PDA

View Full Version : Feedback: Qeynos Adventure Yards


Saavedra
01-12-2006, 09:21 AM
<div>Please post any feedback or bugs in regards to the Qeynos Adventure Yards here.</div><div> </div><div>The Forest Ruins, The Peat Bog, The Caves, and Oakmyst Forest have all had their population updated.</div><div> </div><div>The types of changes you can expect are as follows:</div><div> </div><ul><li>There are some new mini events in the yards now.</li><li>Population has been moved around, re-tiered and re-leveled to make more sense for the zone and to more solo friendly.</li><li>All of the named creatures should now be dropping loot much more often.</li><li>Population has been modified in such a way that the zones should be running faster, please let me know if there are any problems.</li><li>Suggestions for events/fun stuff for these zones are welcome.</li><li>Feedback on difficulty and flow of the zones would be helpful.  The zones should be more difficult in areas where you would think it would get more difficult.</li></ul><div>Any feedback and /bugs posted here would be much appreciated!  Thanks!</div><div> </div><div> </div><div> </div><div> </div>

cheerupbrian
01-12-2006, 08:27 PM
In the peat bog The rats crawlers, monitors, beetles are way to big for such a small area they need to big scaled back I think.<div></div>

Salmastryon
01-13-2006, 06:05 AM
In the Forest Ruins for the quest Uncover the Caches,  sometimes when you sprinkle your dust to reveal the tools the tool guardian doesnt' appear.  The first bush I did this too I spent several minutes trying to figure out how to destroy the tools.  Finally, I did another bush near by and after a few seconds both tool guardians spawned on me.  Considering I had only managed to work my skills up to 24 or so out of 45 I died a very painful death.i also had problem with one of the bushes near the ruins wall were the guardian spawned inside the wall.  he couldnt' attack me or move and I couldn't attack him.<div></div>

Salmastryon
01-13-2006, 06:10 AM
Oh and on another note,  The pirate ship and the pirate raid onthe ruins was awesome. =)  I just wish there was some way to get aboard the pirate ship.<div></div>

Srukin
01-13-2006, 06:17 AM
<div><blockquote><hr>Salmastryon wrote:In the Forest Ruins for the quest Uncover the Caches,  sometimes when you sprinkle your dust to reveal the tools the tool guardian doesnt' appear.  The first bush I did this too I spent several minutes trying to figure out how to destroy the tools.  Finally, I did another bush near by and after a few seconds both tool guardians spawned on me.  Considering I had only managed to work my skills up to 24 or so out of 45 I died a very painful death.i also had problem with one of the bushes near the ruins wall were the guardian spawned inside the wall.  he couldnt' attack me or move and I couldn't attack him.<div></div><hr></blockquote><div>Yeah, the guardians had previously been spawning at in a set of points *around* the user, which could put them in walls or under the world (which would cause them to randomly break encounters and pop back later). I've set it up so that the guardians now spawn directly on the user which has, so far, proven to be effective. This fix should make it on server soon.</div></div>

Saavedra
01-13-2006, 07:01 AM
<div></div><blockquote><hr>Salmastryon wrote:Oh and on another note,  The pirate ship and the pirate raid onthe ruins was awesome. =)  I just wish there was some way to get aboard the pirate ship.<div></div><hr></blockquote>You don't want to know what they keep in that ship...

Salmastryon
01-13-2006, 09:10 AM
<div><span></span><span><blockquote><hr>Saavedra wrote:<div></div><blockquote><hr>Salmastryon wrote:Oh and on another note,  The pirate ship and the pirate raid onthe ruins was awesome. =)  I just wish there was some way to get aboard the pirate ship.<div></div><hr></blockquote>You don't want to know what they keep in that ship...<hr></blockquote><span>:smileysurprised:  Now I really want to know! <span>:smileyvery-happy:</span></span></span></div>

Ayen
01-13-2006, 10:20 AM
<div></div>ME TOO! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Skulldugge
01-13-2006, 09:26 PM
Ok here is another borked collection quest. The First quest the leutenant assigns in oakmyst works fine kill mobs to find out where the poison comes from.The second quest he assigns tells you to forage the strange dirt piles around oakmyst. I did this with a new character and had the same problem the folkswith the green pods quest did in the other zones that could not gather because they had no gather skill. I went and bought the handy dandy harvest knifethen i was able to collect the mineral samples but the quest refused to update even after collecting 8 samples (quest only required 5) I then /buggedThe quest and decided to post this bug so It is now a known Issue by the test community  =)<div></div>

elliebel
01-13-2006, 10:23 PM
I had the same problem as Skullduggery. No quest updates after harvesting ten piles of dirt in Oakmyst.<div></div>

Salmastryon
01-13-2006, 10:38 PM
<div></div>Killed the named badger in Forest Ruins.  Rabid Badger I think was his name.  At anyrate, I got a legendary chest from him (yea!).  In the chest was Badegerbite Stiletto, a legendary weapon.  Stats for it are +4int +2health +2 power, Wield style: one-handed,  Damage rating: 6, Base damage: 2-7, Delay: 1.6 seconds, Damage type: Pierce.  It's a very nice weapon for a mage. The thing is it is called a stiletto.  Stilettos from T2 up are a dual-wield weapon with stats for melee classes.  To avoid confusion on the part of newbies, I'm suggesting that it would be a good idea to change the name of the weapon to Badgerbite, Badgerbite Needle, Badgerbite Dirk or something along those lines.<div></div><p>Message Edited by Salmastryon on <span class="date_text">01-13-2006</span><span class="time_text">12:38 PM</span></p>

Paganst
01-13-2006, 11:14 PM
<div>In Oakmyst Forsest the Quest "Cause for Investigation" does not update.  I have gotten the five "unearthed soil" required and get no updates from any of them.  Tried talking with Lieutenant Charlin and still no update.</div>

Saavedra
01-13-2006, 11:56 PM
<p>Short update/response:</p><p> </p><p>Some of the quests are still being refined and worked on at this moment, so that is why you will see problems with those collection style quests.  The more appropriate thread for quest feedback would be here: <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40638">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=40638</a></p><p> </p><p>Anyone else have an opinion on the Badgerbite Stilleto?  It's not hard to change the item's name, I just want more opinions.</p><p> </p><p>As for the hoods, The innkeepers that do not complete quests (Valean and Yeoni) are a known issue, the quest references needed to be removed to get in the "innkeeper" stuff quickly, I will be re-adding their normal quest data within a few days.  </p>

Star
01-14-2006, 12:13 AM
<div></div>Are Dirks one handed weapons? I forget.

Salmastryon
01-14-2006, 12:36 AM
<div><span><blockquote><hr>jwmaynar wrote:<div></div>Are Dirks one handed weapons? I forget.<hr></blockquote>Yeah Dirks are one-handed.</span></div>

Captain_Xpendab
01-14-2006, 01:33 AM
<div></div><div></div><div>In Oakmyst Forest, you still have the Halfling giving out the poacher quest, but the new "Shady furriers" don't update it, nor do the named guys walking around there.</div><div> </div><div>The "Ode to Oakmyst" doesn't update when you go to the tree in the lake.</div><div> </div><div>The quest from the Froglok bartender in Castleview where your supposed to get water from the waterfall doesn't update.</div><div> </div><div>In Forest Ruins, Outlander Vaughn is still giving out a quest to kill Ruins Skulkers, even though they're not there anymore.</div><div> </div><div> </div><div>Edited to add: And yes, I think it should be Badgerbite Dirk. When I read the post above, dual wield was the first thing that popped into my head when I saw stiletto.</div><div> </div><p>Message Edited by CaptXpendable on <span class="date_text">01-13-2006</span><span class="time_text">01:39 PM</span></p>

Sritt
01-14-2006, 04:46 AM
<div></div><div>I think just dropping the stilleto part will work, have the weapon just called Badgerbite.</div><div> </div><div>Things I've noticed in Oakmyst Forest (some have bene mentioned):</div><div> </div><div>1) Can't udpate the 'Jug of Water for the Hole in the Wall'.</div><div>2) The 'sloshed tree' update isn't working for 'An Ode to Oakmyst'.</div><div>3) [EDIT] <font color="#ff0000">This has been fixed with the patch that just came in. You can now get the soil samples to update the quest, turn it in and get his followup quest. He takes all the soil samples you have, not jus the five needed. </font>The soil samples for 'Cause for Investigation' won't update, is this part of the mentor quest chain? I got Charlin's quests before finishing 'Regrowth' so figured Charlin's chain was just generic anybody can do quests (especially as they offer +150 faction to the Qeynos Guard).</div><div>4) When you use the bell to get to Oakmyst FOrest it puts you up by Adalin rather than down at the docks.</div><div> </div><div>I liked the new aggro bear cubs in Oakmyst Forest and spotted one new named mob there as well.</div><div> </div><div>One question: Is the gnoll for 'Regrowth' always going to spawn at the same tree? Would seem to make a bit more sense to have him spawn at the last tree you go to (he spawned at the second I went to, because the third was surrounded by yellow dryads heh).</div><p>Message Edited by Sritthh on <span class="date_text">01-13-2006</span><span class="time_text">04:30 PM</span></p>

Saavedra
01-14-2006, 05:30 AM
<div></div><blockquote><hr>Sritthh wrote:<div> </div><div> </div><div>When you use the bell to get to Oakmyst FOrest it puts you up by Adalin rather than down at the docks.</div><div> </div><div> </div><hr></blockquote>Sritthh can you tell me which bell took you to this point or is it all bells?  Thanks.

