View Full Version : Love the LU19 Changes!
I resigned up my account to try LU19. I absolutely love the changes. I believe that the changes will convert 6 of my friends to switch back to EQ2 from WoW.Thank you SoE for giving me faith once again in your company. Great job with these changes!Now just waiting for them to go live before we all make the switch back. Hopefully that occurs early next week. *fingers crossed*<div></div>
Lawdog4817
01-20-2006, 06:45 PM
<div></div><div></div><blockquote><hr>Variz wrote:I resigned up my account to try LU19. I absolutely love the changes. I believe that the changes will convert 6 of my friends to switch back to EQ2 from WoW.Thank you SoE for giving me faith once again in your company. Great job with these changes!Now just waiting for them to go live before we all make the switch back. Hopefully that occurs early next week. *fingers crossed*<div></div><hr></blockquote>Yet again, another person whom wants EQ2 to be more like WoW! Dude please just stay over at WoW and leave us TRUE EQ2 players alone. You know the true EQ2 players makes good of all changes and doesn't have to reactive there account just because they like the changes! If you left in the first place more then likely you got [Removed for Content] off at changes in the past.<p>Message Edited by Lawdog4817 on <span class="date_text">01-20-2006</span><span class="time_text">05:52 AM</span></p>
ChrisRay
01-20-2006, 06:56 PM
<div><span><blockquote><hr>Lawdog4817 wrote:<div></div><blockquote><hr>Variz wrote:I resigned up my account to try LU19. I absolutely love the changes. I believe that the changes will convert 6 of my friends to switch back to EQ2 from WoW.Thank you SoE for giving me faith once again in your company. Great job with these changes!Now just waiting for them to go live before we all make the switch back. Hopefully that occurs early next week. *fingers crossed*<div></div><hr></blockquote>Yet again, another person whom wants EQ2 to be more like WoW! Dude please just stay over at WoW and leave us TRUE EQ2 players alone. You know the true EQ2 players makes good of all changes and doest have to reactive there account just because they like the changes! If you left in the first place more then likely you got [Removed for Content] off at changes in the past.<hr></blockquote><b>Yet another person who wants EQ 2 to be more like EQ 1 or Vangurd SOGA, Why dont you go back to Everquest 1 or beta test Vanguard and leave the TRUE EQ 2 players alone. Because being a true EQ 2 player means never examining and testing out other titles in the MMORPG genre market and accepting everything SOE does without question.</b>Now I dont really believe this. But I am making a point. These comments are completely un neccasary. A great many players out there are probably just looking for a game that can enjoy. Not every game out there is for everyone. And some have many problems. The only way you're going to find the title that suits you is to actually try them. There are good aspects of WoW, and there are bad aspects of WoW. As there are good aspects of EQ 2 and bad aspects of EQ 2. Some people may find that they like certain aspects of one game and not others. There is absolutely nothing wrong with shopping around. </span></div>
So you are saying that I shouldn't enjoy playing the class I desire at level 1 as opposed to waiting 20 levels to try it out? This is a big negative for several of my friends (and brother) who haven't played EQ2 before. I was never a fan of the "Ok, I'm a fighter using a sword, but I want to be a monk, why am I using a sword?"Being able to actually taste and feel the class you desire at level 1 is a huge plus for me. I don't see any downside to this. I appreciate Sony's efforts in allowing myself (and my friends) to create level 1 classes we enjoy.<div></div>
VeraIkonica
01-20-2006, 07:17 PM
I agree with the OP these changes are really nice and they will definately make rerolling on the PvP server much more enjoyable. Also I have been playing this game since Nov 04 and last night playing on the test server was the most fun I have had with this game since release. I also believe they should keep the current level of difficulty that is on test right now because that is what mkes it fun. I was soloing in ruins at lvl 9-10 and it was [expletive haxx0red by Raijinn]ing hard lol. I was playing a coercer which may have been some of the challenge but then I started talking to a 11 bruiser bruiser that was like holy [expletive haxx0red by Raijinn] man this is great as long as I dont get more than 50% debt <span>:smileyvery-happy:</span>. There were people dieing all over the place because for me( cant speak for the others) the solo mobs actually fit their little description for example if its yellow you have a good chance of getting your @ss handed to you on a plate and even though the zones were very active with players there were always mobs all over the place. Anyhow I love the changes SOE it really breathes some fresh air into the game.btw......enemies riding horses .......very cool it adds some nice immersion to the gameplay lol<div></div>
