View Full Version : LU #19 pet fix for Paladins and other Fighters.
DarkFire9020
01-06-2006, 07:26 PM
<div>I am a level 40 paladin and I just got the squire spell to find out it doesn't do anything along with the little mushroom guy from splitpaw saga champion rewards. I hope the Dev's would please fix the spell's so they actually fight as they were first intended to be if not what are they good for other than eye candy? The Splitpaw champion mushroom doesn't do anything either same as squire it just follows you notyhing else. Please consider fixing these for LU #19 thanks!</div>
Nitefl
01-06-2006, 07:35 PM
<div></div>Neither of these pets are supposed to fight; they are fluff spells, nothing more.
Asp728
01-06-2006, 07:43 PM
<div></div><blockquote><hr>DarkFire9020 wrote:<div>I am a level 40 paladin and I just got the squire spell to find out it doesn't do anything along with the little mushroom guy from splitpaw saga champion rewards. I hope the Dev's would please fix the spell's so they actually fight as they were first intended to be if not what are they good for other than eye candy? The Splitpaw champion mushroom doesn't do anything either same as squire it just follows you notyhing else. Please consider fixing these for LU #19 thanks!</div><hr></blockquote>Where'd you get this idea from? It has never been said that these were intended to do anything. AS the poster above me put, they are fluff. They <strong><u>are</u></strong> working as intended.
DarkFire9020
01-06-2006, 07:51 PM
<div>I was reading through the EQ2 HoC and the a Dev stated that these spells weren't being used as they were intended to. What is the purpose of the spells, other than looks, nothing that I can see. The Paladin class gets the Squire spell at level 40 then we should be able to use it even though our ranged spells work best for pulling so the squire would not be used for that purpose. The squire could be used as a last line of defense a sacrafice of sorts when the paladin is about to die. The Zygote I believe is waht it's called is supposed to be able to help you in the harclave quest is what would be assumed what other purpose would it have? </div>
Rijacki
01-06-2006, 07:52 PM
They -are- eye candy *nod*None of the "fluff" spells are suppose to do anything other than add a bit of colour. The paladin/shadowknight horse is the only one which is really and benefit.Wizards get a familar which does nothing and effects nothing. They also get a fiery form and an ice form which are just appearance, nothing more, they aren't a damage shield or anything.The little mushroom companion is also jsut.. fluff.. something to follow you and look cute.<div></div>
Mabes
01-06-2006, 07:54 PM
<div></div>None of any classes fluff pets do anything, they are just that, fluff spells. You paladins should consider yourselves lucky, you and shadowknights have the only fluff spell that does anything useful, your fluff horses. No other class has any fluff spells that do anything gameplay wise.
DarkFire9020
01-06-2006, 07:54 PM
<div>Okay then why would the Dev's say they are not working as intended but no actual time frame if any for a fix for these?</div>
Asp728
01-06-2006, 08:06 PM
<div></div>Can you point out this quote? I'm curious about when it was said also. I remember that the original horse fluff spell gave a nice speed bonus and many people were upset about that. So that might be what was "not working as intended". Also, I think that the squires used to be able to do some sort of damage (extremely, extremely minor damage - like 1 dps), so maybe that was it. Not sure - link the quote though, please.
<div></div><p>LoL, still don't believe them? Rangers get a pet at 20, 40, and 50. A bird at 20, a bear at 40, and a tiger at 50. Wizards get a pet cat at 20. All of these do nothing but follow you around. They are not intended to be a conjurors pet. Or a summoners pet. Just as your squire is not intended to be. THEY ARE "FUN SPELLS". THEY ARE INTENDED TO BE FLUFF. YOU BUY THEM AS APPRENTICE 2, THEY CANNOT BE UPGRADED. Sorry caps key got stuck. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
JoarAddam
01-06-2006, 08:33 PM
<div>My bet is there will probably be an upcoming fix regarding these pets and what spells can be cast on them... probably making them un-buffable.</div><div> </div><div>I could be wrong. maybe they are making the appearance persistent on zoning for squires.</div>
Dagator
01-06-2006, 09:08 PM
<div>I do remember reading somewhere that the devs wanted to fix some pets, because they were auto-attacking when damaged or something, but that was like 6 months ago or longer. I think they wanted to reduce them from what they already are.</div><div>I don't think the OP is believing everyone for some reason, because of the earlier post. He may have read somewhere in some patch notes about pets being fixed and thinks that covers him, when it really only covers conjurers'. I guess because the paladin horse is a beneficial fluff spell, he would assume all paladin fluff spells would be beneficial. </div>
stgninja
01-06-2006, 09:11 PM
<div></div><blockquote><hr>DarkFire9020 wrote:<div>I am a level 40 paladin and I just got the squire spell to find out it doesn't do anything along with the little mushroom guy from splitpaw saga champion rewards. <strong>I hope the Dev's would please fix the spell's so they actually fight as they were first intended to be if not what are they good for other than eye candy?</strong> The Splitpaw champion mushroom doesn't do anything either same as squire it just follows you notyhing else. Please consider fixing these for LU #19 thanks!</div><hr></blockquote>Ok I'd like to know where you read that the squire is supposed to fight along side you. Last time I checked pallys were not a pet class.
