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Giral
01-01-2006, 05:14 PM
<DIV>with the New 1 thru 20 revamp coming out what is left of the Game from release? </DIV> <DIV> </DIV> <DIV>Combat has been changed </DIV> <DIV>all Mob's have been changed</DIV> <DIV>all classes have been changed </DIV> <DIV>Travel has been changed</DIV> <DIV>Exp has been changed (no more group debt)</DIV> <DIV>Tradeskill exp has been changed </DIV> <DIV>Shard retrieval has been Removed</DIV> <DIV>Locked encounter's have been changed </DIV> <DIV>Access for 90 % of game has been changed </DIV> <DIV>Drop rate has been changed ( :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>the Economy has been changed </DIV> <DIV>the way Guild's worked has been changed</DIV> <DIV>Dev interaction = nothing </DIV> <DIV>new forum Mod = Lock everything :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I'm sure there are alot more that im missing BUT even tho this is an evolving world(de-evolving world actually) , Don't all of these changes added up make this an entirely diffrent game than EQ2 ? the game was released and for 10 month's we believed we we're playing the Game as it was Meant To Be Played? or is that Nvidia's Lie( i mean Line). </DIV> <DIV> </DIV> <DIV>If this was say Grand Theft Auto and they </DIV> <DIV>Changed all the Gangster's into Golfer's</DIV> <DIV>they changed all the 1980's type car's to 1929 cars</DIV> <DIV>they changed all the gun fight's to pillow fight's</DIV> <DIV>they changed all the drug's to cottoncandy</DIV> <DIV>you could beat the whole game in an hour </DIV> <DIV>they changed your Main character from a Tough Guy into the Paperboy </DIV> <DIV>they made the cop's into Preist's </DIV> <DIV>Etc....... would that still be Grand Theft Auto ? </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Castonu
01-01-2006, 06:49 PM
<BR> <BLOCKQUOTE> <HR> Giralus wrote:<BR> <DIV>with the New 1 thru 20 revamp coming out what is left of the Game from release? </DIV> <DIV> </DIV> <DIV>Combat has been changed </DIV> <DIV>all Mob's have been changed</DIV> <DIV>all classes have been changed </DIV> <DIV>Travel has been changed</DIV> <DIV>Exp has been changed (no more group debt)</DIV> <DIV>Tradeskill exp has been changed </DIV> <DIV>Shard retrieval has been Removed</DIV> <DIV>Locked encounter's have been changed </DIV> <DIV>Access for 90 % of game has been changed </DIV> <DIV>Drop rate has been changed ( :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>the Economy has been changed </DIV> <DIV>the way Guild's worked has been changed</DIV> <DIV>Dev interaction = nothing </DIV> <DIV>new forum Mod = Lock everything :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>I'm sure there are alot more that im missing BUT even tho this is an evolving world(de-evolving world actually) , Don't all of these changes added up make this an entirely diffrent game than EQ2 ? the game was released and for 10 month's we believed we we're playing the Game as it was Meant To Be Played? or is that Nvidia's Lie( i mean Line). </DIV> <DIV> </DIV> <DIV>If this was say Grand Theft Auto and they </DIV> <DIV>Changed all the Gangster's into Golfer's</DIV> <DIV>they changed all the 1980's type car's to 1929 cars</DIV> <DIV>they changed all the gun fight's to pillow fight's</DIV> <DIV>they changed all the drug's to cottoncandy</DIV> <DIV>you could beat the whole game in an hour </DIV> <DIV>they changed your Main character from a Tough Guy into the Paperboy </DIV> <DIV>they made the cop's into Preist's </DIV> <DIV>Etc....... would that still be Grand Theft Auto ? </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>All MMOGs' change, all the time. Some are big changes, some are small changes but they do all change. I started playing early last spring with a 'zerker as my main. He was very, very powerful and fast at killing mobs. I became accustomed to this. Then LU13 hit and I see the boards lite up and in fact I was worried also that it was going to be too tough after that. But it wasn't, just took some different tactics is all and I realized that my 'zerker was too powerful prior to LU13. </P> <P>I don't care how many changes take place as long as I can adapt to them. That is part of the fun of an ever evolving world. There will never be an MMOG produced that will be perfect for every player, it is impossible to do that. All people have different tastes in what their gaming experience should be and you can not please all of those them. </P> <P>The revamp coming for levels 1-20 is not going to be a problem. In EQ1 everyone started out as what their final class would be anyway and no one even questioned about should we have some kind of training in other classes just to see what they may be like. I did the research on what my class could and could not do and that's what I rolled. With this change coming people will just do the same thing..makes sense to me. </P> <P>Hey...it all boils down to the fun factor.   IS IT FUN?</P> <P>And yes...I have an absolute blast every minute I am in the game!!</P> <P> </P> <P>Castonu<BR></P>