Sritt
01-14-2006, 05:32 AM
<div></div><div></div><blockquote><hr>Saavedra wrote:<div></div><blockquote><hr>Sritthh wrote:<div> </div><div> </div><div>When you use the bell to get to Oakmyst FOrest it puts you up by Adalin rather than down at the docks.</div><div> </div><div> </div><hr></blockquote>Sritthh can you tell me which bell took you to this point or is it all bells?  Thanks.<hr></blockquote><p>So far I've only tried it from Castleview Hamlet. I'm playing a High Elf so that's my home district (not sure if it makes a difference).</p><p>UPDATE: I've since tried all bells except for The Baubbleshire and The WIllow Wood and all of them behave the same, they all drop me by Adalin (I even checked Qeynos Harbor, Antonica, and The Caves).</p><p>Message Edited by Sritthh on <span class="date_text">01-13-2006</span><span class="time_text">06:14 PM</span></p>

Saavedra
01-14-2006, 05:45 AM
<div></div><p><strong>Quick update</strong></p><p>I recently addressed the following based on your bugs and feedback,  which should be in an update in the near future:</p><ul><li>Changed the Badgerbite Stilleto to Badgerbite Dirk.</li><li>Fixed the Forest Ruins tower quest trigger.</li><li>Fixed the Oakmyst Forest waterfall trigger.</li><li>Fixed the Ode to Oakmyst quest.</li><li>Outlander Vaughn has apparently been having trouble with pirates lately.</li><li>The shady furriers should now update the poacher quest, the poacher quest dialog has been changed to reflect this.</li><li>Innkeepers Yeoni and Valean now respond to quests other than thier innkeeping duties.</li></ul><p> </p><p>Thank you for the feedback!</p>

selch
01-14-2006, 06:18 AM
<div></div><blockquote><hr>Saavedra wrote:<div></div><p><strong>Quick update</strong></p><p>I recently addressed the following based on your bugs and feedback,  which should be in an update in the near future:</p><ul><li>Changed the Badgerbite Stilleto to Badgerbite Dirk.</li><li>Fixed the Forest Ruins tower quest trigger.</li><li>Fixed the Oakmyst Forest waterfall trigger.</li><li>Fixed the Ode to Oakmyst quest.</li><li>Outlander Vaughn has apparently been having trouble with pirates lately.</li><li>The shady furriers should now update the poacher quest, the poacher quest dialog has been changed to reflect this.</li><li>Innkeepers Yeoni and Valean now respond to quests other than thier innkeeping duties.</li></ul><p> </p><p>Thank you for the feedback!</p><hr></blockquote><p>Just was wondering who was the sound actress of Innkeeper Yeoni. She sounds so familiar.</p><p>Anyway, voiceovers remains, right?</p>

Sritt
01-14-2006, 07:15 AM
<div></div>Tainara's Picnic Spot quest won't update in Oakmyst Forest either. I get the chat narrative message saying I found a good picnic spot and mark it on the map, but the quest itself does not update.

Ogrebe
01-14-2006, 07:33 AM
<div><span><blockquote><hr>selch wrote:<div></div><blockquote><hr>Saavedra wrote:<div></div><p><strong>Quick update</strong></p><p>I recently addressed the following based on your bugs and feedback,  which should be in an update in the near future:</p><ul><li>Changed the Badgerbite Stilleto to Badgerbite Dirk.</li><li>Fixed the Forest Ruins tower quest trigger.</li><li>Fixed the Oakmyst Forest waterfall trigger.</li><li>Fixed the Ode to Oakmyst quest.</li><li>Outlander Vaughn has apparently been having trouble with pirates lately.</li><li>The shady furriers should now update the poacher quest, the poacher quest dialog has been changed to reflect this.</li><li>Innkeepers Yeoni and Valean now respond to quests other than thier innkeeping duties.</li></ul><p> </p><p>Thank you for the feedback!</p><hr></blockquote><p>Just was wondering who was the sound actress of Innkeeper Yeoni. She sounds so familiar.</p><p>Anyway, voiceovers remains, right?</p><hr></blockquote>Her name is <a target="_blank" href="http://www.imdb.com/name/nm1086483/">Salli Saffioti</a> and she dosn't seem to have any reall noticable roles from looking at the IMDB</span></div>

Captain_Xpendab
01-14-2006, 08:03 AM
<div></div><div></div><div>Interesting, she may not have done much, but 4 names down from her on the <a target="_blank" href="http://www.imdb.com/title/tt0428505/fullcredits">Cast List</a> is <a target="_blank" href="http://www.imdb.com/name/nm0776239/">Dwight Schultz</a></div><div> </div><div>"Gather round people, gather round. I'll be warming up my voice in a few minutes."</div><p>Message Edited by CaptXpendable on <span class="date_text">01-13-2006</span><span class="time_text">08:04 PM</span></p>

Tarryn
01-14-2006, 10:31 AM
<div>I can't believe I never made the connection between Howlin' Mad Murdock and Lt. Barclay...to say nothing of Duke Ferrin. </div><div> </div><div>Schultz has done an incredible amount of stuff...</div>

Pago
01-14-2006, 05:40 PM
<div></div><div>In Starcrest Commune the quest meeting with Cayan requires the gathering of red sunberries from around the zone. Any particular reason that the nodes only have one harvest instead of the usual 3 ?</div><p>Message Edited by Pagona on <span class="date_text">01-14-2006</span><span class="time_text">04:42 AM</span></p>

Sritt
01-14-2006, 05:53 PM
<div><blockquote><hr>Pagona wrote:<div></div><div>In Starcrest Commune the quest meeting with Cayan requires the gathering of red sunberries from around the zone. Any particular reason that the nodes only have one harvest instead of the usual 3 ?</div><p>Message Edited by Pagona on <span class="date_text">01-14-2006</span><span class="time_text">04:42 AM</span></p><hr></blockquote>Probably just for the quest, Longshadow Alley has a mushroom for a dark elf mentor quest that requires five harvests and the mushrooms have 5 harvests instead of 3.</div>

Calthine
01-14-2006, 11:16 PM
<div></div>I am unable to target any of the rock nodes for harvesting and about hald of all the other nodes.  No mouseover, no hand, nothing.

Nepeta_Liss
01-14-2006, 11:19 PM
<div>In Oakmyst forest, An Ode to Oakmyst seems to be bugged. I've all but chopped down the Sloshed tree and cannot get the update. I've tried deleting the quest and trying again and still no luck.</div><div> </div>

Willias
01-15-2006, 09:25 AM
<div></div><font size="2">I notice that in this thread, there's nothing mentioning the fact that the Caves have become a 10+ zone.  Also, upon entering the caves, there are no new npcs/quest npcs.  This is a bit worry-some.  It's a bit odd that creatures are oddly gaining power, yet no one seems to care.  Are the Caves going to be further revamped in 19b? Second, unlike Freeport, all of the Adventure zones have us working for the Qeynos Guard.  In Freeport, you work with a variety of the guilds of Freeport, instead of just one guild.  It would be nice to see the different guilds working to solve problems with each area, rather than the Qeynos Guard trying to solve everything.  You know, put the Tunarian Alliance in Oakmyst, put the Priests of Life in another area, etc, instead of having us only work for one faction.</font><div></div><p>Message Edited by Willias on <span class="date_text">01-14-2006</span><span class="time_text">11:26 PM</span></p>

Gailed
01-15-2006, 02:08 PM
<div></div>The Quest "On the Move"  given by Lieutenant Dawson does not seem to trigger.  I have run back and forth along the northern wall of the Peat Bog and haven't seen any gnolls. 

Brutus2
01-15-2006, 07:45 PM
<div></div><blockquote><hr>Saavedra wrote:<div></div><blockquote><hr>Sritthh wrote:<div> </div><div> </div><div>When you use the bell to get to Oakmyst FOrest it puts you up by Adalin rather than down at the docks.</div><div> </div><div> </div><hr></blockquote>Sritthh can you tell me which bell took you to this point or is it all bells?  Thanks.<hr></blockquote>I took the bell from Graystone to Oakymyst and appeared within Oakmyst, not at the docks.

Willias
01-15-2006, 09:25 PM
<font size="2">That happens in Baubleshire as well.  Click on the bell to go to Oakmyst and *poof* I'm not at the docks, but I'm further in the zone.</font><div></div>

Ariaya
01-16-2006, 01:43 AM
In the Peat Bog, the toxic and ravenous slugs are parrying at a high rate. Makes them very tough to kill! I'd say at least half or a little more of all my "successful" hits were parried.

Cremaster1978
01-16-2006, 07:11 AM
<span>Vaughn's Stuff Quest requires you to kill ruin skulkers, which are pre-LU19 NPC's so the requirement needs to be changed.<font color="#ff6633"><font color="#ffffff">I also have /bugged this ingame.</font> </font></span><div></div>

Cremaster1978
01-16-2006, 09:15 AM
<span>About the quest Cause for Investigation, given Lieutenant Charlin in Oakmyst forest.I started the quest one or two days ago, picked a couple of soil samples then i went and did the Qynos Guard Quests in Forest ruins and in Peat Bog.. i returned there today to finish the quest, got the last few soil samples, and when speaking to Charlin now he just says: This land and our people owe you much, Thank you., nothing else happens, no update nothing... and he has the book icon over his head.I have the 5 soil samples in my inventory.<font color="#ff6633"></font></span><div></div>

Sritt
01-16-2006, 09:53 AM
<div></div><blockquote><hr>Cremaster1978 wrote:<span>About the quest Cause for Investigation, given Lieutenant Charlin in Oakmyst forest.I started the quest one or two days ago, picked a couple of soil samples then i went and did the Qynos Guard Quests in Forest ruins and in Peat Bog.. i returned there today to finish the quest, got the last few soil samples, and when speaking to Charlin now he just says: This land and our people owe you much, Thank you., nothing else happens, no update nothing... and he has the book icon over his head.I have the 5 soil samples in my inventory.<font color="#ff6633"></font></span><div></div><hr></blockquote>And your quest is checked off for the soil samples? THere was a bug for a while that collecting the samples wasn't updating the quest. I ended up with about 8 samples when I turned it in because I started collecting them before the patch around midnight pacific Friday night.

