View Full Version : Why were illusionist/coercer neglected in new class models?
<div></div><div>It would seem that the personae and charm spells should be given at level 1 just as the necro and conj gets a pet at that level. It is insanely unbalanced for those two classes at the start. I can complete the island pretty much solo by level 5 or 6 with any other class. It's a bit difficult with these two, however, considering they have no nukes or CAs to work with.</div><div> </div><div> </div>
A level 1 charm for a coercer would be awesome.<div></div>
Loki_d20
01-19-2006, 06:30 PM
<div><span><blockquote><hr>Akzell wrote:<div></div><div>It would seem that the personae and charm spells should be given at level 1 just as the necro and conj gets a pet at that level. It is insanely unbalanced for those two classes at the start. I can complete the island pretty much solo by level 5 or 6 with any other class. It's a bit difficult with these two, however, considering they have no nukes or CAs to work with. </div><hr></blockquote>I would agree that they should get one between levels 1 and 3. It's level 3 when you really see the difference in fighting even con creatures and where it gets harder for your priests and some other classes.I would disagree that many classes being able to solo the caves and other difficult areas of the island solo at level 5 or 6. Other classes have it difficult as well, and tend to need at least level 7 or 8 to just have a chance in the caves and against the harder named mobs.</span></div>
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