Magu
01-02-2006, 12:41 AM
<span><blockquote><hr>Giralus wrote:<div>Don't all of these changes added up make this an entirely diffrent game than EQ2 ?</div><hr></blockquote>No.</span><div></div>

Silverpaws
01-02-2006, 02:36 AM
Hate to break it to you, but those changes were made because people requested them.  No, you might not have, but  the squeeky wheel gets the oil.  Alll in all, its a great game, and some changes needed to be made for a larger player base.  Contrary to what some maybe believe, gaming companies make more money from casual gamers than hardcore gamers.  Yes, the hardcore gamers move the game upwards in more difficult content, but a good portion of the people on any server are not even close to max level or hardcore.  When you exclude the majority of players for the hardcore gamers, the game looses its lower level feed base, and the flow of new players stop.  No, they shouldnt make it "easier".  But they need to make the entry into the game pretty darn simplistic for those that have never played an mmorpg before.  For there lies your income as a company, entry level players.  For if you make the game good enough, deep enough, immersive enough, the entry level players will end up being long lasting customers.<div></div>

schrammy
01-02-2006, 01:48 PM
<BR> <BLOCKQUOTE> <HR> Castonu wrote:<BR><BR> <BLOCKQUOTE> <DIV><STRONG>The revamp coming for levels 1-20 is not going to be a problem. In EQ1 everyone started out as what their final class would be anyway and no one even questioned about should we have some kind of training in other classes just to see what they may be like.</STRONG> I did the research on what my class could and could not do and that's what I rolled. With this change coming people will just do the same thing..makes sense to me. </DIV></BLOCKQUOTE> <P>Hey...it all boils down to the fun factor.   IS IT FUN?</P> <P>And yes...I have an absolute blast every minute I am in the game!!</P> <P> </P> <P>Castonu<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Could someone please post a link to where this is stated?</DIV> <DIV>I've been quite inactive on the boards for a while, and may have missed this.</DIV> <DIV>Can't find anything at this point tho</DIV>

Giral
01-02-2006, 02:12 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=6622" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=6622</A></DIV> <DIV> </DIV> <DIV>that's the link and it's in about the middle of the Producer's letter </DIV> <DIV> </DIV> <DIV>I don't mind the change to level's 1 thru 20 as i have said A bazzilion times MAke the Beggining game Easier not the WHOLE game and certainly not the EndGame</DIV> <DIV> </DIV> <DIV>question was tho is this still eq2 or is it eq3 now becuase the game is 100 % totally re-vamped from release now ,</DIV> <DIV>good or bad it's true , almost nothing of the Core game is left, </DIV> <DIV> </DIV> <DIV>I understand quit fully MMO's are in a constant state of evolution(good scape goat for any and all changes ever made)</DIV> <DIV>but at what Point only a year into a game's life with so many changes happening does it stop being the same game ?</DIV> <DIV> </DIV> <DIV>I know for me this game is 1/4 left of what it was from release and that 1/4 is comprised of where places are , and the names of places , it's like I was reading a book about eq2 for the last 10 month's and then sudden;y now i'm watching the eq2 movie the names are the same But everything else has changed to make it a 2 to 3 hour movie, or 2 to 3 hour's play time that you need to have accomplished 10 thing's in to prove your self worth , i didn't mind spending a week to finish a boat ride , becuase where am I in such a rush to get to in this game ? it's called Everquest becuase you can't ever win , there is no real end , so why make the game so Fast to level, Combat so fast , so easy to aquire quest's and  item's and complete quest's and get to zones so quickly ?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

schrammy
01-02-2006, 02:18 PM
<P>thanks giralus, I never check that forum so that would be why i didnt find it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Y
01-02-2006, 07:01 PM
Not everyone will agree with all changes, that's just the nature of things. At least the developers aren't afraid of making changes.Personally, I think on the whole EQ2 is a far better game now than it was at the time of release.<div></div>