<div>Why is is that as soon as someone makes a nice post saying they like the game/new changes someone has to jump in and whinge!!!</div><div>I hate WOW, but love the new changes, nothing like WOW imho!!!</div><div> </div><div>The game is really opened up now, no more wanting to create an alt and then thinking, actually can i be bothered playing the forst 20 levels all over again!! And nothing holding us back from having good AND evil chars now we can mail coin etc! Long overdue I say!!</div><div> </div><div> </div>
Suraklin
01-20-2006, 07:48 PM
<div> Changes sound good to me too except the changes to the Necro dumbfire pets. I play a Necro so not too pleased by that. To the person who said stay away to the OP and keep playing WoW. Grow up. I've canceled my account many times when I got bored with this game and tried others(including WoW) but didn't like the cartoony graphics. Other games have good aspects and smart companies implement the good aspects they can from other games. Project Entropia is one of the most fun games I've played in a while. It costs a buttload of money to play it though because their economy is built on actual real world money You could spend $100.00 a month easy playing that game. I beta tested DDO and didn't like it at all. Hopefully SOE doesn't take anything from that game and implement it here. I'll most likely try Dark and Light and Vanguard when they come out. This update and the upcoming expansion have a lot of good things. Hopefully Necro will finally get Spectre pets in KoS.</div><div> </div><div> I'm just waiting for Rockstar games to say "Hey lets make Grand Theft Auto into a fun MMO." If that ever happens and SOE isn't the host for it SOE won't be getting anymore of my money most likely lol.</div>
<div></div>Anyone without ADD can easily go from 1-20 in a single day, and if they're incredibly lazy it's two tops. My guess is that you guys will suddenly hate the game later on when it takes almost some effort to get a level compared to WoW, where there's virtually no effort in... anything.
Vulking
01-20-2006, 08:28 PM
<div></div><div></div><p>Hilarious!!!</p><p>You left the game to go to WoW and are coming back based on changes that haven't even been implemented yet. Why? You must have left for reasons greater than the changes contained in LU19.</p><p> </p><p>Message Edited by Hammarus on <span class="date_text">01-20-2006</span><span class="time_text">09:30 AM</span></p>
Coastwatcher
01-20-2006, 08:42 PM
<div></div><blockquote><hr>Lawdog4817 wrote:<div></div><div></div><blockquote><hr>Variz wrote:I resigned up my account to try LU19. I absolutely love the changes. I believe that the changes will convert 6 of my friends to switch back to EQ2 from WoW.Thank you SoE for giving me faith once again in your company. Great job with these changes!Now just waiting for them to go live before we all make the switch back. Hopefully that occurs early next week. *fingers crossed*<div></div><hr></blockquote>Yet again, another person whom wants EQ2 to be more like WoW! Dude please just stay over at WoW and leave us TRUE EQ2 players alone. You know the true EQ2 players makes good of all changes and doesn't have to reactive there account just because they like the changes! If you left in the first place more then likely you got [Removed for Content] off at changes in the past.<p>Message Edited by Lawdog4817 on <span class="date_text">01-20-2006</span><span class="time_text">05:52 AM</span></p><hr></blockquote><p>Now this is either :</p><p>a) A great satire of a certain attitude or</p><p>b) Disgusting and bordering on discrimination ( " Shoo. You're not allowed into the Country Club. It's only for us, chosen few " )</p><p> </p>
I left because my friends and I got out of level range of each other. I started over several alts trying to find my favorite class, a couple others stuck with their class, and a couple more started over also.In the end we were all too separated to stick together. The fun for me is playing with my friends. Yes, mentoring is there but it was a bummer for those trying it.We switched to WoW, stuck together from 1-60 the full time. It was a blast. Now I miss the greater depth EQ2 provides, so we are considering coming back.I like the LU19 changes because it allows me to play the class I want from the start (we'd be starting over). I also never liked the specializing system.You have a problem with this? Why?One of the things I looked forward to with coming back to EQ2 was a higher maturity level than WoW, but I now have my doubts on that aspect.<div></div>
