View Full Version : Serveral Issues i have come across that hinder gameplay!!!!
SirBlade
01-18-2006, 04:16 AM
<div>First, I love the changes so far. I have come across serious leveling issues as its hard and tiresome to attempt to find a group. The lvling issues could be fixed when crafting is resumed however i have spend all day searching the boards and found no date for this. Second, I have run across a parry ratio that is roughly half. I mean for every two melee strikes one is parried. Wow this is great in theroy but when it comes down to it a lvl 4 SK has to fight lvl 3 mobs to live and even then its very possible that death will come calling. Not to mention that the dmg output for a lvl 4 Sk is 3-5 per strike but only does 1-2 dmg. But again Crafting may be able to fix this issue. I won't know till i can start testing the crafting. Hope this has been helpful and would love a responce as fer the expected release time for crating to be beta tested</div><div> </div><div>Thx</div><div> </div><div>Josh</div>
Crafting has nothing to do with adventuring, why on earth would it fix any of your issues?<div></div>
Sritt
01-18-2006, 05:37 AM
<div>I think he means in terms of crafting replacement equipment and spell upgrades.</div>
Alluray
01-18-2006, 12:19 PM
<div></div><div></div><div><span><blockquote><hr>Magus` wrote:Crafting has nothing to do with adventuring, <font color="#ffffff" size="3">why on earth would it fix any of your issues?</font><hr></blockquote></span><p><font color="#ccffff" size="3">***REMOVED PERSONAL ATTACK***</font></p></div><p>Message Edited by Gorathh on <span class="date_text">01-18-2006</span><span class="time_text">09:10 AM</span></p>
SirBlade
01-18-2006, 01:04 PM
<div>Wow thats a smart comment lol NOT... It was in reference to crafting adept3 spells or ever apprentice spells which is better then ap1 spells like i currently have now as not all the ap2 spells are finished or for sale yet. Also it is in reference to have NO good armor lol man you really didn't think b4 posting did you LOL bro do me a favor next time read it spell it out then after about 2 days of thinking maybe say what you thought. that would make you look like less of a jerk who doesn't put his foot in his mouth. Also still haven't gotten any updates on when craft might resume. Does anyone have any clues?</div><div> </div><div>Thx</div>
Sritt
01-18-2006, 03:28 PM
<div></div><blockquote><hr>SirBlade wrote:<div>Wow thats a smart comment lol NOT... It was in reference to crafting adept3 spells or ever apprentice spells which is better then ap1 spells like i currently have now as not all the ap2 spells are finished or for sale yet. Also it is in reference to have NO good armor lol man you really didn't think b4 posting did you LOL bro do me a favor next time read it spell it out then after about 2 days of thinking maybe say what you thought. that would make you look like less of a jerk who doesn't put his foot in his mouth. Also still haven't gotten any updates on when craft might resume. Does anyone have any clues?</div><div> </div><div>Thx</div><hr></blockquote>No clues on crafting update, sounds like they're still working heavily ont he system. As for teh spells/CAs being for sale they are: check out the writ giver areas for class trainers. They're merchantes with the classes spells and CAs. On my three characters I've kept I've been able to buy App2 on all my spells and CAs from them so far. Also Adept1 and Master1 spells below 10 for the four basic archetypes will scribe to your equivalent spell, and the 10-19 ones for your old subclass will do the same from what I've seen so far (like the mage 'arcane binding' will scribe for a warlock as 'bind').