Cremaster1978
01-16-2006, 10:19 AM
<span><blockquote><hr>Cremaster1978 wrote:<span>About the quest Cause for Investigation, given Lieutenant Charlin in Oakmyst forest.I started the quest one or two days ago, picked a couple of soil samples then i went and did the Qynos Guard Quests in Forest ruins and in Peat Bog.. i returned there today to finish the quest, got the last few soil samples, and when speaking to Charlin now he just says: This land and our people owe you much, Thank you., nothing else happens, no update nothing... and he has the book icon over his head.I have the 5 soil samples in my inventory.<font color="#ff6633"></font></span><div></div><hr></blockquote>what i noticed was that i had the Reinforcement quest in my journal from the guard in forest ruins... i deleted it and could turn in my soil samples and get the next quest in the step... still a slight bug imo.on a sidenote, there are no more oakmyst poachers in oakmyst... thus the quest "Proof of oakmyst poachers" given by Tracker Galera is not completable!</span><div></div>

Saavedra
01-16-2006, 01:23 PM
<blockquote><hr>Willias wrote:<div></div><font size="2">I notice that in this thread, there's nothing mentioning the fact that the Caves have become a 10+ zone.  Also, upon entering the caves, there are no new npcs/quest npcs.  This is a bit worry-some.  It's a bit odd that creatures are oddly gaining power, yet no one seems to care.  Are the Caves going to be further revamped in 19b? Second, unlike Freeport, all of the Adventure zones have us working for the Qeynos Guard.  In Freeport, you work with a variety of the guilds of Freeport, instead of just one guild.  It would be nice to see the different guilds working to solve problems with each area, rather than the Qeynos Guard trying to solve everything.  You know, put the Tunarian Alliance in Oakmyst, put the Priests of Life in another area, etc, instead of having us only work for one faction.</font><div></div><p>Message Edited by Willias on <span class="date_text">01-14-2006</span><span class="time_text">11:26 PM</span></p><hr></blockquote><p>The Caves were purposefully re-leveled with a few additions to accomodate some group content towards the end of the quest lines.  Further modifications to The Caves are forthcoming.  There will be quest NPCs involved with the zone, we are just getting everything hooked up at this point. </p><p>Any suggestions regarding The Caves would be helpful.</p>

Cremaster1978
01-16-2006, 04:28 PM
I agree with Willias about Qeynosians only working for the guards... i really would like to have quests from the other city houses.This should by no means mean that we should get less faction points from each house...Here come some thoughts (please don't laugh <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />):<b>Oakmyst Forest</b>The new Bowmen NPC's could be tagged with Tunarian Alliance and give faction raising quests for them exploring the mystery of the dryads, why they turned against the nature and the source of their aggressive behavior.<b>Peat Bog</b>A few NPC's from The Concordium seeking help from us to investigate the magical secrets of the fairies...<b>Forest Ruins</b>Someone from Celestial Watch, maybe exploring the mysterious happenings inside the ruins... Also another nice quest series could be for instance to investigate the source of the undead that spawn at night there.Also some quests concerning the new pirates that have set ashore here... maybe Tunarian Alliance has interest in finding out more?These are some simple/silly thoughts... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Fern
01-16-2006, 06:54 PM
I think Cre has some good ideas.  A major lacking element before was introduction to the factions in the city.  I've met lvl 50's who don't know about writs or what they are for.  Putting faction quests in as part of the beginning levels would be a good introduction.I've also met lvl 20's who don't know about the broker either since most brokers are hidden away somewhere.  Should be a quest that introduces new players to the broker and how he works.<div></div>

kelesia
01-16-2006, 08:16 PM
i've been working on the kerran series of quests on my lvl 9 swashie.  The one I'm on now - The Unfortunate Earth - requires you to go kill bog sludges and such in the peat bog. The quest is level 8... and the crap that has to die is level 3, and I mean a hard level 3 at that.  So it's grey.bleh.  The difficulty in killing the crap makes it closer to a 7 or 8... so maybe the levels need to be looked into ?<div></div>

sepitah
01-17-2006, 12:36 AM
<div></div><p>Since most recent patch, went adventuring in Oakmyst, and had couple problems:</p><p>--Had the extract for the sapling, but only option available when right clicking it was to Attack.  Couldn't advance quest.</p><p>--Tried to finish quest with Oakmyst Poachers, but at night, there weren't poachers in the usual place, but furriers (sp?)  They didn't count toward the quest when killed.</p><p>Not sure if these are problems, but wanted to point them out.</p><p>Simply,</p><p>Sepitah.</p><p> </p>

Feaw
01-17-2006, 01:06 AM
<div>Last night took a lvl 10 monk to oakmyst in newbie gear.   The furriers were not upgrading the poachers quest and quest for to break up the meeting overlooking the waterfall the solo group that conned even to 10 was a bit too tough at least in the newbie gear.   The named had knockback and vision blur  and his assassin friends were hitting like assassins lol.  It didnt con as a 1 up was thinking maybe it should have.  Also one of the named guys hanging out with the furriers was doing a warp to unknown parts until combat reset when fighting him.   He did it 2 out of 3 times.  I cant remember his name Ill edit this post later and put it in.</div><div> </div><div>In the forest ruins I looked everywhere and couldnt find any sign of the missing scout who was last seen near the pond on the west side of the ruins according to quest.  The quest conned blue at 10 and all I found was a yellow con ratonga hiding in a corner (ouch).   The watcher clearing the ruins was a great show :smileyhappy: </div><div> </div><div> </div>

Sritt
01-17-2006, 02:10 AM
<div></div><blockquote><hr>Feawin wrote:<div> </div><div>In the forest ruins I looked everywhere and couldnt find any sign of the missing scout who was last seen near the pond on the west side of the ruins according to quest.  The quest conned blue at 10 and all I found was a yellow con ratonga hiding in a corner (ouch).   The watcher clearing the ruins was a great show :smileyhappy: </div><div><font color="#ffff00"></font> </div><div><font color="#ffff00">For this you don't find the scout, you find a harvestable pack laying on the banks of the pond. Not sure if it moves but I found it on the south bank near the center.</font></div><div> </div><hr></blockquote><p>Since most recent patch, went adventuring in Oakmyst, and had couple problems:</p><p>--Had the extract for the sapling, but only option available when right clicking it was to Attack.  Couldn't advance quest.</p><p><font color="#ffff00">You should be able to just tab onto the sapling (or click if you don't have single-click allow attack) then use 'H' to hail the sapling and get his dialog. Its different than on live since the sapling is now attackable. I've found many NPCs can be hailed with the 'H' key even if their right-click menu doesn't include an hail option.</font></p><p>--Tried to finish quest with Oakmyst Poachers, but at night, there weren't poachers in the usual place, but furriers (sp?)  They didn't count toward the quest when killed.</p><p><font color="#ffff00">THis is a known bug and is being fixed in an upcoming patch (probably the next one). There's a few quests like this on both sides that need updating still due to population changes.</font></p><p>Not sure if these are problems, but wanted to point them out.</p><p>Simply,</p><p>Sepitah.</p>

Sell
01-17-2006, 02:19 AM
<div></div><blockquote><hr>Saavedra wrote:<p>The Caves were purposefully re-leveled with a few additions to accomodate some group content towards the end of the quest lines. </p><p>Any suggestions regarding The Caves would be helpful.</p><hr></blockquote><p>I've discussed this with my friends quite a bit.   It's a problem that has annoyed us both in WOW and EQ2.   There is nothing more discouraging as a long 'solo' quest line that suddenly becomes a 'group' quest line just before you get the first real reward.</p><p>In both games, the rewards for so many solo quests is such utter junk that you just instantly sell it to the merchant.  common crafted gear of the previous tier holds better status than the rewards for some level 50ish quests.    If I have a group I can camp named creatures for fabled drops.</p><p>The biggest reason I don't actively quest in EQ2:   The quest will become "Heroic" long before any real reward comes.   I'll get to step 9/10, spend 2 days on a quest, and be told to kill mob X, which is a named heroic inside an access dungeon that requires a full group to get access to.   Blah, no thanks, I don't even start quests anymore because of this.   I absolutely hate it.</p><p> </p>

cheerupbrian
01-17-2006, 07:21 AM
Just on the pest bog and in particular the ravinous bog slugs, I think their movement speed needs to be looked at, a bit to quick they are methinks!<div></div>

Sritt
01-17-2006, 07:36 AM
<div></div><p>Found some issues with the Forest Ruins:</p><p>1) You can't get the update for finding the mage tower ruins for 'In Search of the Tower of the Order of Three' given in the Baubbleshire. There's no discovery exp for finding the tower either anymore.</p><p>2) The fiery version of the FOrgotten Guardians do not update 'Embers for Xoort' quest.</p><p>3) There are only 4 spawns for the forgotten guardians and there are two quests that take 5 or 6 (6 for 'Essence Hunting for Obidudyn' and 5 for 'FIght the FOrgotten Guardians'). While this isn't a bug it does slow down the completion of these normally simple quests where there used to be lots of guardians up. This could be a problem if there's more than one person hunting them for one or both quests (and Xoort's as well once its fixed). I also noticed there's no more water guardians.</p>

Sritt
01-17-2006, 10:01 AM
<div></div><p>Haven't seen this mentioned:</p><p>THe new named poachers/furriers in Oakmyst Forest aren't dropping any loot. I'm pointing this out because the new named Dervishes in The Sprawl are dropping legendary chests every time. I'm assuming the loot's still being worked on (seems different aspects of each city is getting done faster than on the other side).</p>

Captain_Xpendab
01-17-2006, 03:23 PM
<div></div><blockquote><hr>Sell77 wrote:<div></div><blockquote><hr>Saavedra wrote:<p>The Caves were purposefully re-leveled with a few additions to accomodate some group content towards the end of the quest lines. </p><p>Any suggestions regarding The Caves would be helpful.</p><hr></blockquote><p>I've discussed this with my friends quite a bit.   It's a problem that has annoyed us both in WOW and EQ2.   There is nothing more discouraging as a long 'solo' quest line that suddenly becomes a 'group' quest line just before you get the first real reward.</p><p>In both games, the rewards for so many solo quests is such utter junk that you just instantly sell it to the merchant.  common crafted gear of the previous tier holds better status than the rewards for some level 50ish quests.    If I have a group I can camp named creatures for fabled drops.</p><p>The biggest reason I don't actively quest in EQ2:   The quest will become "Heroic" long before any real reward comes.   I'll get to step 9/10, spend 2 days on a quest, and be told to kill mob X, which is a named heroic inside an access dungeon that requires a full group to get access to.   Blah, no thanks, I don't even start quests anymore because of this.   I absolutely hate it.</p><p> </p><hr></blockquote>Agreed, doing quest lines where the last step is <strong><em><u>always</u></em></strong> heroic has gotten real old. I still do quests but I've pretty much resigned myself to the fact that anything I can finish solo is just for the XP and an item I can vendor for coin to buy better stuff off the broker. Yes I've found some solo quests that give decent rewards, but they're few and far between.

Nainitsuj
01-17-2006, 05:50 PM
<div></div>I've just gotta say, after about 5 days of trying to play through the new experience, I'm extreamly happy I will never again want to make a new character.

