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View Full Version : Alternate suggestion to completely removing sub components - Not a Flame!


valadyne
01-18-2006, 07:46 PM
<div></div><div>Hello!</div><div> </div><div>I've been crafting for along time. Four years in EQ1 then over a year in EQ2. I don't think completely removing sub components is the right way to "speed up" the crafting proccess. Here is my suggestion that would probably reduce alot of the frustration people have with crafting yet not make it so easy that serious crafters stop crafting.</div><div> </div><ol><li>Instead of taking things back to raws how about removing all the REFINING that is now ingame that is necessary before you even can make a sub component. What about having a Ore Cluster be able to be turned right into a spike, plate, sheet, stud, etc.?</li><ul><li>Nearly everything has to be refined in some way before you can turn it into a component. Some examples below:</li><ol><li>Severed Lumber = refined lumber</li><li>Ore Cluster = refined ore</li><li>Roots = thread, yarn, etc</li><li>Pelts = stretch of leather</li></ol></ul><li>Decrease the amount of progress necessary to complete a item. I don't mean cut it in half or something drastic like that but bring it down some.</li></ol><p>Thank you for listening. This is not meant as a critisim of the job that is being done but I craft. Its what I do and I think this my be a workable solution to the time that is now necessary to invest in crafting although that's not nearly as much as it used to be. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><div> </div>