View Full Version : Will betraying still be possible after choosing your final class from beginning?
Trabbart
01-06-2006, 06:52 PM
<div>In the new system can i choose a necromancer that starts of in Quenos and ends up (after betraying) in Freeport?</div><div> </div><div>or do i as a necromancer have to start in FP and can i than still betray to Quenos?</div><div> </div><div>I do not see how this should work yet. Pls can you give me some answers. i am planning a betraying necromancer. Therefore i may need to hurry if betraying isnt an option anymore.</div>
Tuppen
01-06-2006, 07:19 PM
<div></div>From the Dev posts that I have read, I believe that you will be able to betray still. If youstart a necro in Freeport and then betray to Qeynos, your class will change to that of the Qeynos equivalent. In other words, you will no longer be a necro, but instead a conjurer.
I can't imagine that is how it will work - not only is it not realistic from a roleplay sense but there are serious gameplay issues. If I am a mystic and I betray to freeport, how are my spells converted into a defiler? To their equivelents? But there are many spells that simply do not have equivalents - what then about all the adept 3s and masters I had? Are they just lost?I 'get' the feeling that you simply can not betray if you choose a town specific class right from the start. If you are going to work on a necro class from the start, you 'won't' be going to Qeynos anytime at all. And if you are, imagine it - you are learning about summoning and controlling undead but by betreaying to Qeynos, you suddenly know how to control elementals instead? That would just be stupid as you can see.Likely it will be - either do not focus on a specific class unless you realise ramifications in the future and do not want to limit betrayal.. the devs will probably make this clear. If youre going to be a fury or a warlock etc it wont matter. If you are going to be a paladin or a necromancer however it will.<div></div>
Tuppen
01-06-2006, 08:16 PM
<div></div><p>From a post made by Gallenite:</p><p> </p><p> </p><blockquote><hr><div>Many apologies for not replying to much all day today and leaving the Betrayal question seeming to hang. It's been a day of near-constant not being at my desk.</div><div> </div><div>Our plans for Betrayal work out like this. </div><div> </div><div>1) The betrayal path and level range in which you can betray your home town remain the same as they are today.</div><div> </div><div>2) The quest does change slightly at the end. If you are a non-native class in your new town, the end of the qust will also change your class to its opposite-aligned counterpart. At that point, you are a person of the new class with Apprentice I abilities.</div><div> </div><div> </div><div>Later, as we expand the definition and role of Factions in the cities, we may be exploring the idea of faction-based betrayal that supports city betrayal at all levels. However, we will definitely <strong><em>not </em></strong>be including that in this initial rollout of 1-20 class progression.</div><div> </div><div>We want the class transition to go as smoothly as possible, so we want to introduce as few changes as we need to get there. Complicating betrayal immediately would introduce significant potential problems in what is already a complex piece of work.</div><div> </div><div> </div><div>- Scott</div><hr></blockquote><p> </p>
Trabbart
01-06-2006, 10:00 PM
<div></div><p>Thnx all for clarifying this . I guess i wont be spending much money on adept III's to begin with<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Betrayal at higher levs sounds nifty btw. wonder if that includes aslo a class change!!!!<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
DarkLegacy2005
01-06-2006, 10:33 PM
<div></div><blockquote><hr>Trabbart wrote:<div></div><p>Thnx all for clarifying this . I guess i wont be spending much money on adept III's to begin with<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Betrayal at higher levs sounds nifty btw. wonder if that includes aslo a class change!!!!<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><hr></blockquote>I hope not, because with the advent of PvP servers, it would be nice to have both classes in either town (would help any balance issues that might come up, ie one side saying the other side is inherently stronger cuz of class choice)... and from a RP stand point, it makes sense that a Necro might want to do good, but only know how to help by raising the dead.
Meribor
01-06-2006, 11:45 PM
<div></div><span><blockquote><hr>DarkLegacy2005 wrote:<div></div>... and from a RP stand point, it makes sense that a Necro might want to do good, but only know how to help by raising the dead.<hr></blockquote></span>I'm already roleplaying my necromancer as extremely unhappy being under the yoke of Lucan D'Lere and trying to find ways to defect, and helping Antonia Bayle's cause from the shadows whenever she can through use of her dark arts. I would absolutely love to be able to betray and stay a necromancer and have been hoping to see that the devs were at least considering it, as it seems they are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Meribor on <span class="date_text">01-06-2006</span><span class="time_text">10:45 AM</span></p>
Rijacki
01-07-2006, 02:07 AM
<span><blockquote><hr>Meribor wrote:<div></div><span><blockquote><hr>DarkLegacy2005 wrote:<div></div>... and from a RP stand point, it makes sense that a Necro might want to do good, but only know how to help by raising the dead.<hr></blockquote></span>I'm already roleplaying my necromancer as extremely unhappy being under the yoke of Lucan D'Lere and trying to find ways to defect, and helping Antonia Bayle's cause from the shadows whenever she can through use of her dark arts. I would absolutely love to be able to betray and stay a necromancer and have been hoping to see that the devs were at least considering it, as it seems they are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>If they allow later level betrayals, it would also switch your class to the other aligned one. That was also said at some point, too.</span><div></div>
DarkLegacy2005
01-09-2006, 09:51 PM
<div></div><blockquote><hr>Rijacki wrote:<span><blockquote><hr>Meribor wrote:<div></div><span><blockquote><hr>DarkLegacy2005 wrote:<div></div>... and from a RP stand point, it makes sense that a Necro might want to do good, but only know how to help by raising the dead.<hr></blockquote></span>I'm already roleplaying my necromancer as extremely unhappy being under the yoke of Lucan D'Lere and trying to find ways to defect, and helping Antonia Bayle's cause from the shadows whenever she can through use of her dark arts. I would absolutely love to be able to betray and stay a necromancer and have been hoping to see that the devs were at least considering it, as it seems they are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>If they allow later level betrayals, it would also switch your class to the other aligned one. That was also said at some point, too.</span><div></div><hr></blockquote>Thats what they said, but I hope they reconsider.
Rijacki
01-09-2006, 10:06 PM
<span><blockquote><hr>DarkLegacy2005 wrote:<div></div><blockquote><hr>Rijacki wrote:<span><blockquote><hr>Meribor wrote:<div></div><span><blockquote><hr>DarkLegacy2005 wrote:<div></div>... and from a RP stand point, it makes sense that a Necro might want to do good, but only know how to help by raising the dead.<hr></blockquote></span>I'm already roleplaying my necromancer as extremely unhappy being under the yoke of Lucan D'Lere and trying to find ways to defect, and helping Antonia Bayle's cause from the shadows whenever she can through use of her dark arts. I would absolutely love to be able to betray and stay a necromancer and have been hoping to see that the devs were at least considering it, as it seems they are <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>If they allow later level betrayals, it would also switch your class to the other aligned one. That was also said at some point, too.</span><div></div><hr></blockquote>Thats what they said, but I hope they reconsider.<hr></blockquote>For betrayals, it will switch the class and strip everything to App I as a consequence of betraying. There won't be any Qeynosian based necromancers or shadowknights, for example, nor any Freeport paladins or rangers. But... my question there is the 6 sub-classes that are on both sides, they won't suffer the same betrayal penalty? Personally, I think they should be stripped back to App I but allowed to keep their sub-class, of maybe even given a choice between the two (i.e. wizard betraying would have the choice to switch to warlock or stay a wizard and would, no matter which, be stripped to App I for all spells).</span><div></div>
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