Min
01-17-2006, 08:48 PM
Just wanted to drop in my small bit of exp on test this morning.  I've been away for a month or so (Holidays, family, traveling, etc) and got back to see that all of the new  things were beginning to be implemented on test.I logged in my one test char, she's a level 8 (now paladin) and headed off to test some of the new content in Oakmyst.  She is outfitted purely in the items from newbie island, then the new items dropped in her inventory from becoming a paladin.  She has also gotten her Qeynos Citizenship sword.  She has no spell, skill upgrades (no cash on test to do this!), so I would think the way she is outfitted is going to be typical of any new-to-the-game players.She can't kill an even con Oakmyst spider.  She was killed by a one arrow down spider (level <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> after using every skill, every heroic opportunity and the one spell available (did not miss or bungle a single opportunity).  Spider was at 1/2 health when she died.  Even con (no arrows up or down) with the same effort (no mistakes, nothing missed) was 3/4 alive when she died.  Perhaps the poison is too strong for this level?  She finally killed a 3 arrow down level 8 spider.   The spider seems a bit overpowered for a level 8 quest - unless the new content is supposed to be group focused only.<div></div>

Kaknya
01-17-2006, 10:12 PM
 minda,.. while you were gone, there were a few problems with skills going bonkers. take a look at what your piercing/slashing/defense skills are sitting at. my 47 paladin was pretty much reverted to a 37 when i loged in the other day, and i had to spend about 2 days getting these skills back up again in el and zek on greys before i could venture back to to the sands and majdul. with my skills blown out of the water, i was being killed by the green lizards on the beach in lavastorm. all i can say is, spend a little time increasing your skills in those areas, and then try the lvl 8 content again, should be a drastic difference.<div></div>

Saavedra
01-17-2006, 11:36 PM
<div></div><div></div><blockquote><hr>Nainitsuj wrote:<div></div>I've just gotta say, after about 5 days of trying to play through the new experience, I'm extreamly happy I will never again want to make a new character.<hr></blockquote><p>Hi Nainitsuj,</p><p>It would be really helpful if you would elaborate on what you didn't like about the changes so far.  We are soliciting feedback on the changes in order to make the game better, so knowing what you liked and don't like about the changes would be helpful.</p><p>Message Edited by Saavedra on <span class="date_text">01-17-2006</span><span class="time_text">10:39 AM</span></p>

Lilj
01-18-2006, 02:47 AM
<div></div><blockquote><hr>Saavedra wrote:<p>The Caves were purposefully re-leveled with a few additions to accomodate some group content towards the end of the quest lines.  Further modifications to The Caves are forthcoming.  There will be quest NPCs involved with the zone, we are just getting everything hooked up at this point. </p><p>Any suggestions regarding The Caves would be helpful.</p><hr></blockquote><p>Several of the old quests had you go to Caves and kill things. Since the mobs have been the changed, perhaps all these quests should be looked into?</p><p>For instance 'Barbaric Chores' is a lvl 7 quest, that requires you to kill lvl 10 spiders. Both level and reward should probably be looked into again.</p><p> </p>

Sritt
01-18-2006, 03:15 AM
<div></div><p>Problem with the new quest lines:</p><p>Think I found the key behind a few apparent bugs I ran into on a couple of characters.</p><p>My wood elf swashbuckler did all the Forest Ruins quests up to 'Lure' then started work on the Peat Bog quests. I got the quest in Peat Bog to go after Dentfang "A Final Foe". I then went back and took out Malox and got 'Reinforcements'. Upon returning to Peat Bog and taking out Dentfang I was able to complete the quest and was told I was being called to the Caves. Then I was given teh text about where to find Dentfang and the rest of the quest start text for the quest I'd just finished. When I re-hailed Lt. Dawson I got a generic 'good work' type message and that's all. I then went to Oakmyst forest and Lt. Charlin just said "thanks for your hard work" (not exactly but along those lines) and wouldn't offer any quest. I assumed at this point that Dawson's quest to send you to the Caves was missing/not finished and that for some reason Dawson would only offer his quests to those sent to him by another NPC (so basically dwarves, barbarians, frogloks, and high elves who did the mentor quests).</p><p>My high elf warlock got up to Charlin's 'An Important Meeting' but was too low level to handle the mobs so went off to do other things. I then took him all the way through the Forest Ruins quests and got Reinforcements. Upon returning to Oakmyst Forest I got the book and upate for 'An Important Meeting' (and btw I hope I can really keep the book and put it in my house, and that it actually says something once I know gnoll), but Charlin won't update the quest. He gives the same text my swashbuckler is getting. I've not hit the Peat Bog yet but I suspect I'll get the same response out of Dawson my swashbuckler did when he re-hailed her.</p><p>The key seems to be having the 'Reinforcements' quest in my journal. On the Freeport side having the referral quest didn't block the other two quest line progressions though (I had two of the referral quests active at once even, both named the same and only one showing in my journal, but was able to turn in the visible one, then re-hail and turn in the second one getting the correct faction increases for each). Reinforcements can't be completed at this point since the NPC isn't in the Caves yet.</p><p>So I then deleted Reinforcements on my warlock and was then able to update 'An Important Meeting' with Lt. Charlin. I suspect doing that will clear up the inability to get any of Charlin's quests on my swashbuckler or let me get the referall quest (probably called Reinforcements) from Lt. Dawson. I'm assuming that if the NPC were in place and I was able to complete Reinforcements that I could get the other quest lines updated/completed/started but I suspect it would still block due to having the quest marked completed making the other NPCs think I'd done all their stuff already.</p>

Srukin
01-19-2006, 01:26 AM
<p>Sritthh,</p><p>There was an issue with the reinforcements quest blocking progression on any of the adventure yard guards. A fix for this has been checked in that will allow players to complete all of the adventure yard quest lines without having to delete the final quest.</p><p>The issue with Dawson explaining how to get to Dentfang after that quest completed has been fixed. You got the "good work" message from Dawson because you had finished all in her quest line (she was the only one of the Lieutenants who was not bugged with regards to saying "good work" at an inappropriate time).</p><p>Dawson sends you to the caves but in the exact same way that all the other Lieutenants do (this is a single quest), so you already had the quest and weren't offered it again. I'll clean up the dialog on all the Lieutenants so that they don't speak as if they're offering the quest if you're already on it.</p><p>As for the gnoll book, yes you get to keep it =) (and the one like it that comes later on in the Caves).</p><p>Also: Caves are coming soon.</p>

Sritt
01-19-2006, 07:38 AM
<div></div><blockquote><hr>Saerkin wrote:<p>Sritthh,</p><p>There was an issue with the reinforcements quest blocking progression on any of the adventure yard guards. A fix for this has been checked in that will allow players to complete all of the adventure yard quest lines without having to delete the final quest.</p><p>The issue with Dawson explaining how to get to Dentfang after that quest completed has been fixed. You got the "good work" message from Dawson because you had finished all in her quest line (she was the only one of the Lieutenants who was not bugged with regards to saying "good work" at an inappropriate time).</p><p>Dawson sends you to the caves but in the exact same way that all the other Lieutenants do (this is a single quest), so you already had the quest and weren't offered it again. I'll clean up the dialog on all the Lieutenants so that they don't speak as if they're offering the quest if you're already on it.</p><p>As for the gnoll book, yes you get to keep it =) (and the one like it that comes later on in the Caves).</p><p>Also: Caves are coming soon.</p><hr></blockquote><p>Cool yeah I discovered all that. I deleted reinforcements on my warlock and was able to finish the Oakmyst Forest line of quests and am working on the Peat Bog line with him now heh. Was happy to keep the book though I wish it had a more distinctive look (also if you learn gnoll does it say something more than 'this is written in gnollish).</p><p>As for the reinforcements quest: will this be gotten just once from any of the other areas or will you be able to get it three times, once from each. The reason I ask is that on the Freeport side you can get the referral quest to the Ruins three times, earning faction for each of the three factions plus the Freeport Militia 3x over.</p><p>I really hope that other factions play a role in the Qeynos adventure yards, either by modifying the aligned quest giver already there or adding another NPC with a few quests in that zone. Just feels a bit unbalanced to only gain faction in Qeynos Guard on the Qeynos side but to gain faction with 4 factions on the Freeport side (though the Seafury Bucanneers is oddly absent but you have the new Dreadnaught faction).</p>

deusdivini
01-19-2006, 01:26 PM
I sent an in game feedback on this, but I will post it here as well. As far as the quests recieved outside of the island are conserned, they really leave me wanting more.I know some people really don't like the feeling that they're being led by the hand.. and for them that's cool. However, I would really like to see more quest that aren't just race specific, but class specific, maybe something to do with Rangers in Oakmyst Forest, etc... These quests, in the tradition of the level 20 armor quest *could* take up enough of your time to get to 20 and so on... as we all know the level 20 AQ's usually don't get finished until the high 20's anyway. Anyhow, I would love to see more quests along these line to really help you identify with you class and race... maybe a bit of your racial/class history. These quest would intertwine with the other race/class quests and reward nice items and weapons. Keeps you immersed and gives those who choose to follow this path ( and I bet it will be the majority of them) the feeling of real accomplishment throughout thier progression.. anyhow, that's my 2 bits.<div></div>

Etherium
01-20-2006, 09:40 PM
<div></div><p>In Oakmyst, my level 8/9 froggie got to the step in the investigation where he is to break up the meeting.  I found the meeting and it consisted of four yellow 2 ups.  Everything is solo to this point.  Don't you think you might warn a poor froggie that you're about to change things on him?</p><p>I was proud... he killed one before they toasted him and his pet.</p>

Sritt
01-20-2006, 10:16 PM
<div></div><blockquote><hr>Etherium wrote:<div></div><p>In Oakmyst, my level 8/9 froggie got to the step in the investigation where he is to break up the meeting.  I found the meeting and it consisted of four yellow 2 ups.  Everything is solo to this point.  Don't you think you might warn a poor froggie that you're about to change things on him?</p><p>I was proud... he killed one before they toasted him and his pet.</p><hr></blockquote>Are you sure they were 2 ups? WHen I did it they were a solo group of 2 downs. They were yellow to you because the mobs and the quest are level 10.