Giral
01-03-2006, 02:47 AM
<P>Yes we all know the now Famous Dev line "We are not afraid to make changes" </P> <P>but the question obviosly isn't If they are willing to make them </P> <P>But when is it Overkill?</P> <P>when are to many changes implimented ?</P> <P>when is a Game changed into an Alternate game ?</P> <P>this current eq2 is not in any semblance the game it was from release, Good or Bad that's a simple fact </P> <P>And the fact that the Dev's aren't afraid to make changes is Good when it's going your way(i don't mean you specificly), but what about say in 2 month's if DDO turn's out to be a More group oriented , harder game BUT people are tired of the tedium of WOW, and everyone goes there so the Dev's decide then to make this game into EQDDO ?? they start Upping the Group function again?they increase the mob's difficulty again ?, they impliment a stern death penelty etc..........</P> <P>this game has See-Sawed Up and down Up and Down, it started off in the middle , then it got Harder, then it evened back out, and now it is Way to Easy, and I just don't see all this INflux of people Rushing to the game to Play all this Fast paced Easy, greazy ,game play, </P> <P>It us to be if you wanted a Hardgame play eq1</P> <P>Wan't a Middle game play Eq2</P> <P>wan't easy game play WOW</P> <P>,now it's</P> <P>Want a Hardgame play eq1</P> <P>want a Middle game play ?</P> <P>want an easy game play WoW</P> <P>Wan't a Super fast , Super Easy Game , Play Eq3</P> <P> </P> <P>I'm just sick of the Dev's inability to make the game 1 way and stick with it thru thick or thin, There should be atleast a unwritten law amongst the Dev's to leave the Core product alone, Most people don't wan't to relearn how to play the same game every few month's, and most people don't wan't to think that an Update later a game they played for a year + and loved thru and thru might suddenly turn into a Game they totally hate,</P> <P> as it is now i would say i'm at 10/90 split ,  i like 10 percent of the game, and dislike 90 % of it, befor Revamp i was a 90/10 percent split i enjoyed almost every part of the game and Disliked very very little.</P> <P> </P> <P> </P> <P>anyway </P> <P> </P> <P> </P> <P>i hope the dev's get off there Changing spree with the new year </P> <P>i think they need to be asking themselves What can we do to make this game more intoxicating  to new and old player's then what can we do to make this game easier for all player's , becuase sure some people want an easy game but other's don't so why swing 1 way ? but everyone want's a stimulating, intoxicating, addicting game play </P> <P> </P> <P> </P> <P> </P> <P> </P>

Jai1
01-03-2006, 04:38 PM
<DIV>EQ1 was the same way.  I personally like change. Don't think the game is all that different aside from new lower level and solo content.</DIV>

Sulas
01-04-2006, 03:55 AM
<span><blockquote><hr>Giralus wrote:<div></div>;; snip ;;<p>I'm just sick of the Dev's inability to make the game 1 way and stick with it thru thick or thin, </p> <p>;; snip ;; </p> anyway <p>i hope the devs get off there Changing spree with the new year </p> <p>i think they need to be asking themselves What can we do to make this game more intoxicating  to new and old player's then what can we do to make this game easier for all player's , becuase sure some people want an easy game but other's don't so why swing 1 way ? but everyone want's a stimulating, intoxicating, addicting game play  </p><hr></blockquote>First, I have to say, this isn't a marriage, it's a business.  If those in control of EQ2 think they'll do better long term business by changing something, it will change.  I've slipped and thought of this game emotionally too, and I'm sure many of the devs do so too, but the bottom line is cash (and how much they can get).  There is no 'Thick and thin'; stop thinking of it that way.  If things get thin, things change or go away.  I don't want it to go away. Second,  I agree with you in spirit.  We all want intoxicating addicting gameplay.  And for the reasons above, the game devs do too, but they want it to be so for a very large audience.  That, by it's nature, means it won't drive as many people as deeply passionately.</span><div></div>