And for those saying we have no patience, we played EQ1 for seven years in a high end end game raiding guild. Yes, we want more of a challenge than WoW. I just don't understand what everyone's problem is that we are excited about these changes?<div></div>
Pashta
01-20-2006, 08:54 PM
<div></div><blockquote><hr>Variz wrote:I left because my friends and I got out of level range of each other. I started over several alts trying to find my favorite class, a couple others stuck with their class, and a couple more started over also.One of the things I looked forward to with coming back to EQ2 was a higher maturity level than WoW, but I now have my doubts on that aspect.<div></div><hr></blockquote> Most EQ2 players are not immature, Variz. There are some crafting changes in this update that has many people in an uproar and edgy. Don't take offense to the comments. I think the change about being what you want from the get-go makes perfect sense and is a good thing, unlike the crafting change... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
ReynardTheFox
01-20-2006, 08:59 PM
<div></div>Maxhealer<font color="#ff00cc"><b> (Lawdog4817):</b><b><font color="#ff0099"><a href="../view_profile?user.id=73801" target="_blank"><span></span></a></font></b></font>You are an idiot.<div></div>
Coastwatcher
01-20-2006, 09:04 PM
<div></div><div></div><blockquote><hr>Variz wrote:And for those saying we have no patience, we played EQ1 for seven years in a high end end game raiding guild. Yes, we want more of a challenge than WoW. I just don't understand what everyone's problem is that we are excited about these changes?<div></div><hr></blockquote><p>Make a note to yourself : whenever people start throwing the words " True EQ2 players " around, most likely they're further from the truth. Who knows the definiton of this ? That you were here from beta test of the original EQ2 ? Have taken lots of characters to lv. 60 ? You can get on your soapbox and lament how things have been " dumbed down " (another favorite phrase these days) ? </p><p>Hey, you reactivated your account, pay your monthly fee like the rest of us, and further more like the proposed LU 19 changes. More power to you. For you, at least, you are a " true EQ2 player ".</p><p>Message Edited by Coastwatcher on <span class="date_text">01-20-2006</span><span class="time_text">11:10 AM</span></p>
Wblast
01-20-2006, 09:04 PM
<div>I cannot believe some people in this forum! Someone comes along to praise the game and you attack them? It seems that there are a lot of people, who when they can't find anything real to complain about they invent things in their head. </div><div> </div><div>"Someone's praising our game! Lets complain!!"</div>
Gallenite
01-20-2006, 09:06 PM
<div>Keep it productive, folks. This is a testing feedback forum. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
ZachBos
01-20-2006, 09:07 PM
<div></div><div></div>Enemies on horses are great, but Gnomes on sheep would really make me laugh....<p>Message Edited by ZachBos on <span class="date_text">01-20-2006</span><span class="time_text">08:09 AM</span></p>
Sirlutt
01-20-2006, 09:16 PM
<div><span><blockquote><hr>ZachBos wrote:<div></div><div></div>Enemies on horses are great, but Gnomes on sheep would really make me laugh....<p>Message Edited by ZachBos on <span class="date_text">01-20-2006</span><span class="time_text">08:09 AM</span></p><hr></blockquote>hehe.. i want a war peg (pig) for my Dorf !</span></div>
ZachBos
01-20-2006, 09:25 PM
<div></div><div></div><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>ZachBos wrote:<div></div><div></div>Enemies on horses are great, but Gnomes on sheep would really make me laugh....<p>Message Edited by ZachBos on <span class="date_text">01-20-2006</span><span class="time_text">08:09 AM</span></p><hr></blockquote>hehe.. i want a war peg (pig) for my Dorf !</span></div><hr></blockquote><p>That being said,</p><p>We can do all these great things like create and cast spells, fly on carpets and transport around the world; I think it's feasible that we have the knowledge to domesticate more animals than just horses.</p><p> </p><p>This being a fantasy game, I don't think riding a horse really helps the immersion factor here. At least let me try to ride something else, like maybe a tiger, a camel or even an elephant. If they kick me off and stomp me, well, that's my problem...</p><p>Make it a game of skill, if I can stay on for 8 seconds, can I keep it? This would even be fun if the mount had no speed bonus, or maybe even a speed penalty.</p><p>Message Edited by ZachBos on <span class="date_text">01-20-2006</span><span class="time_text">08:26 AM</span></p>
Pashta
01-20-2006, 09:39 PM
<div></div>Taming was one of my favorite skills in Ultima Online. I wish they would have that here, it would be awesome! I doubt that is possible, though, this game just doesn't seem to be set up that way.
