View Full Version : Copper, silver clusters Etc
cheerupbrian
01-16-2006, 12:37 PM
Now that gems are only used in spells , what happens to rare metals, such as silver, that was use to make ink, will they be found less. And will gems find rate increase.Or are silver and such used in combat arts? and feed will be appreciated<div></div>
Ildarus
01-16-2006, 05:58 PM
<div></div>When did this change? I never seen this change.
Calman
01-16-2006, 07:45 PM
Hmm is this new?as far as i know Ore has never been used to make Ink. its always been gems.Ore is used for weapons and armour.<div></div>
harria
01-16-2006, 07:54 PM
You can use eather cluster (such as Rhodium) or gem (such as Rudy) to make the ink.... Both got from the stone node.<div></div>
Stormdove
01-16-2006, 07:56 PM
<div></div><div></div><p>Gems and mineral clusters have always been used for inks. The confusion comes from the original poster calling them metals. For example in antonica, you can harvest iron clusters or blackened iron clusters (metals) used for weapons, armor and sconces, or you can harvest turquiose(sp), coral (gems), electrum clusters, silver clusters (minerals) that can be used for ink. I really hope they haven't changed this, I have always had a hard time finding the stacks of gems and minerals needed for making the stacks of ink I need for leveling up my sage and jeweler. </p><p>NM looks lke they are making a change that will take out ink as a component of spell/combat ability making. Much as i hate ink, putting such a change in, not putting it in notes and having people find it out on their own is just asking for confusion. Hope its not too bad.</p><p>Message Edited by Stormdove on <span class="date_text">01-16-2006</span><span class="time_text">07:09 AM</span></p>
Ildarus
01-16-2006, 08:20 PM
<div></div>Ok, I have been looking all over the forumn and I cannot find any threads or Dev comments saying that inks are being removed or that the soft metals aren't going to be used for inks anymore. Can someone point out where this information is coming from.
harria
01-16-2006, 08:26 PM
It even has screenshotshttp://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=41440&jump=true#M41440<div></div>
Ezariel
01-16-2006, 08:59 PM
<div></div>According to the screenshots in that thread. Looks like the recipes still use the component oyu made the ink out of, but you just don't have to make it into ink anymore. No effect on the economy and makes it 10 times easier. Looks great to me.
Terabethia
01-16-2006, 10:00 PM
<div></div><blockquote><hr>Ezariel wrote:<div></div>According to the screenshots in that thread. Looks like the recipes still use the component oyu made the ink out of, but you just don't have to make it into ink anymore. No effect on the economy and makes it 10 times easier. Looks great to me.<hr></blockquote><p><font color="#33ccff">Yep, it looks like they just took out the need to make the seperate combines, and you just use all ingredients in 1 shot. Much easier (and the way it's done in WoW most of the time).</font></p><p><font color="#33ccff">However, to say it won't have an impact on the economy is quite incorrect. Yes, you are using the same materials, however, you are also now doing it 10 times faster. So the economy is going to get flooded with stuff, and prices will drop drastically. It will also encourage more people to TS now, which on the one hand is good, on the other is bad. Again, the market is about to get flooded! I will wait and see how this goes, but I have a feeling that it may just simply destroy the ecomony :smileysad:</font></p>
Ezariel
01-16-2006, 10:59 PM
<div>The spell market could use a little flooding. Adept 3's are currently selling for over a plat on my server even for a level 15 spell. There is no way a new player can afford the majority of gear at current prices no matter how hard they work to make money. The market is broken now, this will fix it.</div>
Ildarus
01-16-2006, 11:18 PM