Aienaa
01-04-2006, 01:23 PM
<HR> <DIV><FONT color=#ffff00>question was tho is this still eq2 or is it eq3 now becuase the game is 100 % totally re-vamped from release now ,</FONT></DIV> <DIV><FONT color=#ffff00>good or bad it's true , almost nothing of the Core game is left,</FONT> </DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Every day when you wake up, you dress differently than you did the day before (at least most of us do =P)....  Different pants, Different shirt, maybe sunglasses today or maybe a hat....  Just because you dress differently, doesn't mean that people call you by a different name....   Reguardless of what you wear or how you look, you are still the same person...</DIV> <DIV> </DIV> <DIV>EQ2 is still EQ2...  My character migh have different armor, weapons, and different skills, but it's still the same character....  I still do everything I used to do....  Sure, some things were adjusted, but it's still the same game....</DIV> <DIV> </DIV> <DIV>You say the Core game has left....  There are still Combat Arts, Spells, Heroic Opertunities, Heritage Quests, different tiers of Armor, weapons and CA/Spells and ect.....  The core game is still there....  </DIV> <DIV> </DIV> <DIV>You you replace the tires, muffler, new paint job, tinted windows and so on, on your car, would it then be Mustang 2, or Corvette 3, Explorer 5..... No, it's still the same car it was, just replaced some things that needed fixing....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Gwern - 60 Assassin</DIV>

Alevyan
01-04-2006, 05:31 PM
It's weird, because I read this post and all I hear is WAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAH<div></div>

DarkLegacy2005
01-06-2006, 10:40 PM
<div></div><blockquote><hr>Alevyan wrote:It's weird, because I read this post and all I hear is WAAAAAAAAAAH WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAH<div></div><hr></blockquote>this was uncalled for

your savior
01-07-2006, 05:32 AM
<span><blockquote><hr>Giralus wrote:<div>with the New 1 thru 20 revamp coming out what is left of the Game from release?</div><div> </div><div>Combat has been changed  <span><font color="#ff3300">Essentially the same.</font></span><font color="#ff3300"></font></div><div>all Mob's have been changed  <span><font color="#ff3300">Essentially the same.</font></span></div><div>all classes have been changed  <span><font color="#ff3300">Essentially the same.</font></span></div><div>Travel has been changed  <span><font color="#ff3300">Doesn't change the game.</font></span><span><font color="#ff3300"></font></span></div><div>Exp has been changed (no more group debt)  <span><font color="#ff3300">Doesn't change the game.</font></span></div><div>Tradeskill exp has been changed  <font color="#ff3300">Only recently started crafting.  I'm betting there's no real change judging by your other comments.</font><span><font color="#ff3300"></font></span></div><div>Shard retrieval has been Removed  <font color="#ff3300">Doesn't change the game.</font><font color="#ff3300"></font></div><div>Locked encounter's have been changed  <span><font color="#ff3300">Doesn't change the game.</font></span></div><div>Access for 90 % of game has been changed  <font color="#ff3300">Making up figures?  Point made anyway.  </font><span><font color="#ff3300">Doesn't change the game.</font></span></div><div>Drop rate has been changed ( :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <span><font color="#ff3300">Doesn't change the game.</font></span></div><div>the Economy has been changed  <font color="#ff3300">How?</font></div><div>the way Guild's worked has been changed  <font color="#ff3300">Guilds are player controlled.</font></div><div>Dev interaction = nothing  <font color="#ff3300">Opinion.</font></div><div>new forum Mod = Lock everything :smileyvery-happy:  <font color="#ff3300">Opinion.</font></div><div> </div><div>I'm sure there are alot more that im missing BUT even tho this is an evolving world(de-evolving world actually) , Don't all of these changes added up make this an entirely diffrent game than EQ2 ? the game was released and for 10 month's we believed we we're playing the Game as it was Meant To Be Played? or is that Nvidia's Lie( i mean Line).</div><div> </div><div>If this was say Grand Theft Auto and they</div><div>Changed all the Gangster's into Golfer's</div><div>they changed all the 1980's type car's to 1929 cars</div><div>they changed all the gun fight's to pillow fight's</div><div>they changed all the drug's to cottoncandy</div><div>you could beat the whole game in an hour</div><div>they changed your Main character from a Tough Guy into the Paperboy</div><div>they made the cop's into Preist's</div><div>Etc....... would that still be Grand Theft Auto ?  <font color="#ff3300">Sounds like you should post that as an idea for their next game.</font></div><hr></blockquote><font color="#ff3300">Still the same game; your listed changes are insignificant.  No comparable change has been made that turned "gangsters into golfers" if I was to use your analogy.</font></span><div></div>

Landiin
01-08-2006, 03:22 PM
<div><span><blockquote><hr>your savior wrote:<span><font color="#ff3300">Still the same game; your listed changes are insignificant.  No comparable change has been made that turned "gangsters into golfers" if I was to use your analogy.</font></span><div></div><hr></blockquote>You are on crack!</span></div>