Lonst
01-06-2006, 09:16 PM
<div></div><div></div>What he maybe basing his assumption on is the SK class who do get a pet later on. But as I am neither a Pally or a SK I am only guessing.<p>Message Edited by Lonstar on <span class="date_text">01-06-2006</span><span class="time_text">11:18 AM</span></p>
KBern
01-06-2006, 09:38 PM
<div></div><p>Squires never were meant to be a weapon. They are simply a fluff spell fun graphic, and thats it.</p><p>SK gets a squire, but ALSO get a pet. Paladins dont, and more than likely wont.</p><p>The only pet classes in the game are Summoners, SK's, Enchanters, and I think Mystics?</p><p>I am not counting druid swarm pets either since they are not controllable.</p>
DarkFire9020
01-06-2006, 09:48 PM
<div></div>Sorry was trying to find where I read on HoC or another Dev chat where the pet skills such as squire, zygote, and something else were not working as intended. I was reading it while the servers were down earlier this morning. The statement was the the spells were not working as intended, so if they aren't working as intended how are they supposed to work? The comment also said their was no time frame for a fix for these spells as it was not a top priorty (my words for priorty part).
Rijacki
01-06-2006, 09:50 PM
<span><blockquote><hr>Dagator wrote:<div>I do remember reading somewhere that the devs wanted to fix some pets, because they were auto-attacking when damaged or something, but that was like 6 months ago or longer. I think they wanted to reduce them from what they already are.</div><hr></blockquote>Fluff pets have (or -had- if it's been fixed) been known to attack when they get hit with an AE. Fluff pets had been used to cast a group buff which has to be cast on an ally and not the caster (there's one in the paladin line, I forget which one, though), but that was specifically fixed (and in the patch notes at one point). Fluff pets have had changes to their persistance across zone lines (and that, too, has been in patch notes). Fluff pets have also had other changes to bring them more in line with other fluff spells.BTW, the Erudite wisp is another example of a fluff spell. It's a racial trait and it does -nothing- except follow the Erudite (and I am not saying that it should, jsut that it doesn't).The speed boost on the paladin/shadowknight fluff spell horse was -drastically- reduced to bring it more in line with the rest of the fluff spells, as in nothing but a bit of appearance, fluff. (but that horse no longer impeeds Sprint, so it's not a bad thing, really).</span><div></div>
Rijacki
01-06-2006, 09:53 PM
What's HoC and do you have a link to where the Dev said this?<div></div>
<div></div><p>Just a wild guess here about where confusion may have begun:</p><p>Sometimes you'll see folks writing about "fighter pets", "scout pets", etc. These are not pets which fighter and scout classes use, these are pets used by casters. The casters get pets which have fighter skills and scout skills etc. It's the pet that's the fighter or scout not the pet owner.</p>
Mabes
01-06-2006, 10:50 PM
<div></div>Yeah, templars and i think inquisitors get a fluff pet too, an acolyate but it, like the others, is just for fun.
The only classes that get controllable pets are Summoners and Enchanters. Classes that get dumbfire/summoned pets are Summoners, Illusionist, Sorcerors, and Shadowknights.
