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View Full Version : Combat arts underpowered


Igu
01-20-2006, 09:14 PM
<div>I know that the combat arts were overpowered and needed to be adjusted, But I think they were TOO adjusted.</div><div>Wild swing of 2-6 is fine at lvl 1-5. But at level 9 (and the app2 upgrade is still 2-6) it means you get owned by same level mobs who are hitting in the teens (in plate with Def stance).</div><div>I have a 9 zerker and I only have 3 attacks. WS, kick and Whirl (the AOE attack). Whirl is the only one that does more than 10...and it has a long refresh.</div><div> </div><div>Please throw some upgrades in there or make the app2's mean something.</div>

EtoilePirate
01-20-2006, 10:32 PM
I agree, actually.  My 56 Assassin's skills dropped to significantly lower than they were a week ago, and now it's getting very difficult for her to solo appropriately leveled mobs.  She has mostly App IVs and Adept Is, with a smattering of Adept 3s, so there shouldn't be a problem with blue-con mobs.  (Not to mention cobalt armor and weapons.)  But there is.  :-/  Perhaps it'll get tweaked again?  After all: Test is always in flux, hehe.<div></div>

Sritt
01-20-2006, 10:39 PM
<div></div><blockquote><hr>EtoilePB wrote:I agree, actually.  My 56 Assassin's skills dropped to significantly lower than they were a week ago, and now it's getting very difficult for her to solo appropriately leveled mobs.  She has mostly App IVs and Adept Is, with a smattering of Adept 3s, so there shouldn't be a problem with blue-con mobs.  (Not to mention cobalt armor and weapons.)  But there is.  :-/  Perhaps it'll get tweaked again?  After all: Test is always in flux, hehe.<div></div><hr></blockquote><p>Did your combat arts actually change in damage or is it because you got hit with the bug that pre-existing characters lost up to 100 skill points in some cases (perhaps more). If your skill points dropped significantly you'd have trouble with even or blue con.</p><p>That was actually part of the problem on the newbie island was skills weren't raising fast enough so you levelled, had tougher mobs, but your attacks weren't going up in damage because your skill points weren't building (really hosed my sk's avoidance after he did quests in Freeport and hadn't fought in a couple levels).</p>

YourTypicalEQIIPlay
01-20-2006, 10:50 PM
I rolled up a newbie monk- at level 10, I do more damage quicker with melee than I would if I used any and/or all of my combat arts.With crafting down, for new characters, I am not able to make myself skill upgrades to test higher than app II at the moment.<div></div>

Aguis
01-22-2006, 05:25 AM
<div></div><div>From my personal post :</div><div> </div><div>They nerfed the class spells too much when trying to reduce their powers according to the new level we get them.For example a Level 2 "Live" Fighter has this :Starting Weapon : Crude Sword (2-7)Starting Spells : Wild Swing (9-15) and Assault (12-20)A level 2 "Test" Guardian has this :Starting Weapon : Guardian Long Sword (1-1)Starting Spells : Swing (2-4), Shield Bash (3-5)Way tooooo nerfed.  I swear to you, if the devs release such a crappy thing like that i'm gonna leave.  I'm not going to accept to have my main character nerfed just because they can't scale down the spells properly.</div><p>Message Edited by Aguisha on <span class="date_text">01-21-2006</span><span class="time_text">07:28 PM</span></p>

EtoilePirate
01-22-2006, 05:33 AM
<div><span><blockquote><hr>Sritthh wrote:<div></div><blockquote><hr>EtoilePB wrote:I agree, actually.  My 56 Assassin's skills dropped to significantly lower than they were a week ago, and now it's getting very difficult for her to solo appropriately leveled mobs.  She has mostly App IVs and Adept Is, with a smattering of Adept 3s, so there shouldn't be a problem with blue-con mobs.  (Not to mention cobalt armor and weapons.)  But there is.  :-/  Perhaps it'll get tweaked again?  After all: Test is always in flux, hehe.<div></div><hr></blockquote><p>Did your combat arts actually change in damage or is it because you got hit with the bug that pre-existing characters lost up to 100 skill points in some cases (perhaps more). If your skill points dropped significantly you'd have trouble with even or blue con.</p><p>That was actually part of the problem on the newbie island was skills weren't raising fast enough so you levelled, had tougher mobs, but your attacks weren't going up in damage because your skill points weren't building (really hosed my sk's avoidance after he did quests in Freeport and hadn't fought in a couple levels).</p><hr></blockquote>No -- my stats and skill points were all restored to normal by then.  And my arts are doing less damage than they did when my skill points were down, as well.  (I spent two nights plowing through mobs while grouped when points were down, so I was able to rebuild all of them except Safe Fall and Disarm pretty quickly, even though I lost 50-100 points in each.)Plus, examining a skill, with the same STR and weapons I had before, reveals that its damage range is down significantly from an examine previously.  I don't think I can blame losing 40 points of Slashing for that.  :-/</span></div>