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Meridos
12-11-2005, 02:13 AM
<DIV>Just wanted to point out, that revealing quest rewards is IMHO quit stupid. Spoils a lot of fun for the game. See:</DIV> <DIV> </DIV> <DIV>New expansion coming up......</DIV> <DIV>New quests added.....</DIV> <DIV>Oh well, lets do quest X NOT because the reward is worse than anything existing.</DIV> <DIV>Oh well, lets do quest Y because that reard is GREAT.</DIV> <DIV> </DIV> <DIV>I would even randomize rewards a little bit, just to NOT spoil the fun...</DIV> <DIV> </DIV> <DIV>Regards</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>M</DIV> <DIV> </DIV> <DIV>P.S.: When is next expansion/adventure pack coming <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Vicio
12-11-2005, 02:22 AM
<DIV>To be honest I don't know how I feel about this. Only reason I would use this is to see if the reward sucks. Rewards should never suck however. Might make it easier to /bug certain rewards I guess, dunno.</DIV>

Calthine
12-11-2005, 02:56 AM
I too have mixed feelings on this one.  But I like doing things for the sake of doing them, rather than for the reward.  There's enough spoilers out there that I'm personally not sure this is necessary.

Amise
12-11-2005, 03:08 AM
For people who quest for the sake of questing, this isn't going to change anything & this change isn't aimed at them.  However I'm sure that a lot of people are happier embarking on a potentially long quest if they know what's coming at the end of it.  And this will prevent those nasty surprises where you spend a few hours on a long horrible quest only to be rewarded with an item you can't use.   Not everyone quests solely for the fun of it & I would say that for some people this will serve to <i>add </i>some fun. Don't see the downside and honestly I don't see a good reason not to do it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Moorgard
12-11-2005, 06:45 AM
<BR> <BLOCKQUOTE> <HR> Meridos wrote:<BR> <DIV>Oh well, lets do quest X NOT because the reward is worse than anything existing.</DIV> <DIV>Oh well, lets do quest Y because that reard is GREAT. <HR> </DIV></BLOCKQUOTE><BR> <DIV>Based on my observations, the people who play that way are in the minority, and they already use spoiler sites to decide what quests they will or won't do.</DIV> <DIV> </DIV> <DIV>Remember, the item you get at the end of a quest is only part of the reward. You usually earn excellent XP (which often comes on top of what you would get for hunting mobs anyway), you are often guided to new places, and hopefully you're following an entertaining storyline as well. To quote one of our most often completed quests, "The Journey Is Half the Fun."</DIV> <DIV> </DIV> <DIV>This is a feature many players have asked for since launch, and it's something we've wanted to add for a long time. It was made with the average player in mind; min/maxers will always do their own thing anyway.</DIV>

Calthine
12-11-2005, 07:13 AM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <DIV>min/maxers will always do their own thing anyway.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Ain't that the truth!</DIV>

Siva
12-11-2005, 07:20 AM
min-maxers dont do their own thing.They do what the people before them did.  After all - somebody has to update those spoiler sites.And it sure as @#$! isnt the min-maxers!<div></div>

OrenWolf
12-11-2005, 07:37 AM
Not entirely true. Min/maxers look at all the variables and choose the best course of action, based on the information available to them at the time.I know many people who, unlike min/maxers, chronicle every quest for spoiler sites, or every stat of every item. They do it because they enjoy information, not *necessairily* because they themselves are min/maxers.<div></div>

Warpax
12-11-2005, 07:56 AM
<span><blockquote><hr>Calthine wrote:I too have mixed feelings on this one.  But I like doing things for the sake of doing them, rather than for the reward.  There's enough spoilers out there that I'm personally not sure this is necessary. <div></div><hr></blockquote>I think this is a great change! Id like to see it taken a step further and give a Choice of rewards.</span><div></div>

