PDA

View Full Version : Great news about the hit message changes!!


SkarlSpeedbu
01-12-2006, 07:36 PM
<div>I like what they are going to do with the hit messages.  I would like to lobby to see if we could get an option so that when we see the hit message we could pick an option that just shows name, type of damage and number.</div><div> </div><div>For example:</div><div>Grissil hits you with wild swing for 35 pts of damage</div><div> </div><div>would be:</div><div> </div><div>Grissil slashing 35</div><div> </div><div>Or:</div><div> </div><div>Grissil hits <friend> with wild swing for 35 pts of damage</div><div> </div><div>Would be:</div><div> </div><div>Grissil --> <friend> slashing 35</div><div> </div><div>Any other ideas or improvements for this idea?  I find it hard to look back through the hit log to see kind of what hits what for what so to speak.</div><div> </div>

vwandale
01-12-2006, 10:51 PM
<div></div><div></div><p>How abput fixed formatting ... to make readablity easier</p><p> </p><p>playera          128           pierce</p><p>pb                  42             slash</p><p>xxxx              4009         assassinate</p><p> </p><p>type thing</p><p> </p><p> </p><p>Message Edited by vwandale on <span class="date_text">01-12-2006</span><span class="time_text">09:53 AM</span></p>

Dejah
01-12-2006, 11:40 PM
<div></div><div>Ohh, really like the fixed formatting idea!!  Here's a post I made in another thread (before I saw this one).</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40800#M40800">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40800#M40800</a></div><div><hr></div><blockquote><hr>- For those who want to see shorter combat messages, there is now a Hits Mode option (similar to EverQuest) for your chat windows in Options -> User Interface -> Game Features -> Hits Mode. * Minimal: Shows just the damage numbers or in the case of a miss it shows miss/block/parry.  Heals will also just show as numbers. * Medium: Cuts down on the combat text a bit by removing the damage type and giving you strict basics. * Full: This is how it exists today. * Note: Full combat info will continue to be sent to your log file. The Hits Mode option only affects what you see in the Chat window.<hr></blockquote><p>I'm really happy this feature is coming.  But this option should really be chat window specific and not a global UI option.  When in a fight I want the basic information fast, but afterwards I often go to a different chat tab that has more of the combat information in there (and not just my own).  So if I want to get a better picture of the fight I can just switch tabs without having to go open the log file out of game.  Having Hits Mode be chat window specific is the #1 improvement I'd like to see with this feature.</p><p>My second requested addition is to allow the user to define the actual string used in hits mode.  I'd imagine that current strings are something like:</p><ul><li>Full:</li><ul><li>Melee Hit</li><ul><li>YOU hit %target for %damage %type damage.</li><ul><li>ex) YOU hit a snake for 6 crushing damage.</li></ul></ul><li>Melee Miss</li><ul><li>YOU try to hit a %t but miss!</li><ul><li>ex) YOU try to hit a snake but miss!</li></ul></ul><li>Ability Hit</li><ul><li>YOUR %skill hits a %target for %damage of %type damage.</li><ul><li>ex) YOUR Ice Comet hits a snake for 4321 cold damage.</li></ul></ul><li>Ability Miss</li><ul><li>YOUR %skill hits a %target but fails to inflict any damage.</li><ul><li>ex) YOUR Ball of Incineration hits Sunchild but fails to inflict any damage.</li></ul></ul></ul></ul><p>I think it would be cool if we could define our own strings to use, even if its not exposed in the UI and can only be set in a config file I'd love this ability.</p><p>- Dehah</p>

Sukkin
01-13-2006, 06:01 AM
<div></div>WOOT!!!!!!!!!!!!!! Thank you Sony for listening to us small amount of players that have been wanting this from day one. I can't thank you enough!!!!