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View Full Version : Difficulty of the Isle


your savior
01-19-2006, 10:28 PM
I don't do a lot of testing but when I heard of these changes I had to know what was coming.  I rolled a Kerra Wizard for the first time, a good one, and an evil Dark Elf Warden the second time.  Overall I think the changes are much better; the quests and the way you move all around the island is something that, in retrospect, wasn't accomplished at this level.  The new city quests and those shroom guys in the peat bog are fantastic, especially when you run around as one.Small problems that I found;Wizards start off without all their spells on the hotbar.  I was missing a nuke and the DoT/debuff spell.  For the first hour I was running around hitting people with the stun/nuke which had a 30 second recast, then meleeing the rest of the way while watching myself slowly die.The cave instance at the end of the Qeynos IoR is significantly tougher than the Freeport IoR.  I know how it should be done; but the waves of mobs that attack a group compared to single mobs attacking a group is definately harder.Before this update, you could one hit kill most enemies around the isle as a mage; now they are more evenly matched.  However, while playing I found battles were always in their favor.  Their resists combined with the low level lack of power made blue solo mobs a tough fight, and near impossible at times.  White solo mobs are always going to win.Maybe this is an intended change.  I was forced to duo the isle, which was definately more fun, and look for a group for the cave instance at the end.<div></div>

Brannwyn
01-19-2006, 10:53 PM
Well, I rolled a High Elf Mage on QC lastnight and found that at lvl 1 that even con fights were challenging, but doable solo. I could even take yellow con Gobbies without dying.I think that there is an issue with many MOBs hitting way too hard with their Combat Arts. I say this because while I could take those yellow con Gobbies at first level, Lvl 2 Sand Crabs just insta-killed me. Also another of my characters(lvl 7  ogre SK) on OO kept getting killed by blue conned Tunarian Fishers, because their combat art was hitting for 50pts a shot.Kudos for finally making it so all of my CA's appear in my bar when I made the character, and having the Food and Water already in their slots. It was also nice to see Sprint in the combat bar, but I would love to see call for Help in the bar as well.The skill ups now happen at a VERY fast pace. it was nice to be able to learn a new weapon quickly.Brannwyn<div></div>