Kroogur
01-09-2006, 10:03 PM
<div></div><p>Yes they are just a "fluff" spell but perhaps they could be made a little more fun like doing the cheer emote while we are fighting!:smileyvery-happy:</p><p> </p>
Rijacki
01-09-2006, 10:08 PM
<span><blockquote><hr>Kroogur wrote:<div></div><p>Yes they are just a "fluff" spell but perhaps they could be made a little more fun like doing the cheer emote while we are fighting!:smileyvery-happy:</p><hr></blockquote>Rah, rah, siss, boom, bah.. hit 'em in the right knee, hit' em in the left knee, hit 'em in the... we need to win this fight!My wizard's kitty calmly just licks her paws and ignores the whole thing... but that's typical of a cat *nod*</span><div></div>
dontdodeath
01-09-2006, 11:24 PM
<div>If you havn't worked it out by now, you can use the squire/mushroom as a target for the Unwavering Faith (46) spell line granting a groupmate the chance to use your defense skill, however it also improves your defense skill by 7 or so, So cast it on pet and get the extra defense when soloing, you dont even need to keep the pet afterwards.</div><div> </div><div>Iceeyes 55 Pally</div>
ganix
01-10-2006, 04:42 AM
<div></div><div></div><p>Ok i have always believed that rangers and pallys should get a pet (back in EQ1) and when i cam to EQ2 i was disapointed even worse with the cheesy little bird that follows me, i have always thought this pet that they should be should be somthing almost usless (like the ench sheild and sword thing from EQ1), which is what quality they should make all these "fluff" pet spells, i think every spell should have it's uses not just to look pretty. and the so in my opinion give the fluffy pets a "guard me" option (even if their dps does suck) give the illuisions a faction alightment, however in the case of the wizzy illusions a dmg sheild ( maby +10 at lvl 40 nothin big lol) and give the pally and SK hourses REAL pally/SK worthy hourses you know the ones i am talking about from EQ1 (better graphics though) and give it to them at lvl 40 or 50 to keep it fair, or even just add it in the "advancement points" or what ever it is called coming out with KoS hey better yet make an "aa" for all classes something fluff spell usefull :smileyvery-happy: not good with names. any ways thats just my 2cp</p><p> </p><p>...wow i wrote to much :smileywink: sorry bout that</p><p>Message Edited by ganix on <span class="date_text">01-09-2006</span><span class="time_text">03:42 PM</span></p>
masterche
01-10-2006, 08:47 PM
didnt read all the post,But i got a great idea. Dev's please read this one.Make all fluff pets "look" like they are fighting.but dont do any damage, dont cause aggro, and dont do anything but appear to be fighting.Im a ranger, i wanna see my bear swing a few times. I dont care if it does damage or not. it would just look so much cooler if it would swing its paw a little.Im sure alot of people could agree with this idea. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> watching pets stand around do nothing is dumb. Give it a little action. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />It would be awesome to see the mushroom pet shoot spore streams at the mob.the bear to maul the mob.and the squires to pull out a weapon and swing at the mob <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />I want an angry bear!<div></div>
<div></div><p>I thinkt he fluff pets are cool, but everyone is wrong the horse isn't the only useful one. Now, this doesn't become useful for EVERY class but certain classes can benefit from the one in splitpaw (Or if they have another fluff pet that is given by a quest I don't know about). My bruiser friend, he has an ability that ups his ag by 30 and puts a sheild or something around a group friend (I don't know the name of the spell). Now, if he's soloing he can't do that and he loses that 30 ag, BUT now that he has the pet...he just casts it on the pet and he's always got the 30 ag, wither soloing or in a group. Yes yes, I know that doesn't help every class and to some classes the pet is still Just fluff (LIke to my troubador). However, it sure helps him out and he loves that little benefit (We don't ALWAYS want to group, now do we?)...and on top of that...it does look cute.</p><p>So, SK's and Pallies...I don't know your spell list and I'm not going to bother looking them up...but if you have a spell that does something similar...cast it on your squire when you're out soloing...and if you're in a group...why do you want the squire running around with you anyway? </p>
Ironwul
01-11-2006, 04:28 PM