KBern
01-20-2006, 09:48 PM
<div></div><blockquote><hr>Gallenite wrote:<div>Keep it productive, folks. This is a testing feedback forum. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote><p>Most of the changes seem great but the summoner community and some others are still looking for an explanation with the swarm pet issue please.</p><p> </p><p>That alone puts this whole LU 19 as a bad taste in many of our mouths wiht the drastic change this will cause on raiding.</p>
Iseabeil
01-20-2006, 09:57 PM
<div></div><blockquote><hr>Lawdog4817 wrote:<div></div><div></div><blockquote><hr>Variz wrote:I resigned up my account to try LU19. I absolutely love the changes. I believe that the changes will convert 6 of my friends to switch back to EQ2 from WoW.Thank you SoE for giving me faith once again in your company. Great job with these changes!Now just waiting for them to go live before we all make the switch back. Hopefully that occurs early next week. *fingers crossed*<div></div><hr></blockquote>Yet again, another person whom wants EQ2 to be more like WoW! Dude please just stay over at WoW and leave us TRUE EQ2 players alone. You know the true EQ2 players makes good of all changes and doesn't have to reactive there account just because they like the changes! If you left in the first place more then likely you got [Removed for Content] off at changes in the past.<p>Message Edited by Lawdog4817 on <span class="date_text">01-20-2006</span><span class="time_text">05:52 AM</span></p><hr></blockquote><p>I played EQ2 since I joined beta in august/september 2004 without ever leaving. I have three accounts, I have a level 60 that is officer in a raiding guild and Ill admit I was doubtfull about these latest changes. Today I patched up my test account and made a new little mouse to actually try it out. I can only say one thing...</p><p>I <em>LOVE</em> it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>The Isle is more diverse, there is more to do, the quests are more advanced, the characters have gained immense flavour etc etc. One of the most amusing things is that I would actually say its <em>harder</em> now then it used to be. Not harder in a bad way, but more challenging and a lot more addicting. I was just gonna test it out for 30 mins before heading to bed, 1 hour and a half, I force myself to log out. If the devs pull off the same in KoS, Im gonna be one happy vermin, thats for sure.</p><p>*sends some yummy cheese to San Diego and hope it wont be too fermented by arrival*</p><p> </p>
I agree that it's harder in a good way. After resigning up I tried a newbie character on live and on test. I could tear things to shreads on live, but test felt like EQ1 again to me (the good days of EQ1). Where I felt a sense of danger and adventure again. It was a blast!<div></div>
Sritt
01-20-2006, 10:55 PM
<div>I left EQ2 for a while because I did get bored, and didn't care for how things were. Changes to those things brought me back, and the further changes I've been seeing keep me here. I didn't leave because something changed, I left because nothing changed for the better that I wasn't happy with. EQ2 is the only game where I've gotten over a year of active subscription time. City of Heroes came close but eventually just got too repetitive for me, not even being in teh City of Villians beta resparked my interest for more than a couple weeks.</div><div> </div><div>The one drawback I had with EQ2 was the repetitiveness of the first 10-20 levels. I'm an alt-a-holic and these changes give me more variety to paly through to avoid feeling like I've "been there done that" too many times over. THe racial mentors are great for immersion into the game and will go a long way to helping out new players (and I think many existing and old EQ1 players) understand the EQ2 Norrath and the role of the races and cities within the game world.</div><div> </div><div>I've not played a summoner until recently (got a necro to 21 on live) so don't know the first thing about the dumbfire pet changes so won't talk about those changes.</div><div> </div><div>I've tried crafting (got my main at 57 monk and 18 outfitter) and found it too repetitive and I felt that the constant chemistry table grinds for subcomines was the same as grinding an instance over and over againf or some measly experience. I've probably gotten 95% of my adventure experience form discovery, quest completion, and the mobs I had to kill to complete the quests. Repetitive tasks bore me and when I get too bored with a game I stop playing, especially if I'm paying monthly for that game.</div>
I've played eq1 since day 1, been on eq2 for about 8 months now, and I've been playing on test for the past week. I have to say that I love the changes! I like being able to get a decent feel for the class by level 5-6. I was cheapshoting, going behind and doing combo's just like I do on my higher level ranger. It's great.For the people who say that we can just spend a day or two leveling up to level 20 if we want to try out a character... Not everyone wants to spend that amount of time to just get to a point where we can barely START to see what the class is truly like. Plus, we miss a ton of quest in the meantime. I'm a casual player and now I have tried out a bunch of different classes without spending a month doing it.Kudo's EQ2 team! It's looking great!