DataGodess
01-21-2006, 08:35 PM
<div></div><div>Oakmyst Forest quest A Citizen's Request:  When I speak with Bardrian Vorsuth the voice-over says "hello" or "well met" on each response I click.</div><div> </div><div>Edited:  On same quest Lieutenant Charlin voice-over says "well met" or salutations" every time I click a response.</div><p>Message Edited by DataGodess on <span class="date_text">01-21-2006</span><span class="time_text">07:41 AM</span></p>

Srukin
01-21-2006, 10:12 PM
<div></div><blockquote><hr>DataGodess wrote:<div></div><div>Oakmyst Forest quest A Citizen's Request:  When I speak with Bardrian Vorsuth the voice-over says "hello" or "well met" on each response I click.</div><div> </div><div>Edited:  On same quest Lieutenant Charlin voice-over says "well met" or salutations" every time I click a response.</div><hr></blockquote>This was a global issue and it has been fixed internally. I'm not sure when it will make it to server, though.

kelesia
01-21-2006, 10:37 PM
I was working my kitty -kerran swasshie (level 11 now) thru Ambushed in Peat Bog last night and lemme just say that I think I walked over every single f'ing piece of ground in peat bog for almost 2 hours and i couldn't get a single update. I finally gave up, then took her off to the caves at level 10 to kill some stuff.One thing that is really frustrating to me is that she sucks. She's using vendor bought weapons and armor for the most part. She's missing several slots of jewelry. She has 1s to her name. After blowing the 30s she's managed to accumulate on 2 new iron weapons, a bow and 2 new armor pieces in the nettleville shop, she's doing a little bit better.There seems to be an issue with drops in the cave. In the hour and a half I was killing spiders, gnolls, and golems I got 3 chests - One a nice tunic that she's wearing, one a bracelet, again that she's wearing and the third was a tradeskill book. She accumulated 1 coral amulet, some arachnid legs, and not much else. Just seems like there needs to be more body loot and chests. I went 2 levels without seeing hardly anything, and it's really frustrating because on Test I don't have the money pool I've accumulated to draw on. So all my combat arts are app1. /sigh

DataGodess
01-21-2006, 11:56 PM
<div>Peat Bog's Lieutenant Dawson is a female but voice-over greetings are male.</div>

Sritt
01-22-2006, 01:30 AM
<div></div><blockquote><hr>Mariannia wrote:I was working my kitty -kerran swasshie (level 11 now) thru Ambushed in Peat Bog last night and lemme just say that I think I walked over every single f'ing piece of ground in peat bog for almost 2 hours and i couldn't get a single update. I finally gave up, then took her off to the caves at level 10 to kill some stuff.One thing that is really frustrating to me is that she sucks. She's using vendor bought weapons and armor for the most part. She's missing several slots of jewelry. She has 1s to her name. After blowing the 30s she's managed to accumulate on 2 new iron weapons, a bow and 2 new armor pieces in the nettleville shop, she's doing a little bit better.There seems to be an issue with drops in the cave. In the hour and a half I was killing spiders, gnolls, and golems I got 3 chests - One a nice tunic that she's wearing, one a bracelet, again that she's wearing and the third was a tradeskill book. She accumulated 1 coral amulet, some arachnid legs, and not much else. Just seems like there needs to be more body loot and chests. I went 2 levels without seeing hardly anything, and it's really frustrating because on Test I don't have the money pool I've accumulated to draw on. So all my combat arts are app1. /sigh<hr></blockquote><p>The quest gives a pretty good location for the camps. One thing is the camps are proximity spawns. Each one has a crate and some tools laying around. One of the tools will be clickable for the update. I found them all with fairly little problems just looking at the quest helper and following its directions from Two Log Pond and the compass. One thing to note is they're tucked away in dead end areas.</p><p>The drop rate you mention seems about normal to me. I get periods like that on live and on test. I've actually seen more chests dropping on live. Also the Caves aren't done yet, there's still quests and possibly more population changes coming to that zone. Qeynos though does seem to not be fully done as far as loot tables. I did notice no chest drops on the new named poachers in Oakmyst Forest (the new nameds I've found in the Sprawl each drop a legendary chest with unique legendary treasures in them).</p>

Sorentio
01-22-2006, 05:35 AM
<div></div><p>In Peat Bog, one of Dawson's quests:  On the Move</p><p>I tried killing the gnoll guards (as a level 10 wiz).  First I barely managed to kill the first set of guards, but by that time the machine box had disappeared, maybe because I pulled the guards from a distance.  When I walked over to look for it, the gnoll guards spawned again and finished me off.  I managed to destroy the box just before the guards killed me that time, however.</p>

Sritt
01-22-2006, 07:05 AM
<div></div><blockquote><hr>Sorentio wrote:<div></div><p>In Peat Bog, one of Dawson's quests:  On the Move</p><p>I tried killing the gnoll guards (as a level 10 wiz).  First I barely managed to kill the first set of guards, but by that time the machine box had disappeared, maybe because I pulled the guards from a distance.  When I walked over to look for it, the gnoll guards spawned again and finished me off.  I managed to destroy the box just before the guards killed me that time, however.</p><hr></blockquote>I've had this problem with my warlock as well. Still havent' even gotten one update and you need trhee different camps. Even blue the three gnolls are taking me out faster than I can take them out.

Ariaya
01-23-2006, 08:04 AM
I loved the search feature on the recipe book!! I only wish it would search for words/phrases in the middle of the recipe name ... like entering 'kick' would find 'Essence of Kick'. Still a great improvement!Lieutenant Dawson (Peat Bog) has a most amazingly masculine voice! Quite a suprise!BUG: It seems that if you left the IoR before LU19 and did not complete your citizenship quest, you're stuck.When I clicked on the bell to travel within Qeynos, I do not have the option to travel to Qeynos Harbor. And I am not allowed to enter the main city of Qeynos. I left the island pre-LU19 and never completed my citizenship quest before LU19 and my conversion to a monk (from a fighter). I got to the point where you run-around to the various zone points and had to return to my room, but there was no caretaker to give me the trigger to go and collect tokens. Reported in game.

Sritt
01-23-2006, 08:24 AM
<div><blockquote><hr>Ariaya wrote:I loved the search feature on the recipe book!! I only wish it would search for words/phrases in the middle of the recipe name ... like entering 'kick' would find 'Essence of Kick'. Still a great improvement!Lieutenant Dawson (Peat Bog) has a most amazingly masculine voice! Quite a suprise!BUG: It seems that if you left the IoR before LU19 and did not complete your citizenship quest, you're stuck.When I clicked on the bell to travel within Qeynos, I do not have the option to travel to Qeynos Harbor. And I am not allowed to enter the main city of Qeynos. I left the island pre-LU19 and never completed my citizenship quest before LU19 and my conversion to a monk (from a fighter). I got to the point where you run-around to the various zone points and had to return to my room, but there was no caretaker to give me the trigger to go and collect tokens. Reported in game.<hr></blockquote>Not sure if they put this in (might have been overlooked) but try talking to your race mentor. Its possible that doing their quest line will grant you citizenship as well. One of the rewards they give before sending you to an adventure yard is the citizen's guidebook you used to get for completing the citizenship task. It may not work but try it and let us know. And if this aspect was overlook the devs can fix it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Elya
01-23-2006, 08:59 AM
<div></div>I have been playing a woodelf warden in Qeynos, and have been following the quest-lines in the Forest Ruins. One thing I have noticed is the zone is MUCH less laggy (YAAA!) and the quests are much more fun. Drops have been fairly random, though I do notice the tattered books seem to be dropping chests much more often than other mobs do, with the exception of the single encounter MOBS on the beach.

Ariaya
01-23-2006, 09:18 AM
<blockquote><hr>Sritthh wrote:<div>Not sure if they put this in (might have been overlooked) but try talking to your race mentor. Its possible that doing their quest line will grant you citizenship as well. One of the rewards they give before sending you to an adventure yard is the citizen's guidebook you used to get for completing the citizenship task. It may not work but try it and let us know. And if this aspect was overlook the devs can fix it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Thanks for the suggestion!! Unfortunately it didn't work <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I have my Welcome to Qeynos book and I still can't get into Qeynos.

Triple Black
01-23-2006, 08:05 PM
<div>In the Peat Bog, the one quest that has given me trouble is the first quest that we get.  I am a Kerran Conjuror and can not for the life of me find 4 samples of mud?</div><div> </div><div>Should I be harvesting from something?</div>

Ariaya
01-23-2006, 09:17 PM
<blockquote><hr>Triple Black wrote:<div>In the Peat Bog, the one quest that has given me trouble is the first quest that we get.  I am a Kerran Conjuror and can not for the life of me find 4 samples of mud?</div><div> </div><div>Should I be harvesting from something?</div><hr></blockquote>The mud is groundspawn along the walls and in other areas of the peat bog. I found 2 muds along the walls just near the Nettleville entrance after you've come down the ramp (There's an NPC there), and the other 2 by running around and looking for them. It took me quite some time to find them and they were tricky to spot.

