></blockquote>Yeah, but if Swashy's and other scout classes get it at 10 second reuse there will be some complaining going on...

ilucife
01-24-2006, 10:35 PM
<div></div>yeah but rogues are supposed to be a debuff class, so it makes sense that we should have slightly shorter timers, thats why soe set up different clases if we where supposed to have the same reuse timers and attacks as assassins then.... well we would be assasins<div></div><p>Message Edited by iluciferi on <span class="date_text">01-24-2006</span><span class="time_text">09:36 AM</span></p>

G3M
01-25-2006, 04:43 AM
<div>Good point. <span><blockquote><hr>iluciferi wrote:<div></div>yeah but rogues are supposed to be a debuff class, so it makes sense that we should have slightly shorter timers, thats why soe set up different clases if we where supposed to have the same reuse timers and attacks as assassins then.... well we would be assasins<div></div><p>Message Edited by iluciferi on <span class="date_text">01-24-2006</span><span class="time_text">09:36 AM</span></p><hr></blockquote></span></div>

Sritt
01-25-2006, 07:10 AM
<div></div><p>Of course there will be complaints. There always wil be. I don't know how many complaints I've seen that monks and bruisers get a no-power heal ability that other fighters (and other classes period) don't get. Of course even at Adept 1 in the t6 version it only heals about 30% health once every 3 minutes and has a slow cast compared to any priest heal of equivalent health which also have a short reuse timer (and just cost power).</p><p>If there will be complaints about the reuse timer for assassins being longer on this ability pre-20 it will only come from existing players with a scout or scout-class that is now an assassin and has the re-use timer at 20 while the other classes are at 10.  Anyone who's played up past 20 in the scout classes would know that that's how it is at higher levels so why would it be different at low levels now that the classes aren't generic until 20.</p><p>I haven't heard any complaints from those who suddenly became monks with the class revamp and losing all those weapon skills they had until 10 and a losing the ability to use medium armor once they hit 10. If anything these changes make the transition to the higher levels smoother as you suddenly don't get a shift in all your abilities at 10 and or 20. Monks and bruisers now get a feel for their limited heals and other special abilities early on rather than getting used to bashing things and just taking a hit to hit 10 and suddenly have to change playstyle since they suddenly can't use as wide a variety of weapons and have to go with lower-mit armor and have their stat focus shift from STR and STA to STR and AGI.</p><p>Also new players coming in will just know that the assassing timer is 20 seconds while the others get a 10 second (if they're even aware of it, which they probably wouldn't be if they don't play a different scout class). They won't see anything wrong with this as they'll see each class as a different class not just as 'a scout with a different name' as the soon to be phased out archetype system implies. Yes monks and bruisers can tank but they're not a mitigation tank like the other tanks, and many see fighter=mitigation tank so think monks and bruisers suck as tanks because they're mitigation is lower (but their avoidance is on par with most scout-type classes to make up for it).</p>

ilucife
01-25-2006, 08:59 PM
lol as far as having something thrown at you imagine being able to use a bow at one level. completeing a quest and not being able to use it for ranges CA's... that was funrealistically im glad to see the sub classes go. there was never a real smooth transition to the aspects of a class, one lvl your wearing medium armor the next leather<div></div>