selch
12-11-2005, 09:04 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <DIV>Based on my observations, the people who play that way are in the minority, and they already use spoiler sites to decide what quests they will or won't do.</DIV> <DIV> </DIV> <DIV>Remember, the item you get at the end of a quest is only part of the reward. You usually earn excellent XP (which often comes on top of what you would get for hunting mobs anyway), you are often guided to new places, and hopefully you're following an entertaining storyline as well. To quote one of our most often completed quests, "The Journey Is Half the Fun."</DIV><BR> <HR> </BLOCKQUOTE> <DIV>But I also believe, many beautiful and fun quests can be missed just because reward.. how to say.. not "satisfactory" and after sometime people will start to ask for more content because reward was not enough for them. </DIV> <DIV> </DIV> <DIV>I don't like rewards being showed directly as stats but would have been mentioned in texts such as "I'll reward you with a nice sword" style. Or just another idea, was "package" model that you don't know until you finish quest. </DIV> <DIV> </DIV> <DIV>When thinking of my laziness, I know I will do "cherry pick" on quests even now trying not to look at spoiler sites unless I'm stuck or annoying "forced spawn" methods that I'm not aware of.</DIV> <DIV> </DIV> <DIV><BR> </DIV>

Pitt Hammerfi
12-11-2005, 09:36 AM
<DIV>great idea devs, love it</DIV>

Haggi
12-11-2005, 09:52 AM
<DIV>How are you going to handle quests that require multiple other quests to be completed that usually give crap before you can do the final step for a decent item aka. the amulet of sword of ro.  Is the amulets final form going to show at Ghassan the trader or will we still be left guessing at the reward we are actually going for??</DIV>

bcbroom
12-11-2005, 09:57 AM
<BR> <BLOCKQUOTE> <HR> selch wrote:<BR> <DIV> </DIV> <DIV>I don't like rewards being showed directly as stats but would have been mentioned in texts such as "I'll reward you with a nice sword" style. Or just another idea, was "package" model that you don't know until you finish quest. </DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>In general, I like it. It is annoying to go through the steps for some random quest, and have it be an item you can't even use. However, I also like the idea of some of the rewards being "unknown."</DIV> <DIV> </DIV> <DIV>Acutally, the same goes for the quest update icon/circle on map. I think some of the quests should have parts that are unknown.</DIV>

Unmask
12-11-2005, 10:19 AM
<div></div><hr>Moorgard wrote:To quote one of our most often completed quests, "The Journey Is Half the Fun."<hr>Do you actually keep tabs on the number of times each specific quest is completed?  Any chance you could share with us some of the stats? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Gwide
12-11-2005, 01:08 PM
<DIV>I also think that this will help find quests that are broken.  I have seen a lot of questions regarding whether a quest is indeed working, and it seems that many times it is.  Now people could turn on the quest help and follow through the story line without having to come here and post and hope for a reply.</DIV> <DIV> </DIV> <DIV>Great change, and keep up the good work!</DIV>

Despak
12-11-2005, 01:23 PM
<BR> <BLOCKQUOTE> <HR> Warpax wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR>I too have mixed feelings on this one.  But I like doing things for the sake of doing them, rather than for the reward.  There's enough spoilers out there that I'm personally not sure this is necessary. <BR> <HR> </BLOCKQUOTE>I think this is a great change! Id like to see it taken a step further and give a Choice of rewards.<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P><BR>There's one of the problems with this.  Now people will run around asking for a reward useable by each and every class out there.  </P> <P>You can never give the "I want" people everything they want cos they just keep coming back.</P> <P>Look at the Peacock quests.  As a Ranger there are barely any rewards in that series till much later that are of any use to me.  With the people that refuse to do anything unless it rewards them with an item they can use they'll probably never start the quests.</P> <P>Are you going to go ahead next and list all the rewards available in a complete series, the end reward or just that step?  Are you going to then say there are many more stepts to the quests?  </P> <P>How much information given out freely is too much?</P> <P>The quest to change your bind point, the countless quests that require finding an NPC.  Will all these just be handed out now with no thought required by the players?  Why bother having these quests if your own UI just hands out the answers?  </P> <P>Why not just give out the exp and reward just for hailing?  That way you can avoid the risk vs. reward complaints that will follow this change.  </P> <p>Message Edited by Despak on <span class=date_text>12-11-2005</span> <span class=time_text>08:24 AM</span>

Meridos
12-11-2005, 03:46 PM
Hi,thanks for the good discussion.The solution might be, that part of the quest should have unknown or random rewards. If <b>everything</b> is known the game gets boring.Next step would be, to show the reward for killing a monster prior to attacking it (eg while CONing it).RegardsM<div></div>