<div></div><blockquote><hr>Terabethia wrote:<div></div><blockquote><hr>Ezariel wrote:<div></div>According to the screenshots in that thread. Looks like the recipes still use the component oyu made the ink out of, but you just don't have to make it into ink anymore. No effect on the economy and makes it 10 times easier. Looks great to me.<hr></blockquote><p><font color="#33ccff">Yep, it looks like they just took out the need to make the seperate combines, and you just use all ingredients in 1 shot. Much easier (and the way it's done in WoW most of the time).</font></p><p><font color="#33ccff">However, to say it won't have an impact on the economy is quite incorrect. Yes, you are using the same materials, however, you are also now doing it 10 times faster. So the economy is going to get flooded with stuff, and prices will drop drastically. It will also encourage more people to TS now, which on the one hand is good, on the other is bad. Again, the market is about to get flooded! I will wait and see how this goes, but I have a feeling that it may just simply destroy the ecomony :smileysad:</font></p><hr></blockquote><p>I thought about this and then I remembered everyone saying the same thing when the Dev's increased the xp gained in TS. I remember people saying that crafters were going to go broke now because anyone would be able to easily become a crafter and there would be no point to it anymore. Well, that never happened. Adept III are still outrageously priced and so are the legendary armors. We also still have all kinds of people that don't do any TS. Our guild has TS level built into our rank system and we have a lot of 1st level recruits that are high level adventurers but no TS xp so they get no promotions. Most people don't care about TS.</p><p>This goes right along with rares. When they increased the drop rate on rares the market was going to bottom out on, well that hasn't happened either. Ebon and Cobalt still sell for around a plat or more. Yes, every once in awhile you can find an ebon fro 50-60gp but that is because someone just wants to get rid of them.</p><p>So I think to say it will impact the economy might be premature. How about lets wait and see. It is coming whether we like it or not. So lets not get all worked up about how it will effect the economy when it might not do anything.</p><p>My question is what about the inks I have made already that I haven't had made into spells yet. What will happen to those when this goes live.</p>
Calthine
01-16-2006, 11:21 PM
<div></div><blockquote><hr>Ildarus wrote:<div></div><p>My question is what about the inks I have made already that I haven't had made into spells yet. What will happen to those when this goes live.</p><hr></blockquote>Just a sheer guess here, but IF this goes live, recipes won't take inks any more. So you'll be vendor dumping them.
OperationsX
01-16-2006, 11:49 PM
<div></div><div></div><blockquote><hr>Calthine wrote:<div></div><blockquote><hr>Ildarus wrote:<div></div><p>My question is what about the inks I have made already that I haven't had made into spells yet. What will happen to those when this goes live.</p><hr></blockquote>Just a sheer guess here, but IF this goes live, recipes won't take inks any more. So you'll be vendor dumping them.<hr></blockquote><p>One thing is pretty guaranteed tho, if inks still come into play somehow or get converted it definately wont allow for crude inks to be app2 for workshop tasks, so I already went ahead and vendored all 600 of my crude T6 ink heh $$$$</p><p>Thing is tho I'm wondering if this will put a shreeching halt to workshop task botters, infact I'm wondering if this WHOLE change is due to that. When they originally stated the tradeskill revamp they only said they were planning to somehow REDUCE the amount of sub making to be more focused on the final product , not eliminate it completely.</p><p>By eliminating it completely you take out the bots main point in having bots, you wont need the subs from the other bot toons for the main toon cuz there will be no subs!</p><p>If this goes through live like it is were gonna see alot of lvl 50 alchemist toons who suspeciously crafted all bunched up together, 24/7, in TS instances suddenly be out of employment :smileyvery-happy:</p><p>Message Edited by OperationsX on <span class="date_text">01-16-2006</span><span class="time_text">10:50 AM</span></p>
<div></div><blockquote><hr>Calthine wrote:<div></div><blockquote><hr>Ildarus wrote:<div></div><p>My question is what about the inks I have made already that I haven't had made into spells yet. What will happen to those when this goes live.</p><hr></blockquote>Just a sheer guess here, but IF this goes live, recipes won't take inks any more. So you'll be vendor dumping them.<hr></blockquote>Pretty much.. get your inks turned to spells... and fast.