Lilin_W
01-21-2006, 12:03 AM
I am really excited for LU19 to go live. I think once it does, I will finally be able to recommend EQ2 to my friends.I've been playing since July, and I've really come to love the game, but -- it had to grow on me, and I ended up feeling very much that I enjoy it despite its flaws. I feel that the game has a lot of mechanics that aren't really that difficult to understand, but they are difficult to explain... which means a cruddy experience for new players.Providing a better experience for new users should have nothing but positive consequences.<div></div>
retro_guy
01-21-2006, 12:50 AM
<div></div>I think the problem is that the poster didn't say which changes they liked in LU19.I too think the class changes will be very nice, however I hate the idea that I can make myself a high-level Conjuror, betray (as you can do that at any level now) and magically I become a Necormancer. I chose to be a conjurer, and it makes no sense that just because I move cities I have to be a necromancer. Aside from the fact that I will have to relearn all my spells and possibly lose the Master I spells I've gained, it is just horrible. Why can't there be good Necromancers and bad Conjurors?? It's that what betraying is all about??Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<div></div><p>Message Edited by retro_guy on <span class="date_text">01-20-2006</span><span class="time_text">11:51 AM</span></p>
<blockquote><hr>retro_guy wrote:<div></div>I think the problem is that the poster didn't say which changes they liked in LU19.I too think the class changes will be very nice, however I hate the idea that I can make myself a high-level Conjuror, betray (as you can do that at any level now) and magically I become a Necormancer. I chose to be a conjurer, and it makes no sense that just because I move cities I have to be a necromancer. Aside from the fact that I will have to relearn all my spells and possibly lose the Master I spells I've gained, it is just horrible. Why can't there be good Necromancers and bad Conjurors?? It's that what betraying is all about??Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<div></div><p>Message Edited by retro_guy on <span class="date_text">01-20-2006</span><span class="time_text">11:51 AM</span></p><hr></blockquote>I'm a DE Ranger and I wish that for people who betrayed you'd have to deal with bitter town people coming up and attacking you randomly until you get your faction up. I think that would be a nice add in. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> "Your kind killed my family" etc... lol
Pashta
01-21-2006, 01:26 AM
<div></div>Well, for necromancers, think about it. They're raising dead people's corpses and using them for their own bidding. That is pretty mean and evil. I don't see how there could be a "good" necromancer. Conjurer should be able to be either, as well as assassin. Now I know they kill people, but that doesn't make them evil, it's just their JOB. I have a character I had to make a ranger because I couldn't be an assassin. I want to be an assassin in Qeynos without betraying.