Syndic
12-11-2005, 07:10 PM
<span><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> Meridos wrote: <div>Oh well, lets do quest X NOT because the reward is worse than anything existing.</div> <div>Oh well, lets do quest Y because that reard is GREAT. <hr> </div></blockquote> <div>Based on my observations, the people who play that way are in the minority, and they already use spoiler sites to decide what quests they will or won't do.</div> <div> </div> <div>Remember, the item you get at the end of a quest is only part of the reward. You usually earn excellent XP (which often comes on top of what you would get for hunting mobs anyway), you are often guided to new places, and hopefully you're following an entertaining storyline as well. To quote one of our most often completed quests, "The Journey Is Half the Fun."</div> <div> </div> <div>This is a feature many players have asked for since launch, and it's something we've wanted to add for a long time. It was made with the average player in mind; min/maxers will always do their own thing anyway.</div><hr></blockquote>Yes the Journey maybe 1/2 the fun, but the result is the other 1/2.  Your effectively removing 1/2 the "surprise" of finishing a quest. Admittedly there are a fair few people who do particular quests becuase of the result at the end, all this does is save them a bit of time alt-tabbing and doing a bit of searching (in some instances) yet people who do quests becuase they are there and like the thrill of handing in to the last guy to see what results are going to have that taken away from them. This is spoiler information and I can't believe you've resulted to putting that into the game.  (I'm still a bit up in the air about all the quest help too, I know the game needs it just seems to make things too easy though).</span><div></div>

Dalick
12-11-2005, 08:25 PM
<P>What is to stop those who want to do quests the old fasioned way from just turning off the new way on the Options menue as was stated? There is nothing stopping anyone from continueing on as they always have. Please dont say that just because its there they will use it just because. I hate that responce.</P> <P> </P> <P> </P>

Warpax
12-11-2005, 09:27 PM
<div></div><div></div><span><blockquote><hr>Despak wrote:<div></div> <blockquote> <hr> Warpax wrote:<span> <blockquote> <hr> Calthine wrote:I too have mixed feelings on this one.  But I like doing things for the sake of doing them, rather than for the reward.  There's enough spoilers out there that I'm personally not sure this is necessary. <div></div> <hr> </blockquote>I think this is a great change! Id like to see it taken a step further and give a Choice of rewards.</span> <div></div> <hr> </blockquote> <p>There's one of the problems with this.  Now people will run around asking for a reward useable by each and every class out there.  </p> <p>You can never give the "I want" people everything they want cos they just keep coming back.</p> <p>Look at the Peacock quests.  As a Ranger there are barely any rewards in that series till much later that are of any use to me.  With the people that refuse to do anything unless it rewards them with an item they can use they'll probably never start the quests.</p> <p>Are you going to go ahead next and list all the rewards available in a complete series, the end reward or just that step?  Are you going to then say there are many more stepts to the quests?  </p> <p>How much information given out freely is too much?</p> <p>The quest to change your bind point, the countless quests that require finding an NPC.  Will all these just be handed out now with no thought required by the players?  Why bother having these quests if your own UI just hands out the answers?  </p> <p>Why not just give out the exp and reward just for hailing?  That way you can avoid the risk vs. reward complaints that will follow this change.  </p> <div></div><p>Message Edited by Despak on <span class="date_text">12-11-2005</span> <span class="time_text">08:24 AM</span></p><hr></blockquote>I dont see giving a reward choice as a problem. Many quest do it already. If a quest gives a bracer for reward just let us choose cloth,leather,chain or plate. If a quest gives a weapon reward let us choose piercing,slashing,blunt. I also see NOTHING wrong with not doing a quest that doesnt offer a reward you can readily use or sell. Questing should be fun and profitable in either items, coin or exp. If there are quests that people start bypassing because they dont meet on of these guidelines then those quest can be easily identiied by the devs and fixed. Doing a quest just to do a quest and to fill your completed quest journal up is fine for some, but most people get their enjoyment and zeal for questing based on the rewards. I do think that HQ's and EpicQuests/World Event quest should be excluded.</span><div></div><p> <span class="time_text"></span></p><p>Message Edited by Warpax on <span class=date_text>12-11-2005</span> <span class=time_text>11:29 AM</span>