<span><blockquote><hr>OperationsX wrote:<div></div><div></div><blockquote><hr>Calthine wrote:<div></div><blockquote><hr>Ildarus wrote:<div></div><p>My question is what about the inks I have made already that I haven't had made into spells yet. What will happen to those when this goes live.</p><hr></blockquote>Just a sheer guess here, but IF this goes live, recipes won't take inks any more. So you'll be vendor dumping them.<hr></blockquote><p>One thing is pretty guaranteed tho, if inks still come into play somehow or get converted it definately wont allow for crude inks to be app2 for workshop tasks, so I already went ahead and vendored all 600 of my crude T6 ink heh $$$$</p><p>Thing is tho I'm wondering if this will put a shreeching halt to workshop task botters, infact I'm wondering if this WHOLE change is due to that. When they originally stated the tradeskill revamp they only said they were planning to somehow REDUCE the amount of sub making to be more focused on the final product , not eliminate it completely.</p><p>By eliminating it completely you take out the bots main point in having bots, you wont need the subs from the other bot toons for the main toon cuz there will be no subs!</p><p><font color="#6666ff"><b>If this goes through live like it is were gonna see alot of lvl 50 alchemist toons who suspeciously crafted all bunched up together, 24/7, in TS instances suddenly be out of employment</b></font> :smileyvery-happy:</p><p>Message Edited by OperationsX on <span class="date_text">01-16-2006</span><span class="time_text">10:50 AM</span></p><hr></blockquote>ROFL. I've yet to see that, but have seen several of these "groups" running round Antonica.Saw them everywhere in SWG too, but since the NGE hit Galaxies, they seem to of died out.</span><div></div>
Deadly Nightshadow
01-17-2006, 12:40 AM
People seem to be missing the point here. If this gopes live, all inks will most likely be turned back into the raws. Remember what happened to those shard recovery wands? Field repair kits. I imagine the same will happen in this case. Don't be too hasty <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.<div></div>
Calthine
01-17-2006, 12:43 AM
<div></div>Could be, I hadn't considered that.
<div></div><blockquote><hr>Deadly Nightshadow wrote:People seem to be missing the point here. If this gopes live, all inks will most likely be turned back into the raws. Remember what happened to those shard recovery wands? Field repair kits. I imagine the same will happen in this case. Don't be too hasty <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.<div></div><hr></blockquote>Good point.. but then the question is... are they just giving us back our rocks.. or our roots too?
ArivenGemini
01-17-2006, 12:58 AM
<div><span><blockquote><hr>Deadly Nightshadow wrote:People seem to be missing the point here. If this gopes live, all inks will most likely be turned back into the raws. Remember what happened to those shard recovery wands? Field repair kits. I imagine the same will happen in this case. Don't be too hasty <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.<div></div><hr></blockquote>I certainly hope they dont just turn them back to the raws without giving me back the fuel items to sell back as well.. and what happens when I dont have room in my bank for all those raws and fuels?Converting them to raws (only) is a bad idea... making the recipies work with ink or raw works... or giving us free (no fuel) recipies to "extract" the raw and fuels back out would work too...</span></div>
<div></div><p>Wrong people they are not making it so you use the same ammount of components take a look at my post here where I point out the discrepencies in the new way</p><p><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=41964">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=41964</a></p><p> </p><p>plus you think it is ten times easier to craft but now you are going to have to do alot more harvesting. now you have to harvest loam as well .. which will add more harvesting time. if you ask me I prefer making the items as opposed to be forced to run arround more and fight people off.. mobs off die to get more harvesting done.</p><p> </p><p>Just my thoughts on it. To make it easier I and others have stated why not make subcombines able to be crafted in stacks at a time</p><p> </p><p>Prub</p>
bcbroom
01-17-2006, 03:05 AM
<div>keep in mind this is (currently, anyway) just for t1/t2 spells. And my inks didnt turn into anything.</div>
bcbroom
01-17-2006, 03:10 AM
<div></div><p>I don't see why we need subcombines at all. I know they are decent xp, but at this point I'd rather they went away. XP would need to be tweaked a bit, since you arent making subs, but thats the part I hate the most. I'm ok with harvesting a little more if need be.</p><p>The suggestion of batch refines isnt a bad one, but it seems that isnt going to happen.</p>
