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View Full Version : DEVS wheres the T6 Writs, Crafting


Koolk
01-19-2006, 11:48 AM
<div></div><div>alright, start from here,</div><div>DOF is T6, took you guys like 3 months to add the T6 Adv Writs, But NO Crafting writs for that tier, OR yes I am saying OR no Tier 6 ADVANCED CARPENTER RECIPES In game YET, I am not a Carpenter but i am putting this out for all the carpenters that are getting Ticked about not been able to make New Rare Items Since Game Launch,  5 weeks Befor KOS hits and thats T7 so where the T6?</div><div>So if there is no T6 writs, probly will be no T7 writs eather for Crafting (all the people that like to do crafting writs will more then likely be done in Crafting) and if there is No advanced carpenter Repices for T6 why are the Carpents going to want to grind T7 </div><div> </div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=38614">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=38614</a></div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=35070">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=35070</a></div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=34276">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=34276</a></div><div> </div><div>all Under in testing Feedback, still never even been put on to test server</div><p>Message Edited by Koolkid on <span class="date_text">01-19-2006</span><span class="time_text">12:59 AM</span></p>

Amise
01-19-2006, 11:58 AM
Be realistic.  They're not going to add T6 writs when the entire crafting system is in the middle of a major revamp.<div></div>

Koolk
01-19-2006, 12:02 PM
<div></div><blockquote><hr>Amise wrote:Be realistic.  They're not going to add T6 writs when the entire crafting system is in the middle of a major revamp.<div></div><hr></blockquote>yes i know they under a major Revamp, and the Best time to Test them out think about it for a min, Crafting revamp needes to be tested and that is a Great time to get t6 Crafting writs and the t6 Advanced Carpenter recipes in as well

Sritt
01-19-2006, 01:35 PM
<div></div>They may get added, but not until the revamp is fully in place. New characters still can't craft (we can get the Seeking a Profession I quest but that only gives about 35% of level 1, and we still have no recipes to build tradeskills up any higher), not all the new recipes are in place I'm guessing either. Maybe in the next phase of updates (next week) there will be the new writs and recipes. Things are coming in waves, this isn't the final test phase for LU19.

Bhee
01-19-2006, 06:20 PM
<div></div>I think the primary focus of this game is towards adventuring. Crafting is not given as higher priority as adventuring. I believe that is one reason for tradeskill revamp. I believe SoE wants players to go out and adventure. Since, majority of resources are dvoted to either adventuring and tradeskill revamp, I do not think tradeskill writs will be coming in anytime soon. As a crafter (alchy 60) I am disappointed, but I am doing adventure writs now (templar 60).

Koolk
01-19-2006, 08:28 PM
<div></div><blockquote><hr>SadMouse wrote:<div></div>I think the primary focus of this game is towards adventuring. Crafting is not given as higher priority as adventuring. I believe that is one reason for tradeskill revamp. I believe SoE wants players to go out and adventure. Since, majority of resources are dvoted to either adventuring and tradeskill revamp, I do not think tradeskill writs will be coming in anytime soon. As a crafter (alchy 60) I am disappointed, but I am doing adventure writs now (templar 60).<hr></blockquote>I'm going to Quote you here for a quest, "I believe SoE wants players to go out and adventure" alright then wheres all your armor going to come from, your weapons, your spells, your Food and Drink, etc.....

Mistmoore-Milaga
01-19-2006, 08:38 PM
<div></div><p>Think about it.  When the expansion came out there were new zones, creatures, quests and instances.  If you are a crafter you see none of that, just the same ol' tradeskill instance or house.  Do not get me wrong, SOE wants people to craft.  I think they are just concerned with the small number of people crafting and this expansion probably only made the problem worse.  They are seriously re-evaluating how they do crafting, and I think it's about time.</p><p>I want to know why there aren't crafting groups?  Crafting raids?  Crafting out in the field where you need a group of crafters and a group of adventurers to protect them while they build?  I think crafting can get exciting in this respect, but personally I don't look forward to seeing a progress bar and a forge for 60 levels.  And I do not think I am alone.</p><p>So be patient.  Crafting writs and rare items will be coming in due time I'm sure, but I think you are going to get something better before then.</p>