Srukin
01-23-2006, 11:20 PM
<div>I'm looking into the case of the missing mud (it was never meant to be rare in the slightest).</div><div> </div><div>Also, I've increased the amount of time the machine box will stick around when you're taking out the gnoll groups (I think 3 mins now). So that gives you more time to kill the gnolls.</div><div> </div><div>But, to keep the sense of danger, when you inspect the box there are a few options now: "Cut red wire," Cut blue wire," "Remember your training," and "Recall a meaningful, spiritual moment with your old mentor, who told you to believe in yourself." Randomly some of these choices will detonate the box too early, killing your partner but leaving you alive, grieving for his death and unable to cope with reality. The drinking problems that result in this will ruin your career until, 5 years in the future, they will need you back on the force because you were the only cop that could ever put "Dentfang" away, and he's back on the prowl. Your new partner is a young, cocky kid who thinks he can save the world. Its up to you to set him straight and put Dentfang back behind bars before he can finish his sinister, box-related plot.</div><div> </div><div>One of the above paragraphs was a total lie.</div>

HolyAvengerOne
01-23-2006, 11:34 PM
<font color="#339900">ROFL <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></font><div></div>

Saavedra
01-23-2006, 11:42 PM
<div></div><p>Ariaya, Could you please list out the quests that you currently have in your journal?  We thought we caught all cases in which you could be autogranted citizenship, but we must have missed one.</p><p>You can just PM me the info if you like. </p><p> </p><blockquote><hr>Ariaya wrote:<blockquote><hr>Sritthh wrote:<div>Not sure if they put this in (might have been overlooked) but try talking to your race mentor. Its possible that doing their quest line will grant you citizenship as well. One of the rewards they give before sending you to an adventure yard is the citizen's guidebook you used to get for completing the citizenship task. It may not work but try it and let us know. And if this aspect was overlook the devs can fix it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Thanks for the suggestion!! Unfortunately it didn't work <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I have my Welcome to Qeynos book and I still can't get into Qeynos.<hr></blockquote>

Loki_d20
01-23-2006, 11:44 PM
<div></div><div></div><div><span><blockquote><hr>Saavedra wrote:<blockquote><hr>Willias wrote:<div></div><font size="2">I notice that in this thread, there's nothing mentioning the fact that the Caves have become a 10+ zone.  Also, upon entering the caves, there are no new npcs/quest npcs.  This is a bit worry-some.  It's a bit odd that creatures are oddly gaining power, yet no one seems to care.  Are the Caves going to be further revamped in 19b? Second, unlike Freeport, all of the Adventure zones have us working for the Qeynos Guard.  In Freeport, you work with a variety of the guilds of Freeport, instead of just one guild.  It would be nice to see the different guilds working to solve problems with each area, rather than the Qeynos Guard trying to solve everything.  You know, put the Tunarian Alliance in Oakmyst, put the Priests of Life in another area, etc, instead of having us only work for one faction.</font><div></div><p>Message Edited by Willias on <span class="date_text">01-14-2006</span><span class="time_text">11:26 PM</span></p><hr></blockquote><p>The Caves were purposefully re-leveled with a few additions to accomodate some group content towards the end of the quest lines.  Further modifications to The Caves are forthcoming.  There will be quest NPCs involved with the zone, we are just getting everything hooked up at this point. </p><p>Any suggestions regarding The Caves would be helpful.</p><hr></blockquote>The one named spider on the lower level (Brood something or other) is not a threat (indifferent).  Not sure if this was intentional or not.  The named colossal white rat thing (as you can tell, I'm really bad with names) seems to spawn more often and sometimes makes his (or her) way down to the lower levels and can cause a bit of a massacre. The guard at the bell doesn't attack him either.  Couldn't find any minerals to update the one mineral quest out of The BubbleshireI noticed you spread the creatures out a bit more, making it much harder to move within the cave without fighting a good amount of stuff on the way if you're not a stealther.  Not sure if this is intentional as well or something being decided upon.In Forest Ruins, the watcher (name?) came alive once and last at most 5 minutes.  How rare of an occurrence is this?  If longer than once a week, can it be set to happen at least once a week?In general, I agree with an above poster's sentiments about only doing things for the Qeynos Guard.  Would like to see at least the other factons from South/North Qeynos implemented rather than everyone working for the guards.  Would also be neat to be given hints to go to the other starter areas from your hamlet's starting area (Forest Ruins <-> Peat Bog <-> Oakmyst Forest) rather than just sending everyone to the caves right away.  Or, at least allow them to do all 3 at once if wanted, but lead them there through their racial NPC as additional quest text starters.Overall the quests are good, though I think asking someone to go and take out 3 gnolls past a group of level 10 heroic oakmyst great bears is kind of weird and isn't  conducive to their health.  Also, the one gnoll on the high rock near the Oakmyst falls uses the knockback ability, which with casters (who will have to go up there or know to go to the nearby spider landing to cast a spell upon him) can cause them to lose most if not all of their hit points due to falling damage.<font color="#6666ff"><b>Broken Quests (off the top of my head)</b><font color="#ffffff">.::. Sapling (Oakmyst Forest) - Can't interact with it other than killing it.  Seems that killing it may summon Grubdigger in its spot until killed..::. Jug of Water for Hole in the Wall (Oakmyst Forest) - Seems that the location updates for quests around the water area were disabled/removed, this part being the falls..::. Ode to Oakmyst (Oakmyst Forest) - Same as above regarding the sloshed tree..::. Picnic (Oakmyst Forest) - Same as above regarding the area near the falls/dryads.::. Explore the Mage Tower (Forest Ruins) - Another area that doesn't update</font></font></span></div><p>Message Edited by Loki_d20 on <span class="date_text">01-23-2006</span><span class="time_text">01:55 PM</span></p>

Cyanbane
01-24-2006, 12:51 AM
<div><span><blockquote><hr>Saerkin wrote:<div>I'm looking into the case of the missing mud (it was never meant to be rare in the slightest).</div><div> </div><div>Also, I've increased the amount of time the machine box will stick around when you're taking out the gnoll groups (I think 3 mins now). So that gives you more time to kill the gnolls.</div><div> </div><div>But, to keep the sense of danger, when you inspect the box there are a few options now: "Cut red wire," Cut blue wire," "Remember your training," and "Recall a meaningful, spiritual moment with your old mentor, who told you to believe in yourself." Randomly some of these choices will detonate the box too early, killing your partner but leaving you alive, grieving for his death and unable to cope with reality. The drinking problems that result in this will ruin your career until, 5 years in the future, they will need you back on the force because you were the only cop that could ever put "Dentfang" away, and he's back on the prowl. Your new partner is a young, cocky kid who thinks he can save the world. Its up to you to set him straight and put Dentfang back behind bars before he can finish his sinister, box-related plot.</div><div> </div><div>One of the above paragraphs was a total lie.</div><hr></blockquote>So Your not looking into the mud?<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>

Sritt
01-24-2006, 03:27 AM
<div></div><blockquote><hr>Loki_d20 wrote:<div></div><div></div><span><div>In Forest Ruins, the watcher (name?) came alive once and last at most 5 minutes.  How rare of an occurrence is this?  If longer than once a week, can it be set to happen at least once a week?</div><div><font color="#ffff00">He's part of an event now and it should be having him come alive at roughly mid-day each game day. You get a red popup stating that the Watcher stirs to life and cleanses the castle.</font></div><font color="#ffff00"></font><div>In general, I agree with an above poster's sentiments about only doing things for the Qeynos Guard.  Would like to see at least the other factons from South/North Qeynos implemented rather than everyone working for the guards.  Would also be neat to be given hints to go to the other starter areas from your hamlet's starting area (Forest Ruins <-> Peat Bog <-> Oakmyst Forest) rather than just sending everyone to the caves right away.  Or, at least allow them to do all 3 at once if wanted, but lead them there through their racial NPC as additional quest text starters.<font color="#ffff00">While your race mentor doesn't send you to the others you can do all the quests at one time, as long as you don't take 'Reinforcements' as last I checked that blocks you from updating/starting any of the other quests since all three zones give the same quest (whereas in Freeport its 3 quests with the same name so they don't block each other).</font></div><font color="#ffff00"></font><div>Overall the quests are good, though I think asking someone to go and take out 3 gnolls past a group of level 10 heroic oakmyst great bears is kind of weird and isn't  conducive to their health.  Also, the one gnoll on the high rock near the Oakmyst falls uses the knockback ability, which with casters (who will have to go up there or know to go to the nearby spider landing to cast a spell upon him) can cause them to lose most if not all of their hit points due to falling damage.</div><div><font color="#ffff00">Don't think the bears are heroic, just a single-up arrow solo, making them harder than a no-arrow solo mob by having more health and maybe doing a bit more damage. I was able to hit the gnoll from partway up the hill but he is hard to attack and melee classes could have problems with falling damage as well.</font></div><div><font color="#ffff00"></font> </div><div><font color="#6666ff"><b>Broken Quests (off the top of my head)</b><font color="#ffffff">.::. Sapling (Oakmyst Forest) - Can't interact with it other than killing it.  Seems that killing it may summon Grubdigger in its spot until killed. <font color="#ffff00">The sapling can still be hailed, just target and hit 'H'. That's how I completed the quest. Not sure about it sharing a spawn with Grubdigger.</font>.::. Jug of Water for Hole in the Wall (Oakmyst Forest) - Seems that the location updates for quests around the water area were disabled/removed, this part being the falls. <font color="#ffff00">I did this last night and it updates fine now, in the same manner as it did before the revamp.</font>.::. Ode to Oakmyst (Oakmyst Forest) - Same as above regarding the sloshed tree.<font color="#ffff00">I did this last night and it updates fine now, in the same manner as it did before the revamp. I even went through and completed the quest though I had problems with my quest reward due to dying before claiming it.</font>.::. Picnic (Oakmyst Forest) - Same as above regarding the area near the falls/dryads <font color="#ffff00">I did this last night and it updates fine now, in the same manner as it did before the revamp.</font>.::. Explore the Mage Tower (Forest Ruins) - Another area that doesn't update. <font color="#ffff00">Haven't been back here to see if this one is working now or not.</font></font></font></div></span><p>Message Edited by Loki_d20 on <span class="date_text">01-23-2006</span><span class="time_text">01:55 PM</span></p><hr></blockquote><p><font color="#ffff00">The quest from the froglok in Castleview Hamlet: Bog Exploring for Grommluk still won't update from Two Log Pond in the Peat Bog.</font></p><p><font color="#ffff00">As for the quest reward problem I had. When I died it closed the 'accept' window for my quest reward. When I revived it didn't show up again though I heard the 'ding' of quest completion again. I completed another quest with a reward and neither showed up. I tried camping and reentering and go the 'ding' each time but never saw the window. I then zoned from Oakmyst to Castleview Hamlet, got the ding, and this time the quest reward window finally appeared and I was able to accept the belt from 'Ode to Oakmyst' then was able to get my staff from "Proof of Oakmyst Poachers". I've had this happen once before on live when killed in a group and it completed a quest with money rewards. This prevented me from getting two quest items (boots for Saving Soles from the crawler and the translated note for Lost Legends of Lavastorm). It was the same issue with getting the 'ding' but no window. Finally out of annoyance had a friend log in on her machine and she got the window and accepted the coin then the two items appeared in my inventory. This bug isn't common but can cause problems if you don't get lucky enough to have a fast enough zone load to have the window not 'time out'. I think the simplest fix is to put in a slash command to call up the quest reward window.</font></p><p><font color="#ffff00">Also a lot of the quests going to the Caves are still under-conned with the revamp.</font></p><p><font color="#ffff00">Barbaric Chores is level 7 (spiders are 10 now)Wings of a Feather Hiss Together is level 8 (serpents are 10 now I believe)Anti-Venom Components for Brendan is level 9 (again spiders are 10)</font></p><p><font color="#ffff00">The rest of the Caves quests I've gotten are labelled as 10 or above so not sure if they need to be adjusted at all.</font></p>

Ariaya
01-24-2006, 06:33 AM
<blockquote><hr>Saavedra wrote:<div></div><p>Ariaya, Could you please list out the quests that you currently have in your journal? We thought we caught all cases in which you could be autogranted citizenship, but we must have missed one.</p><p>You can just PM me the info if you like.</p><p></p><hr></blockquote>PM'd you! Thanks for looking into this!