Triyton
01-09-2006, 06:22 AM
<div></div><blockquote><hr>your savior wrote: <span><blockquote><hr>Giralus wrote:<div>with the New 1 thru 20 revamp coming out what is left of the Game from release?</div><div><font color="#0066ff"></font> </div><div>Combat has been changed  <span><font color="#ff3300">Essentially the same.  </font><font color="#ccff00">Lots of changes, but not necessarily worse, and so many things that used to be broken are now fixed.</font></span></div><div> </div><div>all Mob's have been changed  <span><font color="#ff3300">Essentially the same.  </font><font color="#ccff00">Constant tinkering, but nothing</font><font color="#ccff00"> is broken here.  But DoF mobs seem nerfed for their level compared with original EQ2 mobs.</font></span></div><div> </div><div>all classes have been changed  <span><font color="#ccff00"><span><font color="#ff3300">Essentially the same.</font></span>  Constant stream of changes for many classes, some more than others.  A lot less broken classes and broken functionality than there used to be, in both number and severity of brokenness, for people that can remember well enough.  Changed but better is a problem how?</font></span></div><div> </div><div>Travel has been changed  <span><font color="#ff3300">Doesn't change the game.  </font><font color="#ccff00">Changes the game obviously.  It is less of living in a "world" when you get half way around it in half the time.  But less time travelling means more time adventuring, an attraction for many and especially for casual gamers.</font></span></div><div> </div><div>Exp has been changed (no more group debt)  <span><font color="#ff3300">Doesn't change the game.  </font><font color="#ccff00">Changes the game when your progress isn't hampered by somebody elses debt.  Go figure.  I have noticed myself how I <u>don't </u>care as much as I used to when someone else in the group dies.  I don't like it and I still try to prevent it when I can.  But the game always had a very mature community compared with the like of WoW.  The more it succeeds in pulling in more casual gamers (and some ex-WoW players), the more players there will be that really "don't care" if you die.  And what would have kept them from being that way is exactly the group debt (and in some cases shard retrievals) that have been removed.  Oh, and just to make sure we pull in an extra helping of these immature players, lets add some PvP.  Oh yeah, they did!</font></span></div><div> </div><div>Tradeskill exp has been changed  <font color="#ff3300">Only recently started crafting.  I'm betting there's no real change judging by your other comments.  </font><font color="#ccff00">First they icreased tradeskill XP gain rate.  But I guess people hit the Vitality cap, so they changed it to shortened tradeskill levels.  I spent 15 minutes and went up a level:  whoopee, a magnificent feeling of accomplishment!  I'm sure it was for the people that did it when it still meant something.</font></div><div><font color="#ff3300"></font><span><font color="#ff3300"></font></span> </div><div>Shard retrieval has been Removed  <font color="#ff3300">Doesn't change the game.  </font><font color="#ccff00">As above.  You should also search for the great thread on "death as a means of transportation."  Try doing that before they removed shards.</font></div><font color="#ff3300"></font></blockquote><blockquote><font color="#ff3300"></font><div></div><div>Locked encounter's have been changed  <span><font color="#ff3300">Doesn't change the game.  </font><font color="#ccff00">Of course it changes the game, but not hugely perhaps.  People who didn't know enough to yell for help when they needed it can still be helped, for instance.  And confusing encounters when two people/groups attack part of the same mob-group at the same time, now a recurring joy.</font></span></div><div><span><font color="#ff3300"></font></span> </div><div>Access for 90 % of game has been changed  <font color="#ff3300">Making up figures?  Point made anyway.  </font><span><font color="#ff3300">Doesn't change the game.  </font><font color="#ccff00">It used to be you did a quest if you wanted to get some place before a certain level, now you can show up in your footy pajamas and get pasted by the first mob that aggros you off the docks.  But it doesn't change the game, unless you are the one that died or you took pride in accomplishing an access quest that nobody has to do any more.</font></span></div><div><span><font color="#ff3300"></font></span> </div><div>Drop rate has been changed ( :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  <span><font color="#ff3300">Doesn't change the game.  <font color="#ccff00">That stuff was meant to be </font><font color="#ccff00">tinkered with, but lately it seems there are always zones where Masters drop like crazy, which as we all know doesn't change the game, unless you are a player in the game.</font></font></span></div><div><span><font color="#ff3300"></font></span> </div><div>the Economy has been changed  <font color="#ff3300">How?  </font><font color="#ccff00">In so many ways that it is obvious to anyone who has played from the start and then some.  That doesn't mean those changes are all bad, though.  Much has been done to make all crafters useful, for instance, but as above it is just too easy to level and there are too many masters dropping.  </font></div><div>the way Guild's worked has been changed  <font color="#ff3300">Guilds are player controlled.  </font><font color="#ccff00">He didn't say "Doesn't change the game", I guess he agrees with you.  But is no reply at all, now is it?  Guilds are a dev produced feature, with dev made changes.</font></div><div><font color="#ccff00"></font> </div><div>Dev interaction = nothing  <font color="#ff3300">Opinion.  </font><font color="#ccff00">People state opinions here??  No kidding!  Another great reply!  Actually, there are</font><font color="#ccff00"> Producer letters and various forums and such now, even an event or two.  How much  "interaction" there is depends on how strict your definition is.</font></div><div><font color="#ccff00"></font> </div><div>new forum Mod = Lock everything :smileyvery-happy:  <font color="#ff3300">Opinion.</font></div><div> </div><div>I'm sure there are alot more that im missing BUT even tho this is an evolving world(de-evolving world actually) , Don't all of these changes added up make this an entirely diffrent game than EQ2 ? the game was released and for 10 month's we believed we we're playing the Game as it was Meant To Be Played? or is that Nvidia's Lie( i mean Line).</div><div> </div><div>If this was say Grand Theft Auto and they</div><div>Changed all the Gangster's into Golfer's</div><div>they changed all the 1980's type car's to 1929 cars</div><div>they changed all the gun fight's to pillow fight's</div><div>they changed all the drug's to cottoncandy</div><div>you could beat the whole game in an hour</div><div>they changed your Main character from a Tough Guy into the Paperboy</div><div>they made the cop's into Preist's</div><div>Etc....... would that still be Grand Theft Auto ?  <font color="#ff3300">Sounds like you should post that as an idea for their next game.</font></div><hr></blockquote><p><font color="#ff3300">Still the same game; your listed changes are insignificant.  No comparable change has been made that turned "gangsters into golfers" if I was to use your analogy.</font></p><p><font color="#ff3300"><font color="#ccff00">His listed changes to EQ2 absolutely 100% make the point that the game has been changed massively.  The comparison to Grand Theft Auto was sarcasm, not realism.</font></font></p></span><div></div><hr></blockquote>