SeedsOfChan
12-11-2005, 10:11 PM
<span><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> Meridos wrote: <div>Oh well, lets do quest X NOT because the reward is worse than anything existing.</div> <div>Oh well, lets do quest Y because that reard is GREAT. <hr> </div></blockquote> <div>Based on my observations, the people who play that way are in the minority, and they already use spoiler sites to decide what quests they will or won't do.</div> <div> </div> <div>Remember, the item you get at the end of a quest is only part of the reward. You usually earn excellent XP (which often comes on top of what you would get for hunting mobs anyway), you are often guided to new places, and hopefully you're following an entertaining storyline as well. To quote one of our most often completed quests, "The Journey Is Half the Fun."</div> <div> </div> <div>This is a feature many players have asked for since launch, and it's something we've wanted to add for a long time. It was made with the average player in mind; min/maxers will always do their own thing anyway.</div><hr></blockquote>Sounds like a perfect candidate for a checkbox.    [x] I want to see the rewards.Actually I don't care I do most of the quests I find anyway. Don't always find them all right away, but...</span>

SeedsOfChan
12-11-2005, 10:22 PM
<div></div><span><blockquote><hr>bcbroom wrote: <blockquote> <hr> selch wrote: <div> </div> <div>I don't like rewards being showed directly as stats but would have been mentioned in texts such as "I'll reward you with a nice sword" style. Or just another idea, was "package" model that you don't know until you finish quest. </div> <div> </div> <div> <hr> </div></blockquote> <div>In general, I like it. It is annoying to go through the steps for some random quest, and have it be an item you can't even use. However, I also like the idea of some of the rewards being "unknown."</div> <div> </div> <div>Acutally, the same goes for the quest update icon/circle on map. I think some of the quests should have parts that are unknown.</div><hr></blockquote></span>It'd be neat if some information was not available until one of your alts "provides" it to the others. So it'd be a 'surprise' to the first one of my chars that did it, but since it won't be a surprise to ME, why try to surprise my other characters?Additionally, anyone ever given any thought to a guild library? a place to store links to items guildies have found/posessed? For informational purposes. I know you can get most of that info online, but it's not the same as an ingame link.  (or you can s/guild/city/ to widen the info sharing even further.)

Paganst
12-11-2005, 11:08 PM
<P>I don't mind that quest reward are revealed as I do every quest I come across (even ones that are 50 levels below me) as they usually have great storylines.</P> <P>What I would like to see is some quests restricted based on class or race.  If the reward can only be used by say a mage of some type then make it a requirement that you be a mage of some type to get the quest (NPC: yes yes Cronk I am sure you are a very skilled brawler but what I really need is someone with a bit more finess or descression).  When I betrayed to Qeynos with my dark elf I would get insults hurled at me by all the NPCs but if one of them had a quest for me then they were my best friend... this really can break the character of the game for me.</P>

Zaurus
12-12-2005, 12:40 AM
I think that being able to see what you get for a quest is more realistic too. Would you really want to go on a dangerous life threatening quest without even knowing what is in it for you? I think it makes more sense that the quest give would say "hey if you do this for me then I will give you this" rather then "hey if you do this for me then I might give you something you want, but I haven't decided what it is yet". :smileyvery-happy:<p>Message Edited by Zaurus on <span class=date_text>12-11-2005</span> <span class=time_text>09:41 PM</span>

Calthine
12-12-2005, 01:13 AM
<BR> <BLOCKQUOTE> <HR> Zaurus wrote:<BR> Would you really want to go on a dangerous life threatening quest without even knowing what is in it for you? I think it makes more sense that the quest give would say "hey if you do this for me then I will give you this" rather then "hey if you do this for me then I might give you something you want, but I haven't decided what it is yet". :smileyvery-happy: <P>Message Edited by Zaurus on <SPAN class=date_text>12-11-2005</SPAN> <SPAN class=time_text>09:41 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well, yes.  But that's a fundamental difference in playstyle.  Doing for stuff or doing for doing's sake?  Not that one is superior to the other, mind you.</DIV>

Kodimus
12-12-2005, 02:59 AM
<P>I have to disagree on the "excellent xp" portion of the response. Most quests, for the reward they offer in terms of items/coin are somewhat lacking in exp reward too. You could gain far more exp grinding(and probably more item/coin loot as well) than you'll get doing most quests - even those involving heroic encounters.</P> <P>But, other than the exp rewards for quests needing a second look, I agree with what you said.</P>