<div></div><div></div><p><font size="1">hehe hmm and there might just be the reason to fix it....</font></p><p><font size="1">First up, the issue at hand as Original Poster, DarkFire9020 said "... I just got the squire spell to find out it doesn't do anything along with the little mushroom guy from splitpaw saga champion rewards. I hope the Dev's would please fix the spell's so they actually fight as they were first intended to be if not what are they good for other than eye candy? The Splitpaw champion mushroom doesn't do anything either same as squire it just follows you notyhing else. ... I was reading through the EQ2 HoC and the a Dev stated that these spells weren't being used as they were intended to. What is the purpose of the spells, other than looks, nothing that I can see"</font></p><p><font size="1">And now description of a unintended use for the fluff pets as Kaanha said "Now, this doesn't become useful for EVERY class but certain classes can benefit from the one in splitpaw (Or if they have another fluff pet...). My bruiser friend, he has an ability that ups his ag by 30 and puts a sheild or something around a group friend ... Now, if he's soloing he can't do that... BUT ...he just casts it on the pet and he's always got the 30 ag, wither soloing or in a group. ..."</font></p><p><font size="1">Most likely, if the devs are planning to fix these fluff pets its going to be so that they cannot be the target of spells, cannot be engaged into combat, and cannot do anything but just be their for their visual look, as is the intended use of the spell. So original poster is prolly right that the devs are planning to fix these pets.... its just not in the way that the original poster was hoping hehe.</font></p><p><font size="1">The purpose of these spells, are just visual eye candy, thats it. Just like almost all the fluff spells. The devs stated they regretted making the Crusader horses have a speed buff cause that raised such a stink both before they nerfed the horses and after. The fluff spells are just that and are supposed to serve no benefit whatsoever. </font></p><p><span class="time_text"></span> </p><p>Message Edited by Ironwulvt on <span class="date_text">01-11-2006</span><span class="time_text">03:29 AM</span></p>
liveja
01-11-2006, 08:46 PM
<div></div><p>Anyone note the recent Swashie change that said the Swarthy Diversion line would now only be usable on player characters?</p><p>Some Swashies were casting it on their "fluff pets" while soloing, causing the fluff pet to take aggro while the Swashie kept whacking away. I suspect that this is part of what the Devs meant when they said that such pets weren't being used properly.</p>
dozier
01-12-2006, 10:02 PM
<span><blockquote><hr>livejazz wrote:<div></div><p>Anyone note the recent Swashie change that said the Swarthy Diversion line would now only be usable on player characters?</p><p>Some Swashies were casting it on their "fluff pets" while soloing, causing the fluff pet to take aggro while the Swashie kept whacking away. I suspect that this is part of what the Devs meant when they said that such pets weren't being used properly.</p><hr></blockquote>i fail to see the problem with this while solo'ing. as long as the transfer is less than 50% the pet can NEVER take agro from the swashy, since the pet doesn't do anything to generate agro itself. i imagine there could be some scenario where this could be exploited, but to a high degree? to a higher degree than pallys and other classes casting spells on their fluff pets that give the player a bonus and then dismissing them?just curious.</span><div></div>
<div></div><p>While I agree with the general consensus that the pet fluff spells are working as intended. I would like to see an ability added to them.</p><p>Way back in EQ 1 there was a necromancer abilty to make your pet speak. I dont recall what it is called but basically it was a abilty once entered that basically did nothing but have the message so and sos pet says "Hello" in your chat window. A necromancer could enter any text for Hello. It was not really useful for anything but roleplaying but since the palladin squire spell is only useful for that anyway. I just think it would be interesting to add something like that in.</p><p> </p>
<div></div><div></div><div></div>Hi, I had a wizzy on eqoa and there pets buff the wizzy realy good buffs to, then a few months later when the exspation came out frontiers the wizzard pets would still buff plus if the wizzy got hit from argo or hate the wizards familars would attack but only if the wizzard got hit..ther familars turn in to gaurdains with class mastery spells <cm> sorta like eq1 aa.im hopeing there coming to wizzy or warlocks pets on eq2 cuz i plan on lv my warlock or wizzard after my paladin gets 70.and my 55 ranger on eqoa had a wolf form wich gave me over 4k hp added to the 4k i already had it helped out in raids and pvp or when every one died in group slash raid and i was only one left..spell had like a 24 hour recast but it was still good for when to was about to die and turned into a uber wolf with hella hp power and defence my ranger could beat paladins in skswith that form in pvp<p>Message Edited by sule on <span class="date_text">01-12-2006</span><span class="time_text">10:09 AM</span></p><p>Message Edited by sule on <span class="date_text">01-12-2006</span><span class="time_text">10:11 AM</span></p>
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