your savior
01-09-2006, 07:06 AM
<div><span><blockquote><hr>Triyton wrote:<blockquote><span><p><font color="#ff3300"><font color="#ccff00">His listed changes to EQ2 absolutely 100% make the point that the game has been changed massively.  The comparison to Grand Theft Auto was sarcasm, not realism.</font></font></p></span></blockquote><hr></blockquote>Took the time and read the post, even after figuring you'd stated things I already knew.  Your point differs from the OP however; you say the game has been changed massively and he states the game is now "an entirelly different game".  </span><span>I seriously wouldn't even say it has changed massively.  C</span><span>all the analogy sarcastic?  Well, if that's the case it really shouldn't be there.  18 publishes show that the game has undergone alterations but it is still the EQ2 I bought over a year ago.  Even the change to the class structure shouldn't change anything.  I just hope I don't lose out with the conversion; I do expect to though.</span></div>

Triyton
01-26-2006, 12:08 AM
<div></div><p>Okay, for "your savior" we will have to be using laser pistols and plasma grenades before the changes to the game really amount to anything.  No, he will say they are only cosmetic changes.  But take the time to look and they add up to a heck of a lot.</p><p>Think of a 200 pound man who is losing 2 pounds a week.  You wouldn't even notice at first.  Then some would notice and not others.  Then some would be happy while others while others would be concerned.  But after enough weeks go by everyone could agree there had been a vast change from the original person.  (Hint to your savior:  This is an analogy, not a strict comparisn, don't go balistic).</p>

NappyOne
01-26-2006, 02:11 AM
<div></div><div>your saviour does not understand how huge a change unlocking encounters alone was to the game.  One of the reasons there are too many masters out there is exactly because of this change.  The encounter lock exploit faming has drastically impacted the game economy.</div><div> </div><div>I agree with the OP.  This is a very different game.  I can say I mostly don't mind changes.  Adjusting to them is one of the (often) enjoyable twists when the game starts getting stale, but there comes a point when too much change too often becomes stale itself.</div><div> </div><div>NappyOne</div>