Dazzler_Twodir
01-19-2006, 10:59 PM
<div></div><blockquote><hr>Milaga wrote:<div></div><p>Think about it.  When the expansion came out there were new zones, creatures, quests and instances.  If you are a crafter you see none of that, just the same ol' tradeskill instance or house.  Do not get me wrong, SOE wants people to craft.  I think they are just concerned with the small number of people crafting and this expansion probably only made the problem worse.  They are seriously re-evaluating how they do crafting, and I think it's about time.</p><p>I want to know why there aren't crafting groups?  Crafting raids?  Crafting out in the field where you need a group of crafters and a group of adventurers to protect them while they build?  I think crafting can get exciting in this respect, but personally I don't look forward to seeing a progress bar and a forge for 60 levels.  And I do not think I am alone.</p><p>So be patient.  Crafting writs and rare items will be coming in due time I'm sure, but I think you are going to get something better before then.</p><hr></blockquote><p>Wyrmsteel weapons comes to mind.</p><p>Remember you're asking CARPENTERS to be pacient.</p><p>Carpenters have been waiting nearly FOUR MONTHS for advanced 51-60 recipies for thier class.</p><p>At release of EQ2 Advanced Craftsman pages 10 12 14 18 were BROKEN for FOUR OR FIVE MONTHS and the Carpenters were the ones suffering from this.</p><p>This is not ONCE but TWICE they've stuck it to the Carpenters and they're not happy about it one bit.</p>

elbo
01-19-2006, 11:44 PM
<div></div>this may sound harsh but ask your self this do i want the DEVS working on current problems working to increase the amount of context fix bugs and 1000's of other issues or i want the DEVS wasting there time in some silly chair that no one can use and what about writs they should complety eliminate writs theres just another way for plat farmers to make money .so give it a rest a chair and a table is not as important as a bug fix

Calthine
01-20-2006, 01:31 AM
<div></div><p>Here's the TS Dev's statment on Writs, dated 1-17</p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=80309&query.id=0#M80309">http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=80309&query.id=0#M80309</a></p>

YourTypicalEQIIPlay
01-20-2006, 01:58 AM
Have a reason why advanced tier6 carpentry volumes are not in the game months after the release of DoF?  I have not followed the developers responses all too closely.One recipe was in the game, the recipe for boxes, which a few lucky people were able to get their hands on before it was removed from the game.<div></div>

Bellina
01-20-2006, 02:13 AM
<div><span><blockquote><hr>YourTypicalEQIIPlayer wrote:Have a reason why advanced tier6 carpentry volumes are not in the game months after the release of DoF?  I have not followed the developers responses all too closely.One recipe was in the game, the recipe for boxes, which a few lucky people were able to get their hands on before it was removed from the game.<div></div><hr></blockquote>For the love of Pete, how many different kinds of boxes do you want? How big do you think a box should get? 50 slots? 100? How many kinds of chairs and tables should there be? Go kill some monsters. That used to be what these games were about, not whittling and sewing. Geez.</span></div>

Koolk
01-20-2006, 10:24 AM
<div></div><blockquote><hr>Bellina wrote:<div><span><blockquote><hr>YourTypicalEQIIPlayer wrote:Have a reason why advanced tier6 carpentry volumes are not in the game months after the release of DoF?  I have not followed the developers responses all too closely.One recipe was in the game, the recipe for boxes, which a few lucky people were able to get their hands on before it was removed from the game.<div></div><hr></blockquote>For the love of Pete, how many different kinds of boxes do you want? How big do you think a box should get? 50 slots? 100? How many kinds of chairs and tables should there be? Go kill some monsters. That used to be what these games were about, not whittling and sewing. Geez.</span></div><hr></blockquote>That is why you have a house,  Carpenters really want them for the Status items and Slots for them to Sell more and hold more in the bank