Tau Nemes
01-21-2006, 02:05 AM
<hr size="2" width="100%">Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<hr size="2" width="100%"><font color="#6666ff" size="3" face="Verdana">Well I took the time to read in the tradeskills forums what the people (some people) were saying.And not, is not that anyone really likes the extremely monotonous system of doing over and over, the same wash, oil, resin .. the reagent, the dye, ..... millions of times. (Complexity is the opposite of doing the same simple task over and over again) No. They are fully aware that is very boring and that most of the player base is pushed out of that part of the game because of it. And that is exactly what they want, to keep it as their private playground, where they have the hope of controlling the market forever (no matter how unrealistic is that hope)But that part of the game shouldn't be off limits for most players as it is now, should be a more dynamic system, where isn't necessary to fall asleep trying to make something (the developers are right in fixing it.. the game cannot be right when most people not even want to try that part of the game)Sorry if you wanted a <i>de facto</i> monopoly, players without huge doses of masochism would also like to play that part of the game.Remember, is a game. Needs to be fun, tediousness and fun are antonymous.</font><div></div>
Manwë Súli
01-21-2006, 02:15 AM
<div><span><blockquote><hr>retro_guy wrote:Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<hr></blockquote>In my case, it adds more "fun" to it. I liked what I read about the tradeskill changes because I currently spend too much time doing repetitive tasks. Similarly to you, I confess I was </span><span>initially </span><span>pleased with the complexity of the system and all the small details that the production of each component involved. However, after some weeks all that magic disappears as you need to be constantly working on doing a certain number of items methodically.Is pretty much stops being fun - something highly desirable for a game - to turn into <i>work</i>. And far worse than that, a type of work that reveals itself to be extremely boring and monotonous. As such, I see as very important the efforts devs are putting on reforming the current crafting system. It was about time.</span></div>
Qandor
01-21-2006, 03:51 AM
<div></div><blockquote><hr>Tau Nemesis wrote:<hr size="2" width="100%">Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<hr size="2" width="100%"><font color="#6666ff" size="3" face="Verdana">Well I took the time to read in the tradeskills forums what the people (some people) were saying.And not, is not that anyone really likes the extremely monotonous system of doing over and over, the same wash, oil, resin .. the reagent, the dye, ..... millions of times. (Complexity is the opposite of doing the same simple task over and over again) No. They are fully aware that is very boring and that most of the player base is pushed out of that part of the game because of it. And that is exactly what they want, to keep it as their private playground, where they have the hope of controlling the market forever (no matter how unrealistic is that hope)But that part of the game shouldn't be off limits for most players as it is now, should be a more dynamic system, where isn't necessary to fall asleep trying to make something (the developers are right in fixing it.. the game cannot be right when most people not even want to try that part of the game)Sorry if you wanted a <i>de facto</i> monopoly, players without huge doses of masochism would also like to play that part of the game.Remember, is a game. Needs to be fun, tediousness and fun are antonymous.</font><div></div><hr></blockquote>Newsflash time. This tradeskill system will be the same after the revamp as before. Still standing there watching a blue line march across the screen. Only difference will be what you are making while watching that blue line. After you have made 100's of anything it is all the same. If you hated it before, you will still hate it. There has been no magical injection of "fun". So good luck with your re-discovery of tradeskills.
Zygon
01-21-2006, 06:04 AM
<div></div><blockquote><hr>Qandor wrote:<div></div><blockquote><hr>Tau Nemesis wrote:<hr size="2" width="100%">Also the changes to tradeskilling, while I understand it is making it easier and more assessible to casual players does remove alot of the "fun", where for me the fun came from the complexity. The system currently is very interesting, although needs a few tweaks, but not a "throw the baby out with the bathwater" revamp. To lose all the subs, really turns the crafting system into an arcade version, which will have very little interest for those who like a challenge.<hr size="2" width="100%"><font color="#6666ff" size="3" face="Verdana">Well I took the time to read in the tradeskills forums what the people (some people) were saying.And not, is not that anyone really likes the extremely monotonous system of doing over and over, the same wash, oil, resin .. the reagent, the dye, ..... millions of times. (Complexity is the opposite of doing the same simple task over and over again) No. They are fully aware that is very boring and that most of the player base is pushed out of that part of the game because of it. And that is exactly what they want, to keep it as their private playground, where they have the hope of controlling the market forever (no matter how unrealistic is that hope)But that part of the game shouldn't be off limits for most players as it is now, should be a more dynamic system, where isn't necessary to fall asleep trying to make something (the developers are right in fixing it.. the game cannot be right when most people not even want to try that part of the game)Sorry if you wanted a <i>de facto</i> monopoly, players without huge doses of masochism would also like to play that part of the game.Remember, is a game. Needs to be fun, tediousness and fun are antonymous.