Zaurus
12-12-2005, 07:41 AM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR><BR> <BLOCKQUOTE> <HR> Zaurus wrote:<BR> Would you really want to go on a dangerous life threatening quest without even knowing what is in it for you? I think it makes more sense that the quest give would say "hey if you do this for me then I will give you this" rather then "hey if you do this for me then I might give you something you want, but I haven't decided what it is yet". :smileyvery-happy: <P>Message Edited by Zaurus on <SPAN class=date_text>12-11-2005</SPAN> <SPAN class=time_text>09:41 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well, yes.  But that's a fundamental difference in playstyle.  Doing for stuff or doing for doing's sake?  Not that one is superior to the other, mind you.</DIV><BR> <HR> </BLOCKQUOTE>Yeah, that's true. Some people (including myself) would want to do quests just for the adventure and fun of doing the quest even without knowing what the reward is. The point of my post though, was that it makes sense that you would be able to know what you get for doing the quest. I don't see why some people are complaining about it. It doesn't ruin the fun of the game, and I bet that if it was like that since EQ2 came out then nobody would even care.<BR>

Fortai
12-12-2005, 07:53 AM
<DIV><FONT color=#99ffff>Show Quest Reward If:</FONT></DIV> <DIV><FONT color=#99ffff>The person giving you the quest has the item on hand, and is telling you: "this is what I will give you, if you complete this task."  The quests on Isle of Refuge are a good example, because the quest giver is the one giving you the items.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffcc99>Don't Show Quest Reward If:</FONT></DIV> <DIV><FONT color=#ffcc99>The person giving you the quest has no idea what the final item will be.  For instance, when you examine the quest starter for "Ancient Desert Power" or "The Screaming Mace," it would not be realistic to know what the reward would be, especially with "Ancient Desert Power."</FONT></DIV>

Jarod_Bladecaster
12-12-2005, 03:22 PM
As a cloth wearer I find a lot of quests that offer a reward I cannot use but at the moment still do the quests as I do not know what I will get. If I saw the reward I may decide to not complete the quest but that could affect later quests from the same NPC. With all the current changes on Test, as long as in the settings menu we have the option to turn some of the features on/off I would be happy. I also don't want big pointy hands (sic) telling me who will give a quest. I prefer the NPC beckoning me over or just talking to someone to find out they have quests. I can understand the reasons to make the game more acceptable to the masses, but we must have the option to turn these things on/off as needed. <div></div>

Ickky
12-12-2005, 06:13 PM
<P>:smileymad:LOL this is just like WOW.</P> <P>But, I do like the idea of it. </P> <P>I won't do quests that do not reward me with what I need. I will not do timesink quests that do not reward me for doing that quest with items,coin,xp,access  that I think are appropiate for my class,level.</P> <P>Now, one has to look as to why SOE are doing this 1 year into the game, could it be because ppl are leaving, getting bored with lack of content for high levs. With this in place more ppl will search out the quests they want,need and stay online and keep paying SOE.</P> <P>This game is struggling to keep its head above water for all the lev 60s.</P> <P>When is the next expansion due ???? cos as sure as cows fart the high level content is waning and so are the players.</P>

Despak
12-12-2005, 09:39 PM
<BR> <BLOCKQUOTE> <HR> Ickky wrote:<BR> <P>:smileymad:LOL this is just like WOW.</P> <P>But, I do like the idea of it. </P> <P>I won't do quests that do not reward me with what I need. I will not do timesink quests that do not reward me for doing that quest with items,coin,xp,access  that I think are appropiate for my class,level.</P> <P>Now, one has to look as to why SOE are doing this 1 year into the game, could it be because ppl are leaving, getting bored with lack of content for high levs. With this in place more ppl will search out the quests they want,need and stay online and keep paying SOE.</P> <P>This game is struggling to keep its head above water for all the lev 60s.</P> <P>When is the next expansion due ???? cos as sure as cows fart the high level content is waning and so are the players.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>And that attitude to use one of the longest quest series in the game; is the reason you will never see Prismatic 2 weapons.  Alot of the Peacock series of quests don't give an item you can use.  With people like you, you would never do them as you would stop as soon as something comes up you can't use.</P> <P>Quiote a few quests are multiple stages from differing NPC's; how will you ever complete them if you stop as soon as an item is shown you don't like.</P> <P>Rather than getting people to the content, this will by the looks of alot of posters here DENY them the content.  The complete opposite of what SoE want to do.</P>