Calthine
01-20-2006, 11:39 AM
<blockquote><hr>YourTypicalEQIIPlayer wrote:Have a reason why advanced tier6 carpentry volumes are not in the game months after the release of DoF?  I have not followed the developers responses all too closely.One recipe was in the game, the recipe for boxes, which a few lucky people were able to get their hands on before it was removed from the game.<div></div><hr></blockquote>Nope, no official word on that at all.

retro_guy
01-20-2006, 11:59 AM
<div></div><div><span><blockquote><hr>Bellina wrote:<div><span><blockquote><hr>YourTypicalEQIIPlayer wrote:Have a reason why advanced tier6 carpentry volumes are not in the game months after the release of DoF?  I have not followed the developers responses all too closely.One recipe was in the game, the recipe for boxes, which a few lucky people were able to get their hands on before it was removed from the game.<div></div><hr></blockquote>For the love of Pete, how many different kinds of boxes do you want? How big do you think a box should get? 50 slots? 100? How many kinds of chairs and tables should there be? Go kill some monsters. That used to be what these games were about, not whittling and sewing. Geez.</span></div><hr></blockquote>If you want a game where you just go kill monsters, try DDO, there is no player economy or housing.We play EQ2 because it has some depth, housing, collecting trophies and making items is part of that richness. Personally I would not still be playing EQ2 if housing was not in the game, I played EQ1 for 3 months and having no place to call home was my main reason for leaving that game. It was so depressing to "sleep on the street".What I cannot understand is that crafting was not broken, it needed some tweaking, that was all, but now the DEVs have the huge job of converting 1000's of recipes to the new format, what a waste of resources, especially when they were "too busy" to look at creating any rare T6 furniture, or decent T6 items.</span></div><p>Message Edited by retro_guy on <span class="date_text">01-19-2006</span><span class="time_text">11:05 PM</span></p>

Gargamel
01-21-2006, 05:19 AM
<div>Sony should really be embarassed at this.</div><div>The only thing worse than NO T6 rare carpenter recipes were the T6 recipes they DID include (YAY MEAT BUCKET, HOrray a straw mat!)</div><div> </div><div>Thats ok... I'm sure T7 Tradeskilling, as well as T6 missing reciepes and writs for both Tiers... will all be ready for KoS.</div><div>Yep... and PvP and LU19 with the class changes, and betrayl changes, the tradeskill DESTRUCTION... all coming along nicely I'm sure   /sarc</div><div> </div><div> </div><div> </div>

Koolk
02-05-2006, 03:44 PM
<div></div>this is funny now, we just had a Crafting REVAMP (best time to get this stuff tested as well) and we are only 2 weeks from T7 and still nothing,

domestic godde
02-06-2006, 12:49 AM
<div></div><blockquote><hr>elbori wrote:<div></div>this may sound harsh but ask your self this do i want the DEVS working on current problems working to increase the amount of context fix bugs and 1000's of other issues or i want the DEVS wasting there time in some silly chair that no one can use and what about writs they should complety eliminate writs theres just another way for plat farmers to make money .so give it a rest a chair and a table is not as important as a bug fix<hr></blockquote>Because it's not important to you does'nt mean discount it's importance to someone else. They should have added these items in BEFORE revamping tradeskills. Any crafter that does writs or any carpenter that bought DOF was given no reason to believe that these things they did in previous tiers would not be included with DOF. It wasn't acknowledged until months later, which I think is just inexcusable...

domestic godde
02-06-2006, 01:04 AM
<div></div><blockquote><hr>Milaga wrote:<div></div><p>So be patient.  Crafting writs and rare items will be coming in due time I'm sure, but I think you are going to get something better before then.</p><p></p><hr><p>I used to tell people this also. So much was going on with the last expansion, was the first expansion, yadda yadda... Seriously, how much patience do you expect people to have? It's been 6 mos since DOF. In the meantime, SOE has totally moved beyond this, more concerned about pumping out another expansion for it's revenue than finishing the prior one. And I know, change is the nature of the beast in these games, but really- finish what's missing prior, and if you're going to completely change something that's going to have total affects all around (1-19 adv, which led to changing tradeskills, etc etc) then work it all out first and introduce it as a whole, complete and hopefully somewhat bug free. It's going totally as I expected, a complete buggy mess. And the rest will be finished when they get around to it, so just be patient. Heard that before?</p><p>I for one am out of patience and also tired of re-learning the game every few months also...</p></blockquote>