</font><div></div><hr></blockquote>Newsflash time. This tradeskill system will be the same after the revamp as before. Still standing there watching a blue line march across the screen. Only difference will be what you are making while watching that blue line. After you have made 100's of anything it is all the same. If you hated it before, you will still hate it. There has been no magical injection of "fun". So good luck with your re-discovery of tradeskills.<hr></blockquote>New Newsflash: I will now only have to watch the blue line march accross the screen, through four sections ONE TIME before I can use the item I just made, as opposed to watching it march accross 5 - 10+ times. Plus, I can focus on being the crafter of my choice without the need to learn all the other's, time and time again, waiting and waiting for the opportunity to make what I went there to make in the first place. Sure, it's the same screen, but I for one am very happy I don't need to spend hours making wash, oils, resins, streached leather, boards, paper, bars, or countless other things just to make what I want. To me, it's a matter of roleplaying, I figure those things are made by my character in the background and I just now focus on the final product. Hey, when was the last time your character had to go to the bathroom, get a hair-cut, or clip his/her nails? They must have to now and then, but we have no reason to focus on it. :smileyvery-happy:
Lawdog4817
01-21-2006, 02:22 PM
<div></div><blockquote><hr>ReynardTheFox wrote:<div></div>Maxhealer<font color="#ff00cc"><b> (Lawdog4817):</b><b><font color="#ff0099"><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=73801"><span></span></a></font></b></font>You are an idiot.<div></div><hr></blockquote><p>Nice post! Must be one of the immature people we all run into while playing EQ2 or even WoW.</p><p>Now about the OP post. Makes more sense now since the the author added more information about him and his friends wanting to level up together etc. And for leaving EQ2 and heading over to WoW so they could all stick together and have fun. Since they felt they couldn't do it in EQ2.</p><p>With that I say this,</p><p>You might want to hold off before activing your account once again. Just because of a update. Let it go live and then read the forums and see what people have to say about the changes. Don't get me wrong..I to am looking forward to the changes.. I just don't want EQ2 to be like WoW. I've tried WoW and hated it. The changes on the test server were a nice change. However, there have been more people coming over from WoW and bad mouthing EQ2. These are totally different games. It just pisses me off that people come over here and bad mouth it. If you don't like it don't play. Bottom line!</p><p> </p><p> </p>
<div>Even tho the changes hasnt gone live im waiting for the new mentor system. Im a 44 wizard on splitpaw and i cannot get any groups at my level. With these new changes i can actually get groups but at lower lvls without switching spells all the time. And maybe get some old quests done.</div><div> </div><div>Next week will be a fun week for me.</div>
retro_guy
01-23-2006, 02:11 AM
<div><span><blockquote><hr>Clash wrote:<div>Even tho the changes hasnt gone live im waiting for the new mentor system. Im a 44 wizard on splitpaw and i cannot get any groups at my level. With these new changes i can actually get groups but at lower lvls without switching spells all the time. And maybe get some old quests done.</div><div> </div><div>Next week will be a fun week for me.</div><hr></blockquote>Yeah I love the new mentor system, it's one of the things I /feedbacked months ago, but never thinking that they'd actually do it! Yay!!</span></div>
Maelv
01-23-2006, 07:57 AM
I too have reactivated my account based on the patch. I agree with the OP about waiting 20 levels sucking. I used to play hardcore, was one of the 1st assassins to reach lvl 30+ when the game opened and enjoyed it a lot. I took a break to play WoW for a year and did all the high end content within the year and got extremely bored. I like the lvl 1-20 changes and will be making a new toon once the changes go live.<div></div>
Daxtyr_AnnonTuri
01-23-2006, 08:02 AM
<div></div><p>i LOVE the changes to eq2 in this coming LU19 ... this is an awsome thing.</p><p>if you have not got on to Test Server and tried out the new LU19(b) i think you have no idea.</p><p> </p><p>check it out and see why most people are loving it.</p><p> </p><p>-Dax</p>
VenorikVelglarn
01-23-2006, 03:37 PM
<div>I have to say i like the changes as well. Is there a date set for the new changes to go live? I for one never liked having to wait to 20 to be the class i wanted to be, plus being someone who likes alts hearing..(You can click on items that glow...) every time gets reeealy old. Plus no more annoying goblins. The racial quests realy add to the game, especialy for us on the RP servers, giving us a means to form a good story about our characters. Especialy with the half elves, which is my perfered race. And when the LU19 comes out, the first thing i'm going to make is a half elf assassin.</div><div> </div><div>Now i'm sorry to gripe, but those of you who are complaining that we are happy with the changes need to stop and think. Change is good. From what i can tell, the only change i'm worried about is the lowering of the damage ratio for melee classes, since my main is a shadow knight, I happen to like the damage i do, will lowering the melee count be noticable? Like instead of doing 40 dmg a hit with my 2hs at lvl 24 will i be only hitting for only 20 or so?</div>
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