Warpax
12-12-2005, 10:12 PM
<div></div><span><blockquote><hr>Despak wrote: <p>Rather than getting people to the content, this will by the looks of alot of posters here DENY them the content.  The complete opposite of what SoE want to do.</p> <div></div><hr></blockquote>wrong. This will allow people to make informed choices on how they wish to spend their playtime rather than doing a quest blind then be so disappointed by the rewards that you become wary to invest your limited playtime doing another. Im sure the devs can and do track quests that people avoid and can better adjust the old ones and new quests to be more appealing to a wider range of players.</span><div></div><p>Message Edited by Warpax on <span class=date_text>12-12-2005</span> <span class=time_text>12:12 PM</span>

BizzleDiznick
12-12-2005, 11:52 PM
I think this is a great change for those who may not use spoiler sites or even for some people that just plain want to see what they are going to get. Hmmm, I could really use a new ring. I wonder which quest I can do that will get me what I am looking for. It does not negatively hurt any gameplaying (IMO) and I now do not have to go to a spoiler site to look for said ring <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Good job devs, keep it up<div></div>

Despak
12-13-2005, 05:24 AM
<BR> <BLOCKQUOTE> <HR> Warpax wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> Despak wrote:<BR><BR> <P>Rather than getting people to the content, this will by the looks of alot of posters here DENY them the content.  The complete opposite of what SoE want to do.</P> <BR> <HR> </BLOCKQUOTE>wrong. This will allow people to make informed choices on how they wish to spend their playtime rather than doing a quest blind then be so disappointed by the rewards that you become wary to invest your limited playtime doing another. Im sure the devs can and do track quests that people avoid and can better adjust the old ones and new quests to be more appealing to a wider range of players.<BR></SPAN> <P>Message Edited by Warpax on <SPAN class=date_text>12-12-2005</SPAN> <SPAN class=time_text>12:12 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>How do you figure that?  Fifth quest in a series rewards plate or chain.  Now as a caster neither is useful so you cancel.  Sixth quest however gives great caster item, but now you can't get it.  Content denied!

Warpax
12-13-2005, 05:46 AM
<div></div><span><blockquote><hr>Despak wrote: <blockquote> <hr> Warpax wrote: <div></div><span> <blockquote> <hr> Despak wrote: <p>Rather than getting people to the content, this will by the looks of alot of posters here DENY them the content.  The complete opposite of what SoE want to do.</p> <div></div> <hr> </blockquote>wrong. This will allow people to make informed choices on how they wish to spend their playtime rather than doing a quest blind then be so disappointed by the rewards that you become wary to invest your limited playtime doing another. Im sure the devs can and do track quests that people avoid and can better adjust the old ones and new quests to be more appealing to a wider range of players.</span> <div></div> <p>Message Edited by Warpax on <span class="date_text">12-12-2005</span> <span class="time_text">12:12 PM</span> </p><hr> </blockquote>How do you figure that?  Fifth quest in a series rewards plate or chain.  Now as a caster neither is useful so you cancel.  Sixth quest however gives great caster item, but now you can't get it.  Content denied! <div></div><hr></blockquote>I refer you back to an earlier suggestion I made in this thread. Give players a choice of quest rewards. For example if that 5th quest in the series offers a bracer reward give the choice of cloth,leather,chain or plate. There are many quests that already do this so it shouldnt be that difficult at all to implement reward choice for the rest. Content Not denied but informed choice FTW! As a matter of fact giving,quest reward choices in this manner would GREATLY increase content consumption. IMO</span><div></div><p>Message Edited by Warpax on <span class=date_text>12-12-2005</span> <span class=time_text>07:49 PM</span>

Zaurus
12-13-2005, 06:43 AM
<DIV>Yes I guess you can say content is denied in that situation, but it is the player who plays like that that is denying himself of the content, not the new feature to see what the reward is. He can do the quest anyways to see if the quest giver will offer him something more appealing to him next time, it is up to him if he wants to or not.</DIV>

SeedsOfChan
12-13-2005, 07:37 AM
<span><blockquote><hr>Kodimus wrote:<div></div> <p>I have to disagree on the "excellent xp" portion of the response. Most quests, for the reward they offer in terms of items/coin are somewhat lacking in exp reward too. You could gain far more exp grinding(and probably more item/coin loot as well) than you'll get doing most quests - even those involving heroic encounters.</p> <p>But, other than the exp rewards for quests needing a second look, I agree with what you said.</p><hr></blockquote></span>You must never solo, the XPs I get for quests is an order of magnitude, or more, greater than what I get for killing mobs.

