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Hammerstone
01-20-2006, 03:48 AM
<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div>

Sedden
01-20-2006, 04:13 AM
<div></div><blockquote><hr>Hammerstone wrote:<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div><hr></blockquote>When you leave the isle. You talk to your Races mentor that is usually around the drock area. Its a alittle roleplaying quest that does talking about your race some and does give you some understand of the race

arathym
01-20-2006, 12:03 PM
<div></div><font color="#ffff00"></font><blockquote><hr>Hammerstone wrote:<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div><hr></blockquote><p><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> </p><p>"When you leave the isle. You talk to your Races mentor that is usually around the drock area. Its a alittle roleplaying quest that does talking about your race some and does give you some understand of the race"</p><p><font color="#ffff00">Correct.  Also, this storyline of quests will lead you into your village/district's main adventure yard.  There's another quest line in each of these.  These quest series then lead you into your city's higher level adventure yard, The Caves in Qeynos and The Ruins in Freeport which have been raised in level a bit.  There is a final quest line here that will lead you out to the existing storylines in Commonlands and Antonica.</font></p><p> </p><p> </p>

Shadowdragoon
01-20-2006, 12:09 PM
<div><span><blockquote><hr>arathym wrote:<div></div><font color="#ffff00"></font><blockquote><hr>Hammerstone wrote:<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div><hr></blockquote><p><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> </p><p>"When you leave the isle. You talk to your Races mentor that is usually around the drock area. Its a alittle roleplaying quest that does talking about your race some and does give you some understand of the race"</p><p><font color="#ffff00">Correct.  Also, this storyline of quests will lead you into your village/district's main adventure yard.  There's another quest line in each of these.  These quest series then lead you into your city's higher level adventure yard, The Caves in Qeynos and The Ruins in Freeport which have been raised in level a bit.  There is a final quest line here that will lead you out to the existing storylines in Commonlands and Antonica.</font></p><p> </p><p> </p><hr></blockquote>do this also mean us that have betrayed? as the Ratonga lore is so sparse, im rather interested in getting hold of all of it i can find..</span></div>

BlargE
01-20-2006, 04:55 PM
<div></div><blockquote><p></p><hr><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> <hr><p>What about wood elves in Freeport? Do we dodge guards in Willow Wood, or do we find wood elf quest NPCs in Big Bend?</p></blockquote>

selch
01-20-2006, 05:06 PM
<div></div><blockquote><hr>BlargEQ2 wrote:<div></div><blockquote><p></p><hr><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> <hr><p>What about wood elves in Freeport? Do we dodge guards in Willow Wood, or do we find wood elf quest NPCs in Big Bend?</p></blockquote><hr></blockquote><p>You betrayed and be friended with those who burned your houses, killed your own kind. So why your own kind would allow you back ?</p><p> </p>

Bya
01-20-2006, 06:55 PM
<span><blockquote><hr>arathym wrote:<div></div><font color="#ffff00"></font><blockquote><hr>Hammerstone wrote:<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div><hr></blockquote><p><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> </p><p>"When you leave the isle. You talk to your Races mentor that is usually around the drock area. Its a alittle roleplaying quest that does talking about your race some and does give you some understand of the race"</p><p><font color="#ffff00">Correct.  Also, this storyline of quests will lead you into your village/district's main adventure yard.  There's another quest line in each of these.  These quest series then lead you into your city's higher level adventure yard, The Caves in Qeynos and The Ruins in Freeport which have been raised in level a bit.  There is a final quest line here that will lead you out to the existing storylines in Commonlands and Antonica.</font></p><p> </p><p> </p><hr></blockquote>I went through the Half-elf quest progression on Test. Freeport Side. I must say, it was well scripted, and a pleasant change from the old Kill X # of mobs quests. The rewards were well in line with newbie equipment require at that level. Great Job! More of this! MORE I say! Oh, and I especially like the part where it let me choose which kind of half-elf I am. Yes, Half Dark Elf, Ive been roleplaying that for over a year!</span><div></div>

HolyAvengerOne
01-20-2006, 09:33 PM
<div><span><blockquote><hr>selch wrote:<div></div><blockquote><hr>BlargEQ2 wrote:<div></div><blockquote><p></p><hr><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> <hr><p>What about wood elves in Freeport? Do we dodge guards in Willow Wood, or do we find wood elf quest NPCs in Big Bend?</p></blockquote><hr></blockquote><p>You betrayed and be friended with those who burned your houses, killed your own kind. So why your own kind would allow you back ?</p><p> </p><hr></blockquote><font color="#339900"></font><font color="#339900">Well put ! Betrayers r t3h sux <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font></span></div>

Vobe
01-20-2006, 11:18 PM
<div>I have to agree, at first I jumped at the idea of doing a series of racial quests, even if I have outgrown the reward long ago.... But then I realized that I am a qeynos darkelf. I would really like to be able to do these quests too....</div>

Sritt
01-20-2006, 11:38 PM
<div></div><blockquote><hr>Vobe wrote:<div>I have to agree, at first I jumped at the idea of doing a series of racial quests, even if I have outgrown the reward long ago.... But then I realized that I am a qeynos darkelf. I would really like to be able to do these quests too....</div><hr></blockquote>The simple answer to that is to roll up an alt and do them. The only thing you won't get on your existing character is about 5-6 quest journal entries. MOst are pretty simple and can be done in about an hour total. Also with the changes you can leave the island right at level 1 and go right to your race mentor. I've been testing this and have only ahd to grind out a few animals in the village to level up on a couple of them that require combat to complete (seems mostly the Freeport side but nothing too major). Many of the quests involve no combat and some are pretty humorous where approriate (halflings and gnomes).

Rhianni
01-21-2006, 12:46 AM
<div></div><blockquote><hr>arathym wrote:<div></div><font color="#ffff00"></font><blockquote><hr>Hammerstone wrote:<div>19b states that after leaving the island you will be able to do racial quests...when this goes live will we be able to do these quests too?  Or is this only for newbs?  It also mentions that we can betray at any level, this may finally allow me to go to Queynos to do all of the quests offered there....hoping this holds true.</div><div> </div><div>Hammer</div><hr></blockquote><p><font color="#ffff00">Yes.  Everyone of that race can do those quests.</font> </p><p>"When you leave the isle. You talk to your Races mentor that is usually around the drock area. Its a alittle roleplaying quest that does talking about your race some and does give you some understand of the race"</p><p><font color="#ffff00">Correct.  Also, this storyline of quests will lead you into your village/district's main adventure yard.  There's another quest line in each of these.  These quest series then lead you into your city's higher level adventure yard, The Caves in Qeynos and The Ruins in Freeport which have been raised in level a bit.  There is a final quest line here that will lead you out to the existing storylines in Commonlands and Antonica.</font></p><p> </p><p> </p><hr></blockquote>A smoother progression like this will be great.  After the isle I really felt lost running around qeynos trying to find what to do.  Once I got to antonica I had everything straight.  But between that time  you have 12 some areas you have to go through and figure out.