Saavedra
01-24-2006, 06:52 AM
<div></div><blockquote><hr>Ariaya wrote:<blockquote><hr>Saavedra wrote:<div></div><p>Ariaya, Could you please list out the quests that you currently have in your journal? We thought we caught all cases in which you could be autogranted citizenship, but we must have missed one.</p><p>You can just PM me the info if you like.</p><p></p><hr></blockquote>PM'd you! Thanks for looking into this!<hr></blockquote>Should be fixed next update.  Thanks

Saavedra
01-24-2006, 06:54 AM
<div></div><blockquote><hr>Sritthh wrote:<div></div><blockquote><hr></blockquote><p></p><p><font color="#ffff00"></font></p><font color="#ffff00">Barbaric Chores is level 7 (spiders are 10 now)Wings of a Feather Hiss Together is level 8 (serpents are 10 now I believe)Anti-Venom Components for Brendan is level 9 (again spiders are 10)</font><p><font color="#ffff00">The rest of the Caves quests I've gotten are labelled as 10 or above so not sure if they need to be adjusted at all.</font></p><hr></blockquote>Just fixed these 3 quest level references.  I'm looking into the bog issue you posted as well.

Loki_d20
01-24-2006, 06:59 AM
<span><blockquote><hr>Sritthh wrote:<blockquote><hr>Loki_d20 wrote:<span><div></div><div>In general, I agree with an above poster's sentiments about only doing things for the Qeynos Guard.  Would like to see at least the other factons from South/North Qeynos implemented rather than everyone working for the guards.  Would also be neat to be given hints to go to the other starter areas from your hamlet's starting area (Forest Ruins <-> Peat Bog <-> Oakmyst Forest) rather than just sending everyone to the caves right away.  Or, at least allow them to do all 3 at once if wanted, but lead them there through their racial NPC as additional quest text starters.<font color="#ffff00">While your race mentor doesn't send you to the others you can do all the quests at one time, as long as you don't take 'Reinforcements' as last I checked that blocks you from updating/starting any of the other quests since all three zones give the same quest (whereas in Freeport its 3 quests with the same name so they don't block each other).</font><hr size="2" width="100%"></div></span></blockquote><span><div><hr size="2" width="100%"></div></span></blockquote><span><div>Understood, but it helps new players if they are told where they could also explore other new areas as well rather than being led just to the Caves.</div></span></span><hr>Sritthh wrote:<blockquote><hr>Loki_d20 wrote:</blockquote><span><span></span><blockquote><blockquote><span><div>Overall the quests are good, though I think asking someone to go and take out 3 gnolls past a group of level 10 heroic oakmyst great bears is kind of weird and isn't  conducive to their health.  Also, the one gnoll on the high rock near the Oakmyst falls uses the knockback ability, which with casters (who will have to go up there or know to go to the nearby spider landing to cast a spell upon him) can cause them to lose most if not all of their hit points due to falling damage.</div><div><font color="#ffff00">Don't think the bears are heroic, just a single-up arrow solo, making them harder than a no-arrow solo mob by having more health and maybe doing a bit more damage. I was able to hit the gnoll from partway up the hill but he is hard to attack and melee classes could have problems with falling damage as well.</font><hr size="2" width="100%"></div></span></blockquote><span><div><hr size="2" width="100%"></div></span></blockquote>They're heroic and  threatened targets.  Have the heroic brackets and say Heroic in the con panel on the top left of your screen.  With the gnoll on the hill, as a caster you can't target him with a spell unless you go all the way up to the point where he can attack you.  Then you've already put yourself into a position of getting hit  with one of his special attacks, including Knockdown.   Would be better if they just moved him to another location in the forest.  Not like they're running out of spots.  My suggestion would be behind the fiurriers.</span><div></div>

Ariaya
01-24-2006, 07:09 AM
<blockquote><hr>Saavedra wrote:Should be fixed next update. Thanks<hr></blockquote>Wow you're quick! Thanks!!

Sritt
01-24-2006, 07:15 AM
<div></div><blockquote><p></p><hr><p>Loki_d20 wrote:</p><p><span><span>Understood, but it helps new players if they are told where they could also explore other new areas as well rather than being led just to the Caves.</span></span></p><p><span><span><font color="#ffff00">DIdn't mean to sound like I disagreed that there shouldn't be some directions given (like the troll non-mentor quest giver who at the end of his chain points you to the race mentor and Thurson in the Sprawl). I suspect the assumption is that you'll find the others as you go to the Caves/Ruins by doing other quests around the city that take you to the other adventure yards.</font></span></span><span>They're heroic and  threatened targets.  Have the heroic brackets and say Heroic in the con panel on the top left of your screen.  With the gnoll on the hill, as a caster you can't target him with a spell unless you go all the way up to the point where he can attack you.  Then you've already put yourself into a position of getting hit  with one of his special attacks, including Knockdown.   Would be better if they just moved him to another location in the forest.  Not like they're running out of spots.  My suggestion would be behind the fiurriers.</span></p><div></div><font color="#ffff00">I'm there right now. THey're marked as solo encounters with a single up arrow. I don't use the bracketted target window style so that may be why. I think the bracket system makes solo single ups look like heroics. Yes they are aggro but are not flagged as heroics, just slightly tougher than normal solo encounters. And with the changes they made Solo named and one-up arrow encounters give bonus experience the way that heroic encounters do. And they're all level 10 so even con to those at the same level as the quest for the meeting. Its a good chance to learn maneuvering as I was able to get to the meeting without drawing a single bear, its not always easy but with patience you can take your opening. THe quest for the sapling is lower level than the bears (always has been) and requires you to navigate them, in live and test. Oakmyst is probably the least changed adventure yard I've seen with the uncommon aggro bear cubs (a mature bear cub) and the shady furriers who are out 24/7 instead of just at night and are aggro now (but the named furriers aren't aggro, and don't hae any loot yet it seems).</font><hr></blockquote>

Loki_d20
01-24-2006, 08:15 AM
<span><blockquote><hr>Sritthh wrote:<div></div><blockquote><p></p><hr><p>Loki_d20 wrote:</p><p><span><span></span></span><span>They're heroic and  threatened targets.  Have the heroic brackets and say Heroic in the con panel on the top left of your screen.  With the gnoll on the hill, as a caster you can't target him with a spell unless you go all the way up to the point where he can attack you.  Then you've already put yourself into a position of getting hit  with one of his special attacks, including Knockdown.   Would be better if they just moved him to another location in the forest.  Not like they're running out of spots.  My suggestion would be behind the fiurriers.</span></p><div></div><font color="#ffff00">I'm there right now. THey're marked as solo encounters with a single up arrow. I don't use the bracketted target window style so that may be why. I think the bracket system makes solo single ups look like heroics. Yes they are aggro but are not flagged as heroics, just slightly tougher than normal solo encounters. And with the changes they made Solo named and one-up arrow encounters give bonus experience the way that heroic encounters do. And they're all level 10 so even con to those at the same level as the quest for the meeting. Its a good chance to learn maneuvering as I was able to get to the meeting without drawing a single bear, its not always easy but with patience you can take your opening. THe quest for the sapling is lower level than the bears (always has been) and requires you to navigate them, in live and test. Oakmyst is probably the least changed adventure yard I've seen with the uncommon aggro bear cubs (a mature bear cub) and the shady furriers who are out 24/7 instead of just at night and are aggro now (but the named furriers aren't aggro, and don't hae any loot yet it seems).</font><hr></blockquote><hr></blockquote>You're right on the bears.  Still don't like the location from the perspective of a new player.  I'm not sure why they're changing them from v to ^ now, but it does add some danger ot the task, especially as a caster.  I've gotten past it on my characters so far, but wouldn't call myself the average new player.I'm wondering what purpose the Oakmyst Forest has with the redone fairy area that is now an archery range and the new location of the merchant, though.  You've got 3 NPCs there that I haven't found a use for yet.  There's one NPC in Forest Ruins near a stand of boxes that I haven't found a use for yet either.  I'm hoping these are possibly new quests that just haven't been activated yet.  I haven't started a PC that starts off with the Peat Bog quest yet, but I'm hoping that one NPC (botonist or something) has a purpose.</span><div></div>

Sritt
01-24-2006, 08:22 AM
<div></div><blockquote><p></p><hr><p>Loki_d20 wrote:<span></span></p><p><span>You're right on the bears.  Still don't like the location from the perspective of a new player.  I'm not sure why they're changing them from v to ^ now, but it does add some danger ot the task, especially as a caster.  I've gotten past it on my characters so far, but wouldn't call myself the average new player.I'm wondering what purpose the Oakmyst Forest has with the redone fairy area that is now an archery range and the new location of the merchant, though.  You've got 3 NPCs there that I haven't found a use for yet.  There's one NPC in Forest Ruins near a stand of boxes that I haven't found a use for yet either.  I'm hoping these are possibly new quests that just haven't been activated yet.  I haven't started a PC that starts off with the Peat Bog quest yet, but I'm hoping that one NPC (botonist or something) has a purpose.</span></p><hr></blockquote><p> </p><p>The NPCs at the archers grove are two new 'guards', the merchant who used to be down at the docks, and the ranger for one of the quests that used to stand on the middle of the bridge. The guy at the glowmyst beetles is for high elves, the guy at the docks is for dwarves as is the dwarf at the Graystone Yard gate. THe guy above him is for barbarians.</p><p>Forest Ruins I only have two NPCs that didn't seem to have a use (the guard at the supply station with the broken barrel) and the ranger/scout guy up on the ledge. THe guy in the little valley by CHarlin is for one races quests, the halfling behind the tree is for the halfling racial quests. THe elf over by the grave is for the wood elf racial quests. Most of the Peat Bog NPCs added are for the Erudite racial quests.</p><p>The botanist is for the Kerran racial quests (the one iwth the missing mud that people are talking about).</p><p>I've done all the racial quests so found a use for most of the new NPCs they've added in the various zones.</p>