Despak
12-13-2005, 11:51 AM
<P>That's the thing though Warpax, with this change people are going to asking for a complete review and revamp of almost every quest in the game.  SoE may as well bin this game and release another.</P> <P>Offhand I can't think of a single game that tries to reward every single character type for every single quest.  What next?  Revamp all the Heritage Qeusts to offer an item useable by all?</P> <P>Then of course some will want all the mobs revamps to make every quest soloable.</P> <P>SoE is doing one of the worst things they can do; trying to cater to all and alter the game to fit everyones preferences, they'll never do it and can only ruin a game trying.</P>

Lysanthir Ahmquissar
12-13-2005, 07:49 PM
<DIV>Anyone who thinks a quest gives "excellent xp" really ought to do a book quest sometime. I love questing and hate to give up on a quest and have completed a LOT of quests just for the sake of doing them - unfortunately the book quests in an area tend to be 10 stages long and give approximately 0.4-0.5% and a book for your house. They are an insane time sink. I no longer take on book quests to be honest unless it is one that involves travelling rather than just mindless killing. I feel no accomplishment at all at completing the slaughter ones as most mobs on them are heroic and therefore grey before I can complete them. I spent all afternoon of my monday off doing the 4 book quests I had outstanding in CoB - reward under 2% xp and 4 books. Without a doubt if I had realised when I was starting out that starting 20+ books would been such a complete and utter waste of my time I would have saved my precious gold and time!</DIV> <DIV> </DIV> <DIV>(That said I am still refusing to delete any of them and WILL finish them someday! I just won't take more.)</DIV> <DIV> </DIV>

HairyDustBall
12-13-2005, 10:36 PM
I think overall this is a good fix even though its going to lower my personal enjoment slightly.  Currently I do quests because I hate to grind and doing a quest adds somethign to the game for me and I like the suprise of getting something usefull or not.  Knowing what I get will not change weather or not I do the quest it will just take away the slight joy I get from the suprise.  On the otherhand for those people that only want to do quests that have good rewards this is a great help.  So a great help for some to a small dissapoint ment for others seems a good trade off.  Just be careful that you dont keep creating small disapointments for the same group of people because alot of little disapointments can be game breaking.

Castonu
12-14-2005, 12:22 AM
<P>I do play on test and I like this and the way it has been done. It is very visual and tasteful, not garish to see the icons over the heads of quest givers. And to be able to see what the reward is very informative. When you open your journal and be able to see that info, well I do like it very much!!</P> <P>Just my 2cp.</P>

Imokles
12-14-2005, 01:27 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> [...]<BR> <DIV> </DIV> <DIV>This is a feature many players have asked for since launch, and it's something we've wanted to add for a long time. It was made with the average player in mind; min/maxers will always do their own thing anyway.</DIV><BR> <HR> </BLOCKQUOTE> <P>Well, I would also consider myself an average player and I don't like it - it spoils a lot of the fun of questing IMHO. On the other hand I agree that many have asked for this. </P> <P>I have a char on test and searched the options for a tickbox to switch this off - I dont't think there is any, is there? Could you please include one?</P> <P><BR></P> <p>Message Edited by Imokles on <span class=date_text>12-14-2005</span> <span class=time_text>12:29 AM</span>

Magu
12-14-2005, 01:32 PM
The solution for those who don't like this: Turn it off. There will be an option to hide the quest rewards. <div></div>

Lostr
12-14-2005, 02:12 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <DIV> </DIV> <DIV>Remember, the item you get at the end of a quest is only part of the reward. You usually earn excellent XP (which often comes on top of what you would get for hunting mobs anyway), you are often guided to new places, and hopefully you're following an entertaining storyline as well. To quote one of our most often completed quests, "The Journey Is Half the Fun."</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Ok, but then you must change some rewards. Otherwise this Quests will never be done anymore. I remember Quests in FP without any Rewards and T5 Quests with T1 food as reward or other Quests with realy disapointing rewards (i dont mean items that i cant use like armor or weapons). What should be the reason to do this Quests if you can see the Reward when you start?<BR>