<div></div><p>In defense of Magus, I honestly didn't understand how crafting should help the problems an adventurer had either, because it wasn't clear in the OP's message.</p><p>But to the OP, have you tried buying new weapons in 'the isle'? That could perhaps help you gain some better damage. And besides that, if you take a look on the boards, several others are talking about the low levels being harder than the used to be and how damage from both CA's and spells are low. So you are not alone <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p>
SirBlade
01-19-2006, 02:46 AM
<blockquote><hr>Sritthh wrote:<div></div><blockquote><hr>SirBlade wrote:<div>Wow thats a smart comment lol NOT... It was in reference to crafting adept3 spells or ever apprentice spells which is better then ap1 spells like i currently have now as not all the ap2 spells are finished or for sale yet. Also it is in reference to have NO good armor lol man you really didn't think b4 posting did you LOL bro do me a favor next time read it spell it out then after about 2 days of thinking maybe say what you thought. that would make you look like less of a jerk who doesn't put his foot in his mouth. Also still haven't gotten any updates on when craft might resume. Does anyone have any clues?</div><div> </div><div>Thx</div><hr></blockquote>No clues on crafting update, sounds like they're still working heavily ont he system. As for teh spells/CAs being for sale they are: check out the writ giver areas for class trainers. They're merchantes with the classes spells and CAs. On my three characters I've kept I've been able to buy App2 on all my spells and CAs from them so far. Also Adept1 and Master1 spells below 10 for the four basic archetypes will scribe to your equivalent spell, and the 10-19 ones for your old subclass will do the same from what I've seen so far (like the mage 'arcane binding' will scribe for a warlock as 'bind').<hr></blockquote>My level 10 warlock has several spells that app2 spells are not for sale of and my main dmg ( which is my aoe dot are among the ones that aren't yet for sale. I do know that adepts do convert but there are none for sale of my type and would just like to be able to make them because there are none for sale. Thankyou everyone for you responces
Sritt
01-19-2006, 07:46 AM
<div></div><p>I have a 12 warlock and can buy app2 of all his spells. Look in South Qeynos for the warlock trainer (he's up the blue teleporter, name is Felion Shadoweater). He'll have all the spells you're missing. THe outlying village scribes weren't given the new spells, just the new trainer NPCs in the main 4 parts of Qeynos and Freeport. I posted this list on another thread but will put it here as well for those wondering where to get their new spells:</p><p> </p><p>Qeynos:- North Qeynos at the bridge: paladin, beserker, guardian- North Qeynos at the temple of life: warden, fury, mystic, templar- South Qeynos at the mage tower: conjuror (ground floor), warlock (blue teleporter), wizard (red teleporter), illusionist (yellow/green teleporter)- Elddar Grove at the dojo: monk- Elddar Grove at the Arbos tree (up in the treehouse area): troubador, ranger, swashbuckler, dirge</p><p>Freeport:- North Freeport in the Academy of Arcane Science: warlock, wizard, coercer, necromancer- North Freeport in the Dismal Rage temple: defiler, warden, fury, inquisitor- South Freeport on the Seafury boat: troubador, dirge, brigand, assassin- West Freeport at the Militia barracks: bruiser (outside), guardian, shadowknight, beserker (these 3 inside on ground floor)</p>
SirBlade
01-19-2006, 10:47 AM
<blockquote><hr>Sritthh wrote:<div></div><p>I have a 12 warlock and can buy app2 of all his spells. Look in South Qeynos for the warlock trainer (he's up the blue teleporter, name is Felion Shadoweater). He'll have all the spells you're missing. THe outlying village scribes weren't given the new spells, just the new trainer NPCs in the main 4 parts of Qeynos and Freeport. I posted this list on another thread but will put it here as well for those wondering where to get their new spells:</p><p> </p><p>Qeynos:- North Qeynos at the bridge: paladin, beserker, guardian- North Qeynos at the temple of life: warden, fury, mystic, templar- South Qeynos at the mage tower: conjuror (ground floor), warlock (blue teleporter), wizard (red teleporter), illusionist (yellow/green teleporter)- Elddar Grove at the dojo: monk- Elddar Grove at the Arbos tree (up in the treehouse area): troubador, ranger, swashbuckler, dirge</p><p>Freeport:- North Freeport in the Academy of Arcane Science: warlock, wizard, coercer, necromancer- North Freeport in the Dismal Rage temple: defiler, warden, fury, inquisitor- South Freeport on the Seafury boat: troubador, dirge, brigand, assassin- West Freeport at the Militia barracks: bruiser (outside), guardian, shadowknight, beserker (these 3 inside on ground floor)</p><hr></blockquote>Thankyou i didn't check there the main spell i needed was my aoe dot and you are right the normal guys didn't have it so i will head to the mage tower thankyou again
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