<div></div><blockquote><hr>bcbroom wrote:<div></div><p>I don't see why we need subcombines at all. I know they are decent xp, but at this point I'd rather they went away. XP would need to be tweaked a bit, since you arent making subs, but thats the part I hate the most. I'm ok with harvesting a little more if need be.</p><p>The suggestion of batch refines isnt a bad one, but it seems that isnt going to happen.</p><hr></blockquote><p>I for one do mind harvesting more... i broker for most of my combines as it, i simply dont have the time to harvest and craft. (every single crafter that you can be... i am) So this puts me at the mercy of the harvesters... as it is on my server Ashen roots are going 1gp + broker fees... Try making 20 sets of chain armor for xp with 1gp per ashen root + broker fee.. then add on top of that MORE harvesting. I'll be into each piece 25gp.</p><p>*yes i relise this is about inks... but the "no subs" would of course carry over sooner or later* </p><p>This would leave it open for inflated higher level prices and dramatic drop in lower level prices... which is its own imbalance. I've stopped brokering Chain do to this price increase.. and if this hits.. i will never be able to do chain again</p><p> </p>
Sritt
01-17-2006, 03:32 AM
<div></div><div>THey're still working on the tradeskill stuff, what we're seeing is probably a 'leak' of some internal testing for the new system, not what the new system will be. I wouldn't be surprised if some subcombines are going away (washes, oils, resins) but others will likely stay, the ones that determine the quality of the final product (inks, faceted gems, etc). The fact that nothing was put in the patch notes about TS changes is a strong indication that we're seeing something that wasn't meant to stick around and might not have even been intended to be seen by us. After all new characters made after 19a can't even do any crafting or scribe any books (which btw don't 'red-out' like they should for being unusable).</div>
OperationsX
01-17-2006, 06:58 AM
<div></div><div></div><div></div><div></div><div></div><blockquote><hr>Deadly Nightshadow wrote:People seem to be missing the point here. If this gopes live, all inks will most likely be turned back into the raws. Remember what happened to those shard recovery wands? Field repair kits. I imagine the same will happen in this case. Don't be too hasty <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.<div></div><hr></blockquote><p>ROFL! Were talking about <em>Adventurer Veteran Rewards that you can only get once</em> here. Pretty much that whole sentence pwns the one of : Crafter stuff that can be made again.</p><p>Sorry to break it to yah, but SOE doesn't precieve us as <strong>THAT</strong> much of a priority.</p><p>So just vendor em and get it over with, can't be that painful, your talking to the guy that vendored basically 1800ish Tier 6 in currency worth (600 crude). The pain is only felt in the past of remembering when you slaved for hours doing it and nothing more.</p><p><span class="time_text"></span> </p><p>Message Edited by OperationsX on <span class="date_text">01-16-2006</span><span class="time_text">06:01 PM</span></p>
mylin1
01-17-2006, 07:20 AM
Sounds like it will make bot farming all the more rampant - if you can get all your rares to make a skill straight from the node then I would expect a massive bot flood to take advantage of this.I wish they would add rares to fungi and shrubs so the bots wouldnt leave a zone with only those nodes remaining.<div></div>
Riftsburn
01-17-2006, 07:02 PM
I like how most of the posters in this thread seem to have missed a crucial bit of information.It's only t1 and t2 that're affected. Everything higher than that still needs ink.<div></div>
<div></div><blockquote><hr>Riftsburn wrote:I like how most of the posters in this thread seem to have missed a crucial bit of information.It's only t1 and t2 that're affected. Everything higher than that still needs ink.<div></div><hr></blockquote>Small changes are made to test big ones. They revamped the lowbie portion as to not interfere with the active game play with the higher ones at the same time as testing the new system... (totally speculation)
OperationsX
01-18-2006, 05:17 AM
<div></div><blockquote><hr>mylin1 wrote:Sounds like it will make bot farming all the more rampant - if you can get all your rares to make a skill straight from the node then I would expect a massive bot flood to take advantage of this.I wish they would add rares to fungi and shrubs so the bots wouldnt leave a zone with only those nodes remaining.<div></div><hr></blockquote><p>dude what? lol, nothing is changing with rares, all sub components for spells will be gone this will actually <em>reduce</em> the amounts of bots. Ever notice those same 3 people with funny names all lvl 50 alchemists (maybe besides the main task runner) chillin 24/7 all next to eachother? Those are called "workshop task botters" Their sole purpose is to pump subs by macro/botting em for the main to use for workshop tasks. Don't believe me? Check your local T5 raw price.</p><p>no subs = no botters (in tradeskills that is, doesn't effect gather/ loot farm botters)</p>
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