Sirenta
12-14-2005, 02:19 PM
I saw the words "content denied" that gave me a good laugh...Rewards shown:You break a series of Quests, because you don't like ONE reward and consider it Content deniedRewards not shown:You do 3 Quests in a row of 20+ Quests... rewards unusable by your class. Will you go on? Well not if abovementioned fact is true.Man, how many quests have I done, that i knew the reward well... was not quite satisfying <span>:smileyvery-happy:</span>It is not even interesting for me, if the rewards are shown. I'll do them anyway.There are Zones to unlock, Quests to unlock, Faction to be made.It is more realisti if you see what you are doing it for.For god's Sake, I hope they implement that even for long gone quests. Then I would be able to tell some Guildies "Hey, that ring came to me, because I helped a stranger in PoF with a little Harpy-prob"And for the Quills... Well there are so many prerequisitions for a whole bunch of quests, that I appreciate, beeing capable ofseeing unlocked Questgivers without speaking to them everytime I solved a bunch of Quests.I would be happy, if one could turn the signals off, one by one, so that I only see Questgivers, not also Questadvancers and Enders. First will help me, the others spoil.Just my 2 Cents<div></div>

Nickthegr
12-14-2005, 02:26 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR>I too have mixed feelings on this one.  But I like doing things for the sake of doing them, rather than for the reward.  There's enough spoilers out there that I'm personally not sure this is necessary. <BR> <HR> </BLOCKQUOTE> <P>I can go to Ogaming, Tentonhammer, Allakhazam, and a myriad of other sites and find what the reward will be. Why do I need the instant gratification of finding it at the start of a quest?</P> <P>In my opinion, its oversimplification. I play this game partially for the experience of the quest itself, as well as the reward if I'm successful. I can do my own research if I choose to, which I actually did tonight on a shield I want. After checking out some posts, I found it, and now will go get the item in the coming days. </P> <P>Ah well, I'll just leave it turned off, which in effect ends my reason to post. Guess I just like hearing myself talk. </P> <P> <BR></P>

Ram
12-15-2005, 01:16 AM
Great feature, thanks SOE!

EtoilePirate
12-15-2005, 08:41 AM
It took me aback a little to see it implemented but now I think I like it.  For my 20 Fury I don't really care what the rewards are; any coin and XP are worth having at that level.  But for my 53 Aassassin, I don't get as much time to play as I would like and frankly cramming in quests is tough (usually I just do writs, as those benefit me and the guild in less time).  I'm kind of glad to know in advance that a long series isn't worth doing, because the only reward is Yet Another Piece of Plate I can't wear.Perhaps it would be nice to have a toggle for this too, though, in the future.  Though I'm not sure how possible that is, it would make everyone happy.<div></div>

Cremaster1978
12-15-2005, 10:50 AM
<DIV>An idea about how to help people know that this particular quest you are about to accept is a stand a lone quest or part of a longer quest series:</DIV> <DIV> </DIV> <DIV>When you get the quest EITHER have written in the bottom of the window, like a disclaimer (but this would kinda ruin the immersion) or have certain icon next to it or color to the quest text in a special color... just a thought</DIV> <DIV> </DIV> <DIV><FONT color=#ff0033><STRONG>P.S. TO THE DEVS</STRONG></FONT></DIV> <DIV><STRONG><FONT color=#ff0033></FONT></STRONG> </DIV> <DIV><STRONG><FONT color=#ff0033>The quest reward icon that shows in journal is currently bugged... the window inside the journal window is corrupt at times.</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#ff0033></FONT></STRONG> </DIV>

Ram
12-15-2005, 07:59 PM
So it's definatly known that there is no indicator that the quest will be a series that might have rewards you want? If so does anyone know if a dev has responded to this request? <DIV> </DIV> <DIV>I could see how many newer players would not know this and miss some of the content of the game.</DIV><p>Message Edited by Ram on <span class=date_text>12-15-2005</span> <span class=time_text>08:59 AM</span>

TimidMou
12-16-2005, 12:02 AM
I agree with everyone who has said or implied, that this is really not a big issue (i.e. revealing or not revealing quest rewards at time of acceptance), but rather the big issue is why there are quests with rewards that are worthless. If the reason this feature is implemented so people can decide not to do quests when they think the rewards are not useful to them or simply not worth the time to get them, then we have to ask, why give rewards that people don't appreciate, I mean the point of a reward is to... well reward someone. For short quests (kill x mobs in y places) I don't think I care, I do quests just for the heck of it anyway, but for really long and tedious quests, I get very annoyed when the final reward is of no value to me (*cough* Crown of King Tranix/Tobrin's Eyepatch/Golden Efreeti Boots for platemail users *cough*). If the quest is really long, tedious, and difficult, I feel that everybody should get a reward they can use, not just one particular class.