OnlyTheLon
02-06-2006, 02:44 AM
<div></div>Just a message for Siritthh, who said that new toons can't craft.  While on the IOR,  enter the tradeskill instance behind the tower  and  hail the merchant inside.<a href="../view_profile?user.id=167083" target="_blank"><span></span></a><div></div>

Minion
02-06-2006, 03:32 PM
<div></div><div></div><div></div><p>Please dont use the arguement that you would rather they spend time fixing bugs instead of adding required stuff for tradeskillers...</p><p>Because it will never end... The bugs will never all be fixed.. because they just keep adding more and more unfinished content... Its a neverending cycle</p><p>Message Edited by MinionTA on <span class="date_text">02-06-2006</span><span class="time_text">06:04 AM</span></p>

FreaklyCreak
02-06-2006, 05:34 PM
<div></div><blockquote><hr>Milaga wrote:<div></div><p>Think about it.  When the expansion came out there were new zones, creatures, quests and instances.  If you are a crafter you see none of that, just the same ol' tradeskill instance or house.  Do not get me wrong, SOE wants people to craft.  I think they are just concerned with the small number of people crafting and this expansion probably only made the problem worse.  They are seriously re-evaluating how they do crafting, and I think it's about time.</p><p>I want to know why there aren't crafting groups?  Crafting raids?  Crafting out in the field where you need a group of crafters and a group of adventurers to protect them while they build?  I think crafting can get exciting in this respect, but personally I don't look forward to seeing a progress bar and a forge for 60 levels.  And I do not think I am alone.</p><p>So be patient.  Crafting writs and rare items will be coming in due time I'm sure, but I think you are going to get something better before then.</p><hr></blockquote><p>I think we saw some of this during the griffion tower creation in TS and Nek. As people had lower level alts who we're being protected by the skeletons/other mobs that kept attacking. I would also like to see more of it.</p><p> </p><p>I really wanna see us rebuild the old cities and towns of the old game. Would be excellent to see us actually be able to build them. And as with the griffion towers actually see it progress as more units are completed. 100/10000 you start seeing foundations being layed, etc and so on.</p>

Etherium
02-06-2006, 10:53 PM
<div>If you did not get the 2nd level on the island, they put in a fix in the cities.  Go to the temple and click on the cross shaped object.  (in the UFO in Qeynos North).  If that is the problem,</div>

Sritt
02-08-2006, 12:28 AM
<div></div><blockquote><hr>OnlyTheLonly wrote:<div></div>Just a message for Siritthh, who said that new toons can't craft.  While on the IOR,  enter the tradeskill instance behind the tower  and  hail the merchant inside.<a href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=167083" target="_blank"><span></span></a><div></div><hr></blockquote>At the time I'd posted that the tradeskill instances weren't in on the islands and the shrines weren't in place either. Also Outpost of the Overlord got the Captain a couple of days before Queen's Colony so for a while if you didn't enter the TS instance in Queen's Colony you couldn't craft. Luckily all my characters that left the islands before the TS instances and Captain were put in got boosted by a dev so they could craft.

Runeblade
02-08-2006, 04:13 PM
<div></div><p>Right now they'e pretty busy tracking down a baby they can use to put in the bathwater.</p><p>Seriously, with the changes to housing vaults and the subsequent moves caused by that you would think they would put in some advanced carpenter receipes to help with that 60,000 status upkeep cost on those 5 room appartments.</p><p>But no, the priority is on re-thinking the wheel.</p><p> </p><p> </p>