Srukin
01-24-2006, 08:22 AM
<div>Quick update:</div><div>In the forest ruins, I'm adjusting the "campsite remains." The previous models used for this weren't properly set up to display a name above the object when it could be harvested. The new campsite remains will be more visible and, as such, shouldn't seem so rare.</div><div> </div><div>I will also be working on the trees (from which you collect bark) and the rubble (from which you collect... well, rubble) so that they too have names above them when applicable.</div>

Sritt
01-24-2006, 08:56 AM
<div></div><div></div><p>Forest Ruins:</p><p>Blackfurl's are counting as 'ratonga bloodsabers' for the Ratman Bloodsaber Crusade quest (not sure if this is intentional).</p><p>The Blackfurl scouts and others (and not just in teh ruins) seem to have pathing problems on getting to me with my warlock. Doesn't seem to affect melee but if I pull with a spell they often will run away from me then turn and run back. In one case a scout jsut ran back and forth in a small loop and only attacked me once (looked like she was having a seizure).</p><p>The mage tower ruins for "In Search of the Tower of the Order of Three" is still not updating though the discovery point for the ruined mage tower is back.</p><p>And I've not had a chance to test it yet but last I checked the fiery model of forgotten guardians didn't update the 'embers for xoort' quest (the past couple spawns have all benn rock type and with only two spawning during the daytime its a slow wait).</p><p>Update: Got 'a fiery forgotten guardian' to spawn. THese update the 'Embers for Xoort' quest but don't update the 'Fight the Forgotten Guardians' quest and possibly the 'Essence hunting for Obidudyn' but I already had all the essences so am not sure. On live either version of the guardians will updat the last two quests while only the fiery ones will update Embers.</p><p>Message Edited by Sritthh on <span class="date_text">01-23-2006</span><span class="time_text">08:14 PM</span></p>

Loki_d20
01-24-2006, 10:10 AM
<span><blockquote><hr>Sritthh wrote:<div></div><div></div><p>Forest Ruins:</p>[snip]<p>And I've not had a chance to test it yet but last I checked the fiery model of forgotten guardians didn't update the 'embers for xoort' quest (the past couple spawns have all benn rock type and with only two spawning during the daytime its a slow wait).</p><p>Update: Got 'a fiery forgotten guardian' to spawn. THese update the 'Embers for Xoort' quest but don't update the 'Fight the Forgotten Guardians' quest and possibly the 'Essence hunting for Obidudyn' but I already had all the essences so am not sure. On live either version of the guardians will updat the last two quests while only the fiery ones will update Embers.</p><hr></blockquote>Fiery guardians do update both quests.  Embers may take more than one or two kills to receive.  Did this yesterday on my gnome conjuror.</span><div></div>

Sritt
01-24-2006, 10:18 AM
<div></div><div>I got the Embers update (and the didn't find any quest items) after my post which is why I edited it. But the fiery forgotten guardians did not update the 'Fighting the Forgotten Guardians' quest as I killed 4 fiery forgotten guardians but didn't get my final update for the fighting quest that I needed before fighting any of them (was at 5/6 for all 4 of those). The next 'a forgotten guardian' (the rock kind) finished that quest. I'd already gotten my updates for "Essence hunting" so not sure if the fiery guardians will update it or not (the regular stone versions do as do the Oakmyst Royal Defenders in Oakmyst).</div><p>Message Edited by Sritthh on <span class="date_text">01-23-2006</span><span class="time_text">09:19 PM</span></p>

CrazedMut
01-24-2006, 08:35 PM
<div></div><div>Is there any plan to extend the racial quest line beyond Adventure Yards -> Antonica?</div><div> </div><div>How cool would it be to have Racial Class Quests extend to say Tier 3, 4 and 5 zones, with you learning more about your races lore as you levelled, as well as gaining items that you could use throughout of course <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I for one would be greatly interested in this quest line, as I'm not a huge quester atm, but I understand this would take a lot of time to implement.</div>

Triple Black
01-24-2006, 09:17 PM
<div></div><p>What is the ETA on the Caves?  I finished the peat bog, minus the samples of mud, last night and was sent to speak with Consul Bree.  Well, I wasn't alone in that regard <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  There were a bunch of players looking for him.  I looked around the zone, some level 13 heroic grouped mobs and more single heroic mobs as well.</p><p> </p><p>Looks like it will be a fun zone, I used it to level to 12 last night.</p>

Nephretiti
01-25-2006, 01:48 AM
<div></div><p>It seems to me that none of these area update quests are working in these newbie yards...</p><p> </p><p>Bog water from Castleview</p><p>Tower of Three from The Baubleshire</p><p>Rock samples - also from Baubleshire</p><p> </p><p>On the other hand - the songweaver belt quest within Oakmyst worked fine for me today - all area updates were completed.</p>

Saavedra
01-25-2006, 03:58 AM
<div></div><p>The bogwater quest was fixed yesterday, it should be in the next build.</p><p>The Tower of Three quest should be fixed next build</p><p>The rock samples quest should be fixed as well.</p><blockquote><hr>Nephretiti wrote:<div></div><p>It seems to me that none of these area update quests are working in these newbie yards...</p><p> </p><p>Bog water from Castleview</p><p>Tower of Three from The Baubleshire</p><p>Rock samples - also from Baubleshire</p><p> </p><p>On the other hand - the songweaver belt quest within Oakmyst worked fine for me today - all area updates were completed.</p><hr></blockquote><p>Message Edited by Saavedra on <span class="date_text">01-24-2006</span><span class="time_text">03:04 PM</span></p>

RowanMcGregger
01-26-2006, 04:07 AM
i havn't been to all the new yards yet, but i wanted to feed back some things before i forgot the details ::winks::first off, i really like the yard changes. it does work to help with immersion and it is to me a bit more interesting.couple of suggestions:i had a horrible time finding del's pack in the forest ruins for germain. it took me two days. i don't know if it was so small i was missing it or if there was some kind of bug and it wasn't showing. if it's not poping all the time as part of the quest, maybe that should be looked into, since it took me 2 days to find ;P if it's supposed to be always up, could we make it a skosh bigger? pretty please?in the same quest line i loooved the illusion stuff. i had a hard time finding the item that was needed to be gathered with the graphics tho. i don't think the graphics should be changed, but is there any way to make it jump out at you alittle more when highlighted?i am also unable to update the tower of three quest (just throwing my lot in there with everyone else ::winks:<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />in the peat bog, i love what you have done with the place! but my final gnoll ambush for 'ambushed' spawned, i killed them and then the whole camp vanished before i could do what ever is needed for that update. so i am kind of stuck there. i haven't managed to trigger to progress with that quest line.i am going to take a tour around the caves and see if i can make any suggestions since you are shopping for them ::winks::good work guys! (testers, devs and all inbetween)<div></div>

LanatirInno
01-27-2006, 02:05 AM
<div>Is this Consul Bree dood in the caves now?</div>

Rattfa
01-27-2006, 05:09 AM
<span><blockquote><hr>LanatirXXL wrote:<div>Is this Consul Bree dood in the caves now?</div><hr></blockquote>YEP <span>:smileyhappy:</span></span><div></div>

Sritt
01-27-2006, 06:43 AM
<div></div><p>Going through the quests in the adventure yards after 19c:</p><p>Two Log Pond now updates "Bog Exploring for Grommluk" properly.</p><p>THe mage tower ruins updates "In Search of the Tower of the Order of Three" properly.</p><p>A few of the 'a bog slug' that I fought didn't give quest updates for "A Sobering Remedy" but the rest of them, and the 'toxic bog slug' did update the quest. It seemed to be jus the first two-three slugs that I fought that didn't give an update but all the ones after that did.</p>

Ariaya
01-27-2006, 08:42 AM
<blockquote><hr>Ariaya wrote:When I clicked on the bell to travel within Qeynos, I do not have the option to travel to Qeynos Harbor. And I am not allowed to enter the main city of Qeynos. I left the island pre-LU19 and never completed my citizenship quest before LU19 and my conversion to a monk (from a fighter). I got to the point where you run-around to the various zone points and had to return to my room, but there was no caretaker to give me the trigger to go and collect tokens. Reported in game.<hr></blockquote>Yay this is fixed now! With a few quirks ... I got 2 popup windows for completing the inn quest .. and got a second set of mirror, table, chandelier and market board (I already had a set in the house). I got my Qeynos Citizenship ring, and a Qeynos Citizenship Longsword that I assume was the fighter reward. Also, my UI (default) seems to think that I have mail, but the mailboxes do not agree.

Griffinclaw
01-30-2006, 12:13 PM
<div></div><div>In regards to the Caves, when I finally made it to that zone, my character was a lvl 10 Conjurer and a lvl 10 Scholar.  Is there anyway we can have the Caves and the Ruins (for that matter) spawn Tier 2 harvestables.  It just seems logical, since it is basically a tier 2 zone now, the harvestables should be that way as well.  A player who is following the natural progression of his/her  character in both artisan and adventuring class, should not have to go to 2 different zones to achieve advancement.</div>

cheerupbrian
01-30-2006, 12:42 PM
In The Peat Bog , King Itchhide does not drop loot or occassionally he'll drop low lvl loot but nothing like a named should be dropping. Also just for cosmetic appeal could you slow the Ravinous Bog Slugs down a bit, moving too fast for their size.THanks<div></div>

Picpus
01-30-2006, 11:35 PM
in the forest ruin, the quest "returning to the disturbance" seem bugged, when the camp appear there is no clickable item and the quest doesn't update where running around it.<div></div>

Sritt
01-31-2006, 08:45 AM
<div></div>You need to click on the campfire to see if it contains what you need. Its not items around it.

jeffkoz
02-02-2006, 07:10 PM
<div></div><div>Have found some reference to this, but wanted to repeat it since I have not found a post addressing it (yet). Finally left the isle last night with my barb pally and eventually worked my way into Oakmyst. The "Cause for Investigation" quest still has the collected item marked as LORE, so you can only harvest one soil sample - a little bit